Author: Michael Evamy
Publisher: Rockport Publishers
ISBN: 1592535429
Category : Commercial art
Languages : en
Pages : 226
Book Description
"Seven design categories are examined, including work for new clients, good causes, wide open briefs, repeat business, low budget jobs, collaborations, and working to short deadlines. The book compares 'like with like' by lining up seven projects, one from each category, by each of the seven featured designers."--Cover p. [4].
Graphics Explained
Author: Michael Evamy
Publisher: Rockport Publishers
ISBN: 1592535429
Category : Commercial art
Languages : en
Pages : 226
Book Description
"Seven design categories are examined, including work for new clients, good causes, wide open briefs, repeat business, low budget jobs, collaborations, and working to short deadlines. The book compares 'like with like' by lining up seven projects, one from each category, by each of the seven featured designers."--Cover p. [4].
Publisher: Rockport Publishers
ISBN: 1592535429
Category : Commercial art
Languages : en
Pages : 226
Book Description
"Seven design categories are examined, including work for new clients, good causes, wide open briefs, repeat business, low budget jobs, collaborations, and working to short deadlines. The book compares 'like with like' by lining up seven projects, one from each category, by each of the seven featured designers."--Cover p. [4].
ggplot2
Author: Hadley Wickham
Publisher: Springer Science & Business Media
ISBN: 0387981411
Category : Computers
Languages : en
Pages : 211
Book Description
Provides both rich theory and powerful applications Figures are accompanied by code required to produce them Full color figures
Publisher: Springer Science & Business Media
ISBN: 0387981411
Category : Computers
Languages : en
Pages : 211
Book Description
Provides both rich theory and powerful applications Figures are accompanied by code required to produce them Full color figures
Computer Graphics from Scratch
Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
e-Learning and the Science of Instruction
Author: Ruth C. Clark
Publisher: John Wiley & Sons
ISBN: 1119158680
Category : Business & Economics
Languages : en
Pages : 507
Book Description
The essential e-learning design manual, updated with the latest research, design principles, and examples e-Learning and the Science of Instruction is the ultimate handbook for evidence-based e-learning design. Since the first edition of this book, e-learning has grown to account for at least 40% of all training delivery media. However, digital courses often fail to reach their potential for learning effectiveness and efficiency. This guide provides research-based guidelines on how best to present content with text, graphics, and audio as well as the conditions under which those guidelines are most effective. This updated fourth edition describes the guidelines, psychology, and applications for ways to improve learning through personalization techniques, coherence, animations, and a new chapter on evidence-based game design. The chapter on the Cognitive Theory of Multimedia Learning introduces three forms of cognitive load which are revisited throughout each chapter as the psychological basis for chapter principles. A new chapter on engagement in learning lays the groundwork for in-depth reviews of how to leverage worked examples, practice, online collaboration, and learner control to optimize learning. The updated instructor's materials include a syllabus, assignments, storyboard projects, and test items that you can adapt to your own course schedule and students. Co-authored by the most productive instructional research scientist in the world, Dr. Richard E. Mayer, this book distills copious e-learning research into a practical manual for improving learning through optimal design and delivery. Get up to date on the latest e-learning research Adopt best practices for communicating information effectively Use evidence-based techniques to engage your learners Replace popular instructional ideas, such as learning styles with evidence-based guidelines Apply evidence-based design techniques to optimize learning games e-Learning continues to grow as an alternative or adjunct to the classroom, and correspondingly, has become a focus among researchers in learning-related fields. New findings from research laboratories can inform the design and development of e-learning. However, much of this research published in technical journals is inaccessible to those who actually design e-learning material. By collecting the latest evidence into a single volume and translating the theoretical into the practical, e-Learning and the Science of Instruction has become an essential resource for consumers and designers of multimedia learning.
Publisher: John Wiley & Sons
ISBN: 1119158680
Category : Business & Economics
Languages : en
Pages : 507
Book Description
The essential e-learning design manual, updated with the latest research, design principles, and examples e-Learning and the Science of Instruction is the ultimate handbook for evidence-based e-learning design. Since the first edition of this book, e-learning has grown to account for at least 40% of all training delivery media. However, digital courses often fail to reach their potential for learning effectiveness and efficiency. This guide provides research-based guidelines on how best to present content with text, graphics, and audio as well as the conditions under which those guidelines are most effective. This updated fourth edition describes the guidelines, psychology, and applications for ways to improve learning through personalization techniques, coherence, animations, and a new chapter on evidence-based game design. The chapter on the Cognitive Theory of Multimedia Learning introduces three forms of cognitive load which are revisited throughout each chapter as the psychological basis for chapter principles. A new chapter on engagement in learning lays the groundwork for in-depth reviews of how to leverage worked examples, practice, online collaboration, and learner control to optimize learning. The updated instructor's materials include a syllabus, assignments, storyboard projects, and test items that you can adapt to your own course schedule and students. Co-authored by the most productive instructional research scientist in the world, Dr. Richard E. Mayer, this book distills copious e-learning research into a practical manual for improving learning through optimal design and delivery. Get up to date on the latest e-learning research Adopt best practices for communicating information effectively Use evidence-based techniques to engage your learners Replace popular instructional ideas, such as learning styles with evidence-based guidelines Apply evidence-based design techniques to optimize learning games e-Learning continues to grow as an alternative or adjunct to the classroom, and correspondingly, has become a focus among researchers in learning-related fields. New findings from research laboratories can inform the design and development of e-learning. However, much of this research published in technical journals is inaccessible to those who actually design e-learning material. By collecting the latest evidence into a single volume and translating the theoretical into the practical, e-Learning and the Science of Instruction has become an essential resource for consumers and designers of multimedia learning.
Graphics for Learning
Author: Ruth C. Clark
Publisher: John Wiley & Sons
ISBN: 0470880929
Category : Education
Languages : en
Pages : 438
Book Description
Are you getting the most learning value from visuals? Thoroughly revised and updated, Graphics for Learning is the second edition of the bestselling book that summarizes the guidelines for the best use of graphics for instructional materials, including multimedia, texts, working aids, and slides. The guidelines are based on the most current empirical scientific research and are illustrated with a wealth of examples from diverse training materials. The authors show how to plan illustrations for various types of content, including facts, concepts, processes, procedures, and principles. The book also discusses technical and environmental factors that will influence how instructional professionals can apply the guidelines to their training projects. Praise for the First Edition "For years I've been looking for a book that links cognitive research on learning to graphics and instructional design. Here it is! Ruth Clark and Chopeta Lyons not only explain how to make graphics work—they've created a very interesting read, full of useful guidelines and examples." —Lynn Kearny, CPT, instructional designer and graphic communicator, Graphic Tools for Thinking and Learning "Finally! A book that integrates visual design into the larger context of instructional design and development." —Linda Lohr, Ed.D., author, Creating Graphics for Learning and assistant professor, University of Northern Colorado
Publisher: John Wiley & Sons
ISBN: 0470880929
Category : Education
Languages : en
Pages : 438
Book Description
Are you getting the most learning value from visuals? Thoroughly revised and updated, Graphics for Learning is the second edition of the bestselling book that summarizes the guidelines for the best use of graphics for instructional materials, including multimedia, texts, working aids, and slides. The guidelines are based on the most current empirical scientific research and are illustrated with a wealth of examples from diverse training materials. The authors show how to plan illustrations for various types of content, including facts, concepts, processes, procedures, and principles. The book also discusses technical and environmental factors that will influence how instructional professionals can apply the guidelines to their training projects. Praise for the First Edition "For years I've been looking for a book that links cognitive research on learning to graphics and instructional design. Here it is! Ruth Clark and Chopeta Lyons not only explain how to make graphics work—they've created a very interesting read, full of useful guidelines and examples." —Lynn Kearny, CPT, instructional designer and graphic communicator, Graphic Tools for Thinking and Learning "Finally! A book that integrates visual design into the larger context of instructional design and development." —Linda Lohr, Ed.D., author, Creating Graphics for Learning and assistant professor, University of Northern Colorado
Exploring Autodesk Revit 2018 for MEP, 5th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1942689918
Category : Computers
Languages : en
Pages : 544
Book Description
Exploring Autodesk Revit 2018 for MEP book covers the detailed description of all basic and advanced workflows and tools to accomplish an MEPF (Mechanical, Electrical, Plumbing, and Fire Fighting) project in a BIM environment. The book explores the processes involved in Building Information Modeling. The topics covered in this book range from creating building components, HVAC system, electrical system, plumbing system, and Fire protection system to designing conceptual massing, performing HVAC heating and loading analysis, and creating rich construction documentation. In this book, special emphasis has been laid on the concepts of space modeling and tools to create systems for all disciplines (MEP). Each concept in this book is explained using the detailed description and relevant graphical examples and illustrations. The accompanying tutorials and exercises, which relate to the real world projects, help you understand the usage and abilities of the tools available in Autodesk Revit 2018. In addition, the chapters in this book are punctuated with tips and notes to make the concepts clear, thereby enabling the readers to create their own innovative projects. Salient Features Covers advanced functions such as worksharing, families, and system creations. Covers topics such as how to create a building envelope, spaces and zones, HVAC system, electrical system, fire fighting system, and plumbing system. Provides step-by-step explanation that guides the users through the learning process. Effectively communicates the utility of Revit 2018 for MEP. Self-Evaluation Test and Review Questions at the end of chapters for reviewing the concepts learned in the chapters. Table of Contents Chapter 1: Introduction to Autodesk Revit 2018 for MEP Chapter 2: Getting Started with an MEP Project Chapter 3: Creating Building Envelopes Chapter 4: Creating Spaces and Zones, and Performing Load Analysis Chapter 5: Creating an HVAC System Chapter 6: Creating an Electrical System Chapter 7: Creating Plumbing Systems Chapter 8: Creating Fire Protection System Chapter 9: Creating Construction Documents Chapter 10: Creating Families and Worksharing Index
Publisher: CADCIM Technologies
ISBN: 1942689918
Category : Computers
Languages : en
Pages : 544
Book Description
Exploring Autodesk Revit 2018 for MEP book covers the detailed description of all basic and advanced workflows and tools to accomplish an MEPF (Mechanical, Electrical, Plumbing, and Fire Fighting) project in a BIM environment. The book explores the processes involved in Building Information Modeling. The topics covered in this book range from creating building components, HVAC system, electrical system, plumbing system, and Fire protection system to designing conceptual massing, performing HVAC heating and loading analysis, and creating rich construction documentation. In this book, special emphasis has been laid on the concepts of space modeling and tools to create systems for all disciplines (MEP). Each concept in this book is explained using the detailed description and relevant graphical examples and illustrations. The accompanying tutorials and exercises, which relate to the real world projects, help you understand the usage and abilities of the tools available in Autodesk Revit 2018. In addition, the chapters in this book are punctuated with tips and notes to make the concepts clear, thereby enabling the readers to create their own innovative projects. Salient Features Covers advanced functions such as worksharing, families, and system creations. Covers topics such as how to create a building envelope, spaces and zones, HVAC system, electrical system, fire fighting system, and plumbing system. Provides step-by-step explanation that guides the users through the learning process. Effectively communicates the utility of Revit 2018 for MEP. Self-Evaluation Test and Review Questions at the end of chapters for reviewing the concepts learned in the chapters. Table of Contents Chapter 1: Introduction to Autodesk Revit 2018 for MEP Chapter 2: Getting Started with an MEP Project Chapter 3: Creating Building Envelopes Chapter 4: Creating Spaces and Zones, and Performing Load Analysis Chapter 5: Creating an HVAC System Chapter 6: Creating an Electrical System Chapter 7: Creating Plumbing Systems Chapter 8: Creating Fire Protection System Chapter 9: Creating Construction Documents Chapter 10: Creating Families and Worksharing Index
Intelligent Tutoring Systems
Author: Claude Frasson
Publisher: Springer Science & Business Media
ISBN: 9783540613275
Category : Computers
Languages : en
Pages : 718
Book Description
This book presents the refereed proceedings of the Third International Conference on Intelligent Tutoring Systems, ITS '96, held in Montreal, Canada, in June 1996. The book contains 69 revised papers selected from a total of 128 submissions; also included are six invited papers from well-known speakers. All in all, the book reflects the state-of-the-art in the area. In particular the following topics are covered: advising systems, ITS architectures, cognitive models, design issues, empirical studies, formal models, learning environments, real-world applications, software tools for tutoring, student modelling, teaching and learning strategies, and multimedia and WWW.
Publisher: Springer Science & Business Media
ISBN: 9783540613275
Category : Computers
Languages : en
Pages : 718
Book Description
This book presents the refereed proceedings of the Third International Conference on Intelligent Tutoring Systems, ITS '96, held in Montreal, Canada, in June 1996. The book contains 69 revised papers selected from a total of 128 submissions; also included are six invited papers from well-known speakers. All in all, the book reflects the state-of-the-art in the area. In particular the following topics are covered: advising systems, ITS architectures, cognitive models, design issues, empirical studies, formal models, learning environments, real-world applications, software tools for tutoring, student modelling, teaching and learning strategies, and multimedia and WWW.
Are We Alone in the Cosmos? The Search for Alien Contact in the New Millenium
Author: Ben Bova
Publisher: ibooks
ISBN: 1596876875
Category : Science
Languages : en
Pages : 486
Book Description
Are we alone in this cosmos, or do we yet have to come to terms with the actual existence of alien life? Never before has so much time and concentrated effort been spent by so many scientists and writers in the pursuit of the answer to this fundamental question. In this extraordinary book, major scientists involved in the search for extraterrestrial intelligence known as SETI explain their work and reveal their secret thoughts. Now, in joining them here, are some of the best speculative thinkers, from Arthur C. Clarke and Isaac Asimov to Gregory Benford, who address the major philosophical questions involved. Intriguing, suspense-filled and intense, this book promises to deliver more than just mundane facts and theory.
Publisher: ibooks
ISBN: 1596876875
Category : Science
Languages : en
Pages : 486
Book Description
Are we alone in this cosmos, or do we yet have to come to terms with the actual existence of alien life? Never before has so much time and concentrated effort been spent by so many scientists and writers in the pursuit of the answer to this fundamental question. In this extraordinary book, major scientists involved in the search for extraterrestrial intelligence known as SETI explain their work and reveal their secret thoughts. Now, in joining them here, are some of the best speculative thinkers, from Arthur C. Clarke and Isaac Asimov to Gregory Benford, who address the major philosophical questions involved. Intriguing, suspense-filled and intense, this book promises to deliver more than just mundane facts and theory.
Everyday Virtual and Augmented Reality
Author: Adalberto Simeone
Publisher: Springer Nature
ISBN: 3031058046
Category : Computers
Languages : en
Pages : 257
Book Description
This edited book introduces readers to the area of “Everyday Virtual and Augmented Reality”. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc. To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of the field, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.
Publisher: Springer Nature
ISBN: 3031058046
Category : Computers
Languages : en
Pages : 257
Book Description
This edited book introduces readers to the area of “Everyday Virtual and Augmented Reality”. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc. To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of the field, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.
Exploring Autodesk Revit 2019 for MEP, 6th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1640570330
Category : Architecture
Languages : en
Pages : 479
Book Description
Exploring Autodesk Revit 2019 for MEP textbook covers the detailed description of all basic and advanced workflows and tools to accomplish an MEPF (Mechanical, Electrical, Plumbing, and Fire Fighting) project in a BIM environment. It explores the processes involved in Building Information Modeling. The topics covered in this textbook range from creating building components, HVAC system, electrical system, plumbing system, and Fire protection system to designing conceptual massing, performing HVAC heating and loading analysis, and creating rich construction documentation. Salient Features: Comprehensive textbook that covers all major Revit MEP tools and concepts. Coverage of advanced concepts such as worksharing, families, and system creation. Detailed description on building envelope, spaces and zones, HVAC system, electrical system, fire fighting system, and plumbing system. Step-by-step explanation that guides the users through the learning process. Effectively communicates the utility of Revit 2019 for MEP. Self-Evaluation Test and Review Questions at the end of chapters for self assessment Table of Contents Chapter 1: Introduction to Autodesk Revit 2019 for MEP Chapter 2: Getting Started with an MEP Project Chapter 3: Creating Building Envelopes Chapter 4: Creating Spaces and Zones, and Performing Load Analysis Chapter 5: Creating an HVAC System Chapter 6: Creating an Electrical System Chapter 7: Creating Plumbing Systems Chapter 8: Creating Fire Protection System Chapter 9: Creating Construction Documents Chapter 10: Creating Families and Worksharing Index
Publisher: CADCIM Technologies
ISBN: 1640570330
Category : Architecture
Languages : en
Pages : 479
Book Description
Exploring Autodesk Revit 2019 for MEP textbook covers the detailed description of all basic and advanced workflows and tools to accomplish an MEPF (Mechanical, Electrical, Plumbing, and Fire Fighting) project in a BIM environment. It explores the processes involved in Building Information Modeling. The topics covered in this textbook range from creating building components, HVAC system, electrical system, plumbing system, and Fire protection system to designing conceptual massing, performing HVAC heating and loading analysis, and creating rich construction documentation. Salient Features: Comprehensive textbook that covers all major Revit MEP tools and concepts. Coverage of advanced concepts such as worksharing, families, and system creation. Detailed description on building envelope, spaces and zones, HVAC system, electrical system, fire fighting system, and plumbing system. Step-by-step explanation that guides the users through the learning process. Effectively communicates the utility of Revit 2019 for MEP. Self-Evaluation Test and Review Questions at the end of chapters for self assessment Table of Contents Chapter 1: Introduction to Autodesk Revit 2019 for MEP Chapter 2: Getting Started with an MEP Project Chapter 3: Creating Building Envelopes Chapter 4: Creating Spaces and Zones, and Performing Load Analysis Chapter 5: Creating an HVAC System Chapter 6: Creating an Electrical System Chapter 7: Creating Plumbing Systems Chapter 8: Creating Fire Protection System Chapter 9: Creating Construction Documents Chapter 10: Creating Families and Worksharing Index