The Guide to Classic Graphic Adventures

The Guide to Classic Graphic Adventures PDF Author: Kurt Kalata
Publisher: Createspace Independent Publishing Platform
ISBN: 9781460955796
Category : Computer adventure games
Languages : en
Pages : 0

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Book Description
Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.

The Guide to Classic Graphic Adventures

The Guide to Classic Graphic Adventures PDF Author: Kurt Kalata
Publisher: Createspace Independent Publishing Platform
ISBN: 9781460955796
Category : Computer adventure games
Languages : en
Pages : 0

Get Book

Book Description
Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.

Graphic Adventures

Graphic Adventures PDF Author: Wikipedia
Publisher:
ISBN: 9780557412075
Category : Computer adventure games
Languages : en
Pages : 522

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Book Description
Graphic Adventures is the mostly correct history of the adventure game classics by Lucasfilm, Sierra and others, from the pages of Wikipedia and edited by Philipp Lenssen. The book features the tales behind games like Loom, Labyrinth, Mystery House, Maniac Mansion, Space Quest, The Secret of Monkey Island and Leisure Suit Larry, and includes interviews with the creators.

Adventures in the Soviet Imaginary

Adventures in the Soviet Imaginary PDF Author: Robert Bird
Publisher:
ISBN: 9780943056401
Category : Ausstellung
Languages : en
Pages : 0

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Book Description
Two of the most striking manifestations of Soviet image culture were the children's book and the poster. This text plots the development of this new image culture alongside the formation of new social and cultural identities.

The Performing Subject in the Space of Technology

The Performing Subject in the Space of Technology PDF Author: M. Causey
Publisher: Springer
ISBN: 1137438169
Category : Performing Arts
Languages : en
Pages : 242

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Book Description
This book reflects on the aftermath of shifts encountered in the maturing of digital culture in areas of critical theory and artistic practices, focusing on the awareness that contemporary subjectivity is one that dwells within both the virtual and the real.

Third Adventure: The Lighthouse of Terror

Third Adventure: The Lighthouse of Terror PDF Author: Baron Specter
Publisher: ABDO
ISBN: 1616413441
Category : Juvenile Fiction
Languages : en
Pages : 34

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Book Description
When Joey DeAngelo first moved to Boston from New York, he had trouble making friends. Gil and Tank gave him a hard time at first, but after a few ghostly adventures together the boys have become friends. This weekend, Gil's dad has taken Joey and Gil on a fishing trip. With no old ships in sight, the boys thought they were safe from any ghostly adventures--but they couldn't have been more wrong! When a sudden storm capsizes their fishing boat, the boys wash up on Bird Island and decide to wait for help in the old abandoned lighthouse. Will the boys survive their night of terror with the ghost of the lighthouse keeper's wife?

The History of the Adventure Video Game

The History of the Adventure Video Game PDF Author: Christopher Carton
Publisher: White Owl
ISBN: 1399088505
Category : Games & Activities
Languages : en
Pages : 154

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Book Description
Get ready for the adventure of a lifetime! Adventure video games have provided players with epic and hilarious storytelling for over fifty years. What started from the humble beginnings of text adventures led to a blast of point-and-click and graphic adventure games throughout the ‘80s and ‘90s. Trailblazers like Roberta and Ken Williams, Ron Gilbert, Tim Schaffer and Dave Grossman brought timeless characters, stories and puzzles to life, lighting the imaginations and wracking the brains of gamers around the world. This book showcases the companies, games and creators that have made the adventure video game one of the most passionately-adored genres in the medium. In these pages you’ll find histories on influential companies such as Sierra On-Line, LucasArts and Telltale Games, as well as some of the most revered games in the genre. With a bright future emerging as veterans and newcomers forge ahead with new ideas and visual flourishes for adventure games, there’s never been a better time to become acquainted (or reacquainted!) with a colorful and exciting part of gaming history. So point your cursor over the start button and click that mouse!

Chris Crawford on Interactive Storytelling

Chris Crawford on Interactive Storytelling PDF Author: Chris Crawford
Publisher: New Riders
ISBN: 0133119637
Category : Computers
Languages : en
Pages : 614

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Book Description
As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.

Science Fiction Video Games

Science Fiction Video Games PDF Author: Neal Roger Tringham
Publisher: CRC Press
ISBN: 1482203898
Category : Computers
Languages : en
Pages : 528

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Book Description
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

Brain:A Graphic Novel Tour

Brain:A Graphic Novel Tour PDF Author: Joeming Dunn
Publisher: ABDO Publishing Company
ISBN: 1617864765
Category : Juvenile Fiction
Languages : en
Pages : 34

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Book Description
Ms. Hansen and the Explorers are very interested in learning--they want to know everything they can about the human body. But they aren't alone! The Zelmans, Xeni and Zeno, have come from their planet to learn about Earth's beings too! They travel through the nervous system, into the brain, and onto a neuron to learn how the brain works and all the functions it performs. Come along as the Explorers and their favorite guests tour the human brain. Graphic Planet is an imprint of Magic Wagon, a division of ABDO Publishing Group. Grades 3-6.

Liver:A Graphic Novel Tour

Liver:A Graphic Novel Tour PDF Author: Joeming Dunn
Publisher: ABDO Publishing Company
ISBN: 1617864803
Category : Juvenile Fiction
Languages : en
Pages : 34

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Book Description
Ms. Hansen and the Explorers are very interested in learning--they want to know everything they can about the human body. But they aren't alone! The Zelmans, Xeni and Zeno, have come from their planet to learn about Earth's beings too! They travel into the liver's lobes to learn how the liver works to help digestion and filter out poisons from the blood. Come along as the Explorers and their favorite guests tour the human liver. Graphic Planet is an imprint of Magic Wagon, a division of ABDO Publishing Group. Grades 3-6.