Author: Dan Illowsky
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 326
Book Description
Getting started with your PC. Getting stated with BASIC. Introduction to the tutorial. Medium-resolution graphics - the PSET statement. The POINT function. The LINE statement. Ellipses, arcs, and wedges - the CIRCLE statement. The PAINT statement - the artist's brush. A pie chart program. Animation from BASIC - the GET and PUT statements. Blockbuster - an arcade-style game. The DRAW statement - a language within a language. A character generation package. High-resolution graphics mode. A function-graphing program. Text-mode graphics. Racecar - an arcade-style game. Summary of the tutorial. A grab bag of graphics tricks. Inside PC graphics. The set of characters available from BASIC. The full 255 character set of the IBM PC. Decimal, hexadecimal, and binary conversion table. Glossary.
Graphics for the IBM PC
Author: Dan Illowsky
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 326
Book Description
Getting started with your PC. Getting stated with BASIC. Introduction to the tutorial. Medium-resolution graphics - the PSET statement. The POINT function. The LINE statement. Ellipses, arcs, and wedges - the CIRCLE statement. The PAINT statement - the artist's brush. A pie chart program. Animation from BASIC - the GET and PUT statements. Blockbuster - an arcade-style game. The DRAW statement - a language within a language. A character generation package. High-resolution graphics mode. A function-graphing program. Text-mode graphics. Racecar - an arcade-style game. Summary of the tutorial. A grab bag of graphics tricks. Inside PC graphics. The set of characters available from BASIC. The full 255 character set of the IBM PC. Decimal, hexadecimal, and binary conversion table. Glossary.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 326
Book Description
Getting started with your PC. Getting stated with BASIC. Introduction to the tutorial. Medium-resolution graphics - the PSET statement. The POINT function. The LINE statement. Ellipses, arcs, and wedges - the CIRCLE statement. The PAINT statement - the artist's brush. A pie chart program. Animation from BASIC - the GET and PUT statements. Blockbuster - an arcade-style game. The DRAW statement - a language within a language. A character generation package. High-resolution graphics mode. A function-graphing program. Text-mode graphics. Racecar - an arcade-style game. Summary of the tutorial. A grab bag of graphics tricks. Inside PC graphics. The set of characters available from BASIC. The full 255 character set of the IBM PC. Decimal, hexadecimal, and binary conversion table. Glossary.
The Art of Graphics for the IBM PC
Author: James J. McGregor
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computer graphics
Languages : en
Pages : 488
Book Description
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computer graphics
Languages : en
Pages : 488
Book Description
Graphics Gems IV
Author: Paul S. Heckbert
Publisher: Morgan Kaufmann
ISBN: 9780123361554
Category : Computers
Languages : en
Pages : 616
Book Description
Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.
Publisher: Morgan Kaufmann
ISBN: 9780123361554
Category : Computers
Languages : en
Pages : 616
Book Description
Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.
Graphics Primer for the IBM PC
Author: Mitchell Waite
Publisher: Osborne Publishing
ISBN:
Category : Computers
Languages : en
Pages : 454
Book Description
Teaches How to Create Full-Color Graphics on the IBM-PC, for Beginning & Experienced Users
Publisher: Osborne Publishing
ISBN:
Category : Computers
Languages : en
Pages : 454
Book Description
Teaches How to Create Full-Color Graphics on the IBM-PC, for Beginning & Experienced Users
Inside the IBM PC
Author: Peter Norton
Publisher: Brady Publishing
ISBN:
Category : Computers
Languages : en
Pages : 298
Book Description
Publisher: Brady Publishing
ISBN:
Category : Computers
Languages : en
Pages : 298
Book Description
˜Theœ art of graphics
Author: Jim MacGregor
Publisher:
ISBN:
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages :
Book Description
Computer Graphics for the IBM Personal Computer
Author: Donald Hearn
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 364
Book Description
The IBM PC; Basic graphics; Display manipulations; Three dimensions; Applications.
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 364
Book Description
The IBM PC; Basic graphics; Display manipulations; Three dimensions; Applications.
Game Engine Black Book: DOOM
Author: Fabien Sanglard
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432
Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432
Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Advanced Graphics with the IBM Personal Computer
Author: Ian O. Angell
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 298
Book Description
Presents a comprehensive introduction to computer graphics using BASIC on the IBM PC. Provides in-depth coverage of pixel block and character graphics, video games or low-resolution graphics, the construction of data graphs, two- and three-dimensional graphics, the set-up of complex objects, hidden line and surface algorithms, and perspective and stereoscopic views. Background mathematics such as coordinate geometry and matrix manipulation are explained in detail, and program segments and extensive illustrations are provided.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 298
Book Description
Presents a comprehensive introduction to computer graphics using BASIC on the IBM PC. Provides in-depth coverage of pixel block and character graphics, video games or low-resolution graphics, the construction of data graphs, two- and three-dimensional graphics, the set-up of complex objects, hidden line and surface algorithms, and perspective and stereoscopic views. Background mathematics such as coordinate geometry and matrix manipulation are explained in detail, and program segments and extensive illustrations are provided.
Computer Graphics for the IBM? PC
Author: Leen Ammeraal
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 160
Book Description
Line drawing; Updating the screen; Graphics and matrix printers; Writing text in graphics mode; DIG: drawing with interactive graphics.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 160
Book Description
Line drawing; Updating the screen; Graphics and matrix printers; Writing text in graphics mode; DIG: drawing with interactive graphics.