The Post Magazine and Insurance Monitor

The Post Magazine and Insurance Monitor PDF Author:
Publisher:
ISBN:
Category : Insurance
Languages : en
Pages : 916

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General Catalogue of Printed Books

General Catalogue of Printed Books PDF Author: British Museum. Dept. of Printed Books
Publisher:
ISBN:
Category : English imprints
Languages : en
Pages : 496

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Post Magazine and Insurance Monitor

Post Magazine and Insurance Monitor PDF Author:
Publisher:
ISBN:
Category : Insurance
Languages : en
Pages : 748

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News Letter

News Letter PDF Author: Insurance Society of New York
Publisher:
ISBN:
Category :
Languages : en
Pages : 298

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Book Description
Some issues include the annual reports of the society and its officers.

General Catalogue of Printed Books

General Catalogue of Printed Books PDF Author: British Museum. Department of Printed Books
Publisher:
ISBN:
Category : English imprints
Languages : en
Pages : 1496

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General Catalogue of Printed Books to 1955

General Catalogue of Printed Books to 1955 PDF Author: British Museum. Dept. of Printed Books
Publisher:
ISBN:
Category : English imprints
Languages : en
Pages : 1312

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Game Architecture and Design

Game Architecture and Design PDF Author: Andrew Rollings
Publisher: New Riders Publishing
ISBN: 9780735713635
Category : Computers
Languages : en
Pages : 964

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Book Description
A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.

The Playful Citizen

The Playful Citizen PDF Author: René Glas
Publisher:
ISBN: 9789462984523
Category : Citizenship
Languages : en
Pages : 0

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Book Description
This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies.

Genre Studies in Mass Media

Genre Studies in Mass Media PDF Author: Art Silverblatt
Publisher: M.E. Sharpe
ISBN: 9780765628244
Category : Political Science
Languages : en
Pages : 278

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Book Description
The study of various types of programming is essential for critical analysis of the media and also offers revealing perspectives on society's cultural values, preoccupations, behavior, and myths. This handbook provides a systematic, in-depth approach to the study of media genres - including reality programs, game shows, situation comedies, soap operas, film noir, news programs, and more. The author addresses such questions as: Have there been shifts in the formula of particular genres over time? What do these shifts reveal about changes in culture? How and why do new genres - such as reality TV shows - appear? Are there differences in genres from one country to another? Combining theoretical approaches with concrete examples, the book reinforces one's understanding of the importance of genre to the creation, evolution, and consumption of media content. Each chapter in this reader-friendly book contains a detailed discussion of one of the theoretical approaches to genre studies, followed by Lines of Inquiry, which summarizes the major points of the discussion and suggests directions for analysis and further study. Each chapter also includes an example that illustrates how the particular theoretical approach can be applied in the analysis of genre. The author's careful linkage of different genres to the real world makes the book widely useful for those interested in genre study as well as media and culture, television studies, film studies, and media literacy.

Paratextualizing Games

Paratextualizing Games PDF Author: Benjamin Beil
Publisher: transcript Verlag
ISBN: 3732854213
Category : Social Science
Languages : en
Pages : 364

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Book Description
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?