Author: Miguel Sales Dias
Publisher: Springer Science & Business Media
ISBN: 3540928642
Category : Computers
Languages : en
Pages : 294
Book Description
This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.
Gesture-Based Human-Computer Interaction and Simulation
Author: Miguel Sales Dias
Publisher: Springer Science & Business Media
ISBN: 3540928642
Category : Computers
Languages : en
Pages : 294
Book Description
This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.
Publisher: Springer Science & Business Media
ISBN: 3540928642
Category : Computers
Languages : en
Pages : 294
Book Description
This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.
Human Computer Interaction Using Hand Gestures
Author: Prashan Premaratne
Publisher: Springer Science & Business Media
ISBN: 9814585696
Category : Technology & Engineering
Languages : en
Pages : 182
Book Description
Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.
Publisher: Springer Science & Business Media
ISBN: 9814585696
Category : Technology & Engineering
Languages : en
Pages : 182
Book Description
Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.
Gesture in Human-Computer Interaction and Simulation
Author: Sylvie Gibet
Publisher: Springer
ISBN: 3540326251
Category : Computers
Languages : en
Pages : 356
Book Description
This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.
Publisher: Springer
ISBN: 3540326251
Category : Computers
Languages : en
Pages : 356
Book Description
This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.
Virtual, Augmented and Mixed Reality. Design and Interaction
Author: Jessie Y. C. Chen
Publisher: Springer Nature
ISBN: 3030496953
Category : Computers
Languages : en
Pages : 674
Book Description
The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.
Publisher: Springer Nature
ISBN: 3030496953
Category : Computers
Languages : en
Pages : 674
Book Description
The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.
Gesture-Based Communication in Human-Computer Interaction
Author: Antonio Camurri
Publisher: Springer
ISBN: 3540245987
Category : Computers
Languages : en
Pages : 571
Book Description
Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.
Publisher: Springer
ISBN: 3540245987
Category : Computers
Languages : en
Pages : 571
Book Description
Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.
Artificial Intelligence for Human Computer Interaction: A Modern Approach
Author: Yang Li
Publisher: Springer Nature
ISBN: 3030826813
Category : Computers
Languages : en
Pages : 602
Book Description
This edited book explores the many interesting questions that lie at the intersection between AI and HCI. It covers a comprehensive set of perspectives, methods and projects that present the challenges and opportunities that modern AI methods bring to HCI researchers and practitioners. The chapters take a clear departure from traditional HCI methods and leverage data-driven and deep learning methods to tackle HCI problems that were previously challenging or impossible to address. It starts with addressing classic HCI topics, including human behaviour modeling and input, and then dedicates a section to data and tools, two technical pillars of modern AI methods. These chapters exemplify how state-of-the-art deep learning methods infuse new directions and allow researchers to tackle long standing and newly emerging HCI problems alike. Artificial Intelligence for Human Computer Interaction: A Modern Approach concludes with a section on Specific Domains which covers a set of emerging HCI areas where modern AI methods start to show real impact, such as personalized medical, design, and UI automation.
Publisher: Springer Nature
ISBN: 3030826813
Category : Computers
Languages : en
Pages : 602
Book Description
This edited book explores the many interesting questions that lie at the intersection between AI and HCI. It covers a comprehensive set of perspectives, methods and projects that present the challenges and opportunities that modern AI methods bring to HCI researchers and practitioners. The chapters take a clear departure from traditional HCI methods and leverage data-driven and deep learning methods to tackle HCI problems that were previously challenging or impossible to address. It starts with addressing classic HCI topics, including human behaviour modeling and input, and then dedicates a section to data and tools, two technical pillars of modern AI methods. These chapters exemplify how state-of-the-art deep learning methods infuse new directions and allow researchers to tackle long standing and newly emerging HCI problems alike. Artificial Intelligence for Human Computer Interaction: A Modern Approach concludes with a section on Specific Domains which covers a set of emerging HCI areas where modern AI methods start to show real impact, such as personalized medical, design, and UI automation.
Human-Computer Interaction - INTERACT 2009
Author: Tom Gross
Publisher: Springer Science & Business Media
ISBN: 3642036570
Category : Computers
Languages : en
Pages : 1036
Book Description
INTERACT 2009 was the 12th of a series of INTERACT international c- ferences supported by the IFIP Technical Committee 13 on Human–Computer Interaction. This year,INTERACT washeld in Uppsala (Sweden), organizedby the Swedish Interdisciplinary Interest Group for Human–Computer Interaction (STIMDI) in cooperation with the Department of Information Technology at Uppsala University. Like its predecessors, INTERACT 2009 highlighted, both to the academic and to the industrial world, the importance of the human–computer interaction (HCI) area and its most recent breakthroughs on current applications. Both - perienced HCI researchers and professionals, as well as newcomers to the HCI ?eld, interested in designing or evaluating interactive software, developing new interaction technologies, or investigating overarching theories of HCI, found in INTERACT 2009 a great forum for communication with people of similar int- ests, to encourage collaboration and to learn. INTERACT 2009 had Research and Practice as its special theme. The r- son we selected this theme is that the research within the ?eld has drifted away from the practicalapplicability of its results and that the HCI practice has come to disregard the knowledge and development within the academic community.
Publisher: Springer Science & Business Media
ISBN: 3642036570
Category : Computers
Languages : en
Pages : 1036
Book Description
INTERACT 2009 was the 12th of a series of INTERACT international c- ferences supported by the IFIP Technical Committee 13 on Human–Computer Interaction. This year,INTERACT washeld in Uppsala (Sweden), organizedby the Swedish Interdisciplinary Interest Group for Human–Computer Interaction (STIMDI) in cooperation with the Department of Information Technology at Uppsala University. Like its predecessors, INTERACT 2009 highlighted, both to the academic and to the industrial world, the importance of the human–computer interaction (HCI) area and its most recent breakthroughs on current applications. Both - perienced HCI researchers and professionals, as well as newcomers to the HCI ?eld, interested in designing or evaluating interactive software, developing new interaction technologies, or investigating overarching theories of HCI, found in INTERACT 2009 a great forum for communication with people of similar int- ests, to encourage collaboration and to learn. INTERACT 2009 had Research and Practice as its special theme. The r- son we selected this theme is that the research within the ?eld has drifted away from the practicalapplicability of its results and that the HCI practice has come to disregard the knowledge and development within the academic community.
Embodied Communication in Humans and Machines
Author: Ipke Wachsmuth
Publisher: OUP Oxford
ISBN: 0191552429
Category : Psychology
Languages : en
Pages : 496
Book Description
When people communicate face to face they don't just exchange verbal information. Rather, communication encompasses the whole body. Communication partners synchronize their body sway, and mimic or imitate each other's body postures and actions. They produce a multitude of manual and facial gestures that help to illustrate what is being said, show how communication partners feel, or or reveal verbal deception. Moreover, face-to-face communication takes place in shared contexts where partners jointly attend and refer to the same objects, often while working on joint tasks such as carrying a table or repairing a car together. Traditionally, communication research has neglected these parts of communication using the engineering model of signal transmission as the main theoretical metaphor. This book takes a new look at recent empirical findings in the cognitive and neurosciences, showing that the traditional approach is insufficient, and presenting a new interdisciplinary perspective, the Embodied Communication perspective. The core claim of the Embodied Communication perspective is that human communication involves parallel and highly interactive couplings between communication partners. These couplings range from low-level systems for performing and understanding instrumental actions, like the mirror system, to higher-systems that interpret symbols in a cultural context. The book can also serve as a guide for engineers who construct artificial agents and robots that should be able to interact with humans.
Publisher: OUP Oxford
ISBN: 0191552429
Category : Psychology
Languages : en
Pages : 496
Book Description
When people communicate face to face they don't just exchange verbal information. Rather, communication encompasses the whole body. Communication partners synchronize their body sway, and mimic or imitate each other's body postures and actions. They produce a multitude of manual and facial gestures that help to illustrate what is being said, show how communication partners feel, or or reveal verbal deception. Moreover, face-to-face communication takes place in shared contexts where partners jointly attend and refer to the same objects, often while working on joint tasks such as carrying a table or repairing a car together. Traditionally, communication research has neglected these parts of communication using the engineering model of signal transmission as the main theoretical metaphor. This book takes a new look at recent empirical findings in the cognitive and neurosciences, showing that the traditional approach is insufficient, and presenting a new interdisciplinary perspective, the Embodied Communication perspective. The core claim of the Embodied Communication perspective is that human communication involves parallel and highly interactive couplings between communication partners. These couplings range from low-level systems for performing and understanding instrumental actions, like the mirror system, to higher-systems that interpret symbols in a cultural context. The book can also serve as a guide for engineers who construct artificial agents and robots that should be able to interact with humans.
Ambient Intelligence
Author: Emile Aarts
Publisher: Springer
ISBN: 3319141120
Category : Computers
Languages : en
Pages : 359
Book Description
This book constitutes the refereed proceedings of the 5th International Joint Conference of Ambient Intelligence, AmI 2014, held in Eindhoven, The Netherlands, in November 2014. The 21 revised full papers presented together with 5 short papers and 4 workshop papers were carefully reviewed and selected from 59 submissions. The papers are organized along a set of thematic tracks: ambient assisted living; internet of things; ambient play and learning; smart buildings and cities; intelligent driving; data science; smart healthcare and healing environments; ambient persuasion; and new and emerging themes.
Publisher: Springer
ISBN: 3319141120
Category : Computers
Languages : en
Pages : 359
Book Description
This book constitutes the refereed proceedings of the 5th International Joint Conference of Ambient Intelligence, AmI 2014, held in Eindhoven, The Netherlands, in November 2014. The 21 revised full papers presented together with 5 short papers and 4 workshop papers were carefully reviewed and selected from 59 submissions. The papers are organized along a set of thematic tracks: ambient assisted living; internet of things; ambient play and learning; smart buildings and cities; intelligent driving; data science; smart healthcare and healing environments; ambient persuasion; and new and emerging themes.
Methods and Applications for Modeling and Simulation of Complex Systems
Author: Fazilah Hassan
Publisher: Springer Nature
ISBN: 981997240X
Category : Computers
Languages : en
Pages : 518
Book Description
This book constitutes the refereed proceedings of the 22nd Asia Simulation Conference on Methods and Applications for Modeling and Simulation of Complex Systems, AsiaSim 2023, held in Langkawi, Malaysia, during October 25–26, 2023. The 77 full papers included in this book were carefully reviewed and selected from 164 submissions. They were organized in topical sections as follows: Modelling and Simulation, Artificial intelligence, Industry 4.0, Digital Twins Modelling, Simulation and Gaming, Simulation for Engineering, Simulation for Sustainable Development, Simulation in Social Sciences.
Publisher: Springer Nature
ISBN: 981997240X
Category : Computers
Languages : en
Pages : 518
Book Description
This book constitutes the refereed proceedings of the 22nd Asia Simulation Conference on Methods and Applications for Modeling and Simulation of Complex Systems, AsiaSim 2023, held in Langkawi, Malaysia, during October 25–26, 2023. The 77 full papers included in this book were carefully reviewed and selected from 164 submissions. They were organized in topical sections as follows: Modelling and Simulation, Artificial intelligence, Industry 4.0, Digital Twins Modelling, Simulation and Gaming, Simulation for Engineering, Simulation for Sustainable Development, Simulation in Social Sciences.