Geartech (Classic Reprint of Arsenal & Hardwear/Softwear): A Supplement for Shatterzone Paperback

Geartech (Classic Reprint of Arsenal & Hardwear/Softwear): A Supplement for Shatterzone Paperback PDF Author: Sandy Addison
Publisher:
ISBN: 9781938270802
Category : Games
Languages : en
Pages : 260

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Book Description
You're only as good as your gear!Bringing the right weapon for the job means living yet another day. Gearing up with the wrong tools could very well leave you in the vacuum of space -- or worse.This book provides new weapons, armor, robots, cyberware, bioware, skillsofts, and other gear -- everything you need for survival. It even adds new vehicles to get you where you are going -- and maybe even back again. Two complete mini-adventures are also included.This classic scanned reprint combines Arsenal(tm) and Hardwear/Softwear(tm) into a single volume. It requires the Shatterzone(tm) core rules (either the original boxed set or classic reprint).

Seventy-One Guns

Seventy-One Guns PDF Author: David Tossell
Publisher: Random House
ISBN: 1780574738
Category : History
Languages : en
Pages : 282

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Book Description
In the summer of 1970, England was buzzing about the new football season. More than 30 million television viewers had watched the previous year's FA Cup final and the brilliant Brazilians had dazzled audiences during the Mexico World Cup. The new age of televised highlights meant that football's profile had never been greater, generating a new celebrity status for footballers and catapulting them into the limelight like never before. The 1970-71 season did not disappoint as Arsenal achieved the first Double of football's televised era amid controversy and drama. The Football League and FA Cup were won at the end of a campaign that included a street fight in Rome, the emergence of new young stars and unrest and unhappiness among some of the older players. Seventy-One Guns includes extensive interviews with the Arsenal players and coaches and, through their memories, ancedote and opinions, recreates the drama of that memorable season. Looking beyond Highbury's Marble Hall, the book also recounts some of the events that made 1970-71 a historic time in English football in general, including: the rise of Leeds under Don Revie; the demise of Manchester United and the problems of George Best; football's attempt to clamp down on the hard men; and troubled times for Alf Ramsey's England in the wake of the Mexico World Cup. Seventy-One Guns is a must for all Arsenal fans and all those who fondly recall the days of mutton-chop sideburns, white boots and mud-heap pitches.

Swords and Six-Siders Expanded Edition

Swords and Six-Siders Expanded Edition PDF Author: Steve Robertson
Publisher:
ISBN: 9781938270222
Category :
Languages : en
Pages :

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Book Description
Swords & Six-Siders (S&SS) is a rules-lite fantasy roleplaying game inspired by the earliest of tabletop RPGs (0E, BX, and T&T). Unlike typical OSR (Old School Renaissance) games, it relies on a single six-sided die (1d6) and single, expanding monster stat (plus any special abilities), making gameplay quick and easy. It is great for both new roleplayers and old-schoolers alike who are looking to get more gaming done in less time.

Strongholds of Sorcery

Strongholds of Sorcery PDF Author: Chris Gonnerman
Publisher:
ISBN: 9781978058910
Category :
Languages : en
Pages : 124

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Book Description
Strongholds of Sorcery is a mid-level adventure series for the Basic Fantasy Role-Playing Game, featuring the fortresses of some of the most powerful wizards in the world: Castle D'Angelo, a fortress full of mad wizards; Tower of Light, a ruined fortress-laboratory in the Great Desert; House of Coldarius, an adventure featuring the home of a very old, very dangerous wizard; and Thaumerion's Tower, once home to a powerful wizard who long ago disappeared.

Game World Generator

Game World Generator PDF Author: Kent David Kelly
Publisher: Createspace Independent Publishing Platform
ISBN: 9781542433891
Category :
Languages : en
Pages : 438

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Book Description
Wolf-haunted wastelands of frigid tundra, Veiling lost cities sunken and frozen into the ice ... Mist-wreathed mountains teeming with orcs, Goblins, demons and dwarven underworlds ... Burning battlefields, reigned over By imperious and ancient dragons ... Steaming jungles, filled with headhunters And savage apes, guardians to ancient temples Filled with accursed gold ... These are the realms of old school fantasy role-playing, the world of your imagination. This world is a dark and wondrous place, an endless milieu teeming with danger, intrigue, exotic wonders, epic quests, and the bold heroes and villains who dare to conquer all. And you, as the Game Master, are tasked with creating those kingdoms from scratch. It is your mission to forge an entire alternate universe filled with infinite possibilities, a world which your friends and fellow role-players can explore for years to come. But how do you create a world? How do you even begin? The CASTLE OLDSKULL GAME WORLD GENERATOR is the only guide specifically and solely designed to assist you in creating an entire old school fantasy world. This is no "It is time for you to take the world into your own hands, and no one but you can decide what to include" copout dodge which demands everything of you and gives you nothing. This is a 430+ page step-by-step guide, from blank hex paper to the fully-realized game world, which explains the entire process to you in granular detail. Even better, this book is filled with dozens of helpful graphics which illustrate the entire mapping process. If you love lost worlds like Dave Arneson's Blackmoor, Edgar Rice Burroughs' Barsoom and Pellucidar, Gary Gygax's Flanaess, Robert E. Howard's Cimmeria and Hyboria, Fritz Leiber's Nehwon, H.P. Lovecraft's Dreamlands, Michael Moorcock's Melnibone and J.R.R. Tolkien's Middle Earth, then this is the book for you! Highlights include: world conception, mapping, scale, landforms, terrain, kingdoms and fiefs, wilderness design, feudal realms and foreign equivalents, city and wilderness names, treasures and resources, hierarchies of nobility, ruler classes and levels, realm alignment, campaign-tailored population formulae, demi-human enclaves, humanoid tribes, starting area development, dragon lair placement, dungeon placement and much more. Everything you need to turn your ideas into a solid, coherent and adventure-filled world is right here at your fingertips. The GAME WORLD GENERATOR is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 30 years of play experience. Best of all, if there are any other materials you would like to see relating to world or dungeon design, feel free to contact the author. I create the supplements that Game Masters want. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). This book is your gateway to the realms of sword and sorcery. Join us for the adventure! (A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 3 parts, over 100 section topics, 42,000 words, over 430 pages; organized via a fully hyperlinked table of contents. Just one of the proud creations available now from Wonderland Imprints - Only the Finest Works of Fantasy.)

Lords of Olympus

Lords of Olympus PDF Author: The Rpgpundit
Publisher:
ISBN: 9781938270079
Category : Games
Languages : en
Pages : 236

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Book Description
Color version. Portray gods and demigods -- children of Olympian Gods, Titans, or Primordials in this diceless roleplaying game of multi-dimensional mythology Fantasy. Explore new realms or the classic worlds of Earth and Mythological Greece. Visit Zeus' Olympus, Poseidon's Seas, or Hades' Underworld. Mix politics with intrigue, alliances with wars as power-struggles and vengeance drive stories. Or, go the route of lesser power with mortals and heroes.