Good Video Games + Good Learning

Good Video Games + Good Learning PDF Author: James Paul Gee
Publisher: Peter Lang
ISBN: 9780820497037
Category : Education
Languages : en
Pages : 212

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Book Description
Textbook

Good at Games

Good at Games PDF Author: Jill Mansell
Publisher: Sourcebooks, Inc.
ISBN: 1492604518
Category : Fiction
Languages : en
Pages : 413

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Book Description
New York Times and USA Today bestselling author Jill Mansell captivates with a madcap tale of the games lovers play. Who will make the next move? How does one become accidentally engaged? That's what Suzy Curtis thinks when she suddenly finds herself very publicly engaged to handsome Harry Fitzallan, local town hero. Harry wants famous rock star Jaz to be his best man—only he's Suzy's ex-husband and a recovering alcoholic. Suzy's half sister Lucille loves getting to know the family she'd never met, but she can't help her attraction to Jaz, nor can Suzy quash her entirely inappropriate feelings for Leo, Harry's engaged brother! With all these wild players at the table, mayhem is bound to ensue. As each new piece comes into play, everyone has more to lose, and the only way to win is if you're good at the games of love... Praise for The Unexpected Consequences of Love: "A perfect escape...full of the kind of joy that Mansell's readers have come to savor and that new readers will have a hard time resisting." —RT Book Reviews, 4 stars "A charming and, at times, madcap romantic comedy." —Booklist "Mansell will be your remedy for years to come." —Night Owl Reviews, 4 1⁄2 stars, Top Pick

Lost in a Good Game

Lost in a Good Game PDF Author: Pete Etchells
Publisher: Icon Books
ISBN: 1785785060
Category : Social Science
Languages : en
Pages : 332

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Book Description
'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.

The Psychology of Video Games

The Psychology of Video Games PDF Author: Celia Hodent
Publisher: Routledge
ISBN: 1000194760
Category : Psychology
Languages : en
Pages : 105

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Book Description
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

Good Video Games + Good Learning

Good Video Games + Good Learning PDF Author: James Paul Gee
Publisher: Peter Lang
ISBN: 9780820497037
Category : Education
Languages : en
Pages : 212

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Book Description
Textbook

Beliefs and Decision Rules in Public Good Games

Beliefs and Decision Rules in Public Good Games PDF Author: Theo Offerman
Publisher: Springer Science & Business Media
ISBN: 1475726546
Category : Business & Economics
Languages : en
Pages : 235

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Book Description
Part I provides an introduction to this study of players' beliefs and decision rules in to obtain data in order to public good games. The experimental method will be used test theoretical ideas about beliefs and decision rules. Chapter 1 discusses some methodological issues concerning experimentation in the social sciences. In particular, this chapter focuses on the relationship between experimental economics and social psychology. Chapter 2 provides an overview of psychological and economic ideas concerning players' beliefs and decision rules in public good games. This chapter forms the theoretical foundation of the book. Chapter 3 discusses some basic experimental tools which will be used in the experiments to be reported in part II. These basic experimental tools make up two procedures, to obtain a measure of a player's social orientation and a measure of her or his beliefs. 1. Experimentation in the social sciences 1.1 Introduction The study of human behavior is an area where economics and psychology overlap. Although both disciplines are concerned with the same human beings, they often have different points of view on how people make choices and the motivation behind it.

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts PDF Author: Karen Schrier Shaenfeld
Publisher: Lulu.com
ISBN: 1329703561
Category : Education
Languages : en
Pages : 281

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Book Description
The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."

Game Design

Game Design PDF Author: Lewis Pulsipher
Publisher: McFarland
ISBN: 0786491051
Category : Games & Activities
Languages : en
Pages : 277

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Book Description
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

Student Usability in Educational Software and Games: Improving Experiences

Student Usability in Educational Software and Games: Improving Experiences PDF Author: Gonzalez, Carina
Publisher: IGI Global
ISBN: 1466619880
Category : Computers
Languages : en
Pages : 440

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Book Description
"This book explores new models of interaction and human-computer interaction paradigms as applied to learning environments"--Provided by publisher.

Curve Ball

Curve Ball PDF Author: Jim Albert
Publisher: Springer Science & Business Media
ISBN: 9780387988160
Category : Mathematics
Languages : en
Pages : 390

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Book Description
A look at baseball data from a statistical modeling perspective! There is a fascination among baseball fans and the media to collect data on every imaginable event during a baseball game and this book addresses a number of questions that are of interest to many baseball fans. These include how to rate players, predict the outcome of a game or the attainment of an achievement, making sense of situational data, and deciding the most valuable players in the World Series. Aimed at a general audience, the text does not assume any prior background in probability or statistics, although a knowledge of high school abgebra will be helpful.

10th European Conference on Games Based Learning

10th European Conference on Games Based Learning PDF Author:
Publisher: Academic Conferences and publishing limited
ISBN: 1911218093
Category :
Languages : en
Pages : 1041

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Book Description