Author: Leon Aganesovich Petrosi?a?n
Publisher: World Scientific
ISBN: 9814725390
Category : Mathematics
Languages : en
Pages : 564
Book Description
Game theory is a branch of modern applied mathematics that aims to analyze various problems of conflict between parties that have opposed, similar or simply different interests. Games are grouped into several classes according to some important features. In this volume zero-sum two-person games, strategic n-person games in normal form, cooperative games, games in extensive form with complete and incomplete information, differential pursuit games and differential cooperative n-person games are considered.
Game Engine Black Book: DOOM
Author: Fabien Sanglard
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432
Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432
Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
X-Men By Jonathan Hickman Vol. 1
Author: Jonathan Hickman
Publisher: Marvel Entertainment
ISBN: 1302520334
Category : Comics & Graphic Novels
Languages : en
Pages : 187
Book Description
Collects X-Men (2019) #1-6. The X-Men face a whole new world of possibility! Mastermind Jonathan Hickman and superstar artist Leinil Francis Yu kick off this uncanny new era with a celebration of family as Cyclops, Marvel Girl and their extended clan make a Summer House for themselves — on the moon! But when an island full of unspeakable horrors appears on the horizon, the X-Men have their work cut out for them keeping their new homeland of Krakoa safe! As Earth comes to terms with the X-Men’s new world order, the mutant nation’s leaders attend an economic forum to show the humans what real power looks like. Plus: A trip to the Savage Land, an old nemesis returns and Mystique goes to extraordinary lengths to get what she wants!
Publisher: Marvel Entertainment
ISBN: 1302520334
Category : Comics & Graphic Novels
Languages : en
Pages : 187
Book Description
Collects X-Men (2019) #1-6. The X-Men face a whole new world of possibility! Mastermind Jonathan Hickman and superstar artist Leinil Francis Yu kick off this uncanny new era with a celebration of family as Cyclops, Marvel Girl and their extended clan make a Summer House for themselves — on the moon! But when an island full of unspeakable horrors appears on the horizon, the X-Men have their work cut out for them keeping their new homeland of Krakoa safe! As Earth comes to terms with the X-Men’s new world order, the mutant nation’s leaders attend an economic forum to show the humans what real power looks like. Plus: A trip to the Savage Land, an old nemesis returns and Mystique goes to extraordinary lengths to get what she wants!
Game Theory
Author: Leon Aganesovich Petrosi?a?n
Publisher: World Scientific
ISBN: 9814725390
Category : Mathematics
Languages : en
Pages : 564
Book Description
Game theory is a branch of modern applied mathematics that aims to analyze various problems of conflict between parties that have opposed, similar or simply different interests. Games are grouped into several classes according to some important features. In this volume zero-sum two-person games, strategic n-person games in normal form, cooperative games, games in extensive form with complete and incomplete information, differential pursuit games and differential cooperative n-person games are considered.
Publisher: World Scientific
ISBN: 9814725390
Category : Mathematics
Languages : en
Pages : 564
Book Description
Game theory is a branch of modern applied mathematics that aims to analyze various problems of conflict between parties that have opposed, similar or simply different interests. Games are grouped into several classes according to some important features. In this volume zero-sum two-person games, strategic n-person games in normal form, cooperative games, games in extensive form with complete and incomplete information, differential pursuit games and differential cooperative n-person games are considered.
Advances in Dynamic Games
Author: Vlastimil Křivan
Publisher: Springer Science & Business Media
ISBN: 3319026909
Category : Mathematics
Languages : en
Pages : 354
Book Description
This contributed volume focuses on aspects of dynamic game theory including differential games, evolutionary games, and stochastic games. It covers theoretical developments, algorithmic methods, and applications to fields as varied as mathematical biology, environmental management, economics, engineering, guidance and control, and social interaction. It will be of interest to an interdisciplinary audience of researchers, practitioners, and advanced graduate students. Advances in Dynamic Games presents state-of-the-art research that serves as a testament to the vitality and growth of the field of dynamic games and their applications. Its contributions, written by experts in their respective disciplines, are outgrowths of presentations originally given at the 15th International Symposium of Dynamic Games and Applications held July 19–22, 2012, in Byšice, Czech Republic.
Publisher: Springer Science & Business Media
ISBN: 3319026909
Category : Mathematics
Languages : en
Pages : 354
Book Description
This contributed volume focuses on aspects of dynamic game theory including differential games, evolutionary games, and stochastic games. It covers theoretical developments, algorithmic methods, and applications to fields as varied as mathematical biology, environmental management, economics, engineering, guidance and control, and social interaction. It will be of interest to an interdisciplinary audience of researchers, practitioners, and advanced graduate students. Advances in Dynamic Games presents state-of-the-art research that serves as a testament to the vitality and growth of the field of dynamic games and their applications. Its contributions, written by experts in their respective disciplines, are outgrowths of presentations originally given at the 15th International Symposium of Dynamic Games and Applications held July 19–22, 2012, in Byšice, Czech Republic.
Fun with Algorithms
Author: Paolo Boldi
Publisher: Springer Science & Business Media
ISBN: 3642131212
Category : Computers
Languages : en
Pages : 390
Book Description
This book constitutes the proceedings of the 5th International Conference, FUN 2010, held in June 2010 in Ischia, Italy. FUN with algorithms is a three-yearly conference that aims at atractings works which, besides a deep and interesting algorithmic content, also present amusing and fun aspects. The 32 full papers and 3 invited talks are carefully selected from 54 submissions and focus on topics such as distibuted algorithms, graph computations, parallelism, zero-knowledge proof, iphone, pattern matching and strategy games.
Publisher: Springer Science & Business Media
ISBN: 3642131212
Category : Computers
Languages : en
Pages : 390
Book Description
This book constitutes the proceedings of the 5th International Conference, FUN 2010, held in June 2010 in Ischia, Italy. FUN with algorithms is a three-yearly conference that aims at atractings works which, besides a deep and interesting algorithmic content, also present amusing and fun aspects. The 32 full papers and 3 invited talks are carefully selected from 54 submissions and focus on topics such as distibuted algorithms, graph computations, parallelism, zero-knowledge proof, iphone, pattern matching and strategy games.
Developing Games in Java
Author: David Brackeen
Publisher: New Riders
ISBN: 9781592730056
Category : Computers
Languages : en
Pages : 1012
Book Description
Companion web site available.
Publisher: New Riders
ISBN: 9781592730056
Category : Computers
Languages : en
Pages : 1012
Book Description
Companion web site available.
Probabilistic Theory of Mean Field Games with Applications I
Author: René Carmona
Publisher: Springer
ISBN: 3319589202
Category : Mathematics
Languages : en
Pages : 728
Book Description
This two-volume book offers a comprehensive treatment of the probabilistic approach to mean field game models and their applications. The book is self-contained in nature and includes original material and applications with explicit examples throughout, including numerical solutions. Volume I of the book is entirely devoted to the theory of mean field games without a common noise. The first half of the volume provides a self-contained introduction to mean field games, starting from concrete illustrations of games with a finite number of players, and ending with ready-for-use solvability results. Readers are provided with the tools necessary for the solution of forward-backward stochastic differential equations of the McKean-Vlasov type at the core of the probabilistic approach. The second half of this volume focuses on the main principles of analysis on the Wasserstein space. It includes Lions' approach to the Wasserstein differential calculus, and the applications of its results to the analysis of stochastic mean field control problems. Together, both Volume I and Volume II will greatly benefit mathematical graduate students and researchers interested in mean field games. The authors provide a detailed road map through the book allowing different access points for different readers and building up the level of technical detail. The accessible approach and overview will allow interested researchers in the applied sciences to obtain a clear overview of the state of the art in mean field games.
Publisher: Springer
ISBN: 3319589202
Category : Mathematics
Languages : en
Pages : 728
Book Description
This two-volume book offers a comprehensive treatment of the probabilistic approach to mean field game models and their applications. The book is self-contained in nature and includes original material and applications with explicit examples throughout, including numerical solutions. Volume I of the book is entirely devoted to the theory of mean field games without a common noise. The first half of the volume provides a self-contained introduction to mean field games, starting from concrete illustrations of games with a finite number of players, and ending with ready-for-use solvability results. Readers are provided with the tools necessary for the solution of forward-backward stochastic differential equations of the McKean-Vlasov type at the core of the probabilistic approach. The second half of this volume focuses on the main principles of analysis on the Wasserstein space. It includes Lions' approach to the Wasserstein differential calculus, and the applications of its results to the analysis of stochastic mean field control problems. Together, both Volume I and Volume II will greatly benefit mathematical graduate students and researchers interested in mean field games. The authors provide a detailed road map through the book allowing different access points for different readers and building up the level of technical detail. The accessible approach and overview will allow interested researchers in the applied sciences to obtain a clear overview of the state of the art in mean field games.
The Theory and Application of Differential Games
Author: NATO Advanced Study Institute Staff
Publisher: Springer Science & Business Media
ISBN: 9401018049
Category : Mathematics
Languages : en
Pages : 313
Book Description
The ~irst international con~erence on differential games was held at Amherst, Massachusetts, in September 1969. A second meeting, partially supported by N.A.T.O., was held in Varenna, Italy, in June 1970. At these conferences many new theoretical results and applications, especially in economic problems, were presented. The present volume consists o~ the lectures presented at a N.A.T.O. Advanced Study Institute on the "Theory and Applications of Differential Games" held at the University of Warwick, Coventry, England, from 27th August to 6th September, 1974. The main contributions during the first week consisted of a survey of two person zero sum differential games by L. D. Berkovitz and four integrated lectures by R. J. Elliott and N. J. Kalton, who have made important contributions to the concept of "value" of a differential game. Applications were featured during the second week and included tactical air games, pursuit and evasion problems, as well as computational aspects. A closing lecture with historical perspectives was given by Rufus Issacs, the recognised pioneer of differential games theory.
Publisher: Springer Science & Business Media
ISBN: 9401018049
Category : Mathematics
Languages : en
Pages : 313
Book Description
The ~irst international con~erence on differential games was held at Amherst, Massachusetts, in September 1969. A second meeting, partially supported by N.A.T.O., was held in Varenna, Italy, in June 1970. At these conferences many new theoretical results and applications, especially in economic problems, were presented. The present volume consists o~ the lectures presented at a N.A.T.O. Advanced Study Institute on the "Theory and Applications of Differential Games" held at the University of Warwick, Coventry, England, from 27th August to 6th September, 1974. The main contributions during the first week consisted of a survey of two person zero sum differential games by L. D. Berkovitz and four integrated lectures by R. J. Elliott and N. J. Kalton, who have made important contributions to the concept of "value" of a differential game. Applications were featured during the second week and included tactical air games, pursuit and evasion problems, as well as computational aspects. A closing lecture with historical perspectives was given by Rufus Issacs, the recognised pioneer of differential games theory.
Game Theory in Biology
Author: John M. McNamara
Publisher: Oxford University Press
ISBN: 0192547836
Category : Science
Languages : en
Pages : 288
Book Description
The principles of game theory apply to a wide range of topics in biology. This book presents the central concepts in evolutionary game theory and provides an authoritative and up-to-date account. The focus is on concepts that are important for biologists in their attempts to explain observations. This strong connection between concepts and applications is a recurrent theme throughout the book which incorporates recent and traditional ideas from animal psychology, neuroscience, and machine learning that provide a mechanistic basis for behaviours shown by players of a game. The approaches taken to modelling games often rest on idealized and unrealistic assumptions whose limitations and consequences are not always appreciated. The authors provide a novel reassessment of the field, highlighting how to overcome limitations and identifying future directions. Game Theory in Biology is an advanced textbook suitable for graduate level students as well as professional researchers (both empiricists and theoreticians) in the fields of behavioural ecology and evolutionary biology. It will also be of relevance to a broader interdisciplinary audience including psychologists and neuroscientists.
Publisher: Oxford University Press
ISBN: 0192547836
Category : Science
Languages : en
Pages : 288
Book Description
The principles of game theory apply to a wide range of topics in biology. This book presents the central concepts in evolutionary game theory and provides an authoritative and up-to-date account. The focus is on concepts that are important for biologists in their attempts to explain observations. This strong connection between concepts and applications is a recurrent theme throughout the book which incorporates recent and traditional ideas from animal psychology, neuroscience, and machine learning that provide a mechanistic basis for behaviours shown by players of a game. The approaches taken to modelling games often rest on idealized and unrealistic assumptions whose limitations and consequences are not always appreciated. The authors provide a novel reassessment of the field, highlighting how to overcome limitations and identifying future directions. Game Theory in Biology is an advanced textbook suitable for graduate level students as well as professional researchers (both empiricists and theoreticians) in the fields of behavioural ecology and evolutionary biology. It will also be of relevance to a broader interdisciplinary audience including psychologists and neuroscientists.
Differential Games in Marketing
Author: Steffen Jørgensen
Publisher: Springer Science & Business Media
ISBN: 1441989293
Category : Business & Economics
Languages : en
Pages : 185
Book Description
Game theory has proven useful to represent and conceptualize problems of conflict and cooperation in a formal way, and to predict the outcome of such situations. Differential games are dynamic games that are particularly designed to study systems where observations and decisions are made in real time. The book conveys to the reader the state of the art of research in marketing applications of differential game theory. This research started about 25 years ago and the literature has now reached an extent and a maturity that makes it natural to take stock. The book deals with differential games in advertising, pricing, and marketing channels, as well as with marketing-production and pricing-advertising interfaces. It provides also a tutorial on main concepts in differential games.
Publisher: Springer Science & Business Media
ISBN: 1441989293
Category : Business & Economics
Languages : en
Pages : 185
Book Description
Game theory has proven useful to represent and conceptualize problems of conflict and cooperation in a formal way, and to predict the outcome of such situations. Differential games are dynamic games that are particularly designed to study systems where observations and decisions are made in real time. The book conveys to the reader the state of the art of research in marketing applications of differential game theory. This research started about 25 years ago and the literature has now reached an extent and a maturity that makes it natural to take stock. The book deals with differential games in advertising, pricing, and marketing channels, as well as with marketing-production and pricing-advertising interfaces. It provides also a tutorial on main concepts in differential games.