Author: Eric Berne
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Games People Play
Author: Eric Berne
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
The Games We Play
Author: Lorrain Allen
Publisher:
ISBN: 9781734230918
Category :
Languages : en
Pages :
Book Description
Jada has endured her husband's infidelities for the past two years. The first time she caught Ben in the act, he promised that was the first and last time he would be unfaithful to her. She loves her husband, so made the choice to stay and give him another chance, but the lies and deception continued. His infidelity is taking a toll on her mentally and emotionally. Jada's at an impasse and doesn't know what to do to take control of her marriage.Erika, her best friend, presents Jada with an idea she never would've considered before. Cheat back. Beat Ben at his own game. At first, Jada can't stomach the idea of having sex with another man. She's only shared that kind of intimacy with Ben since their college days. Eventually, Jada comes to the conclusion that it's time for Ben to take a dose of his own medicine. Jada meets two completely different men, Wayne-a successful businessman, and Elijah-a starving artist following his dreams in the Big Apple. The dynamics of the game change, revealing secrets that could destroy her world. Will she beat Ben at his own game, or will Jada be scarred for life, attempting to play a game she was never equipped to win in the first place?
Publisher:
ISBN: 9781734230918
Category :
Languages : en
Pages :
Book Description
Jada has endured her husband's infidelities for the past two years. The first time she caught Ben in the act, he promised that was the first and last time he would be unfaithful to her. She loves her husband, so made the choice to stay and give him another chance, but the lies and deception continued. His infidelity is taking a toll on her mentally and emotionally. Jada's at an impasse and doesn't know what to do to take control of her marriage.Erika, her best friend, presents Jada with an idea she never would've considered before. Cheat back. Beat Ben at his own game. At first, Jada can't stomach the idea of having sex with another man. She's only shared that kind of intimacy with Ben since their college days. Eventually, Jada comes to the conclusion that it's time for Ben to take a dose of his own medicine. Jada meets two completely different men, Wayne-a successful businessman, and Elijah-a starving artist following his dreams in the Big Apple. The dynamics of the game change, revealing secrets that could destroy her world. Will she beat Ben at his own game, or will Jada be scarred for life, attempting to play a game she was never equipped to win in the first place?
The Games We Play
Author: Alexandra Warren
Publisher: Createspace Independent Publishing Platform
ISBN: 9781984951342
Category : Families
Languages : en
Pages : 246
Book Description
Chance Washington only has a few things on his mind when he embarks on a trip back to his hometown. Completing the assignment for work that's sending him there in the first place, helping his mom make progress on her fixer-upper home, and catching up with some of his best friends who he doesn't get to see often enough. What is not a part of those plans is hooking up with one of his best friend's little sister. But it doesn't take long for him to realize that just because you walk into a game with a strategy, doesn't always mean things are going to go as planned.Londyn Miller isn't looking for a relationship; a casual fling more her thing after blowing through the limited dating options in her hometown. But when a handsome - familiar - face returns to town for an extended stay, the decision to pursue him for a little fun is an easy one; as long as she's sure not to let that fun turn into real feelings while also managing to keep it all from her overprotective big brother.Just like Chance, Londyn quickly learns that plans and strategy can only get you so far before you're forced to make in-game adjustments. And when those in-game adjustments evolve into something neither expected, it becomes a race for the finish line that Chance nor Londyn saw coming...
Publisher: Createspace Independent Publishing Platform
ISBN: 9781984951342
Category : Families
Languages : en
Pages : 246
Book Description
Chance Washington only has a few things on his mind when he embarks on a trip back to his hometown. Completing the assignment for work that's sending him there in the first place, helping his mom make progress on her fixer-upper home, and catching up with some of his best friends who he doesn't get to see often enough. What is not a part of those plans is hooking up with one of his best friend's little sister. But it doesn't take long for him to realize that just because you walk into a game with a strategy, doesn't always mean things are going to go as planned.Londyn Miller isn't looking for a relationship; a casual fling more her thing after blowing through the limited dating options in her hometown. But when a handsome - familiar - face returns to town for an extended stay, the decision to pursue him for a little fun is an easy one; as long as she's sure not to let that fun turn into real feelings while also managing to keep it all from her overprotective big brother.Just like Chance, Londyn quickly learns that plans and strategy can only get you so far before you're forced to make in-game adjustments. And when those in-game adjustments evolve into something neither expected, it becomes a race for the finish line that Chance nor Londyn saw coming...
Multifaceted Approach to Digital Addiction and Its Treatment
Author: Bozoglan, Bahadir
Publisher: IGI Global
ISBN: 1522584501
Category : Psychology
Languages : en
Pages : 419
Book Description
With the internet, smartphones, and video games easily available to increasing portions of society, researchers are becoming concerned with the potential side effects and consequences of their prevalence in peoples daily lives. Many individuals are losing control of their internet use, using it and other devices excessively to the point that they negatively affect their wellbeing as these individuals withdraw from social life and use their devices to escape from the pressure of the real world. As such, it is imperative to seek new methods and strategies for identifying and treating individuals with digital addictions. Multifaceted Approach to Digital Addiction and Its Treatment is an essential research publication that explores the definition and different types of digital addiction, including internet addiction, smartphone addiction, and online gaming addition, and examines overall treatment approaches while covering sample cases by practitioners working with digital addiction. This book highlights topics such as neuroscience, pharmacology, and psychodynamics. It is ideal for psychologists, therapists, psychiatrists, counselors, health professionals, students, educators, researchers, and practitioners.
Publisher: IGI Global
ISBN: 1522584501
Category : Psychology
Languages : en
Pages : 419
Book Description
With the internet, smartphones, and video games easily available to increasing portions of society, researchers are becoming concerned with the potential side effects and consequences of their prevalence in peoples daily lives. Many individuals are losing control of their internet use, using it and other devices excessively to the point that they negatively affect their wellbeing as these individuals withdraw from social life and use their devices to escape from the pressure of the real world. As such, it is imperative to seek new methods and strategies for identifying and treating individuals with digital addictions. Multifaceted Approach to Digital Addiction and Its Treatment is an essential research publication that explores the definition and different types of digital addiction, including internet addiction, smartphone addiction, and online gaming addition, and examines overall treatment approaches while covering sample cases by practitioners working with digital addiction. This book highlights topics such as neuroscience, pharmacology, and psychodynamics. It is ideal for psychologists, therapists, psychiatrists, counselors, health professionals, students, educators, researchers, and practitioners.
Tetris
Author: Box Brown
Publisher: Macmillan
ISBN: 162672315X
Category : Comics & Graphic Novels
Languages : en
Pages : 258
Book Description
Documents the history of the video game Tetris and looks at the role games play in art, culture, and commerce.
Publisher: Macmillan
ISBN: 162672315X
Category : Comics & Graphic Novels
Languages : en
Pages : 258
Book Description
Documents the history of the video game Tetris and looks at the role games play in art, culture, and commerce.
Games People Play
Author: Berne, Eric
Publisher: Tantor eBooks
ISBN: 1618030353
Category : Family & Relationships
Languages : en
Pages : 242
Book Description
We think we’re relating to other people–but actually we’re all playing games. Forty years ago, Games People Play revolutionized our understanding of what really goes on during our most basic social interactions. More than five million copies later, Dr. Eric Berne’s classic is as astonishing–and revealing–as it was on the day it was first published. This anniversary edition features a new introduction by Dr. James R. Allen, president of the International Transactional Analysis Association, and Kurt Vonnegut’s brilliant Life magazine review from 1965. We play games all the time–sexual games, marital games, power games with our bosses, and competitive games with our friends. Detailing status contests like “Martini” (I know a better way), to lethal couples combat like “If It Weren’t For You” and “Uproar,” to flirtation favorites like “The Stocking Game” and “Let’s You and Him Fight,” Dr. Berne exposes the secret ploys and unconscious maneuvers that rule our intimate lives. Explosive when it first appeared, Games People Play is now widely recognized as the most original and influential popular psychology book of our time. It’s as powerful and eye-opening as ever.
Publisher: Tantor eBooks
ISBN: 1618030353
Category : Family & Relationships
Languages : en
Pages : 242
Book Description
We think we’re relating to other people–but actually we’re all playing games. Forty years ago, Games People Play revolutionized our understanding of what really goes on during our most basic social interactions. More than five million copies later, Dr. Eric Berne’s classic is as astonishing–and revealing–as it was on the day it was first published. This anniversary edition features a new introduction by Dr. James R. Allen, president of the International Transactional Analysis Association, and Kurt Vonnegut’s brilliant Life magazine review from 1965. We play games all the time–sexual games, marital games, power games with our bosses, and competitive games with our friends. Detailing status contests like “Martini” (I know a better way), to lethal couples combat like “If It Weren’t For You” and “Uproar,” to flirtation favorites like “The Stocking Game” and “Let’s You and Him Fight,” Dr. Berne exposes the secret ploys and unconscious maneuvers that rule our intimate lives. Explosive when it first appeared, Games People Play is now widely recognized as the most original and influential popular psychology book of our time. It’s as powerful and eye-opening as ever.
Games We Should Play in School
Author: Frank Aycox
Publisher: Front Row Experience
ISBN: 9780915256167
Category : Education
Languages : en
Pages : 168
Book Description
This comprehensive social game book is an eye-opening analysis of the behavioral dynamics of children in the contemporary classroom. It includes over 75 interactive, fun, social games and shows you how to effectively lead Social Play sessions in the classroom. Research has proven that this method of improving social skills actually increases test scores by 30%, because students become less antagonistic, more cooperative and more capable of increased attentiveness. Contains the secrets to enriching the entire school environment.
Publisher: Front Row Experience
ISBN: 9780915256167
Category : Education
Languages : en
Pages : 168
Book Description
This comprehensive social game book is an eye-opening analysis of the behavioral dynamics of children in the contemporary classroom. It includes over 75 interactive, fun, social games and shows you how to effectively lead Social Play sessions in the classroom. Research has proven that this method of improving social skills actually increases test scores by 30%, because students become less antagonistic, more cooperative and more capable of increased attentiveness. Contains the secrets to enriching the entire school environment.
The Games We Play
Author: Katie Rae
Publisher:
ISBN:
Category :
Languages : en
Pages : 276
Book Description
It wasn't the physical pain that stayed with me, it was the emotional mind games that I still suffered from. Two years later and I still carried those scars everywhere. But then two megastar athletes walked into my life with their own kind of games, and suddenly hiding wasn't so easy. Their games made me forget my issues. Made me feel safe again. Made me laugh again. Made me trust again. Made me forget I even had a reason to hide in the first place.And with them, I ultimately agreed to the craziest game of all--a new relationship that would test friendships, boundaries, and trust.The problem was....once I let my guard down......I was found. My past intertwined with my present to complicate an already perverse situation. Despite my past, despite the obstacles, and despite the forbidden games we play..... can our new relationship find a happy ending? And if we do, will I be forced to choose between them? Neither of them? Or will I get to keep them?Both.*This is an adult sports romance designed to be fun, quirky, and lite.....with a little bit of dark sprinkled in. MFM leads and an HEA.
Publisher:
ISBN:
Category :
Languages : en
Pages : 276
Book Description
It wasn't the physical pain that stayed with me, it was the emotional mind games that I still suffered from. Two years later and I still carried those scars everywhere. But then two megastar athletes walked into my life with their own kind of games, and suddenly hiding wasn't so easy. Their games made me forget my issues. Made me feel safe again. Made me laugh again. Made me trust again. Made me forget I even had a reason to hide in the first place.And with them, I ultimately agreed to the craziest game of all--a new relationship that would test friendships, boundaries, and trust.The problem was....once I let my guard down......I was found. My past intertwined with my present to complicate an already perverse situation. Despite my past, despite the obstacles, and despite the forbidden games we play..... can our new relationship find a happy ending? And if we do, will I be forced to choose between them? Neither of them? Or will I get to keep them?Both.*This is an adult sports romance designed to be fun, quirky, and lite.....with a little bit of dark sprinkled in. MFM leads and an HEA.
Lost in a Good Game
Author: Pete Etchells
Publisher: Icon Books
ISBN: 1785785060
Category : Social Science
Languages : en
Pages : 332
Book Description
'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.
Publisher: Icon Books
ISBN: 1785785060
Category : Social Science
Languages : en
Pages : 332
Book Description
'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.
A Play of Bodies
Author: Brendan Keogh
Publisher: MIT Press
ISBN: 0262037637
Category : Games & Activities
Languages : en
Pages : 249
Book Description
An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.
Publisher: MIT Press
ISBN: 0262037637
Category : Games & Activities
Languages : en
Pages : 249
Book Description
An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.