Author: Nicholas David Bowman
Publisher: Routledge
ISBN: 1351235249
Category : Language Arts & Disciplines
Languages : en
Pages : 318
Book Description
This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.
Baseball in the Garden of Eden
Author: John Thorn
Publisher: Simon and Schuster
ISBN: 0743294041
Category : Sports & Recreation
Languages : en
Pages : 386
Book Description
Think you know how the game of baseball began? Think again. Forget Abner Doubleday and Cooperstown. Did baseball even have a father--or did it just evolve from other bat-and-ball games? John Thorn, baseball's preeminent historian, examines the creation story of the game and finds it all to be a gigantic lie. From its earliest days baseball was a vehicle for gambling, a proxy form of class warfare. Thorn traces the rise of the New York version of the game over other variations popular in Massachusetts and Philadelphia. He shows how the sport's increasing popularity in the early decades of the nineteenth century mirrored the migration of young men from farms and small towns to cities, especially New York. Full of heroes, scoundrels, and dupes, this book tells the story of nineteenth-century America, a land of opportunity and limitation, of glory and greed--all present in the wondrous alloy that is our nation and its pastime.--From publisher description.
Publisher: Simon and Schuster
ISBN: 0743294041
Category : Sports & Recreation
Languages : en
Pages : 386
Book Description
Think you know how the game of baseball began? Think again. Forget Abner Doubleday and Cooperstown. Did baseball even have a father--or did it just evolve from other bat-and-ball games? John Thorn, baseball's preeminent historian, examines the creation story of the game and finds it all to be a gigantic lie. From its earliest days baseball was a vehicle for gambling, a proxy form of class warfare. Thorn traces the rise of the New York version of the game over other variations popular in Massachusetts and Philadelphia. He shows how the sport's increasing popularity in the early decades of the nineteenth century mirrored the migration of young men from farms and small towns to cities, especially New York. Full of heroes, scoundrels, and dupes, this book tells the story of nineteenth-century America, a land of opportunity and limitation, of glory and greed--all present in the wondrous alloy that is our nation and its pastime.--From publisher description.
Post-High School Reality Quest
Author: Meg Eden
Publisher:
ISBN: 9781955085250
Category :
Languages : en
Pages : 0
Book Description
"Inside these pages is a complicated and haunting story of love and loss, written in a unique and compelling style that pulls us right into Buffy's world." -Madeline Dyer, author of the Untamed series Buffy's your typical cosplaying, retro-gaming, con-going geek girl, but as her high school graduation approaches, she finds she has an unwelcome guest in her mind: the text parser. Narrating her life like it's a classic adventure game (cough Zork cough), the text parser forces her to interact with the world through a series of a typewritten commands: Finish school. Go to party. Fall in love. At first it's pretty cool. It's not easy making the transition from high school to college. It's not easy dealing with roommates. It's not easy being in a new relationship with her lifelong crush. Buffy makes some huge mistakes along the way, but the text-parser lets her fix all of them. It's like having superpowers...until the text parser won't shut up. Buffy is desperate to get rid of it, but no matter how many times she tries to restart or reset, the text parser won't go away. Before long, her life starts to crumble: her friends grow apart, her roommates turn against her, and her boyfriend falls into a deep depression. Buffy's life has become a game, but how can you win when there's no final boss? Narrated in the style of classic adventure games, Post-High School Reality Quest is is a captivating coming-of-age story that T. E. Carter calls a "must read" for all gamers and YA fans.
Publisher:
ISBN: 9781955085250
Category :
Languages : en
Pages : 0
Book Description
"Inside these pages is a complicated and haunting story of love and loss, written in a unique and compelling style that pulls us right into Buffy's world." -Madeline Dyer, author of the Untamed series Buffy's your typical cosplaying, retro-gaming, con-going geek girl, but as her high school graduation approaches, she finds she has an unwelcome guest in her mind: the text parser. Narrating her life like it's a classic adventure game (cough Zork cough), the text parser forces her to interact with the world through a series of a typewritten commands: Finish school. Go to party. Fall in love. At first it's pretty cool. It's not easy making the transition from high school to college. It's not easy dealing with roommates. It's not easy being in a new relationship with her lifelong crush. Buffy makes some huge mistakes along the way, but the text-parser lets her fix all of them. It's like having superpowers...until the text parser won't shut up. Buffy is desperate to get rid of it, but no matter how many times she tries to restart or reset, the text parser won't go away. Before long, her life starts to crumble: her friends grow apart, her roommates turn against her, and her boyfriend falls into a deep depression. Buffy's life has become a game, but how can you win when there's no final boss? Narrated in the style of classic adventure games, Post-High School Reality Quest is is a captivating coming-of-age story that T. E. Carter calls a "must read" for all gamers and YA fans.
Fields of Blood
Author: Various
Publisher: Eden Studios
ISBN: 9781891153556
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Fields of Blood: The Book of War provides everything you need to rule a nation, raise an army, and assault your enemies on the battlefield. With rules governing anything from small keeps to vast nations, your character can now be a hero both in the dungeon and on the battlefield. Features: A complete set of detailed wargame rules based on the d20 system mechanic to resolve combat at any scale; rules for leading troops, from a small squad of men to an army of thousands; rules for governing, from the cost of building and maintaining a small keep, to taxing a nation of millions; rules for NPC nations allowing GMs to run several dozen opposing realms at a time; leadership rules for every class, using your character's strengths to lead an army; rules for using miniatures, or tracking the battles on a simple map; new prestige classes for every character type, designed for use with this system; and more!
Publisher: Eden Studios
ISBN: 9781891153556
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Fields of Blood: The Book of War provides everything you need to rule a nation, raise an army, and assault your enemies on the battlefield. With rules governing anything from small keeps to vast nations, your character can now be a hero both in the dungeon and on the battlefield. Features: A complete set of detailed wargame rules based on the d20 system mechanic to resolve combat at any scale; rules for leading troops, from a small squad of men to an army of thousands; rules for governing, from the cost of building and maintaining a small keep, to taxing a nation of millions; rules for NPC nations allowing GMs to run several dozen opposing realms at a time; leadership rules for every class, using your character's strengths to lead an army; rules for using miniatures, or tracking the battles on a simple map; new prestige classes for every character type, designed for use with this system; and more!
A Bright Shore
Author: S. M. Anderson
Publisher: Eden Chronicles
ISBN: 9781980392927
Category : Fiction
Languages : en
Pages : 253
Book Description
A military Sci-Fi political thriller set a short decade from now. In 2031, holding to the concept of Individual Liberty can get you killed. Western Civilization is in collapse, a process led and driven by the world's leading supposed democracies, our own included. What was once the western world's guiding light of Liberty is quickly being replaced by state sponsored serfdom under the guise of a global economic re-set done in the name 'the workers.' The people of The Program have seen the unfettered growth of government power coming for decades and they've worked in secret since the 1950's on engineering their way around and through the multiverse established by Quantum theory. They aren't perfect and they've lost the political fight to the left's government power and to the right's corporate statism. The world's people have been force fed a political chasm between left and right for so long they don't recognize that the governments themselves drive this supposed battle while ensnaring everyone. Those that see the truth, people from nearly every country on the planet, have banded together in secret knowing they can't win. Not on this world. They're leaving... ... but new destinations rarely mirror the guide book. The thing about a new empty world is that they may not be the only ones willing to fight for it. A debut novel, the first in a series from a former CIA operations officer who has decided that his lifelong writing habit/hobby/obsession is more fun than "real" work. "Finally an author that doesn't pull punches..." - Amazon reviewer"It's 4 am, and I'm not going to work - just finished one of the best books I've read in years..." - Amazon reviewer
Publisher: Eden Chronicles
ISBN: 9781980392927
Category : Fiction
Languages : en
Pages : 253
Book Description
A military Sci-Fi political thriller set a short decade from now. In 2031, holding to the concept of Individual Liberty can get you killed. Western Civilization is in collapse, a process led and driven by the world's leading supposed democracies, our own included. What was once the western world's guiding light of Liberty is quickly being replaced by state sponsored serfdom under the guise of a global economic re-set done in the name 'the workers.' The people of The Program have seen the unfettered growth of government power coming for decades and they've worked in secret since the 1950's on engineering their way around and through the multiverse established by Quantum theory. They aren't perfect and they've lost the political fight to the left's government power and to the right's corporate statism. The world's people have been force fed a political chasm between left and right for so long they don't recognize that the governments themselves drive this supposed battle while ensnaring everyone. Those that see the truth, people from nearly every country on the planet, have banded together in secret knowing they can't win. Not on this world. They're leaving... ... but new destinations rarely mirror the guide book. The thing about a new empty world is that they may not be the only ones willing to fight for it. A debut novel, the first in a series from a former CIA operations officer who has decided that his lifelong writing habit/hobby/obsession is more fun than "real" work. "Finally an author that doesn't pull punches..." - Amazon reviewer"It's 4 am, and I'm not going to work - just finished one of the best books I've read in years..." - Amazon reviewer
Video Games
Author: Nicholas David Bowman
Publisher: Routledge
ISBN: 1351235249
Category : Language Arts & Disciplines
Languages : en
Pages : 318
Book Description
This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.
Publisher: Routledge
ISBN: 1351235249
Category : Language Arts & Disciplines
Languages : en
Pages : 318
Book Description
This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.
The Whedonverse Catalog
Author: Don Macnaughtan
Publisher: McFarland
ISBN: 1476670595
Category : Reference
Languages : en
Pages : 282
Book Description
Director, producer and screenwriter Joss Whedon is a creative force in film, television, comic books and a host of other media. This book provides an authoritative survey of all of Whedon's work, ranging from his earliest scriptwriting on Roseanne, through his many movie and TV undertakings--Toy Story, Buffy the Vampire Slayer, Angel, Firefly/Serenity, Dr. Horrible, The Cabin in the Woods, and Agents of S.H.I.E.L.D.--to his forays into the Marvel Cinematic Universe. The book covers both the original texts of the Whedonverse and the many secondary works focusing on Whedon's projects, including about 2000 books, essays, articles, documentaries and dissertations.
Publisher: McFarland
ISBN: 1476670595
Category : Reference
Languages : en
Pages : 282
Book Description
Director, producer and screenwriter Joss Whedon is a creative force in film, television, comic books and a host of other media. This book provides an authoritative survey of all of Whedon's work, ranging from his earliest scriptwriting on Roseanne, through his many movie and TV undertakings--Toy Story, Buffy the Vampire Slayer, Angel, Firefly/Serenity, Dr. Horrible, The Cabin in the Woods, and Agents of S.H.I.E.L.D.--to his forays into the Marvel Cinematic Universe. The book covers both the original texts of the Whedonverse and the many secondary works focusing on Whedon's projects, including about 2000 books, essays, articles, documentaries and dissertations.
CRazYZoo!
Author: Fritz R. Glaus
Publisher: Lulu.com
ISBN: 1847286232
Category : Self-Help
Languages : en
Pages : 157
Book Description
Is there such a thing as a shortcut to self-knowledge? CRazYZoo! is a fable filled with action and with relationship challenges that illustrate the use of a novel but proven method of learning to understand oneself and others and of charting one's own road to success. You are invited to make an initial decision about yourself as you start reading the book and another one as you progress through the story -- and you are on your way to self-discovery! This highly successful method of self-knowledge is being used by a growing number of trainers and facilitators, as it enables participants to increase their self-esteem, develop open-mindedness and tolerance, strengthen their ability to communicate and to discover opportunites for improvement and to solve problems. YOU can use it now on your own to learn to know yourself better and to become greater and more successful as a person.
Publisher: Lulu.com
ISBN: 1847286232
Category : Self-Help
Languages : en
Pages : 157
Book Description
Is there such a thing as a shortcut to self-knowledge? CRazYZoo! is a fable filled with action and with relationship challenges that illustrate the use of a novel but proven method of learning to understand oneself and others and of charting one's own road to success. You are invited to make an initial decision about yourself as you start reading the book and another one as you progress through the story -- and you are on your way to self-discovery! This highly successful method of self-knowledge is being used by a growing number of trainers and facilitators, as it enables participants to increase their self-esteem, develop open-mindedness and tolerance, strengthen their ability to communicate and to discover opportunites for improvement and to solve problems. YOU can use it now on your own to learn to know yourself better and to become greater and more successful as a person.
The Video Games Guide
Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
The 21st Century in 100 Games
Author: Aditya Deshbandhu
Publisher: Taylor & Francis
ISBN: 1040044352
Category : Games & Activities
Languages : en
Pages : 142
Book Description
The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched, and played from the turn of the century. The book analyzes them and then uses the games as a means of entry to examine both key events in the 21st century and the evolution of the gaming industry. Adopting a tri-pronged perspective — the reviewer, the academic, and an industry observer — it studies games as ludo-narratological artefacts and resituates games in a societal context by examining how they affect and are engaged with by players, reviewers, the gaming community, and the larger gaming industry. This book will be a must read for readers interested in video games, new media, digital culture (s), culture studies, and history.
Publisher: Taylor & Francis
ISBN: 1040044352
Category : Games & Activities
Languages : en
Pages : 142
Book Description
The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched, and played from the turn of the century. The book analyzes them and then uses the games as a means of entry to examine both key events in the 21st century and the evolution of the gaming industry. Adopting a tri-pronged perspective — the reviewer, the academic, and an industry observer — it studies games as ludo-narratological artefacts and resituates games in a societal context by examining how they affect and are engaged with by players, reviewers, the gaming community, and the larger gaming industry. This book will be a must read for readers interested in video games, new media, digital culture (s), culture studies, and history.
Games of Command
Author: Linnea Sinclair
Publisher: Spectra
ISBN: 0553903454
Category : Fiction
Languages : en
Pages : 562
Book Description
The universe isn’t what it used to be. With the new Alliance between the Triad and the United Coalition, Captain Tasha “Sass” Sebastian finds herself serving under her former nemesis, biocybe Admiral Branden Kel-Paten—and doing her best to hide a deadly past. But when an injured mercenary winds up in their ship’s sick bay—and in the hands of her best friend, Dr. Eden Fynn–Sass’s efforts may be wasted. Wanted rebel Jace Serafino has information that could expose all of Sass’s secrets, tear the fragile Alliance apart—and end Sass’s career if Kel-Paten discovers them. But the biocybe has something to hide as well, something once thought impossible for his kind to possess: feelings . . . for Sass. Soon it’s clear that their prisoner could bring down everything they once believed was worth dying for—and everything they now have to live for.
Publisher: Spectra
ISBN: 0553903454
Category : Fiction
Languages : en
Pages : 562
Book Description
The universe isn’t what it used to be. With the new Alliance between the Triad and the United Coalition, Captain Tasha “Sass” Sebastian finds herself serving under her former nemesis, biocybe Admiral Branden Kel-Paten—and doing her best to hide a deadly past. But when an injured mercenary winds up in their ship’s sick bay—and in the hands of her best friend, Dr. Eden Fynn–Sass’s efforts may be wasted. Wanted rebel Jace Serafino has information that could expose all of Sass’s secrets, tear the fragile Alliance apart—and end Sass’s career if Kel-Paten discovers them. But the biocybe has something to hide as well, something once thought impossible for his kind to possess: feelings . . . for Sass. Soon it’s clear that their prisoner could bring down everything they once believed was worth dying for—and everything they now have to live for.