Macromedia Flash MX 2004 ActionScript

Macromedia Flash MX 2004 ActionScript PDF Author: Derek Franklin
Publisher: Macromedia Press
ISBN: 9780321213433
Category : Computers
Languages : en
Pages : 782

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Book Description
Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.

Macromedia Flash MX 2004 ActionScript

Macromedia Flash MX 2004 ActionScript PDF Author: Derek Franklin
Publisher: Macromedia Press
ISBN: 9780321213433
Category : Computers
Languages : en
Pages : 782

Get Book Here

Book Description
Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.

Flash MX Games

Flash MX Games PDF Author: Nik Lever
Publisher: CRC Press
ISBN: 1136133186
Category : Art
Languages : en
Pages : 455

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Book Description
Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Nik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++. As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.

Macromedia Flash MX ActionScript for Fun & Games

Macromedia Flash MX ActionScript for Fun & Games PDF Author: Gary Rosenzweig
Publisher: Que Publishing
ISBN: 9780789727992
Category : Computers
Languages : en
Pages : 558

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Book Description
Anyone with moderate Macromedia Flash experience who is looking to acquire or improve their understanding of ActionScript will find this book a valuable resource. For this edition, the author has updated the games from the previous edition and has added several new projects.

Macromedia Flash MX Actionscripting

Macromedia Flash MX Actionscripting PDF Author: Derek Franklin
Publisher: Macromedia Press
ISBN: 9780201770223
Category : Computers
Languages : en
Pages : 620

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Book Description
Introducing actionscript - Using event handlers - Understanding target paths - Understanding and using objects - Using functions - Customizing objects - Using dynamic data - Manipulating data - Using conditional logic - Automating scripts with loops - Getting data in and out of flash - Using XML with flash - Validating and formatting data - Controlling movie clips dynamically - Time-and frame-based dynamism - Scripting for sound - Loading external assets.

Macromedia Flash MX Game Design Demystified

Macromedia Flash MX Game Design Demystified PDF Author: Jobe Makar
Publisher: Macromedia Press
ISBN: 9780201770216
Category : Computers
Languages : en
Pages : 652

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Book Description
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.

ActionScript for Flash MX

ActionScript for Flash MX PDF Author: Colin Moock
Publisher: "O'Reilly Media, Inc."
ISBN: 059600396X
Category : Computers
Languages : en
Pages : 1091

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Book Description
Thoroughly updated to cover the new version of Macromedia Flash - Flash MX - this second edition builds on the strengths of the original book while incorporating changes from this major revision of the software.

Robert Penner's Programming Macromedia Flash MX

Robert Penner's Programming Macromedia Flash MX PDF Author: Robert Penner
Publisher: McGraw-Hill/Osborne Media
ISBN: 9780072223569
Category : Computers
Languages : en
Pages : 484

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Book Description
A grand master of Flash, Penner is known around the world for his technical innovations and organic style. This book provides readers with exclusive insight into the programming and design process of this groundbreaking Flash designer and ActionScript programmer.

Macromedia Flash Professional 8 Game Graphics

Macromedia Flash Professional 8 Game Graphics PDF Author: Robert Russell Firebaugh
Publisher:
ISBN: 9781584504832
Category : COMPUTER GAMES--PROGRAMMING.
Languages : en
Pages : 0

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Book Description
Creating graphics for Flash games can be fun and rewarding, especially when you can channel your imagination into your art and provide potential players with a fun entertainment experience. Written for anyone creating games with Flash, Macromedia© Flash(TM) Professional 8 Game Graphics teaches the essentials of Flash game art. You'll learn all about what Flash graphics are, how to create your own, and how to import them into working game source files. The book covers vector and raster graphics and explains how both can be used to improve the performance of your game. Helpful tips and techniques are included throughout to help you become more effi cient at creating user interfaces, game character sprites, and special effects. And several real-world game examples are used to teach about the development process for creating game graphics and preparing them correctly for a smooth transition to programming. You don't have to be an artist to use this book, because the graphic techniques taught don't require a painter's hand. So if you want to create awesome graphics for your Flash games, this is the place to get started.

Macromedia Flash MX 2004 ActionScript 2.0 Dictionary

Macromedia Flash MX 2004 ActionScript 2.0 Dictionary PDF Author: Macromedia, inc
Publisher:
ISBN: 9780321228413
Category : Computers
Languages : en
Pages : 1060

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Book Description
The real power behind the throne in Macromedia's wildly popular Web animation software is its programming language: ActionScript 2.0. Offering a more robust programming model and better object-oriented programming support than ever before, ActionScript 2.0 allows users to take Flash MX 2004 designs to new levels. In addition, a posse of Flash and ActionScripting luminaries contributes articles on a range of topics--from converting ActionScript 1.0 to ActionScript to using design patterns in Flash.

Building Great Flash MX Games

Building Great Flash MX Games PDF Author: Matthew David
Publisher: Wiley
ISBN: 9780764519857
Category : Computers
Languages : en
Pages : 308

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Book Description
* Designed for both professionals and hobbyists, this is the most complete book on creating sophisticated games with Macromedia Flash MX * Shows readers how to harness the full potential of Flash MX and Flash ActionScript * Provides hands-on advice for creating commercial games, as well as games to boost a Web site's "stickiness," perk up presentations, or enhance educational materials * Explains the tools, scripts, and other building blocks of Flash games tools and then shows how to put them together * Companion Web site includes all source code and game artwork from the book as well as links to free game development tools and product trials