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Author: Jaken Chandler Herman
Publisher: Apress
ISBN: 1484250737
Category : Computers
Languages : en
Pages : 239
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Book Description
Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more. By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio. What You Will Learn Discover the mechanics and terminology of game developmentFamiliarize yourself with the Amazon Lumberyard game engine in detailModify game scripts using the Lua languageDiscover how to optimally structure game layers Who This Book is For Developers, programmers, and would-be game designers who have long wanted to dip their toes into the world of game development but have found other game engines and platforms to have too high a barrier to entry.
Author: Jaken Chandler Herman
Publisher: Apress
ISBN: 1484250737
Category : Computers
Languages : en
Pages : 239
Get Book Here
Book Description
Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more. By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio. What You Will Learn Discover the mechanics and terminology of game developmentFamiliarize yourself with the Amazon Lumberyard game engine in detailModify game scripts using the Lua languageDiscover how to optimally structure game layers Who This Book is For Developers, programmers, and would-be game designers who have long wanted to dip their toes into the world of game development but have found other game engines and platforms to have too high a barrier to entry.
Author: Oleksandr Lozitskiy
Publisher:
ISBN: 9781790350759
Category :
Languages : en
Pages : 559
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Book Description
Welcome to Lumberyard, a game engine by Amazon!Learning how to create games in a new game engine is a difficult task. It is easy to get bog down in details, or get stuck on an issue with no way to figure out what is going on, or how to find out what is going wrong, or even how to tell what is going on at all? It is challenging both intellectually and emotionally. This book is written with an idea that the best way to teach is by gradually introducing topics one element at a time, just enough to get you past the task at hand, get something working, get you to see the whole picture at a glance. Then we go back and introduce deeper elements and systems involved once you have enough context to understand why you need them.Each chapter was carefully considered. Was it necessary to move forward? Was it graspable given the topics presented so far? Did it use the bare minimum of new concepts and ideas to accomplish the task? Our goal here is to learn the engine and its various subsystems. Once you grasp enough knowledge, feel free to impress yourself and others. Our first task is to learn. Let's get started.About the author:Oleksandr Lozitskiy is a Software Engineer at Amazon Game Studios. He has worked on Lumberyard and New World. He is the author of "Multiplayer Programming in Lumberyard."
Author: Oleksandr Lozitskiy
Publisher:
ISBN: 9781729090800
Category :
Languages : en
Pages : 538
Get Book Here
Book Description
Welcome to Lumberyard, a game engine by Amazon!Learning how to create games in a new game engine is a difficult task. It is easy to get bog down in details, or get stuck on an issue with no way to figure out what is going on, or how to find out what is going wrong, or even how to tell what is going on at all? It is challenging both intellectually and emotionally. This book is written with an idea that the best way to teach is by gradually introducing topics one element at a time, just enough to get you past the task at hand, get something working, get you to see the whole picture at a glance. Then we go back and introduce deeper elements and systems involved once you have enough context to understand why you need them.Each chapter was carefully considered. Was it necessary to move forward? Was it graspable given the topics presented so far? Did it use the bare minimum of new concepts and ideas to accomplish the task? Our goal here is to learn the engine and its various subsystems. Once you grasp enough knowledge, feel free to impress yourself and others. Our first task is to learn. Let's get started.About the author:Oleksandr Lozitskiy is a Software Engineer at Amazon Game Studios. He has worked on Lumberyard and New World. He is the author of "Multiplayer Programming in Lumberyard."
Author: Oleksandr Lozitskiy
Publisher:
ISBN: 9781723700828
Category :
Languages : en
Pages : 538
Get Book Here
Book Description
Welcome to Lumberyard, a game engine by Amazon!Learning how to create games in a new game engine is a difficult task. It is easy to get bog down in details, or get stuck on an issue with no way to figure out what is going on, or how to find out what is going wrong, or even how to tell what is going on at all? It is challenging both intellectually and emotionally. This book is written with an idea that the best way to teach is by gradually introducing topics one element at a time, just enough to get you past the task at hand, get something working, get you to see the whole picture at a glance. Then we go back and introduce deeper elements and systems involved once you have enough context to understand why you need them.Each chapter was carefully considered. Was it necessary to move forward? Was it graspable given the topics presented so far? Did it use the bare minimum of new concepts and ideas to accomplish the task? Our goal here is to learn the engine and its various subsystems. Once you grasp enough knowledge, feel free to impress yourself and others. Our first task is to learn. Let's get started.About the author:Oleksandr Lozitskiy is a Software Engineer at Amazon Game Studios. He has worked on Lumberyard and New World. He is the author of "Multiplayer Programming in Lumberyard."
Author: Dr. Edward Lavieri
Publisher: Packt Publishing Ltd
ISBN: 1786468859
Category : Computers
Languages : en
Pages : 260
Get Book Here
Book Description
Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard Who This Book Is For The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial. What You Will Learn Explore Lumberyard's graphical user interface Create stunning game worlds Use Geppetto editor to create 3D characters Create and animate game characters using Lumberyard's toolset Create impressive gameplay to add multiplayer functionality to your game Debug and play your 3D game Add multiplayer functionality to your game using Amazon GameLift Integrate with Amazon cloud services to support cloud computing and storage Engage your users during gameplay with Twitch In Detail Amazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard. Style and approach This step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.
Author: Edward Lavieri
Publisher:
ISBN: 9781786460868
Category :
Languages : en
Pages : 268
Get Book Here
Book Description
Create stunning 3D multiplayer games with integrated cloud-based featuresAbout This Book- Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard- Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game- This step-by-step practical guide will teach you how to build cross-platform games using LumberyardWho This Book Is ForThe book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial. What You Will Learn- Explore Lumberyard's graphical user interface- Create stunning game worlds- Use Geppetto editor to create 3D characters- Create and animate game characters using Lumberyard's toolset- Create impressive gameplay to add multiplayer functionality to your game- Debug and play your 3D game- Add multiplayer functionality to your game using Amazon GameLift- Integrate with Amazon cloud services to support cloud computing and storage- Engage your users during gameplay with TwitchIn DetailAmazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient.This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end.By the end of the book, you will be efficient in building cross-platform games using Lumberyard.Style and approachThis step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.
Author: Jaken Chandler Herman
Publisher: Apress
ISBN: 1484250737
Category : Computers
Languages : en
Pages : 239
Get Book Here
Book Description
Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more. By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio. What You Will Learn Discover the mechanics and terminology of game developmentFamiliarize yourself with the Amazon Lumberyard game engine in detailModify game scripts using the Lua languageDiscover how to optimally structure game layers Who This Book is For Developers, programmers, and would-be game designers who have long wanted to dip their toes into the world of game development but have found other game engines and platforms to have too high a barrier to entry.
Author: Dr. Edward Lavieri
Publisher: Packt Publishing Ltd
ISBN: 1786468859
Category : Computers
Languages : en
Pages : 260
Get Book Here
Book Description
Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard Who This Book Is For The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial. What You Will Learn Explore Lumberyard's graphical user interface Create stunning game worlds Use Geppetto editor to create 3D characters Create and animate game characters using Lumberyard's toolset Create impressive gameplay to add multiplayer functionality to your game Debug and play your 3D game Add multiplayer functionality to your game using Amazon GameLift Integrate with Amazon cloud services to support cloud computing and storage Engage your users during gameplay with Twitch In Detail Amazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard. Style and approach This step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.
Author: Oleksandr Lozitskiy
Publisher:
ISBN: 9781973282525
Category :
Languages : en
Pages : 240
Get Book Here
Book Description
Learning how to create multiplayer projects in a new game engine is a difficult task. It is easy to get bog down in details, or get stuck on an issue with no way to figure out what is going on, or how to find out what is going wrong, or even how to tell what is going on at all?The biggest challenge is the first step, the first few days, the first few challenges in your path to brand new knowledge.It is challenging both intellectually and emotionally. It is not uncommon to encounter thoughts of "Can I do it? Is this even possible to learn? Is it worth learning? Were creators even capable of reason?"This book is written with an idea that the best way to teach is by gradually introducing topics one element at a time, just enough to get you past the task at hand, get something working, get you to see the whole picture at a glance. Then we go back and introduce deeper elements and systems involved once you have enough context to understand why you need them.Each chapter and section was careful considered. Is it necessary to move forward? Is it graspable given the topics presented so far? Does it use the bare minimum of new concepts and ideas to accomplish the task?The examples were specifically chosen for their simplicity instead of their eye candy or power to impress. Our goal here is to learn the engine, specifically, the networking subsystem. Once you grasp enough knowledge, feel free to impress yourself and others. Our first task is to learn. Let us get started.
Author: Dr. Edward Lavieri
Publisher: Packt Publishing Ltd
ISBN: 1788832914
Category : Computers
Languages : en
Pages : 330
Get Book Here
Book Description
The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools.. This book will guide you through the entire process of creating a 3D VR game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.