From Object Modelling to Advanced Visual Communication

From Object Modelling to Advanced Visual Communication PDF Author: Sabine Coquillart
Publisher: Springer Science & Business Media
ISBN: 3642782914
Category : Computers
Languages : en
Pages : 313

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Book Description
This book is a collection of the best papers originally presented as state-of-the-art reports or tutorials at the Eurographics '91 conference in Vienna. A choice has been made giving priority to timeless information. Another goal was to cover all aspects of computer graphics - except hardware - as completely as possible from modelling to advanced visualization and communication. The ten contributions by internationally renowned experts fulfil this goal perfectly. Some important problem areas treated from different viewpoints thus enhancing and deepening the reader's perspective.

From Object Modelling to Advanced Visual Communication

From Object Modelling to Advanced Visual Communication PDF Author: Sabine Coquillart
Publisher: Springer Science & Business Media
ISBN: 3642782914
Category : Computers
Languages : en
Pages : 313

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Book Description
This book is a collection of the best papers originally presented as state-of-the-art reports or tutorials at the Eurographics '91 conference in Vienna. A choice has been made giving priority to timeless information. Another goal was to cover all aspects of computer graphics - except hardware - as completely as possible from modelling to advanced visualization and communication. The ten contributions by internationally renowned experts fulfil this goal perfectly. Some important problem areas treated from different viewpoints thus enhancing and deepening the reader's perspective.

Geometric Modeling: Theory and Practice

Geometric Modeling: Theory and Practice PDF Author: Wolfgang Straßer
Publisher: Springer Science & Business Media
ISBN: 3642606075
Category : Computers
Languages : en
Pages : 441

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Book Description
The Blaubeuren Conference "Theory and Practice of Geometric Modeling" has become a meeting place for leading experts from industrial and academic research institutions, CAD system developers and experienced users to exchange new ideas and to discuss new concepts and future directions in geometric modeling. The relaxed and calm atmosphere of the Heinrich-Fabri-Institute in Blaubeuren provides the appropriate environment for profound and engaged discussions that are not equally possible on other occasions. Real problems from current industrial projects as well as theoretical issues are addressed on a high scientific level. This book is the result of the lectures and discussions during the conference which took place from October 14th to 18th, 1996. The contents is structured in 4 parts: Mathematical Tools Representations Systems Automated Assembly. The editors express their sincere appreciation to the contributing authors, and to the members of the program committee for their cooperation, the careful reviewing and their active participation that made the conference and this book a success.

Computer Graphics And Applications - Proceedings Of The Third Pacific Conference On Computer Graphics And Applications, Pacific Graphics'95

Computer Graphics And Applications - Proceedings Of The Third Pacific Conference On Computer Graphics And Applications, Pacific Graphics'95 PDF Author: S Y Shin
Publisher: World Scientific
ISBN: 9814548987
Category :
Languages : en
Pages : 546

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Book Description
Pacific Graphics is an international conference on computer graphics and applications. The conference will provide a forum for researchers, developers, and practitioners to exchange ideas and discuss future directions of computer graphics. The past two conferences were held in Korea (1993) and China (1994), and future conferences are planned in Taiwan (1996), Korea (1997), and Singapore (1998).

Interactive Systems: Design, Specification, and Verification

Interactive Systems: Design, Specification, and Verification PDF Author: Fabio Paterno
Publisher: Springer Science & Business Media
ISBN: 3642871151
Category : Computers
Languages : en
Pages : 443

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Book Description
Making systems easier to use implies increasingly complex management of communication between users and applications. An increasing part of the application program is devoted to the user interface. In order to manage this complexity, it is very important to have tools, notations, and methodologies that support the designer's work during the refinement process from specification to implementation. The purpose of this proceedings of the first (1994) Eurographics workshop on this area is to review the state of the art. It compares the different existing approaches in order to identify the principal requirements and the most suitable notations and methods, and indicates the relevant results.

Computer Animation and Simulation ’96

Computer Animation and Simulation ’96 PDF Author: Ronan Boulic
Publisher: Springer Science & Business Media
ISBN: 3709174864
Category : Computers
Languages : en
Pages : 226

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Book Description
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).

Advanced Video Coding: Principles and Techniques

Advanced Video Coding: Principles and Techniques PDF Author: K.N. Ngan
Publisher: Elsevier
ISBN: 0080498736
Category : Computers
Languages : en
Pages : 431

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Book Description
In recent years, the paradigm of video coding has shifted from that of a frame-based approach to a content-based approach, particularly with the finalization of the ISO multimedia coding standard, MPEG-4. MPEG-4 is the emerging standard for the coding of multimedia content. It defines a syntax for a set of content-based functionalities, namely, content-based interactivity, compression and universal access. However, it does not specify how the video content is to be generated. To generate the video content, video has to be segmented into video objects and tracked as they transverse across the video frames. This book addresses the difficult problem of video segmentation, and the extraction and tracking of video object planes as defined in MPEG-4. It then focuses on the specific issue of face segmentation and coding as applied to videoconferencing in order to improve the quality of videoconferencing images especially in the facial region. Modal-based coding is a content-based coding technique used to code synthetic objects that have become an important part of video content. It results in extremely low bit rates because only the parameters needed to represent the modal are transmitted. Model-based coding is included to provide background information for the synthetic object coding in MPEG-4. Lastly, MPEG-4, the first coding standard for multimedia content is described in detail. The topics covered include the coding of audio objects, the coding of natural and synthetic video objects, and error resilience. Advanced Video Coding is one of the first books on content-based coding and MPEG-4 coding standard. It serves as an excellent information source and reference for both researchers and practicing engineers.

Advanced Video Communications over Wireless Networks

Advanced Video Communications over Wireless Networks PDF Author: Ce Zhu
Publisher: CRC Press
ISBN: 1351832743
Category : Computers
Languages : en
Pages : 523

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Book Description
Wireless video communications encompass a broad range of issues and opportunities that serve as the catalyst for technical innovations. To disseminate the most recent advances in this challenging yet exciting field, Advanced Video Communications over Wireless Networks provides an in-depth look at the fundamentals, recent technical achievements, challenges, and emerging trends in mobile and wireless video communications. The editors have carefully selected a panel of researchers with expertise in diverse aspects of wireless video communication to cover a wide spectrum of topics, including the underlying theoretical fundamentals associated with wireless video communications, the transmission schemes tailored to mobile and wireless networks, quality metrics, the architectures of practical systems, as well as some novel directions. They address future directions, including Quality-of-Experience in wireless video communications, video communications over future networks, and 3D video communications. The book presents a collection of tutorials, surveys, and original contributions, providing an up-to-date, accessible reference for further development of research and applications in mobile and wireless video communication systems. The range of coverage and depth of expertise make this book the go-to resource for facing current and future challenges in this field.

Advanced Methods for Knowledge Discovery from Complex Data

Advanced Methods for Knowledge Discovery from Complex Data PDF Author: Sanghamitra Bandyopadhyay
Publisher: Springer Science & Business Media
ISBN: 9781852339890
Category : Computers
Languages : en
Pages : 402

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Book Description
Knowledge discovery takes the raw results from data mining (the process of extracting trends or patterns from data) and transforms them into useful and understandable information. This book covers introductory material on the knowledge discovery process, advanced issues, and tools and techniques.

Advanced Video Coding for Next-Generation Multimedia Services

Advanced Video Coding for Next-Generation Multimedia Services PDF Author: Yo-Sung Ho
Publisher: BoD – Books on Demand
ISBN: 9535109294
Category : Computers
Languages : en
Pages : 214

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Book Description
This book aims to bring together recent advances and applications of video coding. All chapters can be useful for researchers, engineers, graduate and postgraduate students, experts in this area, and hopefully also for people who are generally interested in video coding. The book includes nine carefully selected chapters. The chapters deal with advanced compression techniques for multimedia applications, concerning recent video coding standards, high efficiency video coding (HEVC), multiple description coding, region of interest (ROI) coding, shape compensation, error resilient algorithms for H.264/AVC, wavelet-based coding, facial video coding, and hardware implementations. This book provides several useful ideas for your own research and helps to bridge the gap between the basic video coding techniques and practical multimedia applications. We hope this book is enjoyable to read and will further contribute to video coding.

3D Visual Communications

3D Visual Communications PDF Author: Guan-Ming Su
Publisher: John Wiley & Sons
ISBN: 1118358058
Category : Computers
Languages : en
Pages : 341

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Book Description
Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience. The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience. Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.