Gaming-simulation--rationale, Design, and Applications

Gaming-simulation--rationale, Design, and Applications PDF Author: Cathy S. Greenblat
Publisher: John Wiley & Sons
ISBN:
Category : Social Science
Languages : en
Pages : 456

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Book Description
Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.

Gaming-simulation--rationale, Design, and Applications

Gaming-simulation--rationale, Design, and Applications PDF Author: Cathy S. Greenblat
Publisher: John Wiley & Sons
ISBN:
Category : Social Science
Languages : en
Pages : 456

Get Book Here

Book Description
Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.

Gaming-simulation--rationale, Design, and Applications

Gaming-simulation--rationale, Design, and Applications PDF Author: Cathy S. Greenblat
Publisher: John Wiley & Sons
ISBN:
Category : Social Science
Languages : en
Pages : 470

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Book Description
Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.

Gaming-simulation: Rationale, Design, and Application

Gaming-simulation: Rationale, Design, and Application PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 435

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Book Description


Gaming-simulation

Gaming-simulation PDF Author: Cathy Stein Greenblat
Publisher:
ISBN:
Category : Game theory
Languages : en
Pages :

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Book Description


Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Gaming and Simulations: Concepts, Methodologies, Tools and Applications PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1609601963
Category : Games & Activities
Languages : en
Pages : 2164

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Book Description
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Gaming-Simulation

Gaming-Simulation PDF Author: Richard D. Duke
Publisher:
ISBN:
Category : Game theory
Languages : en
Pages : 435

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Book Description


Simulation and Gaming for Social Design

Simulation and Gaming for Social Design PDF Author: Toshiyuki Kaneda
Publisher: Springer Nature
ISBN: 9811620113
Category : Business & Economics
Languages : en
Pages : 309

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Book Description
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

James S. Coleman

James S. Coleman PDF Author: Dr Jon Clark
Publisher: Taylor & Francis
ISBN: 1135717389
Category : Education
Languages : en
Pages : 506

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Book Description
James S. Coleman was one of a distinguished generation of sociology students who passed through the Columbia Sociology Department in the 1940s and `50s. This book critically debates his work and his contribution to society and the social sciences more generally. It consists of 18 major papers by 20 authors from six countries on a range of themes. The volume is framed by an extended editorial introduction reflecting on the five- year exchange of correspondence between James Coleman and the editor, together with two of Coleman's own works.

The Design and Use of Simulation Computer Games in Education

The Design and Use of Simulation Computer Games in Education PDF Author:
Publisher: BRILL
ISBN: 908790312X
Category : Education
Languages : en
Pages : 312

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Book Description
"A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come." - James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University

Organizing and Learning Through Gaming and Simulation

Organizing and Learning Through Gaming and Simulation PDF Author:
Publisher: Eburon Uitgeverij B.V.
ISBN: 9059722310
Category : Simulation games in education
Languages : en
Pages : 432

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Book Description
45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.