Author: Kevin Lowry
Publisher: Our Sunday Visitor
ISBN: 1612788432
Category : Religion
Languages : en
Pages : 110
Book Description
A preacher kid’s at a Catholic university, Kevin Lowry settled into a “double major in beer and billiards” soon followed by uncomfortable run-ins with pious students, failing grades, increasing anxiety, a missing night—and the startling realization that some fellow students actually attended Mass the morning after a party instead of sleeping it off. After getting kicked out, Kevin got his act together, got the MBA, and also got the girl. Meanwhile God was working, drawing him to the inevitable conclusion that Catholicism was all true despite his objections. Kevin Lowry’s journey to Catholicism is fascinating, often funny, and demonstrates God’s unfailing, patient love for all of us.
How God Hauled Me Kicking and Screaming Into the Catholic Church
Author: Kevin Lowry
Publisher: Our Sunday Visitor
ISBN: 1612788432
Category : Religion
Languages : en
Pages : 110
Book Description
A preacher kid’s at a Catholic university, Kevin Lowry settled into a “double major in beer and billiards” soon followed by uncomfortable run-ins with pious students, failing grades, increasing anxiety, a missing night—and the startling realization that some fellow students actually attended Mass the morning after a party instead of sleeping it off. After getting kicked out, Kevin got his act together, got the MBA, and also got the girl. Meanwhile God was working, drawing him to the inevitable conclusion that Catholicism was all true despite his objections. Kevin Lowry’s journey to Catholicism is fascinating, often funny, and demonstrates God’s unfailing, patient love for all of us.
Publisher: Our Sunday Visitor
ISBN: 1612788432
Category : Religion
Languages : en
Pages : 110
Book Description
A preacher kid’s at a Catholic university, Kevin Lowry settled into a “double major in beer and billiards” soon followed by uncomfortable run-ins with pious students, failing grades, increasing anxiety, a missing night—and the startling realization that some fellow students actually attended Mass the morning after a party instead of sleeping it off. After getting kicked out, Kevin got his act together, got the MBA, and also got the girl. Meanwhile God was working, drawing him to the inevitable conclusion that Catholicism was all true despite his objections. Kevin Lowry’s journey to Catholicism is fascinating, often funny, and demonstrates God’s unfailing, patient love for all of us.
Wandering Games
Author: Melissa Kagen
Publisher: MIT Press
ISBN: 0262370972
Category : Games & Activities
Languages : en
Pages : 215
Book Description
An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death. Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of “wandering games,” exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator—a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete—semi-accidentally tapped into something brilliant: the vast heritage and intellectual history of the concept of walking in fiction, philosophy, pilgrimage, performance, and protest. Kagen examines wandering in a series of games that vary widely in terms of genre, mechanics, themes, player base, studio size, and funding, giving close readings to Return of the Obra Dinn, Eastshade, Ritual of the Moon, 80 Days, Heaven’s Vault, Death Stranding, and The Last of Us Part II. Exploring the connotations of wandering within these different game worlds, she considers how ideologies of work, gender, colonialism, and death inflect the ways we wander through digital spaces. Overlapping and intersecting, each provides a multifaceted lens through which to understand what wandering does, lacks, implies, and offers. Kagen’s account will attune game designers, players, and scholars to the myriad possibilities of the wandering ludic body.
Publisher: MIT Press
ISBN: 0262370972
Category : Games & Activities
Languages : en
Pages : 215
Book Description
An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death. Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of “wandering games,” exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator—a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete—semi-accidentally tapped into something brilliant: the vast heritage and intellectual history of the concept of walking in fiction, philosophy, pilgrimage, performance, and protest. Kagen examines wandering in a series of games that vary widely in terms of genre, mechanics, themes, player base, studio size, and funding, giving close readings to Return of the Obra Dinn, Eastshade, Ritual of the Moon, 80 Days, Heaven’s Vault, Death Stranding, and The Last of Us Part II. Exploring the connotations of wandering within these different game worlds, she considers how ideologies of work, gender, colonialism, and death inflect the ways we wander through digital spaces. Overlapping and intersecting, each provides a multifaceted lens through which to understand what wandering does, lacks, implies, and offers. Kagen’s account will attune game designers, players, and scholars to the myriad possibilities of the wandering ludic body.
Contemporary Indonesian Film
Author: Katinka van Heeren
Publisher: BRILL
ISBN: 9004253475
Category : History
Languages : en
Pages : 253
Book Description
This highly informative book explores the world of Post-Soeharto Indonesian audio-visual media in the exiting era of Reform. From a multidisciplinary approach it considers a wide variety of issues such as mainstream and alternative film practices, ceremonial and independent film festivals, film piracy, history and horror, documentary, television soaps, and Islamic films, as well as censorship from the state and street. Through the perspective of discourses on, and practices of film production, distribution, and exhibition, this book gives a detailed insight into current issues of Indonesia’s social and political situation, where Islam, secular realities, and ghosts on and off screen, mingle or clash.
Publisher: BRILL
ISBN: 9004253475
Category : History
Languages : en
Pages : 253
Book Description
This highly informative book explores the world of Post-Soeharto Indonesian audio-visual media in the exiting era of Reform. From a multidisciplinary approach it considers a wide variety of issues such as mainstream and alternative film practices, ceremonial and independent film festivals, film piracy, history and horror, documentary, television soaps, and Islamic films, as well as censorship from the state and street. Through the perspective of discourses on, and practices of film production, distribution, and exhibition, this book gives a detailed insight into current issues of Indonesia’s social and political situation, where Islam, secular realities, and ghosts on and off screen, mingle or clash.
Final Fantasy XIV: Heavensward -- The Art of Ishgard -The Scars of War-
Author: Square Enix
Publisher: National Geographic Books
ISBN: 1646090918
Category : Art
Languages : en
Pages : 0
Book Description
The second volume of a two-volume set of the official art books for Final Fantasy XIV: Heavensward. This beautiful new edition features hundreds of pages of full-color art and an exclusive bonus item code! (NOTE: E-book edition does not include bonus item code.) A treat for collectors and fans of Final Fantasy XIV, this high-quality, large-format art book presents a rich collection of illustrations and concept artwork for characters, environments, accessories, and more. Covering content through the end of the Heavensward expansion, this volume also includes comments from the art team and a look at the processes that the team uses when creating art pieces. Book two of a two-book set with The Art of Ishgard: Stone and Steel. Includes an exclusive bonus item code for an in-game Wind-up Hraesvelgr minion! The third volume in the line of Final Fantasy XIV official art books.
Publisher: National Geographic Books
ISBN: 1646090918
Category : Art
Languages : en
Pages : 0
Book Description
The second volume of a two-volume set of the official art books for Final Fantasy XIV: Heavensward. This beautiful new edition features hundreds of pages of full-color art and an exclusive bonus item code! (NOTE: E-book edition does not include bonus item code.) A treat for collectors and fans of Final Fantasy XIV, this high-quality, large-format art book presents a rich collection of illustrations and concept artwork for characters, environments, accessories, and more. Covering content through the end of the Heavensward expansion, this volume also includes comments from the art team and a look at the processes that the team uses when creating art pieces. Book two of a two-book set with The Art of Ishgard: Stone and Steel. Includes an exclusive bonus item code for an in-game Wind-up Hraesvelgr minion! The third volume in the line of Final Fantasy XIV official art books.
Final Fantasy XIV: Heavensward -- The Art of Ishgard -Stone and Steel-
Author: Square Enix
Publisher: National Geographic Books
ISBN: 164609090X
Category : Art
Languages : en
Pages : 0
Book Description
A beautiful new edition of the official art book for Final Fantasy XIV: Heavensward. Featuring hundreds of full-color illustrations and an exclusive bonus item code, this is a must-have for collectors and fans! Book one of a two-book set. (NOTE: E-book edition does not include bonus item code.) The Art of Ishgard -Stone and Steel- presents the concept art and planning images that became the foundation for the aesthetics of Final Fantasy XIV: Heavensward. Each page of this gorgeous, high-quality volume is packed with full-color art and character sketches, as well as lore-related drawings of equipment, environments, and more. Book one of a two-book set with The Art of Ishgard -The Scars of War-. Includes an exclusive bonus item code for an in-game Wind-up Relm minion! The second volume in the line of Final Fantasy XIV official art books.
Publisher: National Geographic Books
ISBN: 164609090X
Category : Art
Languages : en
Pages : 0
Book Description
A beautiful new edition of the official art book for Final Fantasy XIV: Heavensward. Featuring hundreds of full-color illustrations and an exclusive bonus item code, this is a must-have for collectors and fans! Book one of a two-book set. (NOTE: E-book edition does not include bonus item code.) The Art of Ishgard -Stone and Steel- presents the concept art and planning images that became the foundation for the aesthetics of Final Fantasy XIV: Heavensward. Each page of this gorgeous, high-quality volume is packed with full-color art and character sketches, as well as lore-related drawings of equipment, environments, and more. Book one of a two-book set with The Art of Ishgard -The Scars of War-. Includes an exclusive bonus item code for an in-game Wind-up Relm minion! The second volume in the line of Final Fantasy XIV official art books.
Trigun
Author: Yasuhiro Nightow
Publisher: Dark Horse Manga
ISBN: 9781593071059
Category : Comics & Graphic Novels
Languages : en
Pages : 164
Book Description
Presents the adventures of Vash the Stampede, also known as the Humanoid Typhoon.
Publisher: Dark Horse Manga
ISBN: 9781593071059
Category : Comics & Graphic Novels
Languages : en
Pages : 164
Book Description
Presents the adventures of Vash the Stampede, also known as the Humanoid Typhoon.
The Unreal and the Real
Author: Ursula K. Le Guin
Publisher: Simon and Schuster
ISBN: 1481475983
Category : Fiction
Languages : en
Pages : 677
Book Description
A collection of short stories by the legendary and iconic Ursula K. Le Guin—selected with an introduction by the author, and combined in one volume for the first time. The Unreal and the Real is a collection of some of Ursula K. Le Guin’s best short stories. She has won multiple prizes and accolades from the Medal for Distinguished Contribution to American Letters to the Newbery Honor, the Nebula, Hugo, World Fantasy, and PEN/Malamud Awards. She has had her work collected over the years, but this is the first short story volume combining a full range of her work. Stories include: -Brothers and Sisters -A Week in the Country -Unlocking the Air -Imaginary Countries -The Diary of the Rose -Direction of the Road -The White Donkey -Gwilan’s Harp -May’s Lion -Buffalo Gals, Won’t You Come Out Tonight -Horse Camp -The Water Is Wide -The Lost Children -Texts -Sleepwalkers -Hand, Cup, Shell -Ether, Or -Half Past Four -The Ones Who Walk Away from Omelas -Semely’s Necklace -Nine Lives -Mazes -The First Contact with the Gorgonids -The Shobies’ Story -Betrayals -The Matter of Seggri -Solitude -The Wild Girls -The Flyers of Gy -The Silence of the Asonu -The Ascent of the North Face -The Author of the Acacia Seeds -The Wife’s Story -The Rule of Names -Small Change -The Poacher -Sur -She Unnames Them -The Jar of Water
Publisher: Simon and Schuster
ISBN: 1481475983
Category : Fiction
Languages : en
Pages : 677
Book Description
A collection of short stories by the legendary and iconic Ursula K. Le Guin—selected with an introduction by the author, and combined in one volume for the first time. The Unreal and the Real is a collection of some of Ursula K. Le Guin’s best short stories. She has won multiple prizes and accolades from the Medal for Distinguished Contribution to American Letters to the Newbery Honor, the Nebula, Hugo, World Fantasy, and PEN/Malamud Awards. She has had her work collected over the years, but this is the first short story volume combining a full range of her work. Stories include: -Brothers and Sisters -A Week in the Country -Unlocking the Air -Imaginary Countries -The Diary of the Rose -Direction of the Road -The White Donkey -Gwilan’s Harp -May’s Lion -Buffalo Gals, Won’t You Come Out Tonight -Horse Camp -The Water Is Wide -The Lost Children -Texts -Sleepwalkers -Hand, Cup, Shell -Ether, Or -Half Past Four -The Ones Who Walk Away from Omelas -Semely’s Necklace -Nine Lives -Mazes -The First Contact with the Gorgonids -The Shobies’ Story -Betrayals -The Matter of Seggri -Solitude -The Wild Girls -The Flyers of Gy -The Silence of the Asonu -The Ascent of the North Face -The Author of the Acacia Seeds -The Wife’s Story -The Rule of Names -Small Change -The Poacher -Sur -She Unnames Them -The Jar of Water
Cosplay and the Art of Play
Author: Garry Crawford
Publisher: Springer
ISBN: 3030159663
Category : Sports & Recreation
Languages : en
Pages : 265
Book Description
This book is an introduction to cosplay as a subculture and community, built around playful spaces and the everyday practices of crafting costumes, identities, and performances. Drawing on new and original ethnographic data, as well as the innovative use of arts-led research, this book adds to our understanding of a popular, global cultural practice. In turn, this pushes forward our understanding of play, fan practices, subcultures, practice-led research, and uses of urban spaces. Cosplay and the Art of Play offers a significant addition to key contemporary debates on the meaning and uses of popular culture in the 21st century, and will be of importance to students and scholars interested in communities, fandom, identity, leisure, participatory cultures, performance, and play.
Publisher: Springer
ISBN: 3030159663
Category : Sports & Recreation
Languages : en
Pages : 265
Book Description
This book is an introduction to cosplay as a subculture and community, built around playful spaces and the everyday practices of crafting costumes, identities, and performances. Drawing on new and original ethnographic data, as well as the innovative use of arts-led research, this book adds to our understanding of a popular, global cultural practice. In turn, this pushes forward our understanding of play, fan practices, subcultures, practice-led research, and uses of urban spaces. Cosplay and the Art of Play offers a significant addition to key contemporary debates on the meaning and uses of popular culture in the 21st century, and will be of importance to students and scholars interested in communities, fandom, identity, leisure, participatory cultures, performance, and play.
Thy Geekdom Come
Author: Allison Alexander
Publisher:
ISBN: 9781989423059
Category : Devotional exercises
Languages : en
Pages :
Book Description
"Delving into the worlds of superheroes, science fiction, anime, fantasy, and video games, Thy Geekdom Come--written by a group of authors and pastors from a variety of Christian backgrounds--relates these stories to an almighty, loving God who is ever present in our beloved franchises. Each devotional focuses on a single fandom, from Doctor Who to The Lord of the Rings, and relates it to a biblical theme. The devotionals include a suggested Bible reading, a key verse, and reflection questions."--
Publisher:
ISBN: 9781989423059
Category : Devotional exercises
Languages : en
Pages :
Book Description
"Delving into the worlds of superheroes, science fiction, anime, fantasy, and video games, Thy Geekdom Come--written by a group of authors and pastors from a variety of Christian backgrounds--relates these stories to an almighty, loving God who is ever present in our beloved franchises. Each devotional focuses on a single fandom, from Doctor Who to The Lord of the Rings, and relates it to a biblical theme. The devotionals include a suggested Bible reading, a key verse, and reflection questions."--
Contemporary Esotericism
Author: Egil Asprem
Publisher: Routledge
ISBN: 1317543572
Category : Philosophy
Languages : en
Pages : 481
Book Description
The study of contemporary esoteric discourse has hitherto been a largely neglected part of the new academic field of Western esotericism. Contemporary Esotericism provides a broad overview and assessment of the complex world of Western esoteric thought today. Combining historiographical analysis with theories and methodologies from the social sciences, the volume explores new problems and offers new possibilities for the study of esoterica. Contemporary Esotericism studies the period since the 1950s but focuses on the last two decades. The wide range of essays are divided into four thematic sections: the intricacies of esoteric appeals to tradition; the role of popular culture, modern communication technologies, and new media in contemporary esotericism; the impact and influence of esotericism on both religious and secular arenas; and the recent 'de-marginalization' of the esoteric in both scholarship and society.
Publisher: Routledge
ISBN: 1317543572
Category : Philosophy
Languages : en
Pages : 481
Book Description
The study of contemporary esoteric discourse has hitherto been a largely neglected part of the new academic field of Western esotericism. Contemporary Esotericism provides a broad overview and assessment of the complex world of Western esoteric thought today. Combining historiographical analysis with theories and methodologies from the social sciences, the volume explores new problems and offers new possibilities for the study of esoterica. Contemporary Esotericism studies the period since the 1950s but focuses on the last two decades. The wide range of essays are divided into four thematic sections: the intricacies of esoteric appeals to tradition; the role of popular culture, modern communication technologies, and new media in contemporary esotericism; the impact and influence of esotericism on both religious and secular arenas; and the recent 'de-marginalization' of the esoteric in both scholarship and society.