Gadgets, Games and Gizmos for Learning

Gadgets, Games and Gizmos for Learning PDF Author: Karl M. Kapp
Publisher: John Wiley & Sons
ISBN: 9780787995669
Category : Business & Economics
Languages : en
Pages : 448

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Book Description
Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.

Gadgets, Games and Gizmos for Learning

Gadgets, Games and Gizmos for Learning PDF Author: Karl M. Kapp
Publisher: John Wiley & Sons
ISBN: 9780787995669
Category : Business & Economics
Languages : en
Pages : 448

Get Book Here

Book Description
Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.

Gadgets and Games

Gadgets and Games PDF Author: Chris Oxlade
Publisher: Capstone Classroom
ISBN: 1432970364
Category : Juvenile Nonfiction
Languages : en
Pages : 58

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Book Description
Examines how electronic games and other devices are designed, tested, manufactured, and marketed, and explores their life cycle, including their disposal and recycling.

Gadgets and Games

Gadgets and Games PDF Author: Chris Oxlade
Publisher: Heinemann-Raintree Library
ISBN: 1432970313
Category : Juvenile Nonfiction
Languages : en
Pages : 58

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Book Description
Examines how electronic games and other devices are designed, tested, manufactured, and marketed, and explores their life cycle, including their disposal and recycling.

Making Marble-Action Games, Gadgets, Mazes and Contraptions

Making Marble-Action Games, Gadgets, Mazes and Contraptions PDF Author: Alan Bridgewater
Publisher: Stackpole Books
ISBN: 9780811728553
Category : Crafts & Hobbies
Languages : en
Pages : 136

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Book Description
Easy-to-follow text. Helpful photographs.

Collecting Gadgets and Games

Collecting Gadgets and Games PDF Author: Daniel Blythe
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description


Gurps Ultra-Tech

Gurps Ultra-Tech PDF Author: David L. Pulver
Publisher: Steve Jackson Games
ISBN: 9781556347535
Category : Games
Languages : en
Pages : 240

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Book Description


Gadgetology

Gadgetology PDF Author: Pam Abrams
Publisher: ReadHowYouWant.com
ISBN: 1458782239
Category : Cooking
Languages : en
Pages : 226

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Book Description
Getting kids involved in the kitchen at an early age is a great, hands-on way to introduce them to new foods and teach them valuable skills. Gadgetology makes it fun - kids and parents alike will love this activity book, chock-full of experiments, recipes, and games using 35 kitchen gadgets. Parents will appreciate spending quality time with their children, broadening their kitchen horizons at an early age. Children will love using ''grown-up'' gadgets - from an apple peeler to a whisk - to play games, try simple recipes, make crafts, and conduct fun experiments. A box grater is certainly handy for shredding mozzarella to make Super Easy Lasagna, but its also great for shredding crayons onto wax paper to be ironed into ''stained glass.'' Leftover walnut shells cracked with a nutcracker for Fudgy Walnut Brownies turn into perfect sailboats. In Gadgetology, Pam Abrams offers so many creative, fun, and safe uses for everyday gadgets that the kitchen will become an educational playground. An avid cook and self-described ''gadget junkie,'' Pam has been cooking with her two children since they were in highchairs. She recently began encouraging other kids to engage their curiosity and interest in food and gadgets through teaching cooking classes at home in Brooklyn, New York.

Gadgets, Games, Robots and the Digital World

Gadgets, Games, Robots and the Digital World PDF Author: DK
Publisher: Dorling Kindersley Ltd
ISBN: 1405371455
Category : Juvenile Nonfiction
Languages : en
Pages : 146

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Book Description
What are you wired up to? Every day you text, tweet, stream songs, watch videos and send emails and Gadgets, Games, Robots and the Virtual World is the book to tell you how. Discover the techonology behind it all, from robots under the sea, to satellites in space and even the inside of your laptop. Loaded with facts and statistics from astounding pull-out figures, maps and infographics, Gadgets, Games, Robots and the Virtual World will show you exactly what you're connected to and how. Leap inside and take a trip into the amazing virtual world of cyberspace. Now available in ebook(PDF) format.

Cool Tech

Cool Tech PDF Author: Clive Gifford
Publisher:
ISBN: 9780756689223
Category : Computers
Languages : en
Pages : 143

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Book Description
How many times a day do you connect to the digital world? You text, tweet, stream songs, watch videos, and play games. But do you know how it all works? Leap inside to discover the technology behind the coolest gadgets and meet the people with the big ideas. Find out what robots are up to, how a video game is made, and how the internet affects your life."P. [4] of cover.

Gaming Technology

Gaming Technology PDF Author: Chris Oxlade
Publisher: Evans Brothers
ISBN: 0237540762
Category : Electronic games
Languages : en
Pages : 50

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Book Description
"Describes the technology used for creating and playing video games. Includes information on how different platforms work and the direction video game technology may be going" -- Provided by publisher.