Author: Michael Katz
Publisher: Razeware LLC
ISBN: 9781950325740
Category : Computers
Languages : en
Pages : 0
Book Description
Build for iOS & Android With Flutter!Flutter is an exciting development toolkit that lets you build apps for iOS, Android and even web and desktop, all from a single codebase.It uses a declarative approach to UI development. You can "hot reload" code while developing, and apps will perform at native speed thanks to its custom rendering engine.With Flutter and Flutter Apprentice, you can achieve the dream of building fast applications, faster.Who This Book Is ForThis book is for developers who are new to Flutter, and also developers that already have some experience with building apps for the iOS and Android platforms, or web apps.Topics Covered in Flutter ApprenticeWidgets: Use Flutter widgets to build modern mobile user interfaces.Navigation: Navigate between multiple screens within a Flutter app, including using deep links.Networking and Persistence: Fetch data from the network, parse the JSON response and cache data locally in a SQLite database.State Management: Explore the all-important idea of state management in Flutter and learn about various state management techniques and tools.Streams: Learn about Dart streams and how to use them in Flutter apps.Deployment: Learn to prepare and deploy your app to mobile app stores.Firebase: Learn how to leverage Firebase Cloud Firestore to store data remotely.One thing you can count on: After reading this book, you'll be prepared to create and deploy full-featured mobile apps to both the iOS App Store and the Google Play Store, without having to write two separate apps.
Flutter Apprentice (Third Edition)
Author: Michael Katz
Publisher: Razeware LLC
ISBN: 9781950325740
Category : Computers
Languages : en
Pages : 0
Book Description
Build for iOS & Android With Flutter!Flutter is an exciting development toolkit that lets you build apps for iOS, Android and even web and desktop, all from a single codebase.It uses a declarative approach to UI development. You can "hot reload" code while developing, and apps will perform at native speed thanks to its custom rendering engine.With Flutter and Flutter Apprentice, you can achieve the dream of building fast applications, faster.Who This Book Is ForThis book is for developers who are new to Flutter, and also developers that already have some experience with building apps for the iOS and Android platforms, or web apps.Topics Covered in Flutter ApprenticeWidgets: Use Flutter widgets to build modern mobile user interfaces.Navigation: Navigate between multiple screens within a Flutter app, including using deep links.Networking and Persistence: Fetch data from the network, parse the JSON response and cache data locally in a SQLite database.State Management: Explore the all-important idea of state management in Flutter and learn about various state management techniques and tools.Streams: Learn about Dart streams and how to use them in Flutter apps.Deployment: Learn to prepare and deploy your app to mobile app stores.Firebase: Learn how to leverage Firebase Cloud Firestore to store data remotely.One thing you can count on: After reading this book, you'll be prepared to create and deploy full-featured mobile apps to both the iOS App Store and the Google Play Store, without having to write two separate apps.
Publisher: Razeware LLC
ISBN: 9781950325740
Category : Computers
Languages : en
Pages : 0
Book Description
Build for iOS & Android With Flutter!Flutter is an exciting development toolkit that lets you build apps for iOS, Android and even web and desktop, all from a single codebase.It uses a declarative approach to UI development. You can "hot reload" code while developing, and apps will perform at native speed thanks to its custom rendering engine.With Flutter and Flutter Apprentice, you can achieve the dream of building fast applications, faster.Who This Book Is ForThis book is for developers who are new to Flutter, and also developers that already have some experience with building apps for the iOS and Android platforms, or web apps.Topics Covered in Flutter ApprenticeWidgets: Use Flutter widgets to build modern mobile user interfaces.Navigation: Navigate between multiple screens within a Flutter app, including using deep links.Networking and Persistence: Fetch data from the network, parse the JSON response and cache data locally in a SQLite database.State Management: Explore the all-important idea of state management in Flutter and learn about various state management techniques and tools.Streams: Learn about Dart streams and how to use them in Flutter apps.Deployment: Learn to prepare and deploy your app to mobile app stores.Firebase: Learn how to leverage Firebase Cloud Firestore to store data remotely.One thing you can count on: After reading this book, you'll be prepared to create and deploy full-featured mobile apps to both the iOS App Store and the Google Play Store, without having to write two separate apps.
Creating Cross-Platform C# Applications with Uno Platform
Author: Matt Lacey
Publisher: Packt Publishing Ltd
ISBN: 1801070865
Category : Computers
Languages : en
Pages : 258
Book Description
Discover how to leverage the Uno Platform to write single-codebase, cross-platform mobile, desktop, and web applications using C# and XAML Key FeaturesEnhance your Windows apps by running them on all operating systems and browsersUse tools and APIs you already know to remain productive as you target new platformsCreate realistic apps for various lines of business (LOBs) and consumer scenariosBook Description Developers are increasingly being asked to build native applications that run on multiple operating systems and in the browser. In the past, this would have meant learning new technologies and making multiple copies of an application. But the Uno Platform allows you to use tools, languages, and APIs you already know from building Windows apps to develop apps that can also run on other platforms. This book will help you to create customer-facing as well as line-of-business apps that can be used on the device, browser, or operating system of your choice. This practical guide enables developers to put their C# and XAML knowledge to work by writing cross-platform apps using the Uno Platform. Packed with tips and practical examples, this book will help you to build applications for common scenarios. You'll begin by learning about the Uno Platform through step-by-step explanations of essential concepts, before moving on to creating cross-platform apps for different lines of business. Throughout this book, you'll work with examples that will teach you how to combine your existing knowledge to manage common development environments and implement frequently needed functionality. By the end of this Uno development book, you will have learned how to write your own cross-platform apps with the Uno Platform and use additional tools and libraries to speed up your app development process. What you will learnUnderstand how and why Uno could be the right fit for your needsSet up your development environment for cross-platform app development with the Uno Platform and create your first Uno Platform appFind out how to create apps for different business scenariosDiscover how to combine technologies and controls to accelerate developmentGo beyond the basics and create 'world-ready' applicationsGain the confidence and experience to use Uno in your own projectsWho this book is for This book is for developers who are familiar with app development for Windows and want to use their existing skills to build cross-platform apps. Basic knowledge of C# and XAML is required to get started with this book. Anyone with basic experience in app development using WPF, UWP, or WinUI will be able to learn how to create cross-platform applications with the Uno Platform.
Publisher: Packt Publishing Ltd
ISBN: 1801070865
Category : Computers
Languages : en
Pages : 258
Book Description
Discover how to leverage the Uno Platform to write single-codebase, cross-platform mobile, desktop, and web applications using C# and XAML Key FeaturesEnhance your Windows apps by running them on all operating systems and browsersUse tools and APIs you already know to remain productive as you target new platformsCreate realistic apps for various lines of business (LOBs) and consumer scenariosBook Description Developers are increasingly being asked to build native applications that run on multiple operating systems and in the browser. In the past, this would have meant learning new technologies and making multiple copies of an application. But the Uno Platform allows you to use tools, languages, and APIs you already know from building Windows apps to develop apps that can also run on other platforms. This book will help you to create customer-facing as well as line-of-business apps that can be used on the device, browser, or operating system of your choice. This practical guide enables developers to put their C# and XAML knowledge to work by writing cross-platform apps using the Uno Platform. Packed with tips and practical examples, this book will help you to build applications for common scenarios. You'll begin by learning about the Uno Platform through step-by-step explanations of essential concepts, before moving on to creating cross-platform apps for different lines of business. Throughout this book, you'll work with examples that will teach you how to combine your existing knowledge to manage common development environments and implement frequently needed functionality. By the end of this Uno development book, you will have learned how to write your own cross-platform apps with the Uno Platform and use additional tools and libraries to speed up your app development process. What you will learnUnderstand how and why Uno could be the right fit for your needsSet up your development environment for cross-platform app development with the Uno Platform and create your first Uno Platform appFind out how to create apps for different business scenariosDiscover how to combine technologies and controls to accelerate developmentGo beyond the basics and create 'world-ready' applicationsGain the confidence and experience to use Uno in your own projectsWho this book is for This book is for developers who are familiar with app development for Windows and want to use their existing skills to build cross-platform apps. Basic knowledge of C# and XAML is required to get started with this book. Anyone with basic experience in app development using WPF, UWP, or WinUI will be able to learn how to create cross-platform applications with the Uno Platform.
Dart Apprentice (First Edition)
Author: Jonathan Sande
Publisher: R. R. Bowker
ISBN: 9781950325320
Category :
Languages : en
Pages : 296
Book Description
Make Dart Your Programming Language of Choice There are many programming languages you can start learning today. But not many are as modern, easy to learn, object-oriented and scalable as Dart. Plus, combined with Flutter, Dart allows you to build native iOS, Android, web and desktop applications with a single code base. Dart Apprentice will teach you all the basic concepts you need to master this language. Follow along with the clearly and thoroughly explained concepts and you'll be building Dart applications in a breeze. Who This Book Is For Dart Apprentice is aimed at anyone interested in learning this new and modern programming language. If you're a beginner and want to start programming, this is great place to start. If you're an experienced programmer interested in learning Dart, here you'll find all the concepts you need to know. In either case, following along with this book, you'll be comfortable writing your own Dart programs in less time than you think. Topics covered in Dart Apprentice Expressions, Variables and Constants: The building blocks of the language Types and Operations: Static vs. dynamic typing, inference and strings Control Flow: Booleans, enums, switches, if statements and loops Functions: Named and anonymous functions, parameters and arrow syntax Classes: Objects, constructors, methods and properties Nullability: Null and how to handle it Collections: Lists, sets and maps Advanced classes: Inheritance, abstract classes, interfaces and mixins Asynchronous Programming: Concurrency, futures, streams and isolates One thing you can count on: after reading this book, you'll be prepared to build your own applications using Dart. About the Tutorial Team The Tutorial Team is a group of app developers and authors who write tutorials at the popular website raywenderlich.com. We take pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. If you've enjoyed the tutorials we've written in the past, you're in for a treat. The chapters we've written for this book are some of our best yet - and this book contains detailed technical knowledge explained in a way you simply won't be able to find anywhere else.
Publisher: R. R. Bowker
ISBN: 9781950325320
Category :
Languages : en
Pages : 296
Book Description
Make Dart Your Programming Language of Choice There are many programming languages you can start learning today. But not many are as modern, easy to learn, object-oriented and scalable as Dart. Plus, combined with Flutter, Dart allows you to build native iOS, Android, web and desktop applications with a single code base. Dart Apprentice will teach you all the basic concepts you need to master this language. Follow along with the clearly and thoroughly explained concepts and you'll be building Dart applications in a breeze. Who This Book Is For Dart Apprentice is aimed at anyone interested in learning this new and modern programming language. If you're a beginner and want to start programming, this is great place to start. If you're an experienced programmer interested in learning Dart, here you'll find all the concepts you need to know. In either case, following along with this book, you'll be comfortable writing your own Dart programs in less time than you think. Topics covered in Dart Apprentice Expressions, Variables and Constants: The building blocks of the language Types and Operations: Static vs. dynamic typing, inference and strings Control Flow: Booleans, enums, switches, if statements and loops Functions: Named and anonymous functions, parameters and arrow syntax Classes: Objects, constructors, methods and properties Nullability: Null and how to handle it Collections: Lists, sets and maps Advanced classes: Inheritance, abstract classes, interfaces and mixins Asynchronous Programming: Concurrency, futures, streams and isolates One thing you can count on: after reading this book, you'll be prepared to build your own applications using Dart. About the Tutorial Team The Tutorial Team is a group of app developers and authors who write tutorials at the popular website raywenderlich.com. We take pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. If you've enjoyed the tutorials we've written in the past, you're in for a treat. The chapters we've written for this book are some of our best yet - and this book contains detailed technical knowledge explained in a way you simply won't be able to find anywhere else.
UIKit Apprentice (Second Edition)
Author: raywenderlich Tutorial Team
Publisher:
ISBN: 9781950325474
Category :
Languages : en
Pages :
Book Description
Learn iPhone and iPad Programming via Tutorials!If you're new to iOS or Swift, or to programming in general, learning how to write an app can seem incredibly overwhelming.That's why you need a book that:Shows you how to write an app step-by-step.Has tons of illustrations and screenshots to make everything clear.Is written in a fun and easygoing manner!In this book, you will learn how to make your own iPhone and iPad apps, through four engaging, epic-length tutorials.These hands-on tutorials describe in full detail how to build a new app from scratch. Four tutorials, four apps. Each new app will be a little more advanced than the one before, and together they cover everything you need to know to make your own apps.By the end of the series you'll be experienced enough to turn your ideas into real apps that you can sell on the App Store.Tutorial 1: Bull's Eye. In the first tutorial in the book, you'll start off by building a simple but fun game to learn the basics of iPhone programming. In the process, you'll get familiar with Xcode, UIKit and Swift in an easygoing manner.Tutorial 2: Checklists. In the second tutorial in the series, you'll create your own to-do list app. In the process, you'll learn about the fundamental design patterns that all iOS apps use and about table views, navigation controllers and delegates. Now you're making apps for real!Tutorial 3: MyLocations. In the third tutorial, you'll develop a location-aware app that lets you keep a list of spots that you find interesting. In the process, you'll learn about Core Location, Core Data, Map Kit and much more!Tutorial 4: StoreSearch. Mobile apps often need to talk to web services and that's what you'll do in this final tutorial of the book. You'll make a stylish app, which supports both Dark and Light appearances, for iPhone and iPad that lets you search for products on the iTunes store using HTTP requests and JSON.
Publisher:
ISBN: 9781950325474
Category :
Languages : en
Pages :
Book Description
Learn iPhone and iPad Programming via Tutorials!If you're new to iOS or Swift, or to programming in general, learning how to write an app can seem incredibly overwhelming.That's why you need a book that:Shows you how to write an app step-by-step.Has tons of illustrations and screenshots to make everything clear.Is written in a fun and easygoing manner!In this book, you will learn how to make your own iPhone and iPad apps, through four engaging, epic-length tutorials.These hands-on tutorials describe in full detail how to build a new app from scratch. Four tutorials, four apps. Each new app will be a little more advanced than the one before, and together they cover everything you need to know to make your own apps.By the end of the series you'll be experienced enough to turn your ideas into real apps that you can sell on the App Store.Tutorial 1: Bull's Eye. In the first tutorial in the book, you'll start off by building a simple but fun game to learn the basics of iPhone programming. In the process, you'll get familiar with Xcode, UIKit and Swift in an easygoing manner.Tutorial 2: Checklists. In the second tutorial in the series, you'll create your own to-do list app. In the process, you'll learn about the fundamental design patterns that all iOS apps use and about table views, navigation controllers and delegates. Now you're making apps for real!Tutorial 3: MyLocations. In the third tutorial, you'll develop a location-aware app that lets you keep a list of spots that you find interesting. In the process, you'll learn about Core Location, Core Data, Map Kit and much more!Tutorial 4: StoreSearch. Mobile apps often need to talk to web services and that's what you'll do in this final tutorial of the book. You'll make a stylish app, which supports both Dark and Light appearances, for iPhone and iPad that lets you search for products on the iTunes store using HTTP requests and JSON.
Early African-American Classics
Author: Anthony Appiah
Publisher: Bantam Classics
ISBN: 0553905090
Category : Fiction
Languages : en
Pages : 706
Book Description
This essential one-volume collection brings together some of the most influential and significant works by African-American writers of the nineteenth and twentieth centuries. Included herein are such classics as Frederick Douglass’s Narrative of the Life of Frederick Douglass, An American Slave (1845) and excerpts from W.E.B. DuBois’s The Souls of Black Folk (1903), Harriet A. Jacobs’s Incidents in the Life of a Slave Girl: Written by Herself (1861), Booker T. Washington’s Up from Slavery (1901), and James Weldon Johnson’s The Autobiography of an Ex-Coloured Man (1912). Whether read as records of African-American history, autobiography, or literature, these invaluable texts stand as timeless monuments to the courage, intellect, and dignity of those for whom writing itself was an act of rebellion—and whose voices and experiences would have otherwise been silenced forever. Edited and with an introduction by Anthony Appiah, who explains the distinctive American literary and cultural context of the time, this edition of Early African-American Classics remains the standard by which all similar collections will inevitably be compared.
Publisher: Bantam Classics
ISBN: 0553905090
Category : Fiction
Languages : en
Pages : 706
Book Description
This essential one-volume collection brings together some of the most influential and significant works by African-American writers of the nineteenth and twentieth centuries. Included herein are such classics as Frederick Douglass’s Narrative of the Life of Frederick Douglass, An American Slave (1845) and excerpts from W.E.B. DuBois’s The Souls of Black Folk (1903), Harriet A. Jacobs’s Incidents in the Life of a Slave Girl: Written by Herself (1861), Booker T. Washington’s Up from Slavery (1901), and James Weldon Johnson’s The Autobiography of an Ex-Coloured Man (1912). Whether read as records of African-American history, autobiography, or literature, these invaluable texts stand as timeless monuments to the courage, intellect, and dignity of those for whom writing itself was an act of rebellion—and whose voices and experiences would have otherwise been silenced forever. Edited and with an introduction by Anthony Appiah, who explains the distinctive American literary and cultural context of the time, this edition of Early African-American Classics remains the standard by which all similar collections will inevitably be compared.
App Design Apprentice (First Edition)
Author: raywenderlich Tutorial Team
Publisher:
ISBN: 9781950325207
Category :
Languages : en
Pages :
Book Description
Learn modern app design with Figma!App Design Apprentice guides you through designing modern mobile apps using fundamental design principles. If designing better UI and UX for mobile apps sounds difficult and time-consuming, don't worry, we've got you covered.Who This Book Is ForThis book is for intermediate iOS and Android developers who already know the basics of mobile app development but want to also learn how to design apps that look good.Topics Covered in App Design ApprenticeFigma: Learn the basics of a modern design tool.App Teardowns: Analyze and pick out the best parts of other well-designed apps.Wireframes: Explore what makes good app user flows.Reusable Components: Learn to create and use reusable components such as buttons and toolbars.Typography: Basics for communicating hierarchy, order, and emphasis.Color: How to create visual styles and palettes.Transitions and Animations: Create different transitions between screens to communicate relationships.Design Systems: Best practices for creating good app experience in each ecosystem.One thing you can count on: After reading this book, you'll have the knowledge needed to design modern mobile apps that are functional and look good.
Publisher:
ISBN: 9781950325207
Category :
Languages : en
Pages :
Book Description
Learn modern app design with Figma!App Design Apprentice guides you through designing modern mobile apps using fundamental design principles. If designing better UI and UX for mobile apps sounds difficult and time-consuming, don't worry, we've got you covered.Who This Book Is ForThis book is for intermediate iOS and Android developers who already know the basics of mobile app development but want to also learn how to design apps that look good.Topics Covered in App Design ApprenticeFigma: Learn the basics of a modern design tool.App Teardowns: Analyze and pick out the best parts of other well-designed apps.Wireframes: Explore what makes good app user flows.Reusable Components: Learn to create and use reusable components such as buttons and toolbars.Typography: Basics for communicating hierarchy, order, and emphasis.Color: How to create visual styles and palettes.Transitions and Animations: Create different transitions between screens to communicate relationships.Design Systems: Best practices for creating good app experience in each ecosystem.One thing you can count on: After reading this book, you'll have the knowledge needed to design modern mobile apps that are functional and look good.
Kotlin Apprentice (Third Edition)
Author: raywenderlich Tutorial Team
Publisher: Razeware LLC
ISBN: 9781950325375
Category :
Languages : en
Pages : 512
Book Description
Learn how to program with Kotlin!Kotlin is the exciting modern language from JetBrains, creators of IntelliJ IDEA, the basis of many popular IDEs such as Android Studio and PyCharm. Since the adoption of Kotlin by Google as an official language for Android, the momentum behind Kotlin has gone off the charts.Kotlin supports many platforms, including Android, the web, the back-end, and even iOS. By reading this book, you'll be ready to use Kotlin on any and all of these platforms.Who This Book Is ForThis book is for complete beginners to Kotlin. No prior programming experience is necessary!Topics Covered in Kotlin ApprenticeKotlin Development Environment: See how to setup a development environment for Kotlin using IntelliJ IDEA.Numbers and Strings: These are the basic kinds of data in any app-learn how to use them in Kotlin.Making Decisions: Your code doesn't always run straight through-learn how to use conditions and loops to control program flow.Functions and Lambdas: Group your code together into reusable chunks to run and pass around.Collection Types: Discover the many ways Kotlin offers to store and organize data into collections.Building Your Own Types: Learn how to model elements in your app using classes, objects, interfaces, and enumerations.Functional Programming: Learn how to use Kotlin in a functional style and how this can make your code clearer and more efficient.Coroutines: Asynchronous programming can be a complex topic on any platform, but Kotlin gives you a clear and consise approach with coroutines.Kotlin Platforms and Scripting: Learn about how Kotlin can be used on multiple platforms and see its use as a scripting language.Kotlin/Native and Multiplatform: See how to use Kotlin/Native to bring your apps to more than one platform.One thing you can count on: after reading this book, you'll be prepared to take advantage of Kotlin wherever you choose to use it!
Publisher: Razeware LLC
ISBN: 9781950325375
Category :
Languages : en
Pages : 512
Book Description
Learn how to program with Kotlin!Kotlin is the exciting modern language from JetBrains, creators of IntelliJ IDEA, the basis of many popular IDEs such as Android Studio and PyCharm. Since the adoption of Kotlin by Google as an official language for Android, the momentum behind Kotlin has gone off the charts.Kotlin supports many platforms, including Android, the web, the back-end, and even iOS. By reading this book, you'll be ready to use Kotlin on any and all of these platforms.Who This Book Is ForThis book is for complete beginners to Kotlin. No prior programming experience is necessary!Topics Covered in Kotlin ApprenticeKotlin Development Environment: See how to setup a development environment for Kotlin using IntelliJ IDEA.Numbers and Strings: These are the basic kinds of data in any app-learn how to use them in Kotlin.Making Decisions: Your code doesn't always run straight through-learn how to use conditions and loops to control program flow.Functions and Lambdas: Group your code together into reusable chunks to run and pass around.Collection Types: Discover the many ways Kotlin offers to store and organize data into collections.Building Your Own Types: Learn how to model elements in your app using classes, objects, interfaces, and enumerations.Functional Programming: Learn how to use Kotlin in a functional style and how this can make your code clearer and more efficient.Coroutines: Asynchronous programming can be a complex topic on any platform, but Kotlin gives you a clear and consise approach with coroutines.Kotlin Platforms and Scripting: Learn about how Kotlin can be used on multiple platforms and see its use as a scripting language.Kotlin/Native and Multiplatform: See how to use Kotlin/Native to bring your apps to more than one platform.One thing you can count on: after reading this book, you'll be prepared to take advantage of Kotlin wherever you choose to use it!
Practical Flutter
Author: Frank Zammetti
Publisher: Apress
ISBN: 1484249720
Category : Computers
Languages : en
Pages : 407
Book Description
Explore what Flutter has to offer, where it came from, and where it’s going. Mobile development is progressing at a fast rate and with Flutter – an open-source mobile application development SDK created by Google – you can develop applications for Android and iOS, as well as Google Fuchsia.Learn to create three apps (a personal information manager, a chat system, and a game project) that you can install on your mobile devices and use for real. You will begin by getting a solid foundation of Flutter knowledge, and building on it immediately by constructing two more traditional productivity apps.. You will also learn to create a game, enabling you to see a whole other perspective on what Flutter can do. In addition to building these apps, you'll have the benefit of reviewing real-world issues you might encounter, along with ways to deal with them through tips and tricks, all designed to make your Flutter experience that much more productive and, frankly, fun! Practical Flutter will leave you with a solid grasp of how to build apps with Flutter, and springboard into creating more advanced apps on your own. By the time your journey through this material concludes, another larger one will begin as you springboard, well-prepared, into the larger world of Flutter development, tackling any project that comes your way with aplomb. Practical Flutter is a learning adventure you won't want to miss. What You'll Learn Get a Flutter project started and logically structure it Use the interface elements Flutter provides, such as widgets, controls, and extensions Build layouts using interface elements Use available tooling, specifically Android Studio Leverage server-side development and connect a Flutter app to a server back-end. Who This Book Is For Mobile developers who are looking to build for multiple mobile platforms and trying to do so with a codebase that is largely the same across all. Basic knowledge of iOS and Android generally, and some general programming experience is expected.
Publisher: Apress
ISBN: 1484249720
Category : Computers
Languages : en
Pages : 407
Book Description
Explore what Flutter has to offer, where it came from, and where it’s going. Mobile development is progressing at a fast rate and with Flutter – an open-source mobile application development SDK created by Google – you can develop applications for Android and iOS, as well as Google Fuchsia.Learn to create three apps (a personal information manager, a chat system, and a game project) that you can install on your mobile devices and use for real. You will begin by getting a solid foundation of Flutter knowledge, and building on it immediately by constructing two more traditional productivity apps.. You will also learn to create a game, enabling you to see a whole other perspective on what Flutter can do. In addition to building these apps, you'll have the benefit of reviewing real-world issues you might encounter, along with ways to deal with them through tips and tricks, all designed to make your Flutter experience that much more productive and, frankly, fun! Practical Flutter will leave you with a solid grasp of how to build apps with Flutter, and springboard into creating more advanced apps on your own. By the time your journey through this material concludes, another larger one will begin as you springboard, well-prepared, into the larger world of Flutter development, tackling any project that comes your way with aplomb. Practical Flutter is a learning adventure you won't want to miss. What You'll Learn Get a Flutter project started and logically structure it Use the interface elements Flutter provides, such as widgets, controls, and extensions Build layouts using interface elements Use available tooling, specifically Android Studio Leverage server-side development and connect a Flutter app to a server back-end. Who This Book Is For Mobile developers who are looking to build for multiple mobile platforms and trying to do so with a codebase that is largely the same across all. Basic knowledge of iOS and Android generally, and some general programming experience is expected.
Woken Furies
Author: Richard K. Morgan
Publisher: Del Rey
ISBN: 0345499778
Category : Fiction
Languages : en
Pages : 482
Book Description
Mixing classic noir sensibilities with a searing futuristic vision of an age when death is nearly meaningless, Richard K. Morgan returns to his saga of betrayal, mystery, and revenge, as Takeshi Kovacs, in one fatal moment, joins forces with a mysterious woman who may have the power to shatter Harlan’s World forever. Once a gang member, then a marine, then a galaxy-hopping Envoy trained to wreak slaughter and suppression across the stars, a bleeding, wounded Kovacs was chilling out in a New Hokkaido bar when some so-called holy men descended on a slim beauty with tangled, hyperwired hair. An act of quixotic chivalry later and Kovacs was in deep: mixed up with a woman with two names, many powers, and one explosive history. In a world where the real and virtual are one and the same and the dead can come back to life, the damsel in distress may be none other than the infamous Quellcrist Falconer, the vaporized symbol of a freedom now gone from Harlan’s World. Kovacs can deal with the madness of AI. He can do his part in a battle against biomachines gone wild, search for a three-centuries-old missing weapons system, and live with a blood feud with the yakuza, and even with the betrayal of people he once trusted. But when his relationship with “the” Falconer brings him an enemy specially designed to destroy him, he knows it’s time to be afraid. After all, the guy sent to kill him is himself: but younger, stronger, and straight out of hell. Wild, provocative, and riveting, Woken Furies is a full-bore science fiction spectacular of the highest order—from one of the most original and spellbinding storytellers at work today.
Publisher: Del Rey
ISBN: 0345499778
Category : Fiction
Languages : en
Pages : 482
Book Description
Mixing classic noir sensibilities with a searing futuristic vision of an age when death is nearly meaningless, Richard K. Morgan returns to his saga of betrayal, mystery, and revenge, as Takeshi Kovacs, in one fatal moment, joins forces with a mysterious woman who may have the power to shatter Harlan’s World forever. Once a gang member, then a marine, then a galaxy-hopping Envoy trained to wreak slaughter and suppression across the stars, a bleeding, wounded Kovacs was chilling out in a New Hokkaido bar when some so-called holy men descended on a slim beauty with tangled, hyperwired hair. An act of quixotic chivalry later and Kovacs was in deep: mixed up with a woman with two names, many powers, and one explosive history. In a world where the real and virtual are one and the same and the dead can come back to life, the damsel in distress may be none other than the infamous Quellcrist Falconer, the vaporized symbol of a freedom now gone from Harlan’s World. Kovacs can deal with the madness of AI. He can do his part in a battle against biomachines gone wild, search for a three-centuries-old missing weapons system, and live with a blood feud with the yakuza, and even with the betrayal of people he once trusted. But when his relationship with “the” Falconer brings him an enemy specially designed to destroy him, he knows it’s time to be afraid. After all, the guy sent to kill him is himself: but younger, stronger, and straight out of hell. Wild, provocative, and riveting, Woken Furies is a full-bore science fiction spectacular of the highest order—from one of the most original and spellbinding storytellers at work today.
Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal
Author: Caroline Begbie
Publisher: Razeware LLC
ISBN: 9781950325641
Category : Computers
Languages : en
Pages : 0
Book Description
Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.Who This Book Is ForThis book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.Topics Covered in Metal by TutorialsThe Rendering Pipeline: Take a deep dive through the graphics pipeline.3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.Coordinate Spaces: Learn the math behind 3D rendering.Lighting: Make your models look more realistic with simple lighting techniques.Shading: Understand how vertex and fragment shaders work.Textures & Materials: Design textures and surfaces for micro detail.Multipass Rendering: Add shadows with advanced lighting effects.Tile-based Deferred Rendering: Take full advantage of your Apple GPU with this rendering technique.GPU-Driven Rendering: Move the rendering setup to the GPU.Tessellation: Discover how to use tessellation to add a higher level of detail using fewer resources.Environment: Add realistic skies and water to your scenes.Particle Systems: Learn how to make stunning visual effects using GPU compute shaders.Character Animation: Bring your 3D models to life with joints and animation.Raytracing: Learn how to perform raytracing on the GPU.Advanced Lighting & Shadows: Discover signed distance fields and render beautiful shadows.Performance Optimization: Tune up your game with Xcode's new tools.After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.
Publisher: Razeware LLC
ISBN: 9781950325641
Category : Computers
Languages : en
Pages : 0
Book Description
Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.Who This Book Is ForThis book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.Topics Covered in Metal by TutorialsThe Rendering Pipeline: Take a deep dive through the graphics pipeline.3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.Coordinate Spaces: Learn the math behind 3D rendering.Lighting: Make your models look more realistic with simple lighting techniques.Shading: Understand how vertex and fragment shaders work.Textures & Materials: Design textures and surfaces for micro detail.Multipass Rendering: Add shadows with advanced lighting effects.Tile-based Deferred Rendering: Take full advantage of your Apple GPU with this rendering technique.GPU-Driven Rendering: Move the rendering setup to the GPU.Tessellation: Discover how to use tessellation to add a higher level of detail using fewer resources.Environment: Add realistic skies and water to your scenes.Particle Systems: Learn how to make stunning visual effects using GPU compute shaders.Character Animation: Bring your 3D models to life with joints and animation.Raytracing: Learn how to perform raytracing on the GPU.Advanced Lighting & Shadows: Discover signed distance fields and render beautiful shadows.Performance Optimization: Tune up your game with Xcode's new tools.After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.