Author: Rida Laraki
Publisher: Springer Nature
ISBN: 303026646X
Category : Mathematics
Languages : en
Pages : 240
Book Description
This book gives a concise presentation of the mathematical foundations of Game Theory, with an emphasis on strategic analysis linked to information and dynamics. It is largely self-contained, with all of the key tools and concepts defined in the text. Combining the basics of Game Theory, such as value existence theorems in zero-sum games and equilibrium existence theorems for non-zero-sum games, with a selection of important and more recent topics such as the equilibrium manifold and learning dynamics, the book quickly takes the reader close to the state of the art. Applications to economics, biology, and learning are included, and the exercises, which often contain noteworthy results, provide an important complement to the text. Based on lectures given in Paris over several years, this textbook will be useful for rigorous, up-to-date courses on the subject. Apart from an interest in strategic thinking and a taste for mathematical formalism, the only prerequisite for reading the book is a solid knowledge of mathematics at the undergraduate level, including basic analysis, linear algebra, and probability.
Mathematical Foundations of Game Theory
Author: Rida Laraki
Publisher: Springer Nature
ISBN: 303026646X
Category : Mathematics
Languages : en
Pages : 240
Book Description
This book gives a concise presentation of the mathematical foundations of Game Theory, with an emphasis on strategic analysis linked to information and dynamics. It is largely self-contained, with all of the key tools and concepts defined in the text. Combining the basics of Game Theory, such as value existence theorems in zero-sum games and equilibrium existence theorems for non-zero-sum games, with a selection of important and more recent topics such as the equilibrium manifold and learning dynamics, the book quickly takes the reader close to the state of the art. Applications to economics, biology, and learning are included, and the exercises, which often contain noteworthy results, provide an important complement to the text. Based on lectures given in Paris over several years, this textbook will be useful for rigorous, up-to-date courses on the subject. Apart from an interest in strategic thinking and a taste for mathematical formalism, the only prerequisite for reading the book is a solid knowledge of mathematics at the undergraduate level, including basic analysis, linear algebra, and probability.
Publisher: Springer Nature
ISBN: 303026646X
Category : Mathematics
Languages : en
Pages : 240
Book Description
This book gives a concise presentation of the mathematical foundations of Game Theory, with an emphasis on strategic analysis linked to information and dynamics. It is largely self-contained, with all of the key tools and concepts defined in the text. Combining the basics of Game Theory, such as value existence theorems in zero-sum games and equilibrium existence theorems for non-zero-sum games, with a selection of important and more recent topics such as the equilibrium manifold and learning dynamics, the book quickly takes the reader close to the state of the art. Applications to economics, biology, and learning are included, and the exercises, which often contain noteworthy results, provide an important complement to the text. Based on lectures given in Paris over several years, this textbook will be useful for rigorous, up-to-date courses on the subject. Apart from an interest in strategic thinking and a taste for mathematical formalism, the only prerequisite for reading the book is a solid knowledge of mathematics at the undergraduate level, including basic analysis, linear algebra, and probability.
Foundations of Game Theory
Author: Nicolai N. Vorob'ev
Publisher: Birkhäuser
ISBN: 3034885148
Category : Mathematics
Languages : en
Pages : 501
Book Description
The English edition differs only slightly from the Russian original. The main struc tural difference is that all the material on the theory of finite noncooperative games has been collected in Chapter 2, with renumbering of the material of the remain ing chapters. New sections have been added in this chapter: devoted to general questions of equilibrium theory in nondegenerate games, subsections 3.9-3.17, by N.N. Vorob'ev, Jr.; and § 4, by A.G. Chernyakov; and § 5, by N.N. Vorob'ev, Jr., on the computational complexity of the process of finding equilibrium points in finite games. It should also be mentioned that subsections 3.12-3.14 in Chapter 1 were written by E.B. Yanovskaya especially for the Russian edition. The author regrets that the present edition does not reflect the important game-theoretical achievements presented in the splendid monographs by E. van Damme (on the refinement of equilibrium principles for finite games), as well as those by J.e. Harsanyi and R. Selten, and by W. Giith and B. Kalkofen (on equilibrium selection). When the Russian edition was being written, these direc tions in game theory had not yet attained their final form, which appeared only in quite recent monographs; the present author has had to resist the temptation of attempting to produce an elementary exposition of the new theories for the English edition; readers of this edition will find only brief mention of the new material.
Publisher: Birkhäuser
ISBN: 3034885148
Category : Mathematics
Languages : en
Pages : 501
Book Description
The English edition differs only slightly from the Russian original. The main struc tural difference is that all the material on the theory of finite noncooperative games has been collected in Chapter 2, with renumbering of the material of the remain ing chapters. New sections have been added in this chapter: devoted to general questions of equilibrium theory in nondegenerate games, subsections 3.9-3.17, by N.N. Vorob'ev, Jr.; and § 4, by A.G. Chernyakov; and § 5, by N.N. Vorob'ev, Jr., on the computational complexity of the process of finding equilibrium points in finite games. It should also be mentioned that subsections 3.12-3.14 in Chapter 1 were written by E.B. Yanovskaya especially for the Russian edition. The author regrets that the present edition does not reflect the important game-theoretical achievements presented in the splendid monographs by E. van Damme (on the refinement of equilibrium principles for finite games), as well as those by J.e. Harsanyi and R. Selten, and by W. Giith and B. Kalkofen (on equilibrium selection). When the Russian edition was being written, these direc tions in game theory had not yet attained their final form, which appeared only in quite recent monographs; the present author has had to resist the temptation of attempting to produce an elementary exposition of the new theories for the English edition; readers of this edition will find only brief mention of the new material.
Game-Theoretic Foundations for Probability and Finance
Author: Glenn Shafer
Publisher: John Wiley & Sons
ISBN: 1118547934
Category : Business & Economics
Languages : en
Pages : 483
Book Description
Game-theoretic probability and finance come of age Glenn Shafer and Vladimir Vovk’s Probability and Finance, published in 2001, showed that perfect-information games can be used to define mathematical probability. Based on fifteen years of further research, Game-Theoretic Foundations for Probability and Finance presents a mature view of the foundational role game theory can play. Its account of probability theory opens the way to new methods of prediction and testing and makes many statistical methods more transparent and widely usable. Its contributions to finance theory include purely game-theoretic accounts of Ito’s stochastic calculus, the capital asset pricing model, the equity premium, and portfolio theory. Game-Theoretic Foundations for Probability and Finance is a book of research. It is also a teaching resource. Each chapter is supplemented with carefully designed exercises and notes relating the new theory to its historical context. Praise from early readers “Ever since Kolmogorov's Grundbegriffe, the standard mathematical treatment of probability theory has been measure-theoretic. In this ground-breaking work, Shafer and Vovk give a game-theoretic foundation instead. While being just as rigorous, the game-theoretic approach allows for vast and useful generalizations of classical measure-theoretic results, while also giving rise to new, radical ideas for prediction, statistics and mathematical finance without stochastic assumptions. The authors set out their theory in great detail, resulting in what is definitely one of the most important books on the foundations of probability to have appeared in the last few decades.” – Peter Grünwald, CWI and University of Leiden “Shafer and Vovk have thoroughly re-written their 2001 book on the game-theoretic foundations for probability and for finance. They have included an account of the tremendous growth that has occurred since, in the game-theoretic and pathwise approaches to stochastic analysis and in their applications to continuous-time finance. This new book will undoubtedly spur a better understanding of the foundations of these very important fields, and we should all be grateful to its authors.” – Ioannis Karatzas, Columbia University
Publisher: John Wiley & Sons
ISBN: 1118547934
Category : Business & Economics
Languages : en
Pages : 483
Book Description
Game-theoretic probability and finance come of age Glenn Shafer and Vladimir Vovk’s Probability and Finance, published in 2001, showed that perfect-information games can be used to define mathematical probability. Based on fifteen years of further research, Game-Theoretic Foundations for Probability and Finance presents a mature view of the foundational role game theory can play. Its account of probability theory opens the way to new methods of prediction and testing and makes many statistical methods more transparent and widely usable. Its contributions to finance theory include purely game-theoretic accounts of Ito’s stochastic calculus, the capital asset pricing model, the equity premium, and portfolio theory. Game-Theoretic Foundations for Probability and Finance is a book of research. It is also a teaching resource. Each chapter is supplemented with carefully designed exercises and notes relating the new theory to its historical context. Praise from early readers “Ever since Kolmogorov's Grundbegriffe, the standard mathematical treatment of probability theory has been measure-theoretic. In this ground-breaking work, Shafer and Vovk give a game-theoretic foundation instead. While being just as rigorous, the game-theoretic approach allows for vast and useful generalizations of classical measure-theoretic results, while also giving rise to new, radical ideas for prediction, statistics and mathematical finance without stochastic assumptions. The authors set out their theory in great detail, resulting in what is definitely one of the most important books on the foundations of probability to have appeared in the last few decades.” – Peter Grünwald, CWI and University of Leiden “Shafer and Vovk have thoroughly re-written their 2001 book on the game-theoretic foundations for probability and for finance. They have included an account of the tremendous growth that has occurred since, in the game-theoretic and pathwise approaches to stochastic analysis and in their applications to continuous-time finance. This new book will undoubtedly spur a better understanding of the foundations of these very important fields, and we should all be grateful to its authors.” – Ioannis Karatzas, Columbia University
Foundations of Non-cooperative Game Theory
Author: Klaus Ritzberger
Publisher: Oxford University Press on Demand
ISBN: 9780199247868
Category : Social Science
Languages : en
Pages : 353
Book Description
This textbook offers a comprehensive overview of the main developments in game theory since the 1950s. It provides a wide variety of examples and exercises, mostly drawn from applications in economics, to illustrate key concepts and ideas in the field. The book will be an invaluable reference tool for teachers, students, and researchers of microeconomics and game theory.
Publisher: Oxford University Press on Demand
ISBN: 9780199247868
Category : Social Science
Languages : en
Pages : 353
Book Description
This textbook offers a comprehensive overview of the main developments in game theory since the 1950s. It provides a wide variety of examples and exercises, mostly drawn from applications in economics, to illustrate key concepts and ideas in the field. The book will be an invaluable reference tool for teachers, students, and researchers of microeconomics and game theory.
Game Theoretical Foundations of Evolutionary Stability
Author: Immanuel M. Bomze
Publisher: Springer Science & Business Media
ISBN: 364245660X
Category : Business & Economics
Languages : en
Pages : 152
Book Description
These Lecture Notes arose from discussions we had over a working paper written by the first author in fall 1987. We decided then to write a short paper about the basic structure of evolutionary stability and found ourselves ending up with a book manuscript. Parts of the material contained herein were presented in a seminar at the Department of Mathematics at the University of Vienna, as well as at a workshop on evolutionary game theory in Bielefeld. The final version of the manuscript has certainly benefitted from critical comments and suggestions by the participants of both the seminar and the workshop. Thanks are also due to S. Bomze-de Barba, R. Burger, G. Danninger, J. Hofbauer, R. Selten, K. Sigmund, G. Stiastny and F. Weising. The co-operation of W. Muller from Springer Verlag, Heidelberg, is gratefully acknowledged. Vienna, November 1988 Immanuel M. Bomze Benedikt M. Potscher III Contents 1. Introduction 1 2. Strategies and payoffs 5 2. 1. A general setting for evolutionary game theory 6 2. 2. Mixed strategies and population games 8 2. 3. Finite number of strategies . . . . . 13 2. 4. Infinitely many (pure) strategies 15 2. 5. Structured populations: asymmetric contests and multitype games 17 2. 6. Additional remarks . . . . . . . . . . . . . . . . . . . . . 21 3. Evolutionary stability 25 3. 1. Definition of evolutionary stability 25 3. 2. Evolutionary stability and solution concepts in classical game theory 30 3. 3. Conditions for evolutionary stability based on the normal cone 31 3. 4.
Publisher: Springer Science & Business Media
ISBN: 364245660X
Category : Business & Economics
Languages : en
Pages : 152
Book Description
These Lecture Notes arose from discussions we had over a working paper written by the first author in fall 1987. We decided then to write a short paper about the basic structure of evolutionary stability and found ourselves ending up with a book manuscript. Parts of the material contained herein were presented in a seminar at the Department of Mathematics at the University of Vienna, as well as at a workshop on evolutionary game theory in Bielefeld. The final version of the manuscript has certainly benefitted from critical comments and suggestions by the participants of both the seminar and the workshop. Thanks are also due to S. Bomze-de Barba, R. Burger, G. Danninger, J. Hofbauer, R. Selten, K. Sigmund, G. Stiastny and F. Weising. The co-operation of W. Muller from Springer Verlag, Heidelberg, is gratefully acknowledged. Vienna, November 1988 Immanuel M. Bomze Benedikt M. Potscher III Contents 1. Introduction 1 2. Strategies and payoffs 5 2. 1. A general setting for evolutionary game theory 6 2. 2. Mixed strategies and population games 8 2. 3. Finite number of strategies . . . . . 13 2. 4. Infinitely many (pure) strategies 15 2. 5. Structured populations: asymmetric contests and multitype games 17 2. 6. Additional remarks . . . . . . . . . . . . . . . . . . . . . 21 3. Evolutionary stability 25 3. 1. Definition of evolutionary stability 25 3. 2. Evolutionary stability and solution concepts in classical game theory 30 3. 3. Conditions for evolutionary stability based on the normal cone 31 3. 4.
Beyond Individual Choice
Author: Michael Bacharach
Publisher: Princeton University Press
ISBN: 9780691120058
Category : Business & Economics
Languages : en
Pages : 250
Book Description
Ch. 1.The hi-lo paradox --Ch. 2.Groups --Ch. 3.The evolution of group action --Ch. 4.Team thinking.
Publisher: Princeton University Press
ISBN: 9780691120058
Category : Business & Economics
Languages : en
Pages : 250
Book Description
Ch. 1.The hi-lo paradox --Ch. 2.Groups --Ch. 3.The evolution of group action --Ch. 4.Team thinking.
Epistemic Game Theory
Author: Andrés Perea
Publisher: Cambridge University Press
ISBN: 1107008913
Category : Business & Economics
Languages : en
Pages : 581
Book Description
The first textbook to explain the principles of epistemic game theory.
Publisher: Cambridge University Press
ISBN: 1107008913
Category : Business & Economics
Languages : en
Pages : 581
Book Description
The first textbook to explain the principles of epistemic game theory.
Two-Person Game Theory
Author: Anatol Rapoport
Publisher: Courier Corporation
ISBN: 0486281094
Category : Mathematics
Languages : en
Pages : 241
Book Description
Clear, accessible treatment of mathematical models for resolving conflicts in politics, economics, war, business, and social relationships. Topics include strategy, game tree and game matrix, and much more. Minimal math background required. 1970 edition.
Publisher: Courier Corporation
ISBN: 0486281094
Category : Mathematics
Languages : en
Pages : 241
Book Description
Clear, accessible treatment of mathematical models for resolving conflicts in politics, economics, war, business, and social relationships. Topics include strategy, game tree and game matrix, and much more. Minimal math background required. 1970 edition.
Game Theory for Cyber Deception
Author: Jeffrey Pawlick
Publisher: Springer Nature
ISBN: 3030660656
Category : Mathematics
Languages : en
Pages : 192
Book Description
This book introduces game theory as a means to conceptualize, model, and analyze cyber deception. Drawing upon a collection of deception research from the past 10 years, the authors develop a taxonomy of six species of defensive cyber deception. Three of these six species are highlighted in the context of emerging problems such as privacy against ubiquitous tracking in the Internet of things (IoT), dynamic honeynets for the observation of advanced persistent threats (APTs), and active defense against physical denial-of-service (PDoS) attacks. Because of its uniquely thorough treatment of cyber deception, this book will serve as a timely contribution and valuable resource in this active field. The opening chapters introduce both cybersecurity in a manner suitable for game theorists and game theory as appropriate for cybersecurity professionals. Chapter Four then guides readers through the specific field of defensive cyber deception. A key feature of the remaining chapters is the development of a signaling game model for the species of leaky deception featured in honeypots and honeyfiles. This model is expanded to study interactions between multiple agents with varying abilities to detect deception. Game Theory for Cyber Deception will appeal to advanced undergraduates, graduate students, and researchers interested in applying game theory to cybersecurity. It will also be of value to researchers and professionals working on cybersecurity who seek an introduction to game theory.
Publisher: Springer Nature
ISBN: 3030660656
Category : Mathematics
Languages : en
Pages : 192
Book Description
This book introduces game theory as a means to conceptualize, model, and analyze cyber deception. Drawing upon a collection of deception research from the past 10 years, the authors develop a taxonomy of six species of defensive cyber deception. Three of these six species are highlighted in the context of emerging problems such as privacy against ubiquitous tracking in the Internet of things (IoT), dynamic honeynets for the observation of advanced persistent threats (APTs), and active defense against physical denial-of-service (PDoS) attacks. Because of its uniquely thorough treatment of cyber deception, this book will serve as a timely contribution and valuable resource in this active field. The opening chapters introduce both cybersecurity in a manner suitable for game theorists and game theory as appropriate for cybersecurity professionals. Chapter Four then guides readers through the specific field of defensive cyber deception. A key feature of the remaining chapters is the development of a signaling game model for the species of leaky deception featured in honeypots and honeyfiles. This model is expanded to study interactions between multiple agents with varying abilities to detect deception. Game Theory for Cyber Deception will appeal to advanced undergraduates, graduate students, and researchers interested in applying game theory to cybersecurity. It will also be of value to researchers and professionals working on cybersecurity who seek an introduction to game theory.
Essentials of Game Theory
Author: Kevin Gebser
Publisher: Springer Nature
ISBN: 3031015452
Category : Computers
Languages : en
Pages : 88
Book Description
Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them.
Publisher: Springer Nature
ISBN: 3031015452
Category : Computers
Languages : en
Pages : 88
Book Description
Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them.