Game Programming Gems 4

Game Programming Gems 4 PDF Author: Andrew Kirmse
Publisher: Delmar Thomson Learning
ISBN: 9781584502951
Category : Computers
Languages : en
Pages : 703

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Book Description
"Game Programming Gems 4" is an all new volume in this must-have series. It is filled with ready-to-use expert techniques, ideas, and solutions for game developers, and includes many innovative solutions that have been used successfully in commercial projects.

AI Game Programming Wisdom 2

AI Game Programming Wisdom 2 PDF Author: Steve Rabin
Publisher:
ISBN: 9781584502890
Category : Computers
Languages : en
Pages : 732

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Book Description
Presents articles by artificial intelligence programmers that discuss techniques, concepts, architectures, and philosophies of AI game programming.

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

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Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Graphics Gems IV

Graphics Gems IV PDF Author: Paul S. Heckbert
Publisher: Morgan Kaufmann
ISBN: 9780123361554
Category : Computers
Languages : en
Pages : 616

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Book Description
Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.

Lua Programming Gems

Lua Programming Gems PDF Author: Luiz Henrique de Figueiredo
Publisher: Lua.Org
ISBN: 9788590379843
Category : Lua (Computer program language)
Languages : en
Pages : 346

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Book Description
This collection of articles record some of the existing wisdom and practice on how to program well in Lua. In well-written articles that go much beyond the brief informal exchange of tips in the mailing list or the wiki, the authors share their mastery of all aspects of Lua programming, elementary and advanced. The articles cover a wide spectrum of areas and approaches, with authors from both the industry and academia and titles about game programming, programming techniques, embedding and extending, algorithms and data structures, and design techniques.

VR Developer Gems

VR Developer Gems PDF Author: William R. Sherman
Publisher: CRC Press
ISBN: 1351654608
Category : Computers
Languages : en
Pages : 817

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Book Description
This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.

Game Programming Tricks of the Trade

Game Programming Tricks of the Trade PDF Author: Lorenzo D. Phillips
Publisher: Muska & Lipman Publishing
ISBN: 9781931841696
Category : Computers
Languages : en
Pages : 1046

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Book Description
Every topic covered in this book can be directly applied to games that cross genres. The CD includes trial versions of Paintshop Pro 7, a compiler, a 3D modeling tool and more.

Game Engine Gems 2

Game Engine Gems 2 PDF Author: Eric Lengyel
Publisher: CRC Press
ISBN: 1439869774
Category : Computers
Languages : en
Pages : 532

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Book Description
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess

GPU Gems 3

GPU Gems 3 PDF Author: Hubert Nguyen
Publisher: Addison-Wesley Professional
ISBN: 9780321515261
Category : Computers
Languages : en
Pages : 942

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Book Description
Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

iOS for Game Programmers

iOS for Game Programmers PDF Author: Allen Sherrod
Publisher: Mercury Learning and Information
ISBN: 1942270224
Category : Computers
Languages : en
Pages : 300

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Book Description
This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a pong game, and a coloring book. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. It includes a companion disc with source code, images, and project files. By the end of the book, the reader will have five apps that they’ve developed, along with the knowledge of making games for the iOS platform. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Builds five game projects including a matching game, a puzzle game, a coloring book, game of pong, and a “whack-a-mole” game that will give the reader exposure to making games on the iOS platform Includes information on iOS 5, iOS 6, iOS 7 and iOS8 - the latest versions for the iPhone and iPad . Utilizes the UIKit that enables readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development Includes a companion disc with source code, images, and project files.