Gamer Girls

Gamer Girls PDF Author: Mary Kenney
Publisher: Running Press Kids
ISBN: 0762474556
Category : Young Adult Nonfiction
Languages : en
Pages : 307

Get Book Here

Book Description
Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!

Gamer Girls

Gamer Girls PDF Author: Mary Kenney
Publisher: Running Press Kids
ISBN: 0762474556
Category : Young Adult Nonfiction
Languages : en
Pages : 307

Get Book Here

Book Description
Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!

Gaming Sexism

Gaming Sexism PDF Author: Amanda C. Cote
Publisher: NYU Press
ISBN: 1479802204
Category : Social Science
Languages : en
Pages : 274

Get Book Here

Book Description
Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

I'm Not a Geek I'm a Gamer Girl

I'm Not a Geek I'm a Gamer Girl PDF Author: Gamer Girl Press
Publisher:
ISBN: 9781077469839
Category :
Languages : en
Pages : 102

Get Book Here

Book Description
This notebook is specifically for Gamer Girls. High-quality college ruled paper provides space for writing, doodling, or other record keeping. This notebook is 8 1/2 by 11, perfect for schoolwork, homework or just overall bragging rights, to show your friends that you aren't a geek, you are a gamer girl. The front will be glossy to show the world who you are.

Play like a Feminist.

Play like a Feminist. PDF Author: Shira Chess
Publisher: MIT Press
ISBN: 0262360446
Category : Games & Activities
Languages : en
Pages : 182

Get Book Here

Book Description
An important new voice provides a riveting look at why video games need feminism and why all of us should make space for more play in our lives. "You play like a girl": it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"--whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender yet still advocates for gender equality. Feminism need video games as much as video games need feminism.

Flawed

Flawed PDF Author: Kitty Cox
Publisher:
ISBN: 9781720902812
Category :
Languages : en
Pages : 602

Get Book Here

Book Description
They broke her. Ruined. Completely destroyed. Destiny was supposed to be perfect. As a teen, she'd given up boys for a love of pixilated wonders and fantastical ideas. She wasn't just a gamer, she was going to be a game maker. All she wanted was to give the world a little piece of her dream. Then they found her.Now, she can't do it. Can't do anything, really. Being close to another person is torture. The thought of being touched steals the breath from her lungs. Working on games? If they ever found out, they'd kill her - or so they said. She's not ok. Her memories live too close, flashbacks come too easily, and surviving each day is getting harder and harder.Nothing can take back what happened to her.He doesn't care.Chance thought he'd hit the jackpot. Finding the famous Destiny Pierce working at a hardware store? She was desperate enough to take his job offer, but the woman who'd inspired him to create this fledgling game company is not the same one standing before him now. This one is shattered.It shouldn't matter. He's not the man to fix her. Hell, he's got enough of his own problems. All he needs is for her to get his game up and running, and she's willing to help. But those sad eyes make him want to put a smile on her kissable lips, because that's as close as he can get.She can't touch people.He can't stop.For people like them, perfection is out of reach. The goal is just to keep going. For now, it's making a game, but Chance isn't ready to let her quit. If he can teach her how to live again, maybe she can get past those memories and find something worth caring about.Hopefully, that something will be him.He may not be perfect, but he's flawed in just the right way.TRIGGER WARNING: Contains off-screen rape and assault, domestic violence, addiction, suicidal tendencies, phobias, bullying, cyber harassment, violence, and more. The Gamer Girls series is based on what could have happened during GamerGate. Each novel features strong women, the men who love them, and the games that let them escape reality. Contains graphic language and situations that are suitable for a mature audience. This book is a standalone novel which moves forward a larger story.

Gaming Sexism

Gaming Sexism PDF Author: Amanda C. Cote
Publisher: NYU Press
ISBN: 1479802190
Category : Social Science
Languages : en
Pages : 274

Get Book Here

Book Description
Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

Gaming Representation

Gaming Representation PDF Author: Jennifer Malkowski
Publisher:
ISBN: 9780253026477
Category : Games & Activities
Languages : en
Pages : 260

Get Book Here

Book Description
Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.

Gaming Masculinity

Gaming Masculinity PDF Author: Megan Condis
Publisher: University of Iowa Press
ISBN: 1609385667
Category : Social Science
Languages : en
Pages : 151

Get Book Here

Book Description
In 2016, a female videogame programmer and a female journalist were harassed viciously by anonymous male online users in what became known as GamerGate. Male gamers threatened to rape and kill both women, and the news soon made international headlines, exposing the level of abuse that many women and minorities face when participating in the predominantly male online culture. Gaming Masculinity explains how the term “gamer” has been constructed in the popular imagination by a core group of male online users in an attempt to shore up an embattled form of geeky masculinity. This latest form of toxicity comes at a moment of upheaval in gaming culture, as women, people of color, and LGBTQ individuals demand broader access and representation online. Paying close attention to the online practices of trolling and making memes, author Megan Condis demonstrates that, despite the supposedly disembodied nature of life online, performances of masculinity are still afforded privileged status in gamer culture. Even worse, she finds that these competing discourses are not just relegated to the gaming world but are creating rifts within the culture at large, as witnessed by the direct links between the GamerGate movement and the recent rise of the alt-right during the last presidential election. Condis asks what this moment can teach us about the performative, collaborative, and sometimes combative ways that American culture enacts race, gender, and sexuality. She concludes by encouraging designers and those who work in the tech industry to think about how their work might have, purposefully or not, been developed in ways that are marked by gender.

Games Girls Play

Games Girls Play PDF Author: Carolyn M. Cunningham
Publisher: Lexington Books
ISBN: 1498554571
Category : Language Arts & Disciplines
Languages : en
Pages : 191

Get Book Here

Book Description
Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.

Courtney Changes the Game

Courtney Changes the Game PDF Author: Kellen Hertz
Publisher: American Girl Publishing
ISBN: 9781683371694
Category : Juvenile Fiction
Languages : en
Pages : 0

Get Book Here

Book Description
Courtney Moore is the best gamer at the arcade. But she can't understand why there aren't more girl characters. When Courtney imagines her own video game, the hero is a girl who knows how to handle any situation. If only I was like that in real life, Courtney wishes. Her dad's moving for a job, so Courtney won't be living with him on the weekends anymore. That's causing a big problem with her stepsister, who doesn't like sharing a room with Courtney — or her guinea pig. When her mom announces that she's running for mayor, Courtney's blended family has to learn to work together differently. It's a whole new game for Courtney, and she's figuring out the rules as she goes.