Author: Viction:workshop
Publisher: Victionary
ISBN:
Category : Art
Languages : en
Pages : 280
Book Description
Graphics envelope us as we go about our daily lives and act almost as a living medium through which we define and extend our personas. From the clothes we wear to the walls we sleep within to the accessories and household items we use, graphics are adaptable elements that are fully integrated with our lives, Graphics Alive urges the reader to ponder this omnipresence of graphics around us. From big to small this book surveys a wide spectrum of projects encompassing all design discipline. Contributors include: Chillichilly, eBoy, fuseproject, House Industries, Jeremyville, Klaus Happaniemi, Naughtyfish, Rinzen, Viagrafik, Zedz and many more.
Graphics Alive
Author: Viction:workshop
Publisher: Victionary
ISBN:
Category : Art
Languages : en
Pages : 280
Book Description
Graphics envelope us as we go about our daily lives and act almost as a living medium through which we define and extend our personas. From the clothes we wear to the walls we sleep within to the accessories and household items we use, graphics are adaptable elements that are fully integrated with our lives, Graphics Alive urges the reader to ponder this omnipresence of graphics around us. From big to small this book surveys a wide spectrum of projects encompassing all design discipline. Contributors include: Chillichilly, eBoy, fuseproject, House Industries, Jeremyville, Klaus Happaniemi, Naughtyfish, Rinzen, Viagrafik, Zedz and many more.
Publisher: Victionary
ISBN:
Category : Art
Languages : en
Pages : 280
Book Description
Graphics envelope us as we go about our daily lives and act almost as a living medium through which we define and extend our personas. From the clothes we wear to the walls we sleep within to the accessories and household items we use, graphics are adaptable elements that are fully integrated with our lives, Graphics Alive urges the reader to ponder this omnipresence of graphics around us. From big to small this book surveys a wide spectrum of projects encompassing all design discipline. Contributors include: Chillichilly, eBoy, fuseproject, House Industries, Jeremyville, Klaus Happaniemi, Naughtyfish, Rinzen, Viagrafik, Zedz and many more.
Rio #1
Author: Stefan Petrucha
Publisher: Papercutz
ISBN: 1597079529
Category : Juvenile Fiction
Languages : en
Pages : 58
Book Description
Blu and Jewel, the last known surviving Blue Spix Macaws, are having a great time raising their children in the safety of the Blu Bird Sanctuary, but there may be trouble in paradise! When Blu overhears Tulio and Linda talking about their money troubles, Blu takes it upon himself to save the sanctuary and his friends' livelihood — if only he could think of a way. When bulldog Luiz tells Blu about a legendary elixir hidden somewhere in the jungle, Blu thinks that could be the answer. That is, of course, if cockatoo Nigel doesn't get there first, and if they can make it past the villainous snaky Ssssssalbatore in one piece! The next chapter in the epic story of Rio begins right here!
Publisher: Papercutz
ISBN: 1597079529
Category : Juvenile Fiction
Languages : en
Pages : 58
Book Description
Blu and Jewel, the last known surviving Blue Spix Macaws, are having a great time raising their children in the safety of the Blu Bird Sanctuary, but there may be trouble in paradise! When Blu overhears Tulio and Linda talking about their money troubles, Blu takes it upon himself to save the sanctuary and his friends' livelihood — if only he could think of a way. When bulldog Luiz tells Blu about a legendary elixir hidden somewhere in the jungle, Blu thinks that could be the answer. That is, of course, if cockatoo Nigel doesn't get there first, and if they can make it past the villainous snaky Ssssssalbatore in one piece! The next chapter in the epic story of Rio begins right here!
My Slime Is Alive!
Author: Katie Schenkel
Publisher: Stone Arch Books
ISBN: 1496598024
Category : Juvenile Fiction
Languages : en
Pages : 41
Book Description
Disobeying Dad and Papa, Jenna Carter-Santos neglects her chores and, instead, follows a mysterious recipe for making slime, with horrific results.
Publisher: Stone Arch Books
ISBN: 1496598024
Category : Juvenile Fiction
Languages : en
Pages : 41
Book Description
Disobeying Dad and Papa, Jenna Carter-Santos neglects her chores and, instead, follows a mysterious recipe for making slime, with horrific results.
Graphics
Author: Harris Merton Lyon
Publisher:
ISBN:
Category : United States
Languages : en
Pages : 336
Book Description
"Most of the stories in 'Graphics' (a collection dedicated to Joseph Conrad) are mystery or detective shorts, some with fantastic elements. "The Wind in the Lilacs" and "A Book in a Running Brook" contain short fairy tales with talking objects. "Ask and It Shall Be Given" features a blind boy who asks for the return of his sight on Christmas; an angel appears and gives him the ability to see into the hearts of people and this leads to an acceptance of his condition. Another Christmas story, "The 2000th Christmas," is set in the future and features a mysterious young Jew who possesses magical abilities and whose visit may constitute the second coming"--L.W. Currey, Inc., website.
Publisher:
ISBN:
Category : United States
Languages : en
Pages : 336
Book Description
"Most of the stories in 'Graphics' (a collection dedicated to Joseph Conrad) are mystery or detective shorts, some with fantastic elements. "The Wind in the Lilacs" and "A Book in a Running Brook" contain short fairy tales with talking objects. "Ask and It Shall Be Given" features a blind boy who asks for the return of his sight on Christmas; an angel appears and gives him the ability to see into the hearts of people and this leads to an acceptance of his condition. Another Christmas story, "The 2000th Christmas," is set in the future and features a mysterious young Jew who possesses magical abilities and whose visit may constitute the second coming"--L.W. Currey, Inc., website.
InCider
Author:
Publisher:
ISBN:
Category : Apple computer
Languages : en
Pages : 632
Book Description
Publisher:
ISBN:
Category : Apple computer
Languages : en
Pages : 632
Book Description
Computer Graphics from Scratch
Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Computer Graphics
Author:
Publisher: Academic Press
ISBN: 1483297454
Category : Computers
Languages : en
Pages : 532
Book Description
The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques,and significant advances in photorealism were being made. Complementing these software developments, hardware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems.In the 1990s, incredible advances in computer graphics are far surpassing developments made during the last twenty years. Yesterdays computer graphics have given way to todays virtual reality. This volume brings together contributions from internationalexperts on the diverse, yet important, range of topics that impact the design and application of virtual environments. Topics covered include 3-D modeling; new approaches to rendering virtual environments; recent research into the problems of animating and visualizing virtual environments; applications for virtual reality systems; and simulation of complex behaviors.Computer Graphics: Developments in Virtual Environments provides a unique opportunity to examine current practice and expert thinking. It is essential reading for students, practitioners, researchers, or anyone else who wishes to find out more about this exciting area.Provides comprehensive coverage of the latest topics in computer graphics, virtual reality, and humancomputer interactionContributors are international experts in the fieldExamines many real-world applications in a wide variety of fields
Publisher: Academic Press
ISBN: 1483297454
Category : Computers
Languages : en
Pages : 532
Book Description
The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques,and significant advances in photorealism were being made. Complementing these software developments, hardware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems.In the 1990s, incredible advances in computer graphics are far surpassing developments made during the last twenty years. Yesterdays computer graphics have given way to todays virtual reality. This volume brings together contributions from internationalexperts on the diverse, yet important, range of topics that impact the design and application of virtual environments. Topics covered include 3-D modeling; new approaches to rendering virtual environments; recent research into the problems of animating and visualizing virtual environments; applications for virtual reality systems; and simulation of complex behaviors.Computer Graphics: Developments in Virtual Environments provides a unique opportunity to examine current practice and expert thinking. It is essential reading for students, practitioners, researchers, or anyone else who wishes to find out more about this exciting area.Provides comprehensive coverage of the latest topics in computer graphics, virtual reality, and humancomputer interactionContributors are international experts in the fieldExamines many real-world applications in a wide variety of fields
Graphic Design
Author: Walker Art Center
Publisher:
ISBN: 9780935640984
Category : Art and society
Languages : en
Pages : 0
Book Description
Published on the occasion of an exhibition held at the Walker Art Center, Minneapolis, Minn. and four other institutions between Oct. 22. 2011 and Dec. 2013.
Publisher:
ISBN: 9780935640984
Category : Art and society
Languages : en
Pages : 0
Book Description
Published on the occasion of an exhibition held at the Walker Art Center, Minneapolis, Minn. and four other institutions between Oct. 22. 2011 and Dec. 2013.
Graphic Design
Author: Ellen Lupton
Publisher: Chronicle Books
ISBN: 1616893443
Category : Design
Languages : en
Pages : 250
Book Description
How do designers get ideas? Many spend their time searching for clever combinations of forms, fonts, and colors inside the design annuals and monographs of other designers' work. For those looking to challenge the cut-and-paste mentality there are few resources that are both informative and inspirational. In Graphic Design: The New Basics, Ellen Lupton, best-selling author of such books as Thinking with Type and Design It Yourself, and design educator Jennifer Cole Phillips refocus design instruction on the study of the fundamentals of form in a critical, rigorous way informed by contemporary media, theory, and software systems
Publisher: Chronicle Books
ISBN: 1616893443
Category : Design
Languages : en
Pages : 250
Book Description
How do designers get ideas? Many spend their time searching for clever combinations of forms, fonts, and colors inside the design annuals and monographs of other designers' work. For those looking to challenge the cut-and-paste mentality there are few resources that are both informative and inspirational. In Graphic Design: The New Basics, Ellen Lupton, best-selling author of such books as Thinking with Type and Design It Yourself, and design educator Jennifer Cole Phillips refocus design instruction on the study of the fundamentals of form in a critical, rigorous way informed by contemporary media, theory, and software systems
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 386
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 386
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.