GameSalad Beginner's Guide

GameSalad Beginner's Guide PDF Author: Miguel Dequadros
Publisher: Packt Publishing, Limited
ISBN: 9781849692205
Category : Computers
Languages : en
Pages : 308

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Book Description
This book is a step-by-step, tutorial-driven guide to game development using GameSalad. You will learn through first-hand experience how a GameSalad developer goes from literally nothing to a finished game. Along the way there are illustrations to explain anything that could be difficult and to display screenshots of the games. In addition, every art and audio asset required by the tutorials is provided, so you can start building your game right away. If you are a game enthusiast, who is looking to build games with GameSalad quickly, then this book is for you. You need not know any programming. The book does not deal with GameSalad’s installation and basic set up. The ideal reader would know how to install and set up GameSalad.

GameSalad Beginner's Guide

GameSalad Beginner's Guide PDF Author: Miguel Dequadros
Publisher: Packt Publishing, Limited
ISBN: 9781849692205
Category : Computers
Languages : en
Pages : 308

Get Book Here

Book Description
This book is a step-by-step, tutorial-driven guide to game development using GameSalad. You will learn through first-hand experience how a GameSalad developer goes from literally nothing to a finished game. Along the way there are illustrations to explain anything that could be difficult and to display screenshots of the games. In addition, every art and audio asset required by the tutorials is provided, so you can start building your game right away. If you are a game enthusiast, who is looking to build games with GameSalad quickly, then this book is for you. You need not know any programming. The book does not deal with GameSalad’s installation and basic set up. The ideal reader would know how to install and set up GameSalad.

GameSalad

GameSalad PDF Author: Miguel DeQuadros
Publisher:
ISBN:
Category : Internet games
Languages : en
Pages : 250

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Book Description
A fun, quick, step-by-step guide to creating games with levels, physics, sound, and numerous enemies using GameSalad book. Learn to build three games; Ball Drop, Space Defender, and Metal Mech with GameSalad Complete these games with sound effects, use of physics, gravity, and collisions Learn tips and tricks to make a game popular straight from the author's own experience Follow a step-by-step, tutorial-focused process that matches the development process of the game with plenty of screenshots Only book to cover GameSalad in such detail and with examples In Detail GameSalad is as an easy to use Game development platform that can be used to develop games without having to write any code. That way, with GameSalad, you don't have to worry about debugging and testing. Once you learn to use GameSalad, you will be able to build games within days. GameSalad Beginner's Guide will give you a detailed overview of the tool and teach you how to use it to build your best game along with the author's very own tips and tricks to design an interesting game. This book will take you through the different steps of building a game with GameSalad. As an example, the book will build three games that will enable you to work on any kind of game with GameSalad. The book begins with some tips from the author to design a game that everyone will want to play and how to plan for it. Then we move on to setting up GameSalad and building projects in it. Once the tool is set up, the book moves on to creating and working with sprites. The next section of the book includes building a whole ball drop game including gravity, touch controls, triggers and particle effects. The second game that the book builds is the space defender. It includes building an interesting user interface, enemies, explosions, space ship movements and testing this game on iDevices. The third game is Metal Mech. This chapter includes sound effects, particle explosions, and numerous enemies, setting up Game Center Leader boards, and getting ready for App store. The last section of the book discusses how to get started with developing for iDevices.

Learn GameSalad for iOS

Learn GameSalad for iOS PDF Author: David Guerineau
Publisher: Apress
ISBN: 1430243570
Category : Computers
Languages : en
Pages : 404

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Book Description
So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game. A clear, step-by-step approach to GameSalad for the complete beginner Create fun, complete, and fully functional game projects An idea to App Store publishing guide

The Official GameSalad Guide to Game Development

The Official GameSalad Guide to Game Development PDF Author: GameSalad
Publisher: Cengage Learning
ISBN: 9781133605645
Category : Design
Languages : en
Pages : 288

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Book Description
THE OFFICIAL GAMESALAD GUIDE TO GAME DEVELOPMENT teaches readers how to make their own games with the simple, powerful, drag-and-drop GameSalad Creator software. Using techniques based on key game development concepts, current trends, and established best practices, readers will be able to use GameSalad Creator from concept to prototype--and beyond. The text's wide-ranging coverage encompasses desktop, mobile, online, social, and serious games--as well as key platforms such as iOS, Android, Mac, Windows, and HTML 5. This reader-friendly, highly visual guide is equally suited for formal game development courses and self-paced learning--with a balance of depth and detail that is ideal for both professionals and those working on their first game. Basic tutorials and terminology are available in the book's Appendix. GameSalad has also provided manuals, templates, and a Cookbook containing video tutorials at http://gamesalad.com/manuals and http://cookbook.gamesalad.com. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

GameSalad Essentials

GameSalad Essentials PDF Author: Miguel DeQuadros
Publisher: Packt Publishing Ltd
ISBN: 1784398462
Category : Computers
Languages : en
Pages : 154

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Book Description
If you want to create your own game, but don't know where to start, this is the book for you. Whether you've used GameSalad before, or have prior game development experience or not you are sure to learn! Imaging software experience, such as Photoshop, is good to have, but art and assets are provided in the book's resources.

LiveCode Mobile Development: Beginner's Guide - Second Edition

LiveCode Mobile Development: Beginner's Guide - Second Edition PDF Author: Colin Holgate
Publisher: Packt Publishing Ltd
ISBN: 1849699666
Category : Computers
Languages : en
Pages : 256

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Book Description
The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.

A Beginner's Guide to Nietzsche's Beyond Good and Evil

A Beginner's Guide to Nietzsche's Beyond Good and Evil PDF Author: Gareth Southwell
Publisher: John Wiley & Sons
ISBN: 1444306154
Category : Philosophy
Languages : en
Pages : 232

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Book Description
A concise and very readable summary of Nietzsche's Beyond Goodand Evil, geared toward students embarking on their studies andgeneral readers. It is an ideal companion for those new to thestudy of this challenging and often misunderstood classic. Offers clear explanations of the central themes and ideas,terminology, and arguments Includes a glossary of difficult terms as well as helpfulbiographical and historical information Illustrates arguments and ideas with useful tables, diagrams,and images; and includes references to further readings Forms part of a series of Guides designed specifically forA-level philosophy students by an experienced teacher and founderof the popular website Philosophy Online

Wizard Game Basics 101

Wizard Game Basics 101 PDF Author: Leigh Gaitskill
Publisher: Createspace Independent Publishing Platform
ISBN: 9781519445025
Category : Games
Languages : en
Pages : 198

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Book Description
A guide to Wizard 101 for levels 1-40. How to maximize gardening, work with pets, use your spell book, etc. Based on extensive research and many hours of play with wizards from every school, this is the only comprehensive guide focused solely on the lower levels of the game. Much advice out there is for wizards above level 60 and doesn't apply for wizards below that. For people who haven't been into gaming, you can find explanations for all the basics here. Enhance your game experience and learn how to set yourself up from the beginning to excel. Newly edited revised version in November 2015 adds info from updates to the game and expands on some material.

Magic the Gathering : the Official Starter Game Strategy Guide

Magic the Gathering : the Official Starter Game Strategy Guide PDF Author: Cory Herndon
Publisher: TSR
ISBN: 9780786914258
Category : Card games
Languages : en
Pages : 94

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Book Description
The guide to the newest expansion of Portal, the introduction to Magic: The Gathering. Learn tips and tricks on becoming a better player. Includes a complete card listing.

Game Engine Architecture

Game Engine Architecture PDF Author: Jason Gregory
Publisher: CRC Press
ISBN: 135160564X
Category : Computers
Languages : en
Pages : 1042

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Book Description
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.