Fun and Games

Fun and Games PDF Author: Panos Markopoulos
Publisher: Springer Science & Business Media
ISBN: 3540883215
Category : Computers
Languages : en
Pages : 214

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Book Description
The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other ‘serious’ purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n’ Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.

Fun and Games

Fun and Games PDF Author: Panos Markopoulos
Publisher: Springer Science & Business Media
ISBN: 3540883215
Category : Computers
Languages : en
Pages : 214

Get Book Here

Book Description
The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other ‘serious’ purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n’ Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.

Fun and Games

Fun and Games PDF Author: Anthony Dowson
Publisher: Human Kinetics
ISBN: 9780736054386
Category : Education
Languages : en
Pages : 212

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Book Description
With more than 20 years of coaching and teaching experience, UK authors Anthony Dowson and Keith Morris have realized that children's encounters with sporting activities need to be creative, entertaining and fun. Children can be encouraged to engage in physical activity through fun games that stimulate both body and mind. Fun games keep children healthy and active now as well as contribute to a more positive attitude towards physical activity for life. In response to numerous requests from teachers and coaches, the authors have developed and adapted an array of activities and games from their own everyday use when teaching children. The book contains a range of warm-up ideas, games, skill practices and sport-specific activities to motivate children and encourage active participation. The games use only common sport equipment and are supported by easy-to-follow instructions and illustrations. Useful in both planning and providing physical education lessons and recreational experiences, this book makes it easy to create a varied and exciting program. The text includes more than 30 multi-sport games suitable for children of ages 5 to 16. There are sport-specific games for cricket, striking and fielding, rugby, soccer, tennis, badminton and hockey, as well as parachute games. All activities are designed to improve children's skills in specific sports through the use of enjoyable games to promote learning. Each game offers multiple variations designed to suit a wide range of ages and abilities. With childhood obesity becoming increasingly common, children's physical activity is becoming more important. Healthy, active young people now mean a future generation of adults less affected by the health problems associated with obesity and inactive lifestyles. Anyone who has the responsibility of organizing activities for young people will find the ideas in Fun and Games invaluable. Through the practical games in this book, children will develop new skills as they participate in fun and enjoyable activities.

Fun and Games

Fun and Games PDF Author: Hearst Books
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781588167903
Category : Juvenile Nonfiction
Languages : en
Pages : 116

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Book Description
Get ready to play! TEEN: Uncover the Real You--the popular magazine’s very first quiz book--was a big hit with its young readers. Now, this engaging follow-up gives girls a fun-filled way to test their smarts and quiz their friends. It’s a clever compilation of the very best word searches, crosswords, fill-in-the-blanks, and other wacky puzzles gathered from TEEN’s pages.

Fun and Games

Fun and Games PDF Author: Dave Perkins
Publisher: ECW Press
ISBN: 177090929X
Category : Sports & Recreation
Languages : en
Pages : 329

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Book Description
“Covering many of the biggest names and greatest events in sports, it’s a wonderful collection of yarns and reminiscences, told in Perk’s inimitable style” (Postmedia News). Dave Perkins was once told by a bluntly helpful university admissions officer: “You don’t have the looks for TV or the voice for radio. You should go into print.” Which he did, first at the Globe and Mail, and then for thirty-six well-traveled years at the Toronto Star. In Fun and Games, Perkins recounts hysterical, revealing, and sometimes embarrassing personal stories from almost every sport and many major championships. After forty years of encountering a myriad of athletes, fans, team managers, and owners, Perkins offers unique observations on the Blue Jays and Raptors, fifty-eight major championships’ worth of golf, ten Olympic Games, football, hockey, boxing, horse racing, and more. Learn why Tiger Woods asked Perkins if he was nuts, why he detected Forrest Gump in the 1996 Atlanta Olympics, and why Super Bowl week is the worst week of the year. Perkins exposes the mistakes he made in both thought and word—once, when intending to type “the shot ran down the goalie’s leg,” he used an “i” instead of an “o”—and to this day, he has never found a sacred cow that didn’t deserve a barbecue. “Few can spin a yarn with the wit and clever turns of phrase that Perky can.” —Shi Davidi, Sportsnet “Anyone who has ever spoken to Dave Perkins, or read Dave Perkins, remembers his voice. This book is a delightful way to experience it all again, through the wise, funny man’s eyes.” —Bruce Arthur, Toronto Star sports columnist

Fun and Games with Alistair Cooke

Fun and Games with Alistair Cooke PDF Author: Alistair Cooke
Publisher: Arcade Publishing
ISBN: 9781559703277
Category : Literary Collections
Languages : en
Pages : 280

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Book Description
This volume brings together for the first time Alistair Cooke's best writing on a wide variety of sports - tennis, baseball, cricket, sailing, horse racing, boxing, and above all, golf, about which no one writes more brilliantly and lovingly.

Fun, Taste, & Games

Fun, Taste, & Games PDF Author: John Sharp
Publisher: MIT Press
ISBN: 0262351250
Category : Games & Activities
Languages : en
Pages : 255

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Book Description
Reclaiming fun as a meaningful concept for understanding games and play. “Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues—from workplace bingo to Meow Wolf, from basketball to Myst, from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.

Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030

Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030 PDF Author: Rodrigo Pereira dos Santos
Publisher: Springer Nature
ISBN: 3031276396
Category : Computers
Languages : en
Pages : 285

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Book Description
This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021. The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.

Math Activities and Games for Early Learners

Math Activities and Games for Early Learners PDF Author: Denise LaRose
Publisher: Teacher Created Materials
ISBN: 1425892787
Category : Education
Languages : en
Pages : 178

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Book Description
Games and activities for both whole class and small groups introduce math concepts in a fun and interactive way.

Student Usability in Educational Software and Games: Improving Experiences

Student Usability in Educational Software and Games: Improving Experiences PDF Author: Gonzalez, Carina
Publisher: IGI Global
ISBN: 1466619880
Category : Computers
Languages : en
Pages : 440

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Book Description
"This book explores new models of interaction and human-computer interaction paradigms as applied to learning environments"--Provided by publisher.

Lead Them to Jesus

Lead Them to Jesus PDF Author: Mike McGarry
Publisher: New Growth Press
ISBN: 1645071316
Category : Religion
Languages : en
Pages : 170

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Book Description
Do you feel overwhelmed at the thought of helping out with the youth ministry? What about the tricky theological questions that keep you and your fellow volunteer youth workers on your toes? Help is here! Veteran youth pastor Mike McGarry offers a practical, comprehensive tool to equip and encourage everyone involved with the youth of your ...