Game Practice and the Environment

Game Practice and the Environment PDF Author: Carlo Carraro
Publisher: Edward Elgar Publishing
ISBN: 9781845421441
Category : Business & Economics
Languages : en
Pages : 272

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Book Description
This book summarises the latest achievements of researchers involved in the application of game theory to the analysis of environmental matters. It provides an overview of different methods and applications, and gives the reader new insights on the solutions to complex environmental problems. The authors investigate various game theoretic approaches, including cooperative and non-cooperative game theory, and analyse both dynamic and static games. They illustrate the application of these approaches to global and local environmental problems, and present novel but effective tools to support environmental policy making. In particular, they focus on three important issues; climate negotiations and policy, the sharing of environmental costs, and environmental management and pollution control.

Game Practice and the Environment

Game Practice and the Environment PDF Author: Carlo Carraro
Publisher: Edward Elgar Publishing
ISBN: 9781845421441
Category : Business & Economics
Languages : en
Pages : 272

Get Book Here

Book Description
This book summarises the latest achievements of researchers involved in the application of game theory to the analysis of environmental matters. It provides an overview of different methods and applications, and gives the reader new insights on the solutions to complex environmental problems. The authors investigate various game theoretic approaches, including cooperative and non-cooperative game theory, and analyse both dynamic and static games. They illustrate the application of these approaches to global and local environmental problems, and present novel but effective tools to support environmental policy making. In particular, they focus on three important issues; climate negotiations and policy, the sharing of environmental costs, and environmental management and pollution control.

Game Practice: Contributions from Applied Game Theory

Game Practice: Contributions from Applied Game Theory PDF Author: Fioravante Patrone
Publisher: Springer Science & Business Media
ISBN: 1461546273
Category : Business & Economics
Languages : en
Pages : 276

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Book Description
This collection of papers is an outgrowth of the "Game Practice I" th th conference held in Genoa from 28 to 30 June 1998. More precisely, it is the result of the call for papers that was issued in association with that conference: actually, nearly half of the contributions to this book are papers that were presented in Genoa. The name chosen for the conference and for this book is in evident and provocative contrast with "Game Theory": this choice needs some explanation, and to that we shall devote a few words of this Preface. Let us say at the outset that "Game Practice" would not exist without Game Theory. As one can see, the overall content of this book is firmly rooted in the existing Game Theory. It could be hardly otherwise, given the success and influence of Game Theory (just think of the basic issues in Economic Theory), and the tremendous development that has taken place within Game Theory. This success, however, makes even more evident the existence of problems with respect to the verification of the theory. This is patent from the point of view of the predictive value of Game Theory (the "positive" side): a lot of experimental and observational evidence demon strates that there is a large gap between theory and "practice".

Game Design

Game Design PDF Author: Jim Thompson
Publisher: John Wiley & Sons
ISBN: 0471968943
Category : Computers
Languages : en
Pages : 193

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Book Description
Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.

Understanding Game Scoring

Understanding Game Scoring PDF Author: Mack Enns
Publisher: CRC Press
ISBN: 1000473643
Category : Computers
Languages : en
Pages : 187

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Book Description
Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games. Using an array of case studies reaching back into the canon of classic video games, this book illuminates the musical flexibility, user interactivity and sound programming that make game scoring so different from traditional modes of composition. Mack Enns explores the collaboration between game scorers and players to produce the final score for a game, through case studies of the Nintendo Entertainment System sound hardware configuration, and game scores, including the canonic scores for Super Mario Bros. (1985) and The Legend of Zelda (1986). This book is recommended reading for students and researchers interested in the composition and production of video game scores, as well as those interested in ludo-musicology.

Game Usability

Game Usability PDF Author: Katherine Isbister
Publisher: CRC Press
ISBN: 1000523489
Category : Art
Languages : en
Pages : 453

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Book Description
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: Accessibility Mobile Game Usability Data Science Virtual and Augmented Reality Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.

The Game of Skat in Theory and Practice

The Game of Skat in Theory and Practice PDF Author: A. Hertefeld
Publisher:
ISBN:
Category : Skat (Game)
Languages : en
Pages : 168

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Book Description


Chess: theory and practice. Containing the laws and history of the game, ... an analysis of the openings, and a treatise on end games ... Edited by R. B. Wormald

Chess: theory and practice. Containing the laws and history of the game, ... an analysis of the openings, and a treatise on end games ... Edited by R. B. Wormald PDF Author: Howard Staunton
Publisher:
ISBN:
Category :
Languages : en
Pages : 530

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Book Description


Strategy and Game Theory

Strategy and Game Theory PDF Author: Felix Munoz-Garcia
Publisher: Springer
ISBN: 3319329634
Category : Mathematics
Languages : en
Pages : 362

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Book Description
This textbook presents worked-out exercises on game theory with detailed step-by-step explanations. While most textbooks on game theory focus on theoretical results, this book focuses on providing practical examples in which students can learn to systematically apply theoretical solution concepts to different fields of economics and business. The text initially presents games that are required in most courses at the undergraduate level and gradually advances to more challenging games appropriate for masters level courses. The first six chapters cover complete-information games, separately analyzing simultaneous-move and sequential-move games, with applications in industrial economics, law, and regulation. Subsequent chapters dedicate special attention to incomplete information games, such as signaling games, cheap talk games, and equilibrium refinements, emphasizing common steps and including graphical illustrations to focus students’ attention on the most relevant payoff comparisons at each point of the analysis. In addition, exercises are ranked according to their difficulty, with a letter (A-C) next to the exercise number. This allows students to pace their studies and instructors to structure their classes accordingly. By providing detailed worked-out examples, this text gives students at various levels the tools they need to apply the tenets of game theory in many fields of business and economics. This text is appropriate for introductory-to-intermediate courses in game theory at the upper undergraduate and master’s level.

Game Sound

Game Sound PDF Author: Karen Collins
Publisher: MIT Press
ISBN: 026203378X
Category : Computers
Languages : en
Pages : 213

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Book Description
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

The Global Academic Rankings Game

The Global Academic Rankings Game PDF Author: Maria Yudkevich
Publisher: Routledge
ISBN: 1317387376
Category : Education
Languages : en
Pages : 303

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Book Description
The Global Academic Rankings Game provides a much-needed perspective on how countries and universities react to academic rankings. Based on a unified case methodology of eleven key countries and academic institutions, this comprehensive volume provides expert analysis on this emerging phenomenon at a time when world rankings are becoming increasingly visible and influential on the international stage. Each chapter provides an overview of government and national policies as well as an in-depth examination of the impact that rankings have played on policy, practice, and academic life in Australia, Chile, China, Germany, Malaysia, the Netherlands, Poland, Russia, Turkey, the United Kingdom, and the United States. The Global Academic Rankings Game contributes to the continuing debate about the influence of rankings in higher education and is an invaluable resource for higher education scholars and administrators as they tackle rankings in their own national and institutional contexts.