Author: Philip Johnson
Publisher: FSpace Publications
ISBN: 1991151845
Category : Games & Activities
Languages : en
Pages : 42
Book Description
During the origins of FSpaceRPG when universe 1 of FED RPG was being first explored a proposal for a psionic system for use with the game was presented by one of the developers. This is a beta of that original proposal from 1991, which is only a partial system with a number of incomplete parts. GMs can adapt the concept for use with any RPG, or use it with FED RPG, or retrofit FSpaceRPG with the concepts from this. The introduction in this guide also includes an outline of the official approach used regarding psionics used in Universe 1.
FED RPG Alterative Psionics
Author: Philip Johnson
Publisher: FSpace Publications
ISBN: 1991151845
Category : Games & Activities
Languages : en
Pages : 42
Book Description
During the origins of FSpaceRPG when universe 1 of FED RPG was being first explored a proposal for a psionic system for use with the game was presented by one of the developers. This is a beta of that original proposal from 1991, which is only a partial system with a number of incomplete parts. GMs can adapt the concept for use with any RPG, or use it with FED RPG, or retrofit FSpaceRPG with the concepts from this. The introduction in this guide also includes an outline of the official approach used regarding psionics used in Universe 1.
Publisher: FSpace Publications
ISBN: 1991151845
Category : Games & Activities
Languages : en
Pages : 42
Book Description
During the origins of FSpaceRPG when universe 1 of FED RPG was being first explored a proposal for a psionic system for use with the game was presented by one of the developers. This is a beta of that original proposal from 1991, which is only a partial system with a number of incomplete parts. GMs can adapt the concept for use with any RPG, or use it with FED RPG, or retrofit FSpaceRPG with the concepts from this. The introduction in this guide also includes an outline of the official approach used regarding psionics used in Universe 1.
FSpace Roleplaying Alternative Universes BETA Files
Author: Martin Rait
Publisher: FSpace Publications
ISBN: 1877485756
Category : Games & Activities
Languages : en
Pages : 104
Book Description
This publication is a compilation of early development versions of older development universes and proposals for variant universes. They were individual documents found on FSpace Publications' 1999, March 2000, v2 and v3/2001 CDROMs.It is compilation of the original and development versions of: • Andorian History (universe 2) • House Nexus (universe 2) • Mechs - The Enemy (universe 2) • Planets (universe 2) • Starlist (universe 2) • Stotatl (universe 2 and 3) • Timeline (universe 2) • Aliens (universe 2 and 3) • The Aronhi The 50 Year War (universe 3) • Chloran Conflict (universe 3 and possibly 2) • Empires (universe 3) • History of Conflict with Mech Civilisation (universe 3) • Mech Programming (universe 3) • Mechs - The Enemy (universe 4) • Mech Combat Units (universe 3) • Mobile Gun Platform (universe 3) • Military Forces (universe 3) • Organisations (universe 3) • Planetary Notes (universe 3) • Timeline (universe 3) • Interstellar Empires (universe 4.1) • The Silteran Mystery (universe 4.1) • Sta*Vir’a Notes - Insectoids (universe 4.1) • Stotatl Cultists (universe 4.1) • Vampyres (universe 4.2) • Universe 4.12 • Crossbow construction notes • Fendarena • Uplift Terran Weapons It is also a helpful look into the evolution of product development by a team of indie game developers. It also provides details on slightly different settings a GM may wish to use, or have as a place to visit in the FSpaceLynks framework.
Publisher: FSpace Publications
ISBN: 1877485756
Category : Games & Activities
Languages : en
Pages : 104
Book Description
This publication is a compilation of early development versions of older development universes and proposals for variant universes. They were individual documents found on FSpace Publications' 1999, March 2000, v2 and v3/2001 CDROMs.It is compilation of the original and development versions of: • Andorian History (universe 2) • House Nexus (universe 2) • Mechs - The Enemy (universe 2) • Planets (universe 2) • Starlist (universe 2) • Stotatl (universe 2 and 3) • Timeline (universe 2) • Aliens (universe 2 and 3) • The Aronhi The 50 Year War (universe 3) • Chloran Conflict (universe 3 and possibly 2) • Empires (universe 3) • History of Conflict with Mech Civilisation (universe 3) • Mech Programming (universe 3) • Mechs - The Enemy (universe 4) • Mech Combat Units (universe 3) • Mobile Gun Platform (universe 3) • Military Forces (universe 3) • Organisations (universe 3) • Planetary Notes (universe 3) • Timeline (universe 3) • Interstellar Empires (universe 4.1) • The Silteran Mystery (universe 4.1) • Sta*Vir’a Notes - Insectoids (universe 4.1) • Stotatl Cultists (universe 4.1) • Vampyres (universe 4.2) • Universe 4.12 • Crossbow construction notes • Fendarena • Uplift Terran Weapons It is also a helpful look into the evolution of product development by a team of indie game developers. It also provides details on slightly different settings a GM may wish to use, or have as a place to visit in the FSpaceLynks framework.
FSpace Roleplaying Developer BETA Files
Author: Martin Rait
Publisher: FSpace Publications
ISBN: 1877485748
Category : Games & Activities
Languages : en
Pages : 108
Book Description
This publication is a compilation of early development versions by most of the core development team. They were individual documents found on our 1999, March 2000, v2 and v3/2001 CDROMs.It is compilation of the original and development versions of: • Apgouecan - The Second French Colony • Air Rover AGrav Bus • Anvil Escort-v10 • ARES Development Corporation Tender for British SAS Weapon Procurement January 2170 • British Military Starships • Subterrainian Vehicles - The Practicality of Drillcars • The Drixat • Galactic History and it’s relevance to Gaming • Gary’s Alien Concepts • Issues in Heir to the Throne • Kim’s Concepts -Large Calibre Infantry Weapons • An Embryonic Magic System for Use with FSpace • Mass Combat Considerations • Mech Ground Units • Psionics Rules - a proposed psionic system for FED RPG • Recontuer Merchantman version 1.0 • Suggested Force sizes for Victoria • Alternative Proposal For Skill System • Soft Touch Co-op • Dave’s Survival Notes • Technology Items • Wymax Incorporated It is also a helpful look into the evolution of product development by a team of indie game developers.
Publisher: FSpace Publications
ISBN: 1877485748
Category : Games & Activities
Languages : en
Pages : 108
Book Description
This publication is a compilation of early development versions by most of the core development team. They were individual documents found on our 1999, March 2000, v2 and v3/2001 CDROMs.It is compilation of the original and development versions of: • Apgouecan - The Second French Colony • Air Rover AGrav Bus • Anvil Escort-v10 • ARES Development Corporation Tender for British SAS Weapon Procurement January 2170 • British Military Starships • Subterrainian Vehicles - The Practicality of Drillcars • The Drixat • Galactic History and it’s relevance to Gaming • Gary’s Alien Concepts • Issues in Heir to the Throne • Kim’s Concepts -Large Calibre Infantry Weapons • An Embryonic Magic System for Use with FSpace • Mass Combat Considerations • Mech Ground Units • Psionics Rules - a proposed psionic system for FED RPG • Recontuer Merchantman version 1.0 • Suggested Force sizes for Victoria • Alternative Proposal For Skill System • Soft Touch Co-op • Dave’s Survival Notes • Technology Items • Wymax Incorporated It is also a helpful look into the evolution of product development by a team of indie game developers.
UX02: Mind Games
Author: Reid San Filippo
Publisher: Lulu.com
ISBN: 1365289036
Category : Games & Activities
Languages : en
Pages : 70
Book Description
DCC Rules for Psionics powers and those that use them Within this tome you will find... The Psion - A PC class that harnesses the power of the mind to crush their enemies. A full write up of how Psionics work in Dungeon Crawl Classics, including psionic dueling rules! A comprehensive list of Psionic powers for all levels of play. Over 50 powers in total. New Psionic items, including the powerful and proud psychic Living Crystal Weapons. New Psychic monsters for your players to encounter and be slain by. A Psi-beast Critical Hit chart to inflict upon those hapless PCs A bundle of pure brain pain to add to your campaign. Compatible with nearly any genre or flavor of DCC you play!
Publisher: Lulu.com
ISBN: 1365289036
Category : Games & Activities
Languages : en
Pages : 70
Book Description
DCC Rules for Psionics powers and those that use them Within this tome you will find... The Psion - A PC class that harnesses the power of the mind to crush their enemies. A full write up of how Psionics work in Dungeon Crawl Classics, including psionic dueling rules! A comprehensive list of Psionic powers for all levels of play. Over 50 powers in total. New Psionic items, including the powerful and proud psychic Living Crystal Weapons. New Psychic monsters for your players to encounter and be slain by. A Psi-beast Critical Hit chart to inflict upon those hapless PCs A bundle of pure brain pain to add to your campaign. Compatible with nearly any genre or flavor of DCC you play!
GURPS THAUMATOLOGY
Author: Phil Masters
Publisher: Steve Jackson Games
ISBN: 9781556348099
Category : Games
Languages : en
Pages : 276
Book Description
Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.
Publisher: Steve Jackson Games
ISBN: 9781556348099
Category : Games
Languages : en
Pages : 276
Book Description
Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.
Ultimate Psionics
Author: Jeremy Smith
Publisher:
ISBN: 9780989892506
Category : Games
Languages : en
Pages : 454
Book Description
Ultimate Psionics is just that-the ultimate book on psionics, combining all of the material in Psionics Unleashed and Psionics Expanded into a single hardcover book. But not only does Ultimate Psionics contain existing content, over seventy pages of brand new material has been added (separately released as Psionics Augmented for those who already have Psionics Unleashed and Psionics Expanded), giving more character options, advice for game masters on using psionics, and even an example of completely altering the theme of psionics from the power of the mind to runic magic, to help you understand how easy it is to change the feel of psionics without changing the system so that it can easily fit into any campaign. Ultimate Psionics is an over-400 page hardcover book that includes: Ten psionic races, including the brand new forgeborn and noral, with racial archetypes, advanced racial options, and more Ten psionic classes from the psion and soulknife to the aegis and vitalist, giving everything you need to have an all-psionic party Psionic skills and feats, including over forty brand new psionic feats such as Assassin's Venom, Deep Focus, and Telepathic Link Over 100 pages of psionic powers, including 0th level psionic talents new powers like T'Nail's Ardent Legion Nineteen psionic prestige classes, including the brand new Dark Tempest prestige class More psionic items than could ever be found in any treasure horde, including legendary items like the Heartstaff and the Dancing Robes of Sharatwan and over 10 pages of brand new psionic items like the greater psicrystal staff, the tactician's chessboard, and more. An entire section for advice and tips for game masters on introducing and using psionics, including the most commonly encountered rules mistakes, how to handle transparency, and variant themes if you don't want mental power and prefer psionics to be a form of magic. And much more!
Publisher:
ISBN: 9780989892506
Category : Games
Languages : en
Pages : 454
Book Description
Ultimate Psionics is just that-the ultimate book on psionics, combining all of the material in Psionics Unleashed and Psionics Expanded into a single hardcover book. But not only does Ultimate Psionics contain existing content, over seventy pages of brand new material has been added (separately released as Psionics Augmented for those who already have Psionics Unleashed and Psionics Expanded), giving more character options, advice for game masters on using psionics, and even an example of completely altering the theme of psionics from the power of the mind to runic magic, to help you understand how easy it is to change the feel of psionics without changing the system so that it can easily fit into any campaign. Ultimate Psionics is an over-400 page hardcover book that includes: Ten psionic races, including the brand new forgeborn and noral, with racial archetypes, advanced racial options, and more Ten psionic classes from the psion and soulknife to the aegis and vitalist, giving everything you need to have an all-psionic party Psionic skills and feats, including over forty brand new psionic feats such as Assassin's Venom, Deep Focus, and Telepathic Link Over 100 pages of psionic powers, including 0th level psionic talents new powers like T'Nail's Ardent Legion Nineteen psionic prestige classes, including the brand new Dark Tempest prestige class More psionic items than could ever be found in any treasure horde, including legendary items like the Heartstaff and the Dancing Robes of Sharatwan and over 10 pages of brand new psionic items like the greater psicrystal staff, the tactician's chessboard, and more. An entire section for advice and tips for game masters on introducing and using psionics, including the most commonly encountered rules mistakes, how to handle transparency, and variant themes if you don't want mental power and prefer psionics to be a form of magic. And much more!
Charon's Claw
Author: R.A. Salvatore
Publisher: Wizards of the Coast
ISBN: 0786961422
Category : Fiction
Languages : en
Pages : 457
Book Description
In this third installment of the New York Times–bestselling Neverwinter Saga, Drizzt draws his sword once more for the sake of his friends Drizzt and Dahlia Sin’felle have defeated the sorceress Sylora Salm, but Dahlia’s thirst for revenge is far from slaked. Now, she speaks of nothing but the moment she will face the evil Netherese lord Herzgo Alegni—a moment she has been waiting for since she was just a child. Though Drizzt and Dahlia’s bond is no longer just one of friendship, there is much he does not know about his new lover. What is the driving force behind the darkness he’s seen within her? Can he justify another battle to settle a grudge he does not understand? But Dahlia isn’t the only one seeking vengeance against Alegni. Artemis Entreri, Drizzt’s former enemy, offers to aid Dahlia in her mission, hoping it will win him his freedom. But partnering with Entreri poses new challenges: Charon’s Claw, Algeni’s sentient sword, dominates Entreri’s movements—if not his mind. And then there’s the way Entreri looks at Dahlia, causing Drizzt to wonder if the cunning assassin is still more foe than friend. Charon's Claw is the third book in the Neverwinter Saga and the twenty-fifth installment in the Legend of Drizzt series.
Publisher: Wizards of the Coast
ISBN: 0786961422
Category : Fiction
Languages : en
Pages : 457
Book Description
In this third installment of the New York Times–bestselling Neverwinter Saga, Drizzt draws his sword once more for the sake of his friends Drizzt and Dahlia Sin’felle have defeated the sorceress Sylora Salm, but Dahlia’s thirst for revenge is far from slaked. Now, she speaks of nothing but the moment she will face the evil Netherese lord Herzgo Alegni—a moment she has been waiting for since she was just a child. Though Drizzt and Dahlia’s bond is no longer just one of friendship, there is much he does not know about his new lover. What is the driving force behind the darkness he’s seen within her? Can he justify another battle to settle a grudge he does not understand? But Dahlia isn’t the only one seeking vengeance against Alegni. Artemis Entreri, Drizzt’s former enemy, offers to aid Dahlia in her mission, hoping it will win him his freedom. But partnering with Entreri poses new challenges: Charon’s Claw, Algeni’s sentient sword, dominates Entreri’s movements—if not his mind. And then there’s the way Entreri looks at Dahlia, causing Drizzt to wonder if the cunning assassin is still more foe than friend. Charon's Claw is the third book in the Neverwinter Saga and the twenty-fifth installment in the Legend of Drizzt series.
Icons Superpowered Roleplaying: the Assembled Edition
Author: Steve Kenson
Publisher:
ISBN: 9781934547588
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Icons Superpowered Roleplaying is a tabletop game of superhero adventure that lets you devise stories of the imagination with your friends, based around the heroes you create. The new Assembled Edition revises and expands the original game, putting all options you want under one cover. Icons features quick character creation, a flexible game system that's easy to learn, and flavorful rules to give your games that comic book feel. Icons is your all-in-one package for superhero roleplaying adventure: quick, easy, descriptive, and fun!
Publisher:
ISBN: 9781934547588
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Icons Superpowered Roleplaying is a tabletop game of superhero adventure that lets you devise stories of the imagination with your friends, based around the heroes you create. The new Assembled Edition revises and expands the original game, putting all options you want under one cover. Icons features quick character creation, a flexible game system that's easy to learn, and flavorful rules to give your games that comic book feel. Icons is your all-in-one package for superhero roleplaying adventure: quick, easy, descriptive, and fun!
Hyperconscious
Author: Bruce R. Cordell
Publisher: Malhavoc Press
ISBN: 9781588469953
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Fantasirollespil.
Publisher: Malhavoc Press
ISBN: 9781588469953
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Fantasirollespil.
BLUEHOLME Prentice Rules
Author: Michael Thomas
Publisher: Lulu.com
ISBN: 138744994X
Category : Games & Activities
Languages : en
Pages : 62
Book Description
Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?
Publisher: Lulu.com
ISBN: 138744994X
Category : Games & Activities
Languages : en
Pages : 62
Book Description
Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?