Author: Arthur Norman
Publisher:
ISBN: 9780907876083
Category : BBC Microcomputer
Languages : en
Pages : 197
Book Description
LISP on the BBC Microcomputer
Author: Arthur Norman
Publisher:
ISBN: 9780907876083
Category : BBC Microcomputer
Languages : en
Pages : 197
Book Description
Publisher:
ISBN: 9780907876083
Category : BBC Microcomputer
Languages : en
Pages : 197
Book Description
Creative Assembler
Author: Jonathan Griffiths
Publisher:
ISBN: 9780140078091
Category : Assembler language (Computer program language)
Languages : en
Pages : 191
Book Description
Publisher:
ISBN: 9780140078091
Category : Assembler language (Computer program language)
Languages : en
Pages : 191
Book Description
The Advanced User Guide for the Acorn Electron
Author: Adrian C. Dickens
Publisher:
ISBN: 9780907876175
Category : Electron Microcomputer
Languages : en
Pages : 249
Book Description
Publisher:
ISBN: 9780907876175
Category : Electron Microcomputer
Languages : en
Pages : 249
Book Description
Electronic Dreams
Author: Tom Lean
Publisher: Bloomsbury Publishing
ISBN: 1472918355
Category : Computers
Languages : en
Pages : 297
Book Description
How did computers invade the homes and cultural life of 1980s Britain? Remember the ZX Spectrum? Ever have a go at programming with its stretchy rubber keys? How about the BBC Micro, Acorn Electron, or Commodore 64? Did you marvel at the immense galaxies of Elite, master digital kung-fu in Way of the Exploding Fist or lose yourself in the surreal caverns of Manic Miner? For anyone who was a kid in the 1980s, these iconic computer brands are the stuff of legend. In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the first time, as people set aside their worries of electronic brains and Big Brother and embraced the wonder-technology of the 1980s. This book charts the history of the rise and fall of the home computer, the family of futuristic and quirky machines that took computing from the realm of science and science fiction to being a user-friendly domestic technology. It is a tale of unexpected consequences, when the machines that parents bought to help their kids with homework ended up giving birth to the video games industry, and of unrealised ambitions, like the ahead-of-its-time Prestel network that first put the British home online but failed to change the world. Ultimately, it's the story of the people who made the boom happen, the inventors and entrepreneurs like Clive Sinclair and Alan Sugar seeking new markets, bedroom programmers and computer hackers, and the millions of everyday folk who bought in to the electronic dream and let the computer into their lives.
Publisher: Bloomsbury Publishing
ISBN: 1472918355
Category : Computers
Languages : en
Pages : 297
Book Description
How did computers invade the homes and cultural life of 1980s Britain? Remember the ZX Spectrum? Ever have a go at programming with its stretchy rubber keys? How about the BBC Micro, Acorn Electron, or Commodore 64? Did you marvel at the immense galaxies of Elite, master digital kung-fu in Way of the Exploding Fist or lose yourself in the surreal caverns of Manic Miner? For anyone who was a kid in the 1980s, these iconic computer brands are the stuff of legend. In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the first time, as people set aside their worries of electronic brains and Big Brother and embraced the wonder-technology of the 1980s. This book charts the history of the rise and fall of the home computer, the family of futuristic and quirky machines that took computing from the realm of science and science fiction to being a user-friendly domestic technology. It is a tale of unexpected consequences, when the machines that parents bought to help their kids with homework ended up giving birth to the video games industry, and of unrealised ambitions, like the ahead-of-its-time Prestel network that first put the British home online but failed to change the world. Ultimately, it's the story of the people who made the boom happen, the inventors and entrepreneurs like Clive Sinclair and Alan Sugar seeking new markets, bedroom programmers and computer hackers, and the millions of everyday folk who bought in to the electronic dream and let the computer into their lives.
How to Write Adventure Games
Author: Peter Killworth
Publisher:
ISBN: 9780140078145
Category : Computer games
Languages : en
Pages : 214
Book Description
Publisher:
ISBN: 9780140078145
Category : Computer games
Languages : en
Pages : 214
Book Description
The Vertical Plane
Author: Ken Webster
Publisher: Iris Publishing
ISBN: 9780955983153
Category :
Languages : en
Pages : 358
Book Description
The Vertical Plane: The Mystery of the Dodleston Messages: A unique supernatural detective story.
Publisher: Iris Publishing
ISBN: 9780955983153
Category :
Languages : en
Pages : 358
Book Description
The Vertical Plane: The Mystery of the Dodleston Messages: A unique supernatural detective story.
تعليم و التدريب في الشرق الأوسط
Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 360
Book Description
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 360
Book Description
20 Goto 10
Author: Steven Goodwin
Publisher: Unbound Publishing
ISBN: 1800182759
Category : Computers
Languages : en
Pages : 319
Book Description
A numerical adventure through the history of retro computers of the 1980s and 90s Do you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected? From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
Publisher: Unbound Publishing
ISBN: 1800182759
Category : Computers
Languages : en
Pages : 319
Book Description
A numerical adventure through the history of retro computers of the 1980s and 90s Do you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected? From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
Acornsoft VIEW Guide
Author: Information Transfer Ltd
Publisher:
ISBN: 9780907876076
Category : BBC Microcomputer
Languages : en
Pages : 39
Book Description
Publisher:
ISBN: 9780907876076
Category : BBC Microcomputer
Languages : en
Pages : 39
Book Description
Whitaker's Cumulative Book List
Author:
Publisher:
ISBN:
Category : Great Britain
Languages : en
Pages : 1444
Book Description
Publisher:
ISBN:
Category : Great Britain
Languages : en
Pages : 1444
Book Description