Author: Katrin Wolf
Publisher: Springer
ISBN: 3319139819
Category : Technology & Engineering
Languages : en
Pages : 139
Book Description
This book presents guidelines for a future device type: a tablet that allows ergonomic front- and back-of-device interaction. These guidelines help designers and developers of user interfaces to build ergonomic applications for tablet devices, in particular for devices that enable back-of-device interaction. In addition, manufacturers of tablet devices obtain arguments that back-of-device interaction is a promising extension of the interaction design space and results in increased input capabilities, enriched design possibilities, and proven usability. The guidelines are derived from empirical studies and developed to fit the users’ skills to the way the novel device type is held. Three particular research areas that are relevant to develop design guidelines for tablet interaction are investigated: ergonomic gestures, interaction areas, and pointing techniques.
Grasp Interaction with Tablets
Author: Katrin Wolf
Publisher: Springer
ISBN: 3319139819
Category : Technology & Engineering
Languages : en
Pages : 139
Book Description
This book presents guidelines for a future device type: a tablet that allows ergonomic front- and back-of-device interaction. These guidelines help designers and developers of user interfaces to build ergonomic applications for tablet devices, in particular for devices that enable back-of-device interaction. In addition, manufacturers of tablet devices obtain arguments that back-of-device interaction is a promising extension of the interaction design space and results in increased input capabilities, enriched design possibilities, and proven usability. The guidelines are derived from empirical studies and developed to fit the users’ skills to the way the novel device type is held. Three particular research areas that are relevant to develop design guidelines for tablet interaction are investigated: ergonomic gestures, interaction areas, and pointing techniques.
Publisher: Springer
ISBN: 3319139819
Category : Technology & Engineering
Languages : en
Pages : 139
Book Description
This book presents guidelines for a future device type: a tablet that allows ergonomic front- and back-of-device interaction. These guidelines help designers and developers of user interfaces to build ergonomic applications for tablet devices, in particular for devices that enable back-of-device interaction. In addition, manufacturers of tablet devices obtain arguments that back-of-device interaction is a promising extension of the interaction design space and results in increased input capabilities, enriched design possibilities, and proven usability. The guidelines are derived from empirical studies and developed to fit the users’ skills to the way the novel device type is held. Three particular research areas that are relevant to develop design guidelines for tablet interaction are investigated: ergonomic gestures, interaction areas, and pointing techniques.
Peripheral Interaction
Author: Saskia Bakker
Publisher: Springer
ISBN: 3319295233
Category : Computers
Languages : en
Pages : 271
Book Description
Computing devices have become ever more present in our everyday environments, however embedding these technologies into our routines has remained a challenge. This book explores the novel theory of peripheral interaction to rectify this. This theory examines how interactive systems can be developed in such a way to allow people to seamlessly interact with their computer devices, but only focus on them at relevant times, building on the way in which people effortlessly divide their attention over several everyday activities in day to day life. Capturing the current state of the art within the field, this book explores the history and foundational theories of peripheral interaction, discusses novel interactive styles suitable for peripheral interaction, addresses different application domains which can benefit from peripheral interaction and presents visions of how these developments can have a positive impact on our future lives. As such, this book’s aim is to contribute to research and practice in fields such as human-computer interaction, ubiquitous computing and Internet of Things, a view on how interactive technology could be redesigned to form a meaningful, yet unobtrusive part of people’s everyday lives. Peripheral Interaction will be highly beneficial to researchers and designers alike in areas such as HCI, Ergonomics and Interaction Design.
Publisher: Springer
ISBN: 3319295233
Category : Computers
Languages : en
Pages : 271
Book Description
Computing devices have become ever more present in our everyday environments, however embedding these technologies into our routines has remained a challenge. This book explores the novel theory of peripheral interaction to rectify this. This theory examines how interactive systems can be developed in such a way to allow people to seamlessly interact with their computer devices, but only focus on them at relevant times, building on the way in which people effortlessly divide their attention over several everyday activities in day to day life. Capturing the current state of the art within the field, this book explores the history and foundational theories of peripheral interaction, discusses novel interactive styles suitable for peripheral interaction, addresses different application domains which can benefit from peripheral interaction and presents visions of how these developments can have a positive impact on our future lives. As such, this book’s aim is to contribute to research and practice in fields such as human-computer interaction, ubiquitous computing and Internet of Things, a view on how interactive technology could be redesigned to form a meaningful, yet unobtrusive part of people’s everyday lives. Peripheral Interaction will be highly beneficial to researchers and designers alike in areas such as HCI, Ergonomics and Interaction Design.
Comparative Analysis of Digital Consciousness and Human Consciousness: Bridging the Divide in AI Discourse
Author: Lathabhavan, Remya
Publisher: IGI Global
ISBN:
Category : Computers
Languages : en
Pages : 376
Book Description
In today's digital age, the rapid advancement of AI and digital technologies has led to the emergence of digital consciousness, blurring the lines between human and machine thinking. At the same time, these technologies offer unprecedented convenience and efficiency but pose significant challenges. Individuals are increasingly facing issues such as stress, anxiety, and technology addiction, impacting their overall well-being and decision-making processes. The dichotomy between digital consciousness and human consciousness raises critical questions about how we can navigate these challenges in a rapidly evolving technological landscape. To address these pressing concerns, Comparative Analysis of Digital Consciousness and Human Consciousness: Bridging the Divide in AI Discourse offers a comprehensive exploration of the impacts of digital consciousness on human well-being and decision-making. This book delves into the paradoxes and challenges posed by the coexistence of digital and human consciousness, providing insights from psychological perspectives, practitioner experiences, and academic research. By offering a nuanced understanding of these concepts, we aim to equip readers with the knowledge and tools needed to manage the implications of digital consciousness in their personal and professional lives.
Publisher: IGI Global
ISBN:
Category : Computers
Languages : en
Pages : 376
Book Description
In today's digital age, the rapid advancement of AI and digital technologies has led to the emergence of digital consciousness, blurring the lines between human and machine thinking. At the same time, these technologies offer unprecedented convenience and efficiency but pose significant challenges. Individuals are increasingly facing issues such as stress, anxiety, and technology addiction, impacting their overall well-being and decision-making processes. The dichotomy between digital consciousness and human consciousness raises critical questions about how we can navigate these challenges in a rapidly evolving technological landscape. To address these pressing concerns, Comparative Analysis of Digital Consciousness and Human Consciousness: Bridging the Divide in AI Discourse offers a comprehensive exploration of the impacts of digital consciousness on human well-being and decision-making. This book delves into the paradoxes and challenges posed by the coexistence of digital and human consciousness, providing insights from psychological perspectives, practitioner experiences, and academic research. By offering a nuanced understanding of these concepts, we aim to equip readers with the knowledge and tools needed to manage the implications of digital consciousness in their personal and professional lives.
Cross-Modal Learning: Adaptivity, Prediction and Interaction
Author: Jianwei Zhang
Publisher: Frontiers Media SA
ISBN: 2889762548
Category : Science
Languages : en
Pages : 295
Book Description
The purpose of this Research Topic is to reflect and discuss links between neuroscience, psychology, computer science and robotics with regards to the topic of cross-modal learning which has, in recent years, emerged as a new area of interdisciplinary research. The term cross-modal learning refers to the synergistic synthesis of information from multiple sensory modalities such that the learning that occurs within any individual sensory modality can be enhanced with information from one or more other modalities. Cross-modal learning is a crucial component of adaptive behavior in a continuously changing world, and examples are ubiquitous, such as: learning to grasp and manipulate objects; learning to walk; learning to read and write; learning to understand language and its referents; etc. In all these examples, visual, auditory, somatosensory or other modalities have to be integrated, and learning must be cross-modal. In fact, the broad range of acquired human skills are cross-modal, and many of the most advanced human capabilities, such as those involved in social cognition, require learning from the richest combinations of cross-modal information. In contrast, even the very best systems in Artificial Intelligence (AI) and robotics have taken only tiny steps in this direction. Building a system that composes a global perspective from multiple distinct sources, types of data, and sensory modalities is a grand challenge of AI, yet it is specific enough that it can be studied quite rigorously and in such detail that the prospect for deep insights into these mechanisms is quite plausible in the near term. Cross-modal learning is a broad, interdisciplinary topic that has not yet coalesced into a single, unified field. Instead, there are many separate fields, each tackling the concerns of cross-modal learning from its own perspective, with currently little overlap. We anticipate an accelerating trend towards integration of these areas and we intend to contribute to that integration. By focusing on cross-modal learning, the proposed Research Topic can bring together recent progress in artificial intelligence, robotics, psychology and neuroscience.
Publisher: Frontiers Media SA
ISBN: 2889762548
Category : Science
Languages : en
Pages : 295
Book Description
The purpose of this Research Topic is to reflect and discuss links between neuroscience, psychology, computer science and robotics with regards to the topic of cross-modal learning which has, in recent years, emerged as a new area of interdisciplinary research. The term cross-modal learning refers to the synergistic synthesis of information from multiple sensory modalities such that the learning that occurs within any individual sensory modality can be enhanced with information from one or more other modalities. Cross-modal learning is a crucial component of adaptive behavior in a continuously changing world, and examples are ubiquitous, such as: learning to grasp and manipulate objects; learning to walk; learning to read and write; learning to understand language and its referents; etc. In all these examples, visual, auditory, somatosensory or other modalities have to be integrated, and learning must be cross-modal. In fact, the broad range of acquired human skills are cross-modal, and many of the most advanced human capabilities, such as those involved in social cognition, require learning from the richest combinations of cross-modal information. In contrast, even the very best systems in Artificial Intelligence (AI) and robotics have taken only tiny steps in this direction. Building a system that composes a global perspective from multiple distinct sources, types of data, and sensory modalities is a grand challenge of AI, yet it is specific enough that it can be studied quite rigorously and in such detail that the prospect for deep insights into these mechanisms is quite plausible in the near term. Cross-modal learning is a broad, interdisciplinary topic that has not yet coalesced into a single, unified field. Instead, there are many separate fields, each tackling the concerns of cross-modal learning from its own perspective, with currently little overlap. We anticipate an accelerating trend towards integration of these areas and we intend to contribute to that integration. By focusing on cross-modal learning, the proposed Research Topic can bring together recent progress in artificial intelligence, robotics, psychology and neuroscience.
The People's Pharmacy, Completely New and Revised
Author: Joe Graedon, MS
Publisher: Macmillan
ISBN: 9780312964160
Category : Health & Fitness
Languages : en
Pages : 836
Book Description
Bestselling authors and brand-name medication experts Joe and Teresa Graedon bring readers the most comprehensive guide to commonly used prescription drugs, over-the-counter medications, and other drugstore products. Martin's Press.
Publisher: Macmillan
ISBN: 9780312964160
Category : Health & Fitness
Languages : en
Pages : 836
Book Description
Bestselling authors and brand-name medication experts Joe and Teresa Graedon bring readers the most comprehensive guide to commonly used prescription drugs, over-the-counter medications, and other drugstore products. Martin's Press.
The Handbook of Multimodal-Multisensor Interfaces, Volume 1
Author: Sharon Oviatt
Publisher: Morgan & Claypool
ISBN: 1970001666
Category : Computers
Languages : en
Pages : 598
Book Description
The Handbook of Multimodal-Multisensor Interfaces provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces— user input involving new media (speech, multi-touch, gestures, writing) embedded in multimodal-multisensor interfaces. These interfaces support smart phones, wearables, in-vehicle and robotic applications, and many other areas that are now highly competitive commercially. This edited collection is written by international experts and pioneers in the field. It provides a textbook, reference, and technology roadmap for professionals working in this and related areas. This first volume of the handbook presents relevant theory and neuroscience foundations for guiding the development of high-performance systems. Additional chapters discuss approaches to user modeling and interface designs that support user choice, that synergistically combine modalities with sensors, and that blend multimodal input and output. This volume also highlights an in-depth look at the most common multimodal-multisensor combinations—for example, touch and pen input, haptic and non-speech audio output, and speech-centric systems that co-process either gestures, pen input, gaze, or visible lip movements. A common theme throughout these chapters is supporting mobility and individual differences among users. These handbook chapters provide walk-through examples of system design and processing, information on tools and practical resources for developing and evaluating new systems, and terminology and tutorial support for mastering this emerging field. In the final section of this volume, experts exchange views on a timely and controversial challenge topic, and how they believe multimodal-multisensor interfaces should be designed in the future to most effectively advance human performance.
Publisher: Morgan & Claypool
ISBN: 1970001666
Category : Computers
Languages : en
Pages : 598
Book Description
The Handbook of Multimodal-Multisensor Interfaces provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces— user input involving new media (speech, multi-touch, gestures, writing) embedded in multimodal-multisensor interfaces. These interfaces support smart phones, wearables, in-vehicle and robotic applications, and many other areas that are now highly competitive commercially. This edited collection is written by international experts and pioneers in the field. It provides a textbook, reference, and technology roadmap for professionals working in this and related areas. This first volume of the handbook presents relevant theory and neuroscience foundations for guiding the development of high-performance systems. Additional chapters discuss approaches to user modeling and interface designs that support user choice, that synergistically combine modalities with sensors, and that blend multimodal input and output. This volume also highlights an in-depth look at the most common multimodal-multisensor combinations—for example, touch and pen input, haptic and non-speech audio output, and speech-centric systems that co-process either gestures, pen input, gaze, or visible lip movements. A common theme throughout these chapters is supporting mobility and individual differences among users. These handbook chapters provide walk-through examples of system design and processing, information on tools and practical resources for developing and evaluating new systems, and terminology and tutorial support for mastering this emerging field. In the final section of this volume, experts exchange views on a timely and controversial challenge topic, and how they believe multimodal-multisensor interfaces should be designed in the future to most effectively advance human performance.
Peer Polity Interaction and Socio-political Change
Author: Colin Renfrew
Publisher: Cambridge University Press
ISBN: 9780521229142
Category : History
Languages : en
Pages : 200
Book Description
Thirteen leading archaeologists have contributed to this innovative study of the socio-political processes - notably imitation, competition, warfare, and the exchange of material goods and information - that can be observed within early complex societies, particularly those just emerging into statehood. The common aim is to explain the remarkable formal similarities that exist between institutions, ideologies and material remains in a variety of cultures characterised by independent political centres yet to be brought under the control of a single, unified jurisdiction. A major statement of the conceptual approach is followed by ten case studies from a wide variety of times and places, including Minoan Crete, early historic Greece and Japan, the classic Maya, the American Mid - west in the Hopewellian period, Europe in the Early Bronze Age and Early Iron Age, and the British Isles in the late Neolithic.
Publisher: Cambridge University Press
ISBN: 9780521229142
Category : History
Languages : en
Pages : 200
Book Description
Thirteen leading archaeologists have contributed to this innovative study of the socio-political processes - notably imitation, competition, warfare, and the exchange of material goods and information - that can be observed within early complex societies, particularly those just emerging into statehood. The common aim is to explain the remarkable formal similarities that exist between institutions, ideologies and material remains in a variety of cultures characterised by independent political centres yet to be brought under the control of a single, unified jurisdiction. A major statement of the conceptual approach is followed by ten case studies from a wide variety of times and places, including Minoan Crete, early historic Greece and Japan, the classic Maya, the American Mid - west in the Hopewellian period, Europe in the Early Bronze Age and Early Iron Age, and the British Isles in the late Neolithic.
Human-computer Interaction, INTERACT '03
Author: Matthias Rauterberg
Publisher: IOS Press
ISBN: 9781586033637
Category : Computers
Languages : en
Pages : 1160
Book Description
This work brings together papers written by researchers and practitioners actively working in the field of human-computer interaction. It should be of use to students who study information technology and computer sciences, and to professional designers who are interested in User Interface design.
Publisher: IOS Press
ISBN: 9781586033637
Category : Computers
Languages : en
Pages : 1160
Book Description
This work brings together papers written by researchers and practitioners actively working in the field of human-computer interaction. It should be of use to students who study information technology and computer sciences, and to professional designers who are interested in User Interface design.
Universal Access in Human-Computer Interaction. Methods, Technologies, and Users
Author: Margherita Antona
Publisher: Springer
ISBN: 3319920499
Category : Computers
Languages : en
Pages : 697
Book Description
This two-volume set LNCS 10907 and 10908 constitutes the refereed proceedings of the 12th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions. The 49 papers presented in this volume were organized in topical sections named: design for all, accessibility and usability; alternative I/O techniques, multimodality and adaptation; non-visual interaction; and designing for cognitive disabilities.
Publisher: Springer
ISBN: 3319920499
Category : Computers
Languages : en
Pages : 697
Book Description
This two-volume set LNCS 10907 and 10908 constitutes the refereed proceedings of the 12th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions. The 49 papers presented in this volume were organized in topical sections named: design for all, accessibility and usability; alternative I/O techniques, multimodality and adaptation; non-visual interaction; and designing for cognitive disabilities.
Human-Computer Interaction -- INTERACT 2013
Author: Paula Kotzé
Publisher: Springer
ISBN: 3642404839
Category : Computers
Languages : en
Pages : 860
Book Description
The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 57 papers included in the first volume are organized in topical sections on 3D navigation, 3D technologies - 3D object manipulation, augmented reality, cognitive workload, cognitive workload and decision support, creating effective 3D displays, cross-cultural, intercultural and social issues, data entry mechanisms and devices, design and evaluation, design and evaluation of prototypes, design to support creativity, designing for inclusiveness, designing with and for people with special needs, display manipulations, and diversity / ICT in social development.
Publisher: Springer
ISBN: 3642404839
Category : Computers
Languages : en
Pages : 860
Book Description
The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 57 papers included in the first volume are organized in topical sections on 3D navigation, 3D technologies - 3D object manipulation, augmented reality, cognitive workload, cognitive workload and decision support, creating effective 3D displays, cross-cultural, intercultural and social issues, data entry mechanisms and devices, design and evaluation, design and evaluation of prototypes, design to support creativity, designing for inclusiveness, designing with and for people with special needs, display manipulations, and diversity / ICT in social development.