Author: Eric Solomon
Publisher: Cambridge University Press
ISBN: 9780521271103
Category : Computers
Languages : en
Pages : 274
Book Description
Although it assumes only a rudimentary knowledge of BASIC, this reference for the home computer programmer introduces the fundamental concepts of the more powerful languages now available for microcomputers.
Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Programming 2D Games
Author: Charles Kelly
Publisher: CRC Press
ISBN: 1466508701
Category : Computers
Languages : en
Pages : 433
Book Description
A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are intro
Publisher: CRC Press
ISBN: 1466508701
Category : Computers
Languages : en
Pages : 433
Book Description
A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are intro
Programming Linux Games
Author: Loki Software, Inc
Publisher: No Starch Press
ISBN: 1886411492
Category : Computers
Languages : en
Pages : 435
Book Description
Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.
Publisher: No Starch Press
ISBN: 1886411492
Category : Computers
Languages : en
Pages : 435
Book Description
Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.
Games Programming
Author: Eric Solomon
Publisher: Cambridge University Press
ISBN: 9780521271103
Category : Computers
Languages : en
Pages : 274
Book Description
Although it assumes only a rudimentary knowledge of BASIC, this reference for the home computer programmer introduces the fundamental concepts of the more powerful languages now available for microcomputers.
Publisher: Cambridge University Press
ISBN: 9780521271103
Category : Computers
Languages : en
Pages : 274
Book Description
Although it assumes only a rudimentary knowledge of BASIC, this reference for the home computer programmer introduces the fundamental concepts of the more powerful languages now available for microcomputers.
Beginning Android Tablet Games Programming
Author: Jeremy Kerfs
Publisher: Apress
ISBN: 1430238534
Category : Computers
Languages : en
Pages : 197
Book Description
Android games programmers now have the power to write games for Android tablets. Beginning Android Tablet Games Programming explains how to enhance your Android games using the new tablet interface and the additional screen estate. You'll learn how to bring your programming skills up to date and into a world where touch screens, games physics, and artificial intelligence come together in new and surprising ways. Beginning Android Tablet Games Programming shows how to quickly and easily set up an Android development environment—in no time at all, you'll be programming away. You'll begin with some simple games using sprites and choreographed movement. Next, you'll learn how to handle user input in the modern age of touch screens and motion. Along the way, you'll discover how to use that extra screen space on a tablet to provide more relaxed and more interesting user interactions in your games. You'll learn how to use sound and music, for instance, to make your application menus more user-friendly. The Android operating system has recently acquired multicore functionality to meet the demands of multicore devices now entering the tablet market. With Beginning Android Tablet Games Programming, you'll discover how to harness that new power with your games programming through more process-demanding and fun techniques, including physics modeling, rich game world representation, artificial intelligence, and multiplayer interactions. Throughout each chapter of Beginning Android Tablet Games Programming, you'll find code that you can add or adapt to your own games to create the components you want. You can also work up to wrapping everything together into a complete Mario-type example game. Finally, when you have your first games ready, learn how developers have released their games and made a profit. You'll find tips on how to present your games in the Android and other application markets, and a solid approach to games marketing and monetization.
Publisher: Apress
ISBN: 1430238534
Category : Computers
Languages : en
Pages : 197
Book Description
Android games programmers now have the power to write games for Android tablets. Beginning Android Tablet Games Programming explains how to enhance your Android games using the new tablet interface and the additional screen estate. You'll learn how to bring your programming skills up to date and into a world where touch screens, games physics, and artificial intelligence come together in new and surprising ways. Beginning Android Tablet Games Programming shows how to quickly and easily set up an Android development environment—in no time at all, you'll be programming away. You'll begin with some simple games using sprites and choreographed movement. Next, you'll learn how to handle user input in the modern age of touch screens and motion. Along the way, you'll discover how to use that extra screen space on a tablet to provide more relaxed and more interesting user interactions in your games. You'll learn how to use sound and music, for instance, to make your application menus more user-friendly. The Android operating system has recently acquired multicore functionality to meet the demands of multicore devices now entering the tablet market. With Beginning Android Tablet Games Programming, you'll discover how to harness that new power with your games programming through more process-demanding and fun techniques, including physics modeling, rich game world representation, artificial intelligence, and multiplayer interactions. Throughout each chapter of Beginning Android Tablet Games Programming, you'll find code that you can add or adapt to your own games to create the components you want. You can also work up to wrapping everything together into a complete Mario-type example game. Finally, when you have your first games ready, learn how developers have released their games and made a profit. You'll find tips on how to present your games in the Android and other application markets, and a solid approach to games marketing and monetization.
Killer Game Programming in Java
Author: Andrew Davison
Publisher: "O'Reilly Media, Inc."
ISBN: 0596552904
Category : Computers
Languages : en
Pages : 1000
Book Description
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596552904
Category : Computers
Languages : en
Pages : 1000
Book Description
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
Java 1.4 Game Programming
Author: Andrew Mulholland
Publisher: Wordware Publishing, Inc.
ISBN: 1556229631
Category : Computer games
Languages : en
Pages : 730
Book Description
"Java 1.4 Game Programming" covers a number of key features in the game development environment, including graphics, sound, input, networking, and databases.
Publisher: Wordware Publishing, Inc.
ISBN: 1556229631
Category : Computer games
Languages : en
Pages : 730
Book Description
"Java 1.4 Game Programming" covers a number of key features in the game development environment, including graphics, sound, input, networking, and databases.
Mathematical Methods and Theory in Games, Programming, and Economics
Author: Samuel Karlin
Publisher: Courier Corporation
ISBN: 0486495272
Category : Mathematics
Languages : en
Pages : 838
Book Description
This single-volume edition of a 2-volume set, discusses the theory of matrix games, linear and nonlinear programming, and mathematical economics while clarifying key mathematical concepts and demonstrates their applicability. 1959 edition.
Publisher: Courier Corporation
ISBN: 0486495272
Category : Mathematics
Languages : en
Pages : 838
Book Description
This single-volume edition of a 2-volume set, discusses the theory of matrix games, linear and nonlinear programming, and mathematical economics while clarifying key mathematical concepts and demonstrates their applicability. 1959 edition.
Serious Games Development and Applications
Author: Minhua Ma
Publisher: Springer Science & Business Media
ISBN: 3642238335
Category : Computers
Languages : en
Pages : 155
Book Description
This book constitutes the refereed proceedings of the Second International Conference on Serious Games Development and Applications, SGDA 2011, held in Lisbon, Portugal in September 2011. The 13 revised full papers presented were carefully reviewed and selected for publication. Among the topics addressed are virtual reality, computer assisted learning, computer graphics, tutoring systems, e-learning, e-culture, and guiding systems.
Publisher: Springer Science & Business Media
ISBN: 3642238335
Category : Computers
Languages : en
Pages : 155
Book Description
This book constitutes the refereed proceedings of the Second International Conference on Serious Games Development and Applications, SGDA 2011, held in Lisbon, Portugal in September 2011. The 13 revised full papers presented were carefully reviewed and selected for publication. Among the topics addressed are virtual reality, computer assisted learning, computer graphics, tutoring systems, e-learning, e-culture, and guiding systems.
Computer Games and Software Engineering
Author: Kendra M. L. Cooper
Publisher: CRC Press
ISBN: 1482226693
Category : Computers
Languages : en
Pages : 304
Book Description
Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to
Publisher: CRC Press
ISBN: 1482226693
Category : Computers
Languages : en
Pages : 304
Book Description
Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to