Author: Mary Kenney
Publisher: Running Press Kids
ISBN: 0762474556
Category : Young Adult Nonfiction
Languages : en
Pages : 307
Book Description
Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!
Gamer Girls
Author: Mary Kenney
Publisher: Running Press Kids
ISBN: 0762474556
Category : Young Adult Nonfiction
Languages : en
Pages : 307
Book Description
Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!
Publisher: Running Press Kids
ISBN: 0762474556
Category : Young Adult Nonfiction
Languages : en
Pages : 307
Book Description
Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!
Games Girls Play
Author: Carolyn Cunningham
Publisher: Studies in New Media
ISBN: 9781498554565
Category : Language Arts & Disciplines
Languages : en
Pages : 0
Book Description
Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls' involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.
Publisher: Studies in New Media
ISBN: 9781498554565
Category : Language Arts & Disciplines
Languages : en
Pages : 0
Book Description
Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls' involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.
Games Girls Play
Author: Carolyn M. Cunningham
Publisher: Lexington Books
ISBN: 1498554571
Category : Language Arts & Disciplines
Languages : en
Pages : 191
Book Description
Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.
Publisher: Lexington Books
ISBN: 1498554571
Category : Language Arts & Disciplines
Languages : en
Pages : 191
Book Description
Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.
Girls Got Game
Author: Sue Macy
Publisher: Macmillan
ISBN: 9780805065688
Category : Juvenile Nonfiction
Languages : en
Pages : 168
Book Description
A collection of short stories and poems written by and about young women in sports.
Publisher: Macmillan
ISBN: 9780805065688
Category : Juvenile Nonfiction
Languages : en
Pages : 168
Book Description
A collection of short stories and poems written by and about young women in sports.
Game Girls
Author: Judy Waite
Publisher: Random House
ISBN: 1849398267
Category : Juvenile Fiction
Languages : en
Pages : 194
Book Description
Alix, Courtney and Fern aren't 'bad' girls. They're respectable sixth form students who've hit on a great way to pull in good money. They can buy designer gear, holiday abroad, and aren't even out of place at a millionaire's party. As long as they follow their own 'rules', and keep themselves safe, who cares how they earn the extra cash? No one's going to get hurt. Or are they . . ? A gripping story of teenage girls who use sex to make money - and then find that money is not after all going to resolve all ills.
Publisher: Random House
ISBN: 1849398267
Category : Juvenile Fiction
Languages : en
Pages : 194
Book Description
Alix, Courtney and Fern aren't 'bad' girls. They're respectable sixth form students who've hit on a great way to pull in good money. They can buy designer gear, holiday abroad, and aren't even out of place at a millionaire's party. As long as they follow their own 'rules', and keep themselves safe, who cares how they earn the extra cash? No one's going to get hurt. Or are they . . ? A gripping story of teenage girls who use sex to make money - and then find that money is not after all going to resolve all ills.
Girls Change the Game
Author: Michael Hyde
Publisher:
ISBN: 9781925804881
Category : Electronic books
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781925804881
Category : Electronic books
Languages : en
Pages : 0
Book Description
The History of Women's Football
Author: Jean Williams
Publisher: Pen and Sword History
ISBN: 1526785323
Category : Sports & Recreation
Languages : en
Pages : 325
Book Description
A complete history of women’s football in Great Britain, from its Victorian games beginning in 1881 to 2022 and planning for the Euro Finals. In The History of Women’s Football, author Jean Williams demonstrates how women’s football began as a professional sport, and has only recently returned to these professional roots in the UK. This is because there was a fifty-year Football Association ‘ban’ on women playing on pitches affiliated to the governing body in England. The other British associations followed suit. Why was women’s football banned in 1921? Why did it take until 1969 for a Women’s Football Association to form? Why did it take until 1995 for England to qualify for a Women’s World Cup? Answers to these key questions are supplemented across the chapters by personal accounts of the players who defied the ban, at home and abroad, along with the personal costs, and rewards, of being footballing pioneers. Praise for The History of Women’s Football “This book was very informed, detailed and a very good read. As a football fan, I was staggered by how much I didn’t know and how if football had been better supported at the beginning of the century there is a good chance women’s football would be on a par with the men’s game now . . . this was a very interesting read and I would happily recommend this book to fellow football fans.” —UK Historian
Publisher: Pen and Sword History
ISBN: 1526785323
Category : Sports & Recreation
Languages : en
Pages : 325
Book Description
A complete history of women’s football in Great Britain, from its Victorian games beginning in 1881 to 2022 and planning for the Euro Finals. In The History of Women’s Football, author Jean Williams demonstrates how women’s football began as a professional sport, and has only recently returned to these professional roots in the UK. This is because there was a fifty-year Football Association ‘ban’ on women playing on pitches affiliated to the governing body in England. The other British associations followed suit. Why was women’s football banned in 1921? Why did it take until 1969 for a Women’s Football Association to form? Why did it take until 1995 for England to qualify for a Women’s World Cup? Answers to these key questions are supplemented across the chapters by personal accounts of the players who defied the ban, at home and abroad, along with the personal costs, and rewards, of being footballing pioneers. Praise for The History of Women’s Football “This book was very informed, detailed and a very good read. As a football fan, I was staggered by how much I didn’t know and how if football had been better supported at the beginning of the century there is a good chance women’s football would be on a par with the men’s game now . . . this was a very interesting read and I would happily recommend this book to fellow football fans.” —UK Historian
The Egypt Game
Author: Zilpha Keatley Snyder
Publisher: Simon and Schuster
ISBN: 143913202X
Category : Juvenile Fiction
Languages : en
Pages : 241
Book Description
The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?
Publisher: Simon and Schuster
ISBN: 143913202X
Category : Juvenile Fiction
Languages : en
Pages : 241
Book Description
The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?
Girl Culture [2 volumes]
Author: Claudia Mitchell
Publisher: Bloomsbury Publishing USA
ISBN: 0313084440
Category : Social Science
Languages : en
Pages : 749
Book Description
Never before has so much popular culture been produced about what it means to be a girl in today's society. From the first appearance of Nancy Drew in 1930, to Seventeen magazine in 1944 to the emergence of Bratz dolls in 2001, girl culture has been increasingly linked to popular culture and an escalating of commodities directed towards girls of all ages. Editors Claudia A. Mitchell and Jacqueline Reid-Walsh investigate the increasingly complex relationships, struggles, obsessions, and idols of American tween and teen girls who are growing up faster today than ever before. From pre-school to high school and beyond, Girl Culture tackles numerous hot-button issues, including the recent barrage of advertising geared toward very young girls emphasizing sexuality and extreme thinness. Nothing is off-limits: body image, peer pressure, cliques, gangs, and plastic surgery are among the over 250 in-depth entries highlighted. Comprehensive in its coverage of the twenty and twenty-first century trendsetters, fashion, literature, film, in-group rituals and hot-button issues that shape—and are shaped by—girl culture, this two-volume resource offers a wealth of information to help students, educators, and interested readers better understand the ongoing interplay between girls and mainstream culture.
Publisher: Bloomsbury Publishing USA
ISBN: 0313084440
Category : Social Science
Languages : en
Pages : 749
Book Description
Never before has so much popular culture been produced about what it means to be a girl in today's society. From the first appearance of Nancy Drew in 1930, to Seventeen magazine in 1944 to the emergence of Bratz dolls in 2001, girl culture has been increasingly linked to popular culture and an escalating of commodities directed towards girls of all ages. Editors Claudia A. Mitchell and Jacqueline Reid-Walsh investigate the increasingly complex relationships, struggles, obsessions, and idols of American tween and teen girls who are growing up faster today than ever before. From pre-school to high school and beyond, Girl Culture tackles numerous hot-button issues, including the recent barrage of advertising geared toward very young girls emphasizing sexuality and extreme thinness. Nothing is off-limits: body image, peer pressure, cliques, gangs, and plastic surgery are among the over 250 in-depth entries highlighted. Comprehensive in its coverage of the twenty and twenty-first century trendsetters, fashion, literature, film, in-group rituals and hot-button issues that shape—and are shaped by—girl culture, this two-volume resource offers a wealth of information to help students, educators, and interested readers better understand the ongoing interplay between girls and mainstream culture.
A Whole New Ball Game
Author: Sue Macy
Publisher: Macmillan
ISBN: 0805019421
Category : Juvenile Nonfiction
Languages : en
Pages : 161
Book Description
"An interesting and informative look at the All-American Girls Professional Baseball League that operated from 1945–1954.... A significant title." --School Library Journal, starred review
Publisher: Macmillan
ISBN: 0805019421
Category : Juvenile Nonfiction
Languages : en
Pages : 161
Book Description
"An interesting and informative look at the All-American Girls Professional Baseball League that operated from 1945–1954.... A significant title." --School Library Journal, starred review