Author: Simon Monk
Publisher: Maker Media, Inc.
ISBN: 1457186977
Category : Computers
Languages : en
Pages : 201
Book Description
The Photon is an open source, inexpensive, programmable, WiFi-enabled module for building connected projects and prototypes. Powered by an ARM Cortex-M3 microcontroller and a Broadcom WiFi chip, the Photon is just as happy plugged into a hobbyist's breadboard as it is into a product rolling off of an assembly line. While the Photon--and its accompanying cloud platform--is designed as a ready-to-go foundation for product developers and manufacturers, it's great for Maker projects, as you'll see in this book. You'll learn how to get started with the free development tools, deploy your sketches over WiFi, and build electronic projects that take advantage of the Photon's processing power, cloud platform, and input/output pins. What's more, the Photon is backward-compatible with its predecessor, the Spark Core.
Getting Started with the Photon
Author: Simon Monk
Publisher: Maker Media, Inc.
ISBN: 1457186977
Category : Computers
Languages : en
Pages : 201
Book Description
The Photon is an open source, inexpensive, programmable, WiFi-enabled module for building connected projects and prototypes. Powered by an ARM Cortex-M3 microcontroller and a Broadcom WiFi chip, the Photon is just as happy plugged into a hobbyist's breadboard as it is into a product rolling off of an assembly line. While the Photon--and its accompanying cloud platform--is designed as a ready-to-go foundation for product developers and manufacturers, it's great for Maker projects, as you'll see in this book. You'll learn how to get started with the free development tools, deploy your sketches over WiFi, and build electronic projects that take advantage of the Photon's processing power, cloud platform, and input/output pins. What's more, the Photon is backward-compatible with its predecessor, the Spark Core.
Publisher: Maker Media, Inc.
ISBN: 1457186977
Category : Computers
Languages : en
Pages : 201
Book Description
The Photon is an open source, inexpensive, programmable, WiFi-enabled module for building connected projects and prototypes. Powered by an ARM Cortex-M3 microcontroller and a Broadcom WiFi chip, the Photon is just as happy plugged into a hobbyist's breadboard as it is into a product rolling off of an assembly line. While the Photon--and its accompanying cloud platform--is designed as a ready-to-go foundation for product developers and manufacturers, it's great for Maker projects, as you'll see in this book. You'll learn how to get started with the free development tools, deploy your sketches over WiFi, and build electronic projects that take advantage of the Photon's processing power, cloud platform, and input/output pins. What's more, the Photon is backward-compatible with its predecessor, the Spark Core.
Getting Started in Quantum Optics
Author: Ray LaPierre
Publisher: Springer Nature
ISBN: 3031124324
Category : Science
Languages : en
Pages : 242
Book Description
This book, based on classroom-tested lecture notes, provides a self-contained one semester undergraduate course on quantum optics, accessible to students (and other readers) who have completed an introductory quantum mechanics course and are familiar with Dirac notation and the concept of entanglement. The book covers canonical quantization, the harmonic oscillator, vacuum fluctuations, Fock states, the single photon state, quantum optical treatment of the beam splitter and the interferometer, multimode quantized light, and coherent and incoherent states. Metrology is a particular area of emphasis, with the book culminating in a treatment of squeezed light and its use in the laser interferometer gravitational-wave observatory (LIGO). The Heisenberg limit is described, along with NOON states and their application in super-sensitivity, super-resolution and quantum lithography. Applications of entanglement and coincidence measurements are described including ghost imaging, quantum illumination, absolute photodetector calibration, and interaction-free measurement. With quantum optics playing a central role in the so-called “second quantum revolution,” this book, equipped with plenty of exercises and worked examples, will leave students well prepared to enter graduate study or industry.
Publisher: Springer Nature
ISBN: 3031124324
Category : Science
Languages : en
Pages : 242
Book Description
This book, based on classroom-tested lecture notes, provides a self-contained one semester undergraduate course on quantum optics, accessible to students (and other readers) who have completed an introductory quantum mechanics course and are familiar with Dirac notation and the concept of entanglement. The book covers canonical quantization, the harmonic oscillator, vacuum fluctuations, Fock states, the single photon state, quantum optical treatment of the beam splitter and the interferometer, multimode quantized light, and coherent and incoherent states. Metrology is a particular area of emphasis, with the book culminating in a treatment of squeezed light and its use in the laser interferometer gravitational-wave observatory (LIGO). The Heisenberg limit is described, along with NOON states and their application in super-sensitivity, super-resolution and quantum lithography. Applications of entanglement and coincidence measurements are described including ghost imaging, quantum illumination, absolute photodetector calibration, and interaction-free measurement. With quantum optics playing a central role in the so-called “second quantum revolution,” this book, equipped with plenty of exercises and worked examples, will leave students well prepared to enter graduate study or industry.
Programming the Photon: Getting Started with the Internet of Things
Author: Christopher Rush
Publisher: McGraw Hill Professional
ISBN: 0071847073
Category : Technology & Engineering
Languages : en
Pages : 192
Book Description
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Explore the Internet of Things and build useful, functioning Photon projects Quickly learn to construct your own electronics devices and control them over the Internet with help from this DIY guide. Programming the Photon: Getting Started with the Internet of Things features clear explanations and step-by-step examples that use inexpensive, easy-to-find components. Discover how to connect to Wi-Fi networks, attach hardware to I/O ports, write custom programs, and work from the cloud. You will learn how to troubleshoot and tweak your Photon creations—even interface with social media sites! · Set up your Photon board and connect to the Particle cloud · Start constructing and programming custom IoT projects · Learn the syntax of both the C and Arduino languages · Incorporate switches, sensors, and other input devices · Control hardware through the Photon’s outputs · Control your creations through the Internet · Add functions with Particle shields and add-on boards · Link real-time data to your board via the IFTTT Web Service · Integrate with websites—Facebook, Twitter, Gmail, and more!
Publisher: McGraw Hill Professional
ISBN: 0071847073
Category : Technology & Engineering
Languages : en
Pages : 192
Book Description
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Explore the Internet of Things and build useful, functioning Photon projects Quickly learn to construct your own electronics devices and control them over the Internet with help from this DIY guide. Programming the Photon: Getting Started with the Internet of Things features clear explanations and step-by-step examples that use inexpensive, easy-to-find components. Discover how to connect to Wi-Fi networks, attach hardware to I/O ports, write custom programs, and work from the cloud. You will learn how to troubleshoot and tweak your Photon creations—even interface with social media sites! · Set up your Photon board and connect to the Particle cloud · Start constructing and programming custom IoT projects · Learn the syntax of both the C and Arduino languages · Incorporate switches, sensors, and other input devices · Control hardware through the Photon’s outputs · Control your creations through the Internet · Add functions with Particle shields and add-on boards · Link real-time data to your board via the IFTTT Web Service · Integrate with websites—Facebook, Twitter, Gmail, and more!
Getting Started in Radio Astronomy
Author: Steven Arnold
Publisher: Springer Science & Business Media
ISBN: 1461481570
Category : Science
Languages : en
Pages : 212
Book Description
Radio astronomy is a mystery to the majority of amateur astronomers, yet it is the best subject to turn to when desirous of an expanded knowledge of the sky. This guide intends to instruct complete newcomers to radio astronomy, and provides help for the first steps on the road towards the study of this fascinating subject. In addition to a history of the science behind the pursuit, directions are included for four easy-to-build projects, based around long-term NASA and Stanford Solar Center projects. The first three projects constitute self-contained units available as kits, so there is no need to hunt around for parts. The fourth – more advanced – project encourages readers to do their own research and track down items. Getting Started in Radio Astronomy provides an overall introduction to listening in on the radio spectrum. With details of equipment that really works, a list of suppliers, lists of online help forums, and written by someone who has actually built and operated the tools described, this book contains everything the newcomer to radio astronomy needs to get going.
Publisher: Springer Science & Business Media
ISBN: 1461481570
Category : Science
Languages : en
Pages : 212
Book Description
Radio astronomy is a mystery to the majority of amateur astronomers, yet it is the best subject to turn to when desirous of an expanded knowledge of the sky. This guide intends to instruct complete newcomers to radio astronomy, and provides help for the first steps on the road towards the study of this fascinating subject. In addition to a history of the science behind the pursuit, directions are included for four easy-to-build projects, based around long-term NASA and Stanford Solar Center projects. The first three projects constitute self-contained units available as kits, so there is no need to hunt around for parts. The fourth – more advanced – project encourages readers to do their own research and track down items. Getting Started in Radio Astronomy provides an overall introduction to listening in on the radio spectrum. With details of equipment that really works, a list of suppliers, lists of online help forums, and written by someone who has actually built and operated the tools described, this book contains everything the newcomer to radio astronomy needs to get going.
Make: Action
Author: Simon Monk
Publisher: Maker Media, Inc.
ISBN: 1457187752
Category : Technology & Engineering
Languages : en
Pages : 404
Book Description
Beginning with the basics and moving gradually to greater challenges, this book takes you step-by-step through experiments and projects that show you how to make your Arduino or Raspberry Pi create and control movement, light, and sound. In other words: action! The Arduino is a simple microcontroller with an easy-to-learn programming environment, while the Raspberry Pi is a tiny Linux-based computer. This book clearly explains the differences between the Arduino and Raspberry Pi, when to use them, and to which purposes each are best suited. Using these widely available and inexpensive platforms, you'll learn to control LEDs, motors of various types, solenoids, AC (alternating current) devices, heaters, coolers, displays, and sound. You'll even discover how to monitor and control these devices over the Internet. Working with solderless breadboards, you'll get up and running quickly, learning how to make projects that are as fun as they are informative. In Make: Action, you'll learn to: Build a can crusher using a linear actuator with your Arduino Have an Arduino water your plants Build a personal traffic signal using LEDs Make a random balloon popper with Arduino Cool down your beverages with a thermostatic drink cooler you build yourself Understand and use the PID control algorithm Use Raspberry Pi to create a puppet dance party that moves to your tweets!
Publisher: Maker Media, Inc.
ISBN: 1457187752
Category : Technology & Engineering
Languages : en
Pages : 404
Book Description
Beginning with the basics and moving gradually to greater challenges, this book takes you step-by-step through experiments and projects that show you how to make your Arduino or Raspberry Pi create and control movement, light, and sound. In other words: action! The Arduino is a simple microcontroller with an easy-to-learn programming environment, while the Raspberry Pi is a tiny Linux-based computer. This book clearly explains the differences between the Arduino and Raspberry Pi, when to use them, and to which purposes each are best suited. Using these widely available and inexpensive platforms, you'll learn to control LEDs, motors of various types, solenoids, AC (alternating current) devices, heaters, coolers, displays, and sound. You'll even discover how to monitor and control these devices over the Internet. Working with solderless breadboards, you'll get up and running quickly, learning how to make projects that are as fun as they are informative. In Make: Action, you'll learn to: Build a can crusher using a linear actuator with your Arduino Have an Arduino water your plants Build a personal traffic signal using LEDs Make a random balloon popper with Arduino Cool down your beverages with a thermostatic drink cooler you build yourself Understand and use the PID control algorithm Use Raspberry Pi to create a puppet dance party that moves to your tweets!
A Photon-Diagnosis
Author: Dr. Michael König
Publisher: BoD – Books on Demand
ISBN: 3735710905
Category : Science
Languages : en
Pages : 122
Book Description
Spirituality can be proven – high-tech computers and modern quantum physics make it possible. Michael König has done much research on the laws of biological processes for over 30 years. In the beginning it was his assumption that electrical charges and the fields caused by them influence our being. König reports about the discovery of the Kirlian effect, the luminous phenomena of structures in a high-voltage, high-frequency field as well as the application in geology, agriculture and medicine. From his findings he developed the Photon-Diagnosis with which the health and state of consciousness of a person can be measured electromagnetically, both quantitatively and qualitatively. By applying this in the field of medicine, it allows for a detailed complimentary medical diagnosis.
Publisher: BoD – Books on Demand
ISBN: 3735710905
Category : Science
Languages : en
Pages : 122
Book Description
Spirituality can be proven – high-tech computers and modern quantum physics make it possible. Michael König has done much research on the laws of biological processes for over 30 years. In the beginning it was his assumption that electrical charges and the fields caused by them influence our being. König reports about the discovery of the Kirlian effect, the luminous phenomena of structures in a high-voltage, high-frequency field as well as the application in geology, agriculture and medicine. From his findings he developed the Photon-Diagnosis with which the health and state of consciousness of a person can be measured electromagnetically, both quantitatively and qualitatively. By applying this in the field of medicine, it allows for a detailed complimentary medical diagnosis.
Make: Volume 87
Author: Dale Dougherty
Publisher: Maker Media, Inc.
ISBN: 1680458256
Category : Computers
Languages : en
Pages : 144
Book Description
Boards are back and more powerful than ever! With fresh offerings from Arduino and Raspberry Pi and powerhouse boards like DFRobot's LattePanda Sigma and Nvidia's Jetson Orin Nano, it�¢â?¬â?¢s easier than ever to put epic computing power for your next project in the palm of your hand. In this issue of Make: we track new trends in microcontrollers and single board computers, and show you the ones we're most excited about. And if you still can't find the right board for you, we show you how to design and manufacture your own custom chips for cheap! Next, use machine learning and Particle to automagically unmute your mic when someone says "You're muted!" Then, use a Waveshare RP2040 board to build a mini oscilloscope for your workbench for about $25. Annual Boards Guide: Meet the hottest new boards, and compare specs for 80+ microcontrollers and single board computers in our annual comparison guide. Plus, 31 projects: Craft an illuminated, animated, tessellated tote bag using LED pebble lights and 3D-printed fabric Build an optical transmitter for covert communication Sew a soft touch panel matrix for wearable electronics Super-size classic wooden Froebel blocks for a fun playground experience Harvest disposable vape batteries and give e-waste a 2nd life Build a metal detector circuit, 3D print a Kirby fume extractor, or laser-cut an emoji fortune teller And much more!
Publisher: Maker Media, Inc.
ISBN: 1680458256
Category : Computers
Languages : en
Pages : 144
Book Description
Boards are back and more powerful than ever! With fresh offerings from Arduino and Raspberry Pi and powerhouse boards like DFRobot's LattePanda Sigma and Nvidia's Jetson Orin Nano, it�¢â?¬â?¢s easier than ever to put epic computing power for your next project in the palm of your hand. In this issue of Make: we track new trends in microcontrollers and single board computers, and show you the ones we're most excited about. And if you still can't find the right board for you, we show you how to design and manufacture your own custom chips for cheap! Next, use machine learning and Particle to automagically unmute your mic when someone says "You're muted!" Then, use a Waveshare RP2040 board to build a mini oscilloscope for your workbench for about $25. Annual Boards Guide: Meet the hottest new boards, and compare specs for 80+ microcontrollers and single board computers in our annual comparison guide. Plus, 31 projects: Craft an illuminated, animated, tessellated tote bag using LED pebble lights and 3D-printed fabric Build an optical transmitter for covert communication Sew a soft touch panel matrix for wearable electronics Super-size classic wooden Froebel blocks for a fun playground experience Harvest disposable vape batteries and give e-waste a 2nd life Build a metal detector circuit, 3D print a Kirby fume extractor, or laser-cut an emoji fortune teller And much more!
Getting Started in 3D with Maya
Author: Adam Watkins
Publisher: CRC Press
ISBN: 1136147101
Category : Computers
Languages : en
Pages : 436
Book Description
Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya. The accompanying website provides all the tools you need to develop your skills. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. Additional textures and models will give you all the resources you need to start making your own projects in no time at all.
Publisher: CRC Press
ISBN: 1136147101
Category : Computers
Languages : en
Pages : 436
Book Description
Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya. The accompanying website provides all the tools you need to develop your skills. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. Additional textures and models will give you all the resources you need to start making your own projects in no time at all.
e-World 6
Author: Anshu Kumar, Shweta Malik
Publisher: Pearson Education India
ISBN: 9788131756546
Category :
Languages : en
Pages : 148
Book Description
Publisher: Pearson Education India
ISBN: 9788131756546
Category :
Languages : en
Pages : 148
Book Description
VR Developer Gems
Author: William R. Sherman
Publisher: CRC Press
ISBN: 1351654616
Category : Computers
Languages : en
Pages : 695
Book Description
This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.
Publisher: CRC Press
ISBN: 1351654616
Category : Computers
Languages : en
Pages : 695
Book Description
This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.