Author:
Publisher:
ISBN:
Category : Science
Languages : en
Pages : 850
Book Description
Generalized Additive Models
Author: Simon N. Wood
Publisher: CRC Press
ISBN: 1498728340
Category : Mathematics
Languages : en
Pages : 476
Book Description
The first edition of this book has established itself as one of the leading references on generalized additive models (GAMs), and the only book on the topic to be introductory in nature with a wealth of practical examples and software implementation. It is self-contained, providing the necessary background in linear models, linear mixed models, and generalized linear models (GLMs), before presenting a balanced treatment of the theory and applications of GAMs and related models. The author bases his approach on a framework of penalized regression splines, and while firmly focused on the practical aspects of GAMs, discussions include fairly full explanations of the theory underlying the methods. Use of R software helps explain the theory and illustrates the practical application of the methodology. Each chapter contains an extensive set of exercises, with solutions in an appendix or in the book’s R data package gamair, to enable use as a course text or for self-study. Simon N. Wood is a professor of Statistical Science at the University of Bristol, UK, and author of the R package mgcv.
Publisher: CRC Press
ISBN: 1498728340
Category : Mathematics
Languages : en
Pages : 476
Book Description
The first edition of this book has established itself as one of the leading references on generalized additive models (GAMs), and the only book on the topic to be introductory in nature with a wealth of practical examples and software implementation. It is self-contained, providing the necessary background in linear models, linear mixed models, and generalized linear models (GLMs), before presenting a balanced treatment of the theory and applications of GAMs and related models. The author bases his approach on a framework of penalized regression splines, and while firmly focused on the practical aspects of GAMs, discussions include fairly full explanations of the theory underlying the methods. Use of R software helps explain the theory and illustrates the practical application of the methodology. Each chapter contains an extensive set of exercises, with solutions in an appendix or in the book’s R data package gamair, to enable use as a course text or for self-study. Simon N. Wood is a professor of Statistical Science at the University of Bristol, UK, and author of the R package mgcv.
The Complete Book of Games
Author: Clement Wood
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 920
Book Description
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 920
Book Description
The CRPG Book: A Guide to Computer Role-Playing Games
Author: Felipe Pepe
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528
Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528
Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Technical Abstract Bulletin
Author:
Publisher:
ISBN:
Category : Science
Languages : en
Pages : 850
Book Description
Publisher:
ISBN:
Category : Science
Languages : en
Pages : 850
Book Description
The Effects of Video Games on Children
Author: Barrie Gunter
Publisher: A&C Black
ISBN: 9781850758334
Category : Social Science
Languages : en
Pages : 186
Book Description
The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective.
Publisher: A&C Black
ISBN: 9781850758334
Category : Social Science
Languages : en
Pages : 186
Book Description
The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective.
101 More Music Games for Children
Author: Ger Storms
Publisher: Hunter House
ISBN: 9780897932981
Category : Games & Activities
Languages : en
Pages : 180
Book Description
Music games are relaxing and playful. They encourage creativity both in children's imagination and expression. All players need is a willingness to have fun and to experience the joys of interacting with others. The games include rhythm games, dance and movement games, card and board games, and musical projects. All of the games stress humor, challenge, surprise and cooperation rather than competition.
Publisher: Hunter House
ISBN: 9780897932981
Category : Games & Activities
Languages : en
Pages : 180
Book Description
Music games are relaxing and playful. They encourage creativity both in children's imagination and expression. All players need is a willingness to have fun and to experience the joys of interacting with others. The games include rhythm games, dance and movement games, card and board games, and musical projects. All of the games stress humor, challenge, surprise and cooperation rather than competition.
Great Big Book of Children's Games
Author: Derba Wise
Publisher: McGraw Hill Professional
ISBN: 9780071422468
Category : Family & Relationships
Languages : en
Pages : 324
Book Description
450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.
Publisher: McGraw Hill Professional
ISBN: 9780071422468
Category : Family & Relationships
Languages : en
Pages : 324
Book Description
450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.
Munson's System of Phonography
Author: James Eugene Munson
Publisher:
ISBN:
Category : Shorthand
Languages : en
Pages : 416
Book Description
Publisher:
ISBN:
Category : Shorthand
Languages : en
Pages : 416
Book Description
The Journal of the American Leather Chemists Association
Author: American Leather Chemists Association
Publisher:
ISBN:
Category : Leather
Languages : en
Pages : 590
Book Description
Publisher:
ISBN:
Category : Leather
Languages : en
Pages : 590
Book Description
The Century Dictionary
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 1152
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 1152
Book Description