Games to Play and Games Not to Play

Games to Play and Games Not to Play PDF Author: Uri Weiss
Publisher: Springer Nature
ISBN: 3031276019
Category : Decision making
Languages : en
Pages : 240

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Book Description
This book contributes to the theatrical discussions of equilibria that rest on error--in which we include mistaken choices of games to play. Extant game theory recommends diverse strategies (plans of actions) for various given games, particularly those in Nash equilibria, in which no player benefits from one-sided strategy alteration. The literature also refers to the design of games that fit given goals. This is the mechanism design theory; its function is to serve social planners ignorant of the preferences of the people intended to play them. Our study of games avoidance adds to game theory the meta-game of choosing what game to play and what game to avoid playing, and that both players and planners can generate. This comprises a shift from the maximalist position that aims to maximize possible profit to the minimalist one that aims at minimizing possible loss. This shift depends on the question, considering the public interest, what set of games is it advisable to encourage? Obviously, it is advisable to encourage playing some groups of games such as trade, as well as to discourage playing other groups of games such as wars. This shift makes the theory much more applicable to social science: usually, choosing what game to play is less practical than choosing what game not to play. This invites legislation and similar incentives; their study should aim at the improvement of their usefulness. Discussing the possibility of changing both game and strategy renders game theory part-and-parcel of social science. For this mathematical models will not do: it requires a clear distinction between describing options and explaining situations. Explanations may enhance efforts at improvement.

Games are Not

Games are Not PDF Author: David Myers
Publisher:
ISBN: 9781526121653
Category : GAMES & ACTIVITIES
Languages : en
Pages : 214

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Book Description
In Game are not, David Myers demonstrates that current controversies and conflicts surrounding the meanings and effects of videogames are not going away; they are essential properties of the game's unique and paradoxical aesthetic form: a form critical to human creativity, knowledge, and sustenance of the species.

The Game Is Not a Game

The Game Is Not a Game PDF Author: Robert Scoop Jackson
Publisher:
ISBN: 9781642590968
Category : Sports & Recreation
Languages : en
Pages : 180

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Book Description
THE GAME IS NOT A GAME IS AN INSIGHTFUL, UNAPOLOGETIC EXPOSÉ OF THE INTERSECTION OF SPORTS, CULTURE, AND POLITICS FROM VETERAN JOURNALIST ROBERT SCOOP JACKSON.

Real Games

Real Games PDF Author: Mia Consalvo
Publisher: MIT Press
ISBN: 0262042606
Category : Games & Activities
Languages : en
Pages : 219

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Book Description
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."

Bad Kitty Does Not Like Snow

Bad Kitty Does Not Like Snow PDF Author: Nick Bruel
Publisher: Macmillan
ISBN: 1626725810
Category : Juvenile Fiction
Languages : en
Pages : 26

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Book Description
"Kitty is back in this ... tale in which she discovers that she does not, in fact, like snow. Not at all. Not even a little"--

Games to Play and Games Not to Play

Games to Play and Games Not to Play PDF Author: Uri Weiss
Publisher: Springer Nature
ISBN: 3031276019
Category : Decision making
Languages : en
Pages : 240

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Book Description
This book contributes to the theatrical discussions of equilibria that rest on error--in which we include mistaken choices of games to play. Extant game theory recommends diverse strategies (plans of actions) for various given games, particularly those in Nash equilibria, in which no player benefits from one-sided strategy alteration. The literature also refers to the design of games that fit given goals. This is the mechanism design theory; its function is to serve social planners ignorant of the preferences of the people intended to play them. Our study of games avoidance adds to game theory the meta-game of choosing what game to play and what game to avoid playing, and that both players and planners can generate. This comprises a shift from the maximalist position that aims to maximize possible profit to the minimalist one that aims at minimizing possible loss. This shift depends on the question, considering the public interest, what set of games is it advisable to encourage? Obviously, it is advisable to encourage playing some groups of games such as trade, as well as to discourage playing other groups of games such as wars. This shift makes the theory much more applicable to social science: usually, choosing what game to play is less practical than choosing what game not to play. This invites legislation and similar incentives; their study should aim at the improvement of their usefulness. Discussing the possibility of changing both game and strategy renders game theory part-and-parcel of social science. For this mathematical models will not do: it requires a clear distinction between describing options and explaining situations. Explanations may enhance efforts at improvement.

The Game's Not Over

The Game's Not Over PDF Author: Gregg Easterbrook
Publisher: PublicAffairs
ISBN: 1610396499
Category : Sports & Recreation
Languages : en
Pages : 241

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Book Description
Is there anything more universally American than NFL football? Love of the NFL runs deep and broad. It is a primetime TV event on multiple national networks, subsidized by public funds and popular from Mount Rainier to Miami Beach. The 2015 Super Bowl, a thriller between the Patriots and Seahawks, was the most-watched program in the history of television, with more than a third of the country watching. Yet football is in trouble. Public anxiety over football spiked in 2014 during the heat of the Ray Rice domestic violence scandal, the ongoing concussion crisis and the league's appropriations of tax money for its own ends. The mounting problems have led some to question the ethics of watching America's beloved game. In this sharply argued, witty, observant book, Gregg Easterbrook makes a spirited case in defense of the NFL. As he shows, the league brings together Americans of all stripes, providing a rare space to talk about what matters. Indeed, the various issues we see in the league are often microcosms of the ones we see elsewhere, whether it's suspicion of the rich, or gender politics or even concern over bullying. The NFL's social, economic and legal problems are real, but they also produce some of our best and most valuable discussions of those issues. Football is a magnificent incarnation of our national character. It has many flaws, and they need fixing -- but the game's not over.

Games are not

Games are not PDF Author: David Myers
Publisher: Manchester University Press
ISBN: 1526121662
Category : Games & Activities
Languages : en
Pages : 175

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Book Description
How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are “just games”? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy? In Game are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state – a lusory attitude – that is essential to human creativity, knowledge, and sustenance of the species.

It’S About the People, Not Just the Games

It’S About the People, Not Just the Games PDF Author: Paul Kenyon
Publisher: LifeRich Publishing
ISBN: 1489708081
Category : Sports & Recreation
Languages : en
Pages : 206

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Book Description
Theres no one in Rhode Island who has covered as many sporting events in as many places as Paul Kenyon. Over his fifty-year career as a journalist (including thirty-seven years at The Providence Journal), he covered the Boston Red Sox, the New England Patriots, University of Rhode Island basketball, high school sports, all things golf, and other sports. As much as he enjoyed watching and writing about the games, it was getting to know what the coaches and athletes were like as people that most held his attention. Tom Brady, for instance, used his smarts as much as his talent to win big games. Tiger Woods has done much for himself and society, but he could do so much more. Lamar Odom is an easy man to like, but hes always lacked maturity. Whether its national events such as Major League baseball playoffs, the Super Bowl, the NCAA Basketball Tournament and Ryder Cup Golf or regular season matchups between arch rivals, Kenyon tells stories that focus on the people behind the scores. Join Kenyon as he celebrates his love of writing, athletics, and teamwork in Its about the People, Not Just the Games.

Music In Video Games

Music In Video Games PDF Author: K.J. Donnelly
Publisher: Routledge
ISBN: 1134692048
Category : Music
Languages : en
Pages : 247

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Book Description
From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.

The Game Is Not a Game

The Game Is Not a Game PDF Author: Robert Scoop Jackson
Publisher: Haymarket Books
ISBN: 1642590959
Category : Sports & Recreation
Languages : en
Pages : 163

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Book Description
A study of “the hypocrisy of the game, capitalism, activism (a la Kaepernick), disrespect to female athletes, and who benefits from sports the most” (Electric Lit). Part play-by-play, part op-ed, The Game Is Not a Game is an illuminating and unflinching examination of the good and evil in the sports industry. Liberating and provocative, with sharp wit and generous humor, Jackson’s essays explore the role that sports plays in American society and the hypocritical standards by which the athletes are often judged. The Game Is Not a Game is distinctly intended to challenge accepted ideology and to push the boundaries of mainstream sports media beyond the comfort zone. Chapters expose “Our Miseducation of LeBron James,” “#ThemToo: The UnRespected Worth of the Woman Athlete,” the duplicity of the NFL in its treatment of Colin Kaepernick and the anthem protests, the cultural bias of analytics, and the power of social activism versus the power and politics of professional sports ownership—all from the sharp, savvy, and self-critical perspective of one of the leading voices for social justice in sports media. “Bristles with bracing and brutal insights that take no tea for the fever and offer no discount on truth or justice . . . an instant classic that reckons with the factors that make sports possible, and at the same time wrestles with the forces that make protest in sports necessary. The Game Is Not a Game is intersectional cultural analysis at its best!” —Michael Eric Dyson, New York Times bestselling author “Jackson’s work is not about scores; rather, he stresses that sports are a self-contained microcosm of society at large. A thought-provoking, unfailingly insightful book.” —Booklist