Author: Martin Rait
Publisher:
ISBN: 9781877485510
Category : Fantasy games
Languages : en
Pages :
Book Description
Contains character counter pieces for use in minature boardgaming with FSpaceRPG, FED RPG and other tabletop roleplaying games or boardgames. The soldiers include a mix of Aratani, Martian Ranger, American Aerospace Marines, Colonial Marine and US Army counters. The robots are a selection of those found in the Robots Guide.
FSpace Roleplaying Classic Style Character Counters: Pack of character counters for tabletop gaming
Author: Martin Rait
Publisher:
ISBN: 9781877485510
Category : Fantasy games
Languages : en
Pages :
Book Description
Contains character counter pieces for use in minature boardgaming with FSpaceRPG, FED RPG and other tabletop roleplaying games or boardgames. The soldiers include a mix of Aratani, Martian Ranger, American Aerospace Marines, Colonial Marine and US Army counters. The robots are a selection of those found in the Robots Guide.
Publisher:
ISBN: 9781877485510
Category : Fantasy games
Languages : en
Pages :
Book Description
Contains character counter pieces for use in minature boardgaming with FSpaceRPG, FED RPG and other tabletop roleplaying games or boardgames. The soldiers include a mix of Aratani, Martian Ranger, American Aerospace Marines, Colonial Marine and US Army counters. The robots are a selection of those found in the Robots Guide.
FSpace Roleplaying Classic Style Character Counters
Author:
Publisher:
ISBN: 9781877485541
Category : Fantasy games
Languages : en
Pages : 6
Book Description
Contains character counter pieces for use in minature boardgaming with FSpaceRPG, FED RPG and other tabletop roleplaying games or boardgames. The soldiers include a mix of Aratani, Martian Ranger, American Aerospace Marines, Colonial Marine and US Army counters. The robots are a selection of those found in the Robots Guide.
Publisher:
ISBN: 9781877485541
Category : Fantasy games
Languages : en
Pages : 6
Book Description
Contains character counter pieces for use in minature boardgaming with FSpaceRPG, FED RPG and other tabletop roleplaying games or boardgames. The soldiers include a mix of Aratani, Martian Ranger, American Aerospace Marines, Colonial Marine and US Army counters. The robots are a selection of those found in the Robots Guide.
FSpace Roleplaying Classic Style Character Counters: Pack of sentient alien race counters
Author: Martin Rait
Publisher:
ISBN: 9781877485633
Category : Fantasy games
Languages : en
Pages :
Book Description
Contains character counter pieces for use in minature boardgaming with FSpaceRPG, FED RPG and other tabletop roleplaying games or boardgames. The soldiers include a mix of Aratani, Martian Ranger, American Aerospace Marines, Colonial Marine and US Army counters. The robots are a selection of those found in the Robots Guide.
Publisher:
ISBN: 9781877485633
Category : Fantasy games
Languages : en
Pages :
Book Description
Contains character counter pieces for use in minature boardgaming with FSpaceRPG, FED RPG and other tabletop roleplaying games or boardgames. The soldiers include a mix of Aratani, Martian Ranger, American Aerospace Marines, Colonial Marine and US Army counters. The robots are a selection of those found in the Robots Guide.
FSpace Roleplaying, Pixel Art Character Counters
Author:
Publisher:
ISBN: 9781877485480
Category : Fantasy games
Languages : en
Pages : 6
Book Description
Publisher:
ISBN: 9781877485480
Category : Fantasy games
Languages : en
Pages : 6
Book Description
Improvisation for the Theater
Author: Viola Spolin
Publisher:
ISBN: 9780810110007
Category : Acting
Languages : en
Pages : 397
Book Description
Theory and foundation - Exercises - Children and the theatre - The formal theatre_
Publisher:
ISBN: 9780810110007
Category : Acting
Languages : en
Pages : 397
Book Description
Theory and foundation - Exercises - Children and the theatre - The formal theatre_
Interactive Digital Narrative
Author: Hartmut Koenitz
Publisher: Routledge
ISBN: 1317668677
Category : Computers
Languages : en
Pages : 427
Book Description
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.
Publisher: Routledge
ISBN: 1317668677
Category : Computers
Languages : en
Pages : 427
Book Description
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.
The Architects' Handbook
Author: Quentin Pickard
Publisher: John Wiley & Sons
ISBN: 0470695447
Category : Architecture
Languages : en
Pages : 464
Book Description
The Architects' Handbook provides a comprehensive range of visual and technical information covering the great majority of building types likely to be encountered by architects, designers, building surveyors and others involved in the construction industry. It is organised by building type and concentrates very much on practical examples. Including over 300 case studies, the Handbook is organised by building type and concentrates very much on practical examples. It includes: · a brief introduction to the key design considerations for each building type · numerous plans, sections and elevations for the building examples · references to key technical standards and design guidance · a comprehensive bibliography for most building types The book also includes sections on designing for accessibility, drawing practice, and metric and imperial conversion tables. To browse sample pages please see http://www.blackwellpublishing.com/architectsdata
Publisher: John Wiley & Sons
ISBN: 0470695447
Category : Architecture
Languages : en
Pages : 464
Book Description
The Architects' Handbook provides a comprehensive range of visual and technical information covering the great majority of building types likely to be encountered by architects, designers, building surveyors and others involved in the construction industry. It is organised by building type and concentrates very much on practical examples. Including over 300 case studies, the Handbook is organised by building type and concentrates very much on practical examples. It includes: · a brief introduction to the key design considerations for each building type · numerous plans, sections and elevations for the building examples · references to key technical standards and design guidance · a comprehensive bibliography for most building types The book also includes sections on designing for accessibility, drawing practice, and metric and imperial conversion tables. To browse sample pages please see http://www.blackwellpublishing.com/architectsdata
Interface Fantasy
Author: Andre Nusselder
Publisher: MIT Press
ISBN: 0262266490
Category : Philosophy
Languages : en
Pages : 185
Book Description
Behind our computer screens we are all cyborgs: through fantasy we can understand our involvement in virtual worlds. Cyberspace is first and foremost a mental space. Therefore we need to take a psychological approach to understand our experiences in it. In Interface Fantasy, André Nusselder uses the core psychoanalytic notion of fantasy to examine our relationship to computers and digital technology. Lacanian psychoanalysis considers fantasy to be an indispensable “screen” for our interaction with the outside world; Nusselder argues that, at the mental level, computer screens and other human-computer interfaces incorporate this function of fantasy: they mediate the real and the virtual. Interface Fantasy illuminates our attachment to new media: why we love our devices; why we are fascinated by the images on their screens; and how it is possible that virtual images can provide physical pleasure. Nusselder puts such phenomena as avatars, role playing, cybersex, computer psychotherapy, and Internet addiction in the context of established psychoanalytic theory. The virtual identities we assume in virtual worlds, exemplified best by avatars consisting of both realistic and symbolic self-representations, illustrate the three orders that Lacan uses to analyze human reality: the imaginary, the symbolic, and the real. Nusselder analyzes our most intimate involvement with information technology—the almost invisible, affective aspects of technology that have the greatest impact on our lives. Interface Fantasy lays the foundation for a new way of thinking that acknowledges the pivotal role of the screen in the current world of information. And it gives an intelligible overview of basic Lacanian principles (including fantasy, language, the virtual, the real, embodiment, and enjoyment) that shows their enormous relevance for understanding the current state of media technology.
Publisher: MIT Press
ISBN: 0262266490
Category : Philosophy
Languages : en
Pages : 185
Book Description
Behind our computer screens we are all cyborgs: through fantasy we can understand our involvement in virtual worlds. Cyberspace is first and foremost a mental space. Therefore we need to take a psychological approach to understand our experiences in it. In Interface Fantasy, André Nusselder uses the core psychoanalytic notion of fantasy to examine our relationship to computers and digital technology. Lacanian psychoanalysis considers fantasy to be an indispensable “screen” for our interaction with the outside world; Nusselder argues that, at the mental level, computer screens and other human-computer interfaces incorporate this function of fantasy: they mediate the real and the virtual. Interface Fantasy illuminates our attachment to new media: why we love our devices; why we are fascinated by the images on their screens; and how it is possible that virtual images can provide physical pleasure. Nusselder puts such phenomena as avatars, role playing, cybersex, computer psychotherapy, and Internet addiction in the context of established psychoanalytic theory. The virtual identities we assume in virtual worlds, exemplified best by avatars consisting of both realistic and symbolic self-representations, illustrate the three orders that Lacan uses to analyze human reality: the imaginary, the symbolic, and the real. Nusselder analyzes our most intimate involvement with information technology—the almost invisible, affective aspects of technology that have the greatest impact on our lives. Interface Fantasy lays the foundation for a new way of thinking that acknowledges the pivotal role of the screen in the current world of information. And it gives an intelligible overview of basic Lacanian principles (including fantasy, language, the virtual, the real, embodiment, and enjoyment) that shows their enormous relevance for understanding the current state of media technology.
FSpace Roleplaying Stotatl Character Counters
Author: Martin Rait
Publisher:
ISBN: 9781877573491
Category : Fantasy games
Languages : en
Pages : 6
Book Description
Publisher:
ISBN: 9781877573491
Category : Fantasy games
Languages : en
Pages : 6
Book Description
Using Medicine in Science Fiction
Author: H. G. Stratmann
Publisher: Springer
ISBN: 331916015X
Category : Medical
Languages : en
Pages : 564
Book Description
This book offers a clearly written, entertaining and comprehensive source of medical information for both writers and readers of science fiction. Science fiction in print, in movies and on television all too often presents dubious or simply incorrect depictions of human biology and medical issues. This book explores the real science behind such topics as how our bodies adapt to being in space, the real-life feasibility of common plot elements such as suspended animation and medical nanotechnology, and future prospects for improving health, prolonging our lives, and enhancing our bodies through technology. Each chapter focuses on a single important science fiction-related subject, combining concise factual information with examples drawn from science fiction in all media. Chapters conclude with a “Bottom Line” section summarizing the most important points discussed in the chapter and giving science fiction writers practical advice on how to incorporate them into their own creations, including a list of references for further reading. The book will appeal to all readers interested in learning about the latest ideas on a variety of science fiction-related medical topics, and offers an invaluable reference source for writers seeking to increase the realism and readability of their works. Henry G. Stratmann, MD, FACC, FACP is a cardiologist with board certifications in internal medicine, cardiology, and nuclear cardiology. Befor e entering private practice he became Professor of Medicine at St. Louis University School of Medicine and performed clinical medical research. Henry received a BA in chemistry from St. Louis University and his MD at Southern Illinois University School of Medicine. He is currently enrolled at Missouri State University to obtain a BS in physics with a minor in astronomy. His professional publications include being an author or coauthor of many research articles for medical journals, primarily in the field of nuclear cardiology. Henry is also a regular contributor of both stories and science fact articles to Analog Science Fiction and Fact.
Publisher: Springer
ISBN: 331916015X
Category : Medical
Languages : en
Pages : 564
Book Description
This book offers a clearly written, entertaining and comprehensive source of medical information for both writers and readers of science fiction. Science fiction in print, in movies and on television all too often presents dubious or simply incorrect depictions of human biology and medical issues. This book explores the real science behind such topics as how our bodies adapt to being in space, the real-life feasibility of common plot elements such as suspended animation and medical nanotechnology, and future prospects for improving health, prolonging our lives, and enhancing our bodies through technology. Each chapter focuses on a single important science fiction-related subject, combining concise factual information with examples drawn from science fiction in all media. Chapters conclude with a “Bottom Line” section summarizing the most important points discussed in the chapter and giving science fiction writers practical advice on how to incorporate them into their own creations, including a list of references for further reading. The book will appeal to all readers interested in learning about the latest ideas on a variety of science fiction-related medical topics, and offers an invaluable reference source for writers seeking to increase the realism and readability of their works. Henry G. Stratmann, MD, FACC, FACP is a cardiologist with board certifications in internal medicine, cardiology, and nuclear cardiology. Befor e entering private practice he became Professor of Medicine at St. Louis University School of Medicine and performed clinical medical research. Henry received a BA in chemistry from St. Louis University and his MD at Southern Illinois University School of Medicine. He is currently enrolled at Missouri State University to obtain a BS in physics with a minor in astronomy. His professional publications include being an author or coauthor of many research articles for medical journals, primarily in the field of nuclear cardiology. Henry is also a regular contributor of both stories and science fact articles to Analog Science Fiction and Fact.