Generationing Development

Generationing Development PDF Author: Roy Huijsmans
Publisher: Springer
ISBN: 1137556234
Category : Social Science
Languages : en
Pages : 343

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Book Description
This ground-breaking book weaves together insights from the children and youth studies literature and critical development studies. Debunking the idea of childhood and youth as self-evident social categories, the author unravels how these generational constructs are (re)constituted and experienced in relational terms in development contexts spanning both the Global South and the Global North. Running through these chapters is a fundamental concern with age, gender and generation as key principles of social differentiation. This is developed in Part 1 at a theoretical level, and applied to everyday contexts, including school, work, migration and the street in Part 2. Part 3 zooms in on the generational dynamics of development by exploring how prominent development interventions (conditional cash transfers, schooling) problems (gender discrimination) and questions (the generational question of farming) shape the (gendered) experience of being young and growing up.

Generationing Development

Generationing Development PDF Author: Roy Huijsmans
Publisher: Springer
ISBN: 1137556234
Category : Social Science
Languages : en
Pages : 343

Get Book Here

Book Description
This ground-breaking book weaves together insights from the children and youth studies literature and critical development studies. Debunking the idea of childhood and youth as self-evident social categories, the author unravels how these generational constructs are (re)constituted and experienced in relational terms in development contexts spanning both the Global South and the Global North. Running through these chapters is a fundamental concern with age, gender and generation as key principles of social differentiation. This is developed in Part 1 at a theoretical level, and applied to everyday contexts, including school, work, migration and the street in Part 2. Part 3 zooms in on the generational dynamics of development by exploring how prominent development interventions (conditional cash transfers, schooling) problems (gender discrimination) and questions (the generational question of farming) shape the (gendered) experience of being young and growing up.

Bourdieu: The Next Generation

Bourdieu: The Next Generation PDF Author: Jenny Thatcher
Publisher: Routledge
ISBN: 1317436237
Category : Social Science
Languages : en
Pages : 202

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Book Description
This book will give unique insight into how a new generation of Bourdieusian researchers apply Bourdieu to contemporary issues. It will provide a discussion of the working mechanisms of thinking through and/or with Bourdieu when analysing data. In each chapter, individual authors discuss and reflect upon their own research and the ways in which they put Bourdieu to work. The aim of this book is not to just to provide examples of the development of Bourdieusian research, but for each author to reflect on the ways in which they came across Bourdieu’s work, why it speaks to them (including a reflexive consideration of their own background), and the way in which it is thus useful in their thinking. Many of the authors were introduced to Bourdieu’s works after his death. The research problems which the individual authors tackle are contextualised in a different time and space to the one Bourdieu occupied when he was developing his conceptual framework. This book will demonstrate how his concepts can be applied as "thinking tools" to understand contemporary social reality. Throughout Bourdieu’s career, he argued that sociologists need to create an epistemological break, to abandon our common sense – or as much as we can – and to formulate findings from our results. In essence, we are putting Bourdieu to work to provide a structural constructivist approach to social reality anchored through empirical reflexivity.

Next Generation Management Development

Next Generation Management Development PDF Author: Robert D. Cecil
Publisher: John Wiley & Sons
ISBN: 0787982717
Category : Business & Economics
Languages : en
Pages : 542

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Book Description
This innovative, comprehensive, and fully integrated management development program provides a vehicle for enabling managers and leaders to participate more effectively in their organization's OD processes. The concepts, models, tools, and other materials have been used successfully to train managers, leaders, and MD/OD personnel in organizations such as IBM, AT&T, Kraft, Baxter Labs, Sears, Caterpiller, and the U.S. Navy, Army, and Air Force. The accompanying CD-ROM contains customizable tools for OD consultants and facilitators as well as additional chapter material.

Evidence generation for development of health products

Evidence generation for development of health products PDF Author: World Health Organization
Publisher: World Health Organization
ISBN: 9240084290
Category : Medical
Languages : en
Pages : 40

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Book Description
This document describes the main elements that World Health Organization (WHO) technical departments should elaborate on when providing guidance on evidence generation to research and development (R&D) specialists who are developing health products to address critical unmet needs in public health. While WHO’s TPPs, preferred product characteristics (PPCs) and target regimen profiles (TRPs) provide high-level information on the desired characteristics of the product, the target population, and the key endpoints for safety and efficacy evaluation, more detailed guidance is needed to enable the development of suitable trial/study designs aimed at producing relevant evidence for WHO’s normative products such as guidelines. The objective of the Guidance for evidence generation (GEG) process is to produce a guidance document on how best to perform studies for the development of novel products (diagnostics, drugs, vaccines, vector control) and thus how to enable the generation of robust data and evidence to inform a WHO evidence review process.

Procedural Content Generation for Unity Game Development

Procedural Content Generation for Unity Game Development PDF Author: Ryan Watkins
Publisher: Packt Publishing Ltd
ISBN: 1785289675
Category : Computers
Languages : en
Pages : 260

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Book Description
Harness the power of procedural content generation to design unique games with Unity About This Book Learn the basics of PCG development Develop a 2D game from start to finish Explore all the different ways PCG can be applied in games Who This Book Is For This book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you'll be able to jump in and start learning PCG straightaway. What You Will Learn Understand the theory of Procedural Content Generation Learn the uses of Pseudo Random Numbers Create reusable algorithm designs for PCG Evaluate the data structures for PCG Develop smaller games with larger amounts of content Generate content instead of spending time designing every minute detail Learn when and how to add PCG to your game Learn the fundamental techniques of PCG In Detail Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice using C# and Unity is used as the game development engine. This book provides the fundamentals of learning and continued learning using PCG. You'll discover the theory of PCG and the mighty Pseudo Random Number Generator. Random numbers such as die rolls and card drafting provide the chance factor that makes games fun and supplies spontaneity. This book also takes you through the full development of a 2D game. Starting with level generation, you'll learn how PCG can make the game environment for you. You'll move into item generation and learn the different techniques to procedurally create game items. Thereafter, you'll be guided through the more abstract PCG areas such as scaling difficulty to the player and even generating music! The book helps you set up systems within your games where algorithms create computationally generated levels, art assets, quests, stories, characters, and weapons; these can substantially reduce the burden of manually creating every aspect of the game. Finally, you'll get to try out your new PCG skills on 3D terrain generation. Style and approach An easy-to-follow, project-based guide that will let you build a complete game by the end of the book using PCG.

Item Generation for Test Development

Item Generation for Test Development PDF Author: Sidney H. Irvine
Publisher: Routledge
ISBN: 113566319X
Category : Education
Languages : en
Pages : 446

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Book Description
Since the mid-80s several laboratories around the world have been developing techniques for the operational use of tests derived from item-generation. According to the experts, the major thrust of test development in the next decade will be the harnessing of item generation technology to the production of computer developed tests. This is expected to revolutionize the way in which tests are constructed and delivered. This book is a compilation of the papers presented at a symposium held at ETS in Princeton, attended by the world's foremost experts in item-generation theory and practice. Its goal is to present the major applications of cognitive principles in the construction of ability, aptitude, and achievement tests. It is an intellectual contribution to test development that is unique, with great potential for changing the ways tests are generated. The intended market includes professional educators and psychologists interested in test generation.

Item Generation for Test Development

Item Generation for Test Development PDF Author: S. H. Irvine
Publisher: Psychology Press
ISBN: 0805834419
Category : Examinations
Languages : en
Pages : 446

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Book Description
This work covers topics such as: the psychometric and cognitive theory of item generation; construct-oriented approaches to item generation; implementation; and applications of item-generative principles.

Special Issue: "Generationing" Development

Special Issue: Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 129

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Book Description


Procedural Content Generation for C++ Game Development

Procedural Content Generation for C++ Game Development PDF Author: Dale Green
Publisher: Packt Publishing Ltd
ISBN: 1785886355
Category : Computers
Languages : en
Pages : 304

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Book Description
Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library About This Book This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation Through this book, you'll create games that are non-predictable and dynamic and have a high replayability factor Get a breakdown of the key techniques and approaches applied to a real game. Who This Book Is For If you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required. What You Will Learn Discover the systems and ideology that lie at the heart of procedural systems Use Random number generation (RNG) with C++ data types to create random but controlled results Build levels procedurally with randomly located items and events Create dynamic game objects at runtime Construct games using a component-based approach Assemble non-predictable game events and scenarios Operate procedural generation to create dynamic content fast and easily Generate game environments for endless replayability In Detail Procedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn't just one technique, it's a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It's at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Access to computer hardware is broken into succinct modules, making it a great choice if you want to develop cross-platform games with ease. Using C++ and SFML technologies, this book will guide you through the techniques and approaches used to generate content procedurally within game development. Throughout the course of this book, we'll look at examples of these technologies, starting with setting up a roguelike project using the C++ template. We'll then move on to using RNG with C++ data types and randomly scattering objects within a game map. We will create simple console examples to implement in a real game by creating unique and randomised game items, dynamic sprites, and effects, and procedurally generating game events. Then we will walk you through generating random game maps. At the end, we will have a retrospective look at the project. By the end of the book, not only will you have a solid understanding of procedural generation, but you'll also have a working roguelike game that you will have extended using the examples provided. Style and approach This is an easy-to-follow guide where each topic is explained clearly and thoroughly through the use of a bespoke example, then implemented in a real game project.

Development and the Next Generation

Development and the Next Generation PDF Author:
Publisher: World Bank Publications
ISBN: 0821365428
Category : Family & Relationships
Languages : en
Pages : 340

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Book Description
"The theme of The World Development Report 2007 is youth - young people between the ages of 12 to 24. As this population group seeks identity and independence, they make decisions that affect not only their own well-being, but that of others, and they do this in a rapidly changing demographic and socio-economic environment. Supporting young people's transition to adulthood poses important opportunities and risky challenges for development policy. Are education systems preparing young people to cope with the demands of changing economies? What kind of support do they get as they enter the labor market? Can they move freely to where the jobs are? What can be done to help them avoid serious consequences of risky behavior, such as death from HIV-AIDS and drug abuse? Can their creative energy be directed productively to support development thinking? The report will focus on crucial capabilities and transitions in a young person's life: learning for life and work, staying healthy, working, forming families, and exercising citizenship. For each, there are opportunities and risks; for all, policies and institutions matter."