Games and Information

Games and Information PDF Author: Eric Rasmusen
Publisher:
ISBN:
Category : Game theory
Languages : en
Pages : 0

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Book Description

Games and Information

Games and Information PDF Author: Eric Rasmusen
Publisher:
ISBN:
Category : Game theory
Languages : en
Pages : 0

Get Book

Book Description


Games and Information

Games and Information PDF Author: Eric Rasmusen
Publisher:
ISBN:
Category : Game theory
Languages : en
Pages : 0

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Book Description


Repeated Games with Incomplete Information

Repeated Games with Incomplete Information PDF Author: Robert J. Aumann
Publisher: MIT Press
ISBN: 9780262011471
Category : Business & Economics
Languages : en
Pages : 372

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Book Description
The basic model studied throughout the book is one in which players ignorant about the game being played must learn what they can from the actions of the others.

A Course in Game Theory

A Course in Game Theory PDF Author: Martin J. Osborne
Publisher: MIT Press
ISBN: 9780262650403
Category : Business & Economics
Languages : en
Pages : 374

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Book Description
A Course in Game Theory presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates, emphasizing the theory's foundations and interpretations of its basic concepts. The authors provide precise definitions and full proofs of results, sacrificing generalities and limiting the scope of the material in order to do so. The text is organized in four parts: strategic games, extensive games with perfect information, extensive games with imperfect information, and coalitional games. It includes over 100 exercises.

Games and Information

Games and Information PDF Author: Eric Rasmusen
Publisher: Wiley-Blackwell
ISBN: 1405136669
Category : Business & Economics
Languages : en
Pages : 558

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Book Description
Written in a crisp and approachable style, Games and Information uses simple modeling techniques and straightforward explanations to provide students with an understanding of game theory and information economics. Written for introductory courses seeking a little rigor. The 4th edition brings the material fully up-to-date and includes new end-of-chapter problems and classroom projects, as well as a math appendix. Accompanied by a comprehensive website featuring solutions to problems and teaching notes.

The Economics of Missing Markets, Information, and Games

The Economics of Missing Markets, Information, and Games PDF Author: Frank Hahn
Publisher: Oxford University Press, USA
ISBN:
Category : Business & Economics
Languages : en
Pages : 528

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Book Description
This collection of papers is the result of a Cambridge University study of the consequences of missing markets, asymmetric information, market-dependent information, strategic market situations, and the role of quantity signals. The contributors also consider the behavior of overlapping generation models and their macroeconomic implications, providing a useful reference text on most of the main issues of current interest to economic theorists.

Games, Information, and Politics

Games, Information, and Politics PDF Author: Scott Gates
Publisher: University of Michigan Press
ISBN: 9780472065646
Category : Business & Economics
Languages : en
Pages : 196

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Book Description
DIVExplains how game theory can be used to explain political phenomena /div

Game Theory Basics

Game Theory Basics PDF Author: Bernhard von Stengel
Publisher: Cambridge University Press
ISBN: 1108843301
Category : Business & Economics
Languages : en
Pages : 375

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Book Description
A lively introduction to Game Theory, ideal for students in mathematics, computer science, or economics.

Game Theory

Game Theory PDF Author: Steve Tadelis
Publisher: Princeton University Press
ISBN: 0691129088
Category : Business & Economics
Languages : en
Pages : 416

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Book Description
The definitive introduction to game theory This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. Introduces the core ideas and applications of game theory Covers static and dynamic games, with complete and incomplete information Features a variety of examples, applications, and exercises Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission Ideal for advanced undergraduate and beginning graduate students Complete solutions available to teachers and selected solutions available to students

Characteristics of Games

Characteristics of Games PDF Author: George Skaff Elias
Publisher: MIT Press
ISBN: 0262542692
Category : Games & Activities
Languages : en
Pages : 331

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Book Description
Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.