Getting Started in Freelance Video Game Journalism

Getting Started in Freelance Video Game Journalism PDF Author: John Bardinelli
Publisher: John Bardinelli
ISBN: 1311148337
Category : Business & Economics
Languages : en
Pages : 32

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Book Description
Does the prospect of writing reviews for video games appeal to you? Getting Started in Freelance Video Game Journalism is a no-nonsense guide to taking your first steps into the online game writing world. Learn how to write a query letter, how to construct your resume, when to start searching for jobs and how quickly you can expect to land a high-paying writing gig!

Getting Started in Freelance Video Game Journalism

Getting Started in Freelance Video Game Journalism PDF Author: John Bardinelli
Publisher: John Bardinelli
ISBN: 1311148337
Category : Business & Economics
Languages : en
Pages : 32

Get Book Here

Book Description
Does the prospect of writing reviews for video games appeal to you? Getting Started in Freelance Video Game Journalism is a no-nonsense guide to taking your first steps into the online game writing world. Learn how to write a query letter, how to construct your resume, when to start searching for jobs and how quickly you can expect to land a high-paying writing gig!

Up Up Down Down Left WRITE

Up Up Down Down Left WRITE PDF Author: Nathan Meunier
Publisher:
ISBN: 9780989533508
Category : Video games
Languages : en
Pages : 230

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Book Description
Have you ever dreamed about getting paid to write about video games and the fascinating people who make them? Unless you live on the West Coast and are lucky enough to land a rare staff position at one of the major gaming publications, freelancing is the best way to turn slinging words about your favorite hobby into a viable and lucrative career. The best part? You can do it from anywhere! Up Up Down Down Left WRITE: The Freelance Guide to Video Game Journalism covers everything you need to get started along the path to launching and maintaining a successful freelance career in the gaming industry. Pro freelancer Nathan Meunier has written for more than 30 of the top gaming outlets -- from Nintendo Power, GamePro, and Official Xbox Magazine to IGN, GameSpot, Electronic Gaming Monthly, and more. In this advice-packed tome for aspiring freelance game journos and more established writers alike, Nathan delivers detailed insights and how-to tips based on many years of professional writing experience. You will learn how to: -Generate killer article ideas, pitch editors, and score paying work -Build towards quitting your day job to freelance full-time -Juggle the business-related side of freelancing -Cover gaming conventions and press junkets -Network with editors and writers -Work with PR to gain coverage opportunities and free review games. And much, much more!

The Complete Guide to Article Writing

The Complete Guide to Article Writing PDF Author: Naveed Saleh
Publisher: Penguin
ISBN: 1599637529
Category : Language Arts & Disciplines
Languages : en
Pages : 298

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Book Description
Master the art of article writing! The world of journalism is changing rapidly, and the modern journalist needs more than a basic knowledge of article writing to navigate it. The Complete Guide to Article Writing provides a compass for freelancers and students of journalism looking to write successfully on a wide variety of topics and for many different markets--both in print and online. From researching and interviewing to writing features, reviews, news articles, opinion pieces, and even blog posts, this one-stop guide will illuminate the intricacies of article writing so you can produce entertaining, informative, and salable articles. • Learn how to write coherently, cohesively, and concisely. • Choose the proper structure for the article you want to write. • Weave narrative and fact seamlessly into your pieces. • Develop your freelance platform with the latest in social media outlets. • Pitch your ideas like a pro. • Develop a professional relationship with editors. • And much more! Modern journalism can be a treacherous terrain, but with The Complete Guide to Article Writing as your companion, you'll not only survive the journey--you'll be able to write pieces that inform, entertain, inspire, delight--and sell!

How to Be a Video Game Journalist

How to Be a Video Game Journalist PDF Author: Carey Martell
Publisher: Createspace Independent Publishing Platform
ISBN: 9781530390649
Category :
Languages : en
Pages : 64

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Book Description
Do you like talking about video games? Do you fancy yourself a writer? If yes, you might have want it takes to be a games journalist, but perhaps you aren't sure where to start? The U.S. game industry as a whole was worth USD $10.3 billion, and many of these jobs are held by gaming reporters who form strong relationships with the public relations professionals who work at game publishers.In this book you will learn many helpful tips and strategies for how to get started with a professional as a games journalist, including;* How to form your own gaming blog.* How to format a game product review.* How to apply for and obtain a press pass to a games convention.* How to find freelance (paid) work as a games journalist.Buy this book today and start down the road of your exciting career in the games industry!

How to Become a Video Game Artist

How to Become a Video Game Artist PDF Author: Sam R. Kennedy
Publisher: Watson-Guptill
ISBN: 0823008096
Category : Art
Languages : en
Pages : 162

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Book Description
Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

Press Reset

Press Reset PDF Author: Jason Schreier
Publisher: Grand Central Publishing
ISBN: 1538735482
Category : Games & Activities
Languages : en
Pages : 304

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Book Description
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.

Interview Fu

Interview Fu PDF Author: Nathan Meunier
Publisher:
ISBN: 9780989533515
Category :
Languages : en
Pages : 138

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Book Description
Master the Art of Interview Fu! Do you struggle with interviewing sources for your articles? You're not alone. From wrangling interviews and asking the right questions to making sure everything goes smoothly and weaving amazing quotes into your articles, "Interview Fu: The Game Journo Guide To Conducting Killer Interviews" will help you sharpen your skills and build the confidence you need to pull off interviews like a pro. As a journalist - freelance or otherwise - interviewing is one of the single most important skillsets you can develop to boost your career. It's a skill worth mastering, regardless of whether you're writing in the game industry or covering more traditional "real-world" writing beats. Interview Fu walks you through each step of the way, offering advice and how-to tips based on many years of professional writing and reporting experience both in and outside of the video game industry. If you're looking to propel your writing career forward in a big way, then you simply cannot do without the information this book. You will learn how to: * Identify and approach potential sources for your articles * Line up and prepare for interviews via phone, email, social media, and more * Craft killer questions to get the best results * Handle interview troubleshooting in unique situations * Engage with interviewees to make the process go smoothly * Overcome your fears and build confidence with your journalism skills And Much More! Interview Fu also packs a one-two punch of meaty bonus chapters featuring insights and tips from other industry pros including journalists, editors, and game developers! Scroll up and grab your copy today! [tags: interview fu, journalism, video games, game journalism, Nathan meunier, freelance, game journalist, how-to, how to interview, advice, writing, journalism skills, interview skills, writing]

Sex, Drugs, and Cartoon Violence: My Decade as a Video Game Journalist

Sex, Drugs, and Cartoon Violence: My Decade as a Video Game Journalist PDF Author: Russ Pitts
Publisher: Lulu.com
ISBN: 0997348607
Category : Biography & Autobiography
Languages : en
Pages : 362

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Book Description
Covering a decade on the inside of the games industry, SEX, DRUGS, AND CARTOON VIOLENCE lifts the curtain on the whirlwind of hype and promotion surrounding the launch of a multimillion dollar game. From all-expenses paid junkets, to multi-million dollar parties, to exclusive "previews", these are the stories you've never heard about the way video games are sold and reported. Written by a veteran games reporter and former television producer, this is the story of an accidental journey into - and back out of - one of the weirdest niches of journalism in the world. ** Called "The Indiana Jones of games writing" by goodgameswriting.com, Russ Pitts has spent more than ten years traveling the world writing about video games. Pitts is the former editor-in-chief of the six-time Webby Award-winning website, The Escapist; the former features editor at Vox Media's premiere video game website, Polygon and the former head writer and producer of TechTV's "The Screen Savers."

The Psychology of Video Games

The Psychology of Video Games PDF Author: Celia Hodent
Publisher: Routledge
ISBN: 1000194760
Category : Psychology
Languages : en
Pages : 105

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Book Description
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

The Game Beat: Observations and Lessons from Two Decades Writing about Games

The Game Beat: Observations and Lessons from Two Decades Writing about Games PDF Author: Kyle Orland
Publisher: Lulu.com
ISBN: 0359649173
Category : Computers
Languages : en
Pages : 386

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Book Description
The Game Beat examines the whos, hows, and whys of the game journalists covering the young but growing game industry over the last 15+ years. This collection of more than 80 columns pulls from dozens of writers past and present on everything from the near-death of print gaming magazines to the ethics of attending paid junkets to how much review scores really matter. The Game Beat is essential reading for anyone who writes about games and anyone who just like to read about them.