Game X Rush 1

Game X Rush 1 PDF Author:
Publisher:
ISBN: 9781427852687
Category :
Languages : en
Pages :

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Book Description

Game X Rush 1

Game X Rush 1 PDF Author:
Publisher:
ISBN: 9781427852687
Category :
Languages : en
Pages :

Get Book Here

Book Description


Game X Rush Volume 1

Game X Rush Volume 1 PDF Author: Mizuho Kusanagi
Publisher: TokyoPop
ISBN: 9781427815521
Category : Comics & Graphic Novels
Languages : en
Pages : 0

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Book Description
Memori is the pretty-boy mascot for his brother's bodyguard agency. When he runs into Yuuki, he thinks he's found the perfect partner until Memori learns that Yuuki is a trained assassin who seems to know his every secret.

Rush

Rush PDF Author: Eve Silver
Publisher: Katherine Tegen Books
ISBN: 9780062192141
Category : Young Adult Fiction
Languages : en
Pages : 0

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Book Description
Rush pulls you headlong into the thrilling, high-stakes world of Eve Silver's teen series The Game, about teens pulled in and out of an alternate reality where battling aliens is more than a game—it's life and death. Eve Silver's teen debut offers science fiction and gaming fans romantic thrills at a breakneck pace. New York Times bestselling author Kelley Armstrong says, "Smart and original, Rush is an action-packed ride with plenty of heart." Sixteen-year-old Miki Jones's carefully controlled life spirals into chaos after she's run down in the street, left broken and bloody. She wakes up fully healed in a place called the lobby—pulled from her life, pulled through time and space into some kind of game in which she and a team of other teens are sent on missions to eliminate the Drau, terrifying and beautiful alien creatures. There are no practice runs, no training, and no way out. Miki has only the guidance of secretive but maddeningly attractive team leader, Jackson Tate, who says the game is more than that and what Miki and her new teammates do now determines their survival—and the survival of every other person on this planet. She laughs. He doesn't. And then the game takes a deadly and terrifying turn.

Games of No Chance 3

Games of No Chance 3 PDF Author: Michael H. Albert
Publisher: Cambridge University Press
ISBN: 0521861349
Category : Mathematics
Languages : en
Pages : 577

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Book Description
This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyses of the complexity of some games and puzzles and surveys on algorithmic game theory, on playing to lose, and on coping with cycles. The volume is rounded out with an up-to-date bibliography by Fraenkel and, for readers eager to get their hands dirty, a list of unsolved problems by Guy and Nowakowski. Highlights include some of Siegel's groundbreaking work on loopy games, the unveiling by Friedman and Landsberg of the use of renormalization to give very intriguing results about Chomp, and Nakamura's "Counting Liberties in Capturing Races of Go." Like its predecessors, this book should be on the shelf of all serious games enthusiasts.

Resource Study of Northwestern Illinois

Resource Study of Northwestern Illinois PDF Author:
Publisher:
ISBN:
Category : Land use
Languages : en
Pages : 126

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Book Description


Game X Rush Volume 2

Game X Rush Volume 2 PDF Author: Mizuho Kusanagi
Publisher: TokyoPop
ISBN: 9781427815538
Category : Comics & Graphic Novels
Languages : en
Pages : 0

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Book Description
"The mystery behind Yuuki's sordid past is revealed, but can Memori tell the difference between what is fact and what is fiction? And what if the truth has something to do with Memori's own mysterious past?"--Page 4 of cover

Video Game Careers

Video Game Careers PDF Author: David S. J. Hodgson
Publisher: Prima Lifestyles
ISBN: 9780761557050
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
"If you've ever thought of making games professionally, and you want to stick a toe in the water, if you want to see how games get made, I can't think of a better way than this." —David Perry, Game Industry Guru You want to get a job in video games. And so does everybody else. Learn about dozens of video game career fields and what to expect once you've made it to the big time. Plus, get expert advice from a bona-fide career counselor to figure out which job is right for you. With over 250 combined years of video game experience between these covers, you won't find a more comprehensive insider's view of the career paths that will get you Paid to Play. •Completely revised and expanded with updated salary breakdowns! •Brand new information from video game company human resources personnel on what they look for in new applicants. Real advice from the people who actually read résumés! •Expanded details and contact information on colleges that offer video game career oriented degrees and classes. •Exclusive interviews from over 100 game professionals including John Romero, Dan Hsu, and many more. •Find out how to get jobs at companies like EA, Sony, Sega, THQ, Ubisoft, LucasArts, BioWare, and Criterion, from the pros who have already done it. •Original illustrations by Penny Arcade.

Social Computing, Behavioral-Cultural Modeling, and Prediction

Social Computing, Behavioral-Cultural Modeling, and Prediction PDF Author: Nitin Agarwal
Publisher: Springer
ISBN: 3319162683
Category : Computers
Languages : en
Pages : 487

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Book Description
This book constitutes the refereed proceedings of the 8th International Conference on Social Computing, Behavioral-Cultural Modeling, and Prediction, SBP 2015, held in Washington, DC, USA, in March/April 2015. The 24 full papers presented together with 36 poster papers were carefully reviewed and selected from 118 submissions. The goal of the conference was to advance our understanding of human behavior through the development and application of mathematical, computational, statistical, simulation, predictive and other models that provide fundamental insights into factors contributing to human socio-cultural dynamics. The topical areas addressed by the papers are social and behavioral sciences, health sciences, engineering, computer and information science.

The Ultimate Super Bowl Book

The Ultimate Super Bowl Book PDF Author: Robert McGinn
Publisher: MVP Books
ISBN: 1610586697
Category : Sports & Recreation
Languages : en
Pages : 416

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Book Description
With a television viewership of over 100 million people and hundreds of millions of dollars spent each year on tickets, concessions, and merchandise alone, the Super Bowl is the greatest game on Earth. Offering in-depth analysis, detailed statistics, play-by-play recaps, and post-game insights for every Super Bowl ever played, The Ultimate Super Bowl Book is the most definitive reference to this iconic sporting event, exploring all the high and lows from more than four decades of gridiron drama, with stories and quotes from the men who made history on football’s biggest stage. In addition to a comprehensive examination of each Super Bowl played since 1967, the book presents features on the greatest individual performances in Super Bowl history—from Joe Namath to Joe Montana, Tom Brady to Aaron Rodgers, Marcus Allen to Emmitt Smith, Jack Lambert to James Harrison—and the best and worst decisions by some legendary coaches, including Vince Lombardi, Chuck Noll, Bill Parcells, Bill Belichick, Mike McCarthy, and more. Author Bob McGinn weighs in on the biggest Super Bowl shockers, the worst blunders, and the most entertaining characters. Quotes from players and coaches take you to the sidelines and into the huddle with the greatest teams in Super Bowl History, including the Green Bay Packers, Pittsburgh Steelers, Dallas Cowboys, New England Patriots, and more. No sporting event can compete with the Super Bowl—and no book can compete with this one as the ultimate reference to the ultimate game!

Computers and Games

Computers and Games PDF Author: H. Jaap van den Herik
Publisher: Springer
ISBN: 3540755381
Category : Computers
Languages : en
Pages : 295

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Book Description
This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.