Games, Powers and Democracy

Games, Powers and Democracy PDF Author: Gianluca Sgueo
Publisher: EGEA spa
ISBN: 8899902496
Category : Political Science
Languages : it
Pages : 161

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Book Description
Picture a government that measures civic value on a numbered scale, with civic performances tallied on leader boards, like a football match. Imagine if civic value was viewed as a game played by everyday citizens, sometimes in competition, other times working in harmony towards a common goal. And imagine that winners were celebrated (and losers blamed) collectively. Sounds a little far-fetched? Think again. ‘Gamified’ public power is much closer to reality than it may first appear. Attempts to innovate policy-making through entailing game elements are ubiquitous, at both national and supranational levels. This book explores the potential - and describes the limits - of the use of gamification in the public sector. In doing so, this book aims to contribute to the task of imagining what the exercise of public power might become, including its promises and threats.

Games, Powers and Democracy

Games, Powers and Democracy PDF Author: Gianluca Sgueo
Publisher: EGEA spa
ISBN: 8899902496
Category : Political Science
Languages : it
Pages : 161

Get Book Here

Book Description
Picture a government that measures civic value on a numbered scale, with civic performances tallied on leader boards, like a football match. Imagine if civic value was viewed as a game played by everyday citizens, sometimes in competition, other times working in harmony towards a common goal. And imagine that winners were celebrated (and losers blamed) collectively. Sounds a little far-fetched? Think again. ‘Gamified’ public power is much closer to reality than it may first appear. Attempts to innovate policy-making through entailing game elements are ubiquitous, at both national and supranational levels. This book explores the potential - and describes the limits - of the use of gamification in the public sector. In doing so, this book aims to contribute to the task of imagining what the exercise of public power might become, including its promises and threats.

Games, Powers & Democracies

Games, Powers & Democracies PDF Author: Gianluca Sgueo
Publisher:
ISBN: 9788885486577
Category : Democracy
Languages : en
Pages :

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Book Description


Games, Power and Democracies

Games, Power and Democracies PDF Author: Gianluca Sgueo
Publisher: Egea Spa - Bocconi University Press
ISBN: 9788885486461
Category : Political Science
Languages : en
Pages : 0

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Book Description
This volume discusses the promises and the challenges behind the use of gamification in public governance, both at the national and supranational levels. The first section reviews the landscape of gamification--taking a brief look at its history, providing definitions and examples of its application within the private and public sectors (at the national level), and introducing the readers to a number of problems linked with the use of gamification. The second part shifts the focus from the descriptive to the problematic analysis of gamification in governance. The third section ventures beyond the empirical analysis to address the impact of gamification strategies on participatory democracy in the national and supranational legal spaces.

Games, Powers and Democracies

Games, Powers and Democracies PDF Author: Gianluca Sgueo
Publisher:
ISBN: 9788899902261
Category : Political Science
Languages : en
Pages : 178

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Book Description


Making Democracy Fun

Making Democracy Fun PDF Author: Josh A. Lerner
Publisher: MIT Press
ISBN: 0262551144
Category : Games & Activities
Languages : en
Pages : 285

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Book Description
Drawing on the tools of game design to fix democracy. Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyable—even fun. Lerner reports that institutions as diverse as the United Nations, the U.S. Army, and grassroots community groups are already using games and game-like processes to encourage participation. Drawing on more than a decade of practical experience and extensive research, he explains how games have been integrated into a variety of public programs in North and South America. He offers rich stories of game techniques in action, in children's councils, social service programs, and participatory budgeting and planning. With these real-world examples in mind, Lerner describes five kinds of games and twenty-six game mechanics that are especially relevant for democracy. He finds that when governments and organizations use games and design their programs to be more like games, public participation becomes more attractive, effective, and transparent. Game design can make democracy fun—and make it work.

Power Games

Power Games PDF Author: Jules Boykoff
Publisher: Verso Books
ISBN: 1784780731
Category : Sports & Recreation
Languages : en
Pages : 392

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Book Description
A timely, no-holds barred, critical political history of the modern Olympic Games The Olympics have a checkered, sometimes scandalous, political history. Jules Boykoff, a former US Olympic team member, takes readers from the event’s nineteenth-century origins, through the Games’ flirtation with Fascism, and into the contemporary era of corporate control. Along the way he recounts vibrant alt-Olympic movements, such as the Workers’ Games and Women’s Games of the 1920s and 1930s as well as athlete-activists and political movements that stood up to challenge the Olympic machine.

Democracies at War

Democracies at War PDF Author: Dan Reiter
Publisher: Princeton University Press
ISBN: 1400824451
Category : Political Science
Languages : en
Pages : 298

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Book Description
Why do democracies win wars? This is a critical question in the study of international relations, as a traditional view--expressed most famously by Alexis de Tocqueville--has been that democracies are inferior in crafting foreign policy and fighting wars. In Democracies at War, the first major study of its kind, Dan Reiter and Allan Stam come to a very different conclusion. Democracies tend to win the wars they fight--specifically, about eighty percent of the time. Complementing their wide-ranging case-study analysis, the authors apply innovative statistical tests and new hypotheses. In unusually clear prose, they pinpoint two reasons for democracies' success at war. First, as elected leaders understand that losing a war can spell domestic political backlash, democracies start only those wars they are likely to win. Secondly, the emphasis on individuality within democratic societies means that their soldiers fight with greater initiative and superior leadership. Surprisingly, Reiter and Stam find that it is neither economic muscle nor bandwagoning between democratic powers that enables democracies to win wars. They also show that, given societal consent, democracies are willing to initiate wars of empire or genocide. On the whole, they find, democracies' dependence on public consent makes for more, rather than less, effective foreign policy. Taking a fresh approach to a question that has long merited such a study, this book yields crucial insights on security policy, the causes of war, and the interplay between domestic politics and international relations.

Nested Games of External Democracy Promotion

Nested Games of External Democracy Promotion PDF Author: Rainer Thiel
Publisher: Springer Science & Business Media
ISBN: 3531926063
Category : Political Science
Languages : en
Pages : 310

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Book Description
Nested Games of External Democracy Promotion develops a game theoretic model that explains how an external actor influences the strategic interaction between an authoritarian regime and a democratic opposition. In a multiple arena approach, the confrontation between regime and opposition on the domestic level is nested inside a game on the international level, at which the regime is simultaneously entangled with a democracy promotion actor. As a case study, the book formally reconstructs how United States democracy assistance influenced the Polish liberalization process between 1980 and 1989. The process tracing of its causal mechanisms is extensive and builds on data previously not recorded. With regard to Cold War history, new light is brought into U.S. American policies and strategies behind the Iron Curtain.

The Democracy Fix

The Democracy Fix PDF Author: Caroline Fredrickson
Publisher: The New Press
ISBN: 1620973901
Category : Political Science
Languages : en
Pages : 204

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Book Description
The former special assistant for legislative affairs to President Clinton, president of the American Constitution Society, and author of the "damn fine" (Elle) Under the Bus shows how the left can undo the right's damage and take the country back Despite representing the beliefs of a minority of the American public on many issues, conservatives are in power not just in Washington, DC, but also in state capitals and courtrooms across the country. They got there because, while progressives fought to death over the nuances of policy and to bring attention to specific issues, conservatives focused on simply gaining power by gaming our democracy. They understood that policy follows power, not the other way around. Now, in a sensational new book, Caroline Fredrickson—who has had a front-row seat on the political drama in DC for decades while working to shape progressive policies as special assistant for legislative affairs to President Clinton, chief of staff to Senator Maria Cantwell, deputy chief of staff to Senator Tom Daschle, and president of the American Constitution Society—argues that it's time for progressives to focus on winning. She shows us how we can learn from the Right by having the determination to focus on judicial elections, state power, and voter laws without stooping to their dishonest, rule-breaking tactics. We must be ruthless in thinking through how to change the rules of the game to regain power, expand the franchise, end voter suppression, win judicial elections, and fight for transparency and fairness in our political system, and Fredrickson shows us how.

Gaming the System

Gaming the System PDF Author: Alexander H. Cohen
Publisher: Routledge
ISBN: 9780815384335
Category :
Languages : en
Pages : 140

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Book Description
Gaming the Systemtakes an active approach to learning about American government, using novel, exciting, and highly instructive games to help students learn politics by living it. These timeless games are the perfect complement to a core textbook in American government - covering key topics like the Constitution, the Supreme Court, Congress, political participation, campaigns and elections, the federal bureaucracy, the social contract, social movements, and public opinion - and can be applied to specific courses at other levels, as well. For Instructors:These nine games are designed to be easily inserted into courses, with all but one fitting into one class session and all flexible enough to adapt or scale as needed. Games are designed so that students will be ready to play after minimal preparation and with little prior knowledge; instructors do not need to design or prepare any additional materials. An extensive instructor-only online resource provides everything needed to accompany each game: summary and discussion of the pedagogical foundations on active learning and games; instructions and advice for managing the game and staging under various logistical circumstances; student handouts and scoresheets, and more. For Students:These games immerse participants in crucial narratives, build content knowledge, and improve critical thinking skills--at the same time providing an entertaining way to learn key lessons about American government. Each chapter contains complete instructions, materials, and discussion questions in a concise and ready-to-use form, in addition to time-saving tools like scorecards and "cheat sheets." The games contribute to course understanding, lifelong learning, and meaningful citizenship. ructor-only online resource provides everything needed to accompany each game: summary and discussion of the pedagogical foundations on active learning and games; instructions and advice for managing the game and staging under various logistical circumstances; student handouts and scoresheets, and more. For Students:These games immerse participants in crucial narratives, build content knowledge, and improve critical thinking skills--at the same time providing an entertaining way to learn key lessons about American government. Each chapter contains complete instructions, materials, and discussion questions in a concise and ready-to-use form, in addition to time-saving tools like scorecards and "cheat sheets." The games contribute to course understanding, lifelong learning, and meaningful citizenship. ing, lifelong learning, and meaningful citizenship.