Author: Piers Anthony
Publisher: Open Road Media
ISBN: 1504058801
Category : Fiction
Languages : en
Pages : 409
Book Description
“The future sure won’t have been what it used to be” when Piers Anthony reveals a world within the world of Xanth—and its infinite possibilities (Kirkus Reviews). The miraculous and mirth-filled land of Xanth holds many marvels. But now an extraordinary new aspect of this remarkable realm unfolds as young Forrest Faun’s quest takes him to a tiny planet hidden in the heart of Xanth. There, with a delightful “day mare” as his constant companion, Forrest will find more marvels then he ever dreamed of. Packed with magic, mystery, and merrymaking, Faun & Games is the freshest and most exciting Xanth adventure in a month of Pundays! “With plenty of the spry characters and cheerful wordplay for which Anthony’s works are known, this new Xanth tale should, like its predecessors, manage to wiggle its way onto the bestseller lists.” —Publishers Weekly
Advances in Dynamic Games and Their Applications
Author: Pierre Bernhard
Publisher: Springer Science & Business Media
ISBN: 0817648348
Category : Mathematics
Languages : en
Pages : 456
Book Description
This book presents current advances in the theory of dynamic games and their applications in several disciplines. The selected contributions cover a variety of topics ranging from purely theoretical developments in game theory, to numerical analysis of various dynamic games, and then progressing to applications of dynamic games in economics, finance, and energy supply. A unified collection of state-of-the-art advances in theoretical and numerical analysis of dynamic games and their applications, the work is suitable for researchers, practitioners, and graduate students in applied mathematics, engineering, economics, as well as environmental and management sciences.
Publisher: Springer Science & Business Media
ISBN: 0817648348
Category : Mathematics
Languages : en
Pages : 456
Book Description
This book presents current advances in the theory of dynamic games and their applications in several disciplines. The selected contributions cover a variety of topics ranging from purely theoretical developments in game theory, to numerical analysis of various dynamic games, and then progressing to applications of dynamic games in economics, finance, and energy supply. A unified collection of state-of-the-art advances in theoretical and numerical analysis of dynamic games and their applications, the work is suitable for researchers, practitioners, and graduate students in applied mathematics, engineering, economics, as well as environmental and management sciences.
Faun & Games
Author: Piers Anthony
Publisher: Open Road Media
ISBN: 1504058801
Category : Fiction
Languages : en
Pages : 409
Book Description
“The future sure won’t have been what it used to be” when Piers Anthony reveals a world within the world of Xanth—and its infinite possibilities (Kirkus Reviews). The miraculous and mirth-filled land of Xanth holds many marvels. But now an extraordinary new aspect of this remarkable realm unfolds as young Forrest Faun’s quest takes him to a tiny planet hidden in the heart of Xanth. There, with a delightful “day mare” as his constant companion, Forrest will find more marvels then he ever dreamed of. Packed with magic, mystery, and merrymaking, Faun & Games is the freshest and most exciting Xanth adventure in a month of Pundays! “With plenty of the spry characters and cheerful wordplay for which Anthony’s works are known, this new Xanth tale should, like its predecessors, manage to wiggle its way onto the bestseller lists.” —Publishers Weekly
Publisher: Open Road Media
ISBN: 1504058801
Category : Fiction
Languages : en
Pages : 409
Book Description
“The future sure won’t have been what it used to be” when Piers Anthony reveals a world within the world of Xanth—and its infinite possibilities (Kirkus Reviews). The miraculous and mirth-filled land of Xanth holds many marvels. But now an extraordinary new aspect of this remarkable realm unfolds as young Forrest Faun’s quest takes him to a tiny planet hidden in the heart of Xanth. There, with a delightful “day mare” as his constant companion, Forrest will find more marvels then he ever dreamed of. Packed with magic, mystery, and merrymaking, Faun & Games is the freshest and most exciting Xanth adventure in a month of Pundays! “With plenty of the spry characters and cheerful wordplay for which Anthony’s works are known, this new Xanth tale should, like its predecessors, manage to wiggle its way onto the bestseller lists.” —Publishers Weekly
Hidden Games
Author: Erez Yoeli
Publisher: Basic Books
ISBN: 1541619463
Category : Mathematics
Languages : en
Pages : 326
Book Description
Two MIT economists show how game theory—the ultimate theory of rationality—explains irrational behavior We like to think of ourselves as rational. This idea is the foundation for classical economic analysis of human behavior, including the awesome achievements of game theory. But as behavioral economics shows, most behavior doesn’t seem rational at all—which, unfortunately, to cast doubt on game theory’s real-world credibility. In Hidden Games, Moshe Hoffman and Erez Yoeli find a surprising middle ground between the hyperrationality of classical economics and the hyper-irrationality of behavioral economics. They call it hidden games. Reviving game theory, Hoffman and Yoeli use it to explain our most puzzling behavior, from the mechanics of Stockholm syndrome and internalized misogyny to why we help strangers and have a sense of fairness. Fun and powerfully insightful, Hidden Games is an eye-opening argument for using game theory to explain all the irrational things we think, feel, and do.
Publisher: Basic Books
ISBN: 1541619463
Category : Mathematics
Languages : en
Pages : 326
Book Description
Two MIT economists show how game theory—the ultimate theory of rationality—explains irrational behavior We like to think of ourselves as rational. This idea is the foundation for classical economic analysis of human behavior, including the awesome achievements of game theory. But as behavioral economics shows, most behavior doesn’t seem rational at all—which, unfortunately, to cast doubt on game theory’s real-world credibility. In Hidden Games, Moshe Hoffman and Erez Yoeli find a surprising middle ground between the hyperrationality of classical economics and the hyper-irrationality of behavioral economics. They call it hidden games. Reviving game theory, Hoffman and Yoeli use it to explain our most puzzling behavior, from the mechanics of Stockholm syndrome and internalized misogyny to why we help strangers and have a sense of fairness. Fun and powerfully insightful, Hidden Games is an eye-opening argument for using game theory to explain all the irrational things we think, feel, and do.
Games of Property
Author: Thadious M. Davis
Publisher: Duke University Press
ISBN: 0822384450
Category : Literary Criticism
Languages : en
Pages : 353
Book Description
In Games of Property, distinguished critic Thadious M. Davis provides a dazzling new interpretation of William Faulkner’s Go Down, Moses. Davis argues that in its unrelenting attention to issues related to the ownership of land and people, Go Down, Moses ranks among Faulkner’s finest and most accomplished works. Bringing together law, social history, game theory, and feminist critiques, she shows that the book is unified by games—fox hunting, gambling with cards and dice, racing—and, like the law, games are rule-dependent forms of social control and commentary. She illuminates the dual focus in Go Down, Moses on property and ownership on the one hand and on masculine sport and social ritual on the other. Games of Property is a masterful contribution to understandings of Faulkner’s fiction and the power and scope of property law.
Publisher: Duke University Press
ISBN: 0822384450
Category : Literary Criticism
Languages : en
Pages : 353
Book Description
In Games of Property, distinguished critic Thadious M. Davis provides a dazzling new interpretation of William Faulkner’s Go Down, Moses. Davis argues that in its unrelenting attention to issues related to the ownership of land and people, Go Down, Moses ranks among Faulkner’s finest and most accomplished works. Bringing together law, social history, game theory, and feminist critiques, she shows that the book is unified by games—fox hunting, gambling with cards and dice, racing—and, like the law, games are rule-dependent forms of social control and commentary. She illuminates the dual focus in Go Down, Moses on property and ownership on the one hand and on masculine sport and social ritual on the other. Games of Property is a masterful contribution to understandings of Faulkner’s fiction and the power and scope of property law.
The Index
Author:
Publisher:
ISBN:
Category : Pennsylvania
Languages : en
Pages : 548
Book Description
Publisher:
ISBN:
Category : Pennsylvania
Languages : en
Pages : 548
Book Description
TEACH YOUR CHILD TO READ WITH MOVEMENT, FUN & GAMES
Author: Sharon Stansfield
Publisher: Xlibris Corporation
ISBN: 1479702498
Category : Games & Activities
Languages : en
Pages : 163
Book Description
This unique reading programme has been developed after many years of working as an Occupational Therapist with children with Dyslexia, Attention Deficit (ADHD) and other reading and learning difficulties. It has been designed specifically for easy use by parents, grandparents and au-pairs, providing a progressive series of games which are fun to play and which take your child developmentally through the stages of learning to read. It can also be used by teachers and remedial teachers as a supplement to their usual lessons because it follows the correct developmental stages of reading. A major difference between this programme and many other programmes for reading is the emphasis on movement, rhythm and rhyme. Parents are often surprised that I encourage movement when teaching reading foundations. They are also usually pleased that at last they can stop the fight of trying to keep their child sitting still and focussing quietly while trying to practise his reading. Movement is fundamental to this programme and rhythm and rhyme are intrinsically linked to movement. The section on vestibular processing explains why I have found this to be so necessary and yet overlooked when teaching reading. In the introduction, I give the reader a brief overview of the underlying principles that have informed my approach. I also help the reader identify the developmental foundations that children need in order to begin to learn to read and understand how each developmental step prepares the way for the next. This is not an in-depth academic diatribe on neuro-development; it is an overview designed to inform and empower the reader to be able to get the best out of the programme. Indeed, I have found that when I empower parents this way, they usually go away to return with even better, more creative ideas and their children progress so much faster. Reading does not begin with the recognition of written letters and how they combine to make words. Children need to learn to become aware of sounds within words and to be able to separate sounds from each other. They need to be able to play with sounds. They also need to recognise shapes of letters and remember the sounds they represent. There is such a lot of learning that needs to be achieved before we can really begin a formal reading lesson. The games in this book start at the early developmental stage of learning to listen actively to the different constituent sounds in words and to play with the sounds of words. These early games can be played in the park or garden since no books are needed. Young children who are not yet ready to learn to recognise written words can play these games and develop a strong base on which to build writing and spelling. The games then continue to follow the development of the foundation skills needed for reading until the last section of games, where actual reading is introduced. When the children reach the section of reading text, it is presented in rhymes that they have already learnt. This not only builds their confidence but also helps them to read with natural flow and tone. The ability to recognise words in different fonts is also introduced at this stage. Each game is presented in easy to follow steps, like following a recipe. The main aim of the game is briefly described, followed by any equipment you might need and where you should play the game. Equipment is kept minimal and simple and most games are designed to be played in and around the home or garden. This makes it easy for parents and children to decide at any time to play a game, without much planning ahead. An illustration for each game makes it easier to find when paging through quickly and stimulates your child’s imagination and interest. At the end of the book a series of worksheets is presented. These are mostly lists of letters, phonic blends and words presented in large bold font and with some grading to develop your child’s ability to recognise letters and words in different fonts. T
Publisher: Xlibris Corporation
ISBN: 1479702498
Category : Games & Activities
Languages : en
Pages : 163
Book Description
This unique reading programme has been developed after many years of working as an Occupational Therapist with children with Dyslexia, Attention Deficit (ADHD) and other reading and learning difficulties. It has been designed specifically for easy use by parents, grandparents and au-pairs, providing a progressive series of games which are fun to play and which take your child developmentally through the stages of learning to read. It can also be used by teachers and remedial teachers as a supplement to their usual lessons because it follows the correct developmental stages of reading. A major difference between this programme and many other programmes for reading is the emphasis on movement, rhythm and rhyme. Parents are often surprised that I encourage movement when teaching reading foundations. They are also usually pleased that at last they can stop the fight of trying to keep their child sitting still and focussing quietly while trying to practise his reading. Movement is fundamental to this programme and rhythm and rhyme are intrinsically linked to movement. The section on vestibular processing explains why I have found this to be so necessary and yet overlooked when teaching reading. In the introduction, I give the reader a brief overview of the underlying principles that have informed my approach. I also help the reader identify the developmental foundations that children need in order to begin to learn to read and understand how each developmental step prepares the way for the next. This is not an in-depth academic diatribe on neuro-development; it is an overview designed to inform and empower the reader to be able to get the best out of the programme. Indeed, I have found that when I empower parents this way, they usually go away to return with even better, more creative ideas and their children progress so much faster. Reading does not begin with the recognition of written letters and how they combine to make words. Children need to learn to become aware of sounds within words and to be able to separate sounds from each other. They need to be able to play with sounds. They also need to recognise shapes of letters and remember the sounds they represent. There is such a lot of learning that needs to be achieved before we can really begin a formal reading lesson. The games in this book start at the early developmental stage of learning to listen actively to the different constituent sounds in words and to play with the sounds of words. These early games can be played in the park or garden since no books are needed. Young children who are not yet ready to learn to recognise written words can play these games and develop a strong base on which to build writing and spelling. The games then continue to follow the development of the foundation skills needed for reading until the last section of games, where actual reading is introduced. When the children reach the section of reading text, it is presented in rhymes that they have already learnt. This not only builds their confidence but also helps them to read with natural flow and tone. The ability to recognise words in different fonts is also introduced at this stage. Each game is presented in easy to follow steps, like following a recipe. The main aim of the game is briefly described, followed by any equipment you might need and where you should play the game. Equipment is kept minimal and simple and most games are designed to be played in and around the home or garden. This makes it easy for parents and children to decide at any time to play a game, without much planning ahead. An illustration for each game makes it easier to find when paging through quickly and stimulates your child’s imagination and interest. At the end of the book a series of worksheets is presented. These are mostly lists of letters, phonic blends and words presented in large bold font and with some grading to develop your child’s ability to recognise letters and words in different fonts. T
Journey Through the Video Game World
Author: Ashad Mukadam
Publisher: Ashad Mukadam
ISBN: 0993803814
Category : Fiction
Languages : en
Pages : 373
Book Description
In February 2013, Ronald Charlton was laid off from his job at Pacific IT and Consulting in Calgary, Alberta, Canada. Soon after, he decided to start playing video games, initially as a way to just let out some steam. However, it is now August, and he has still not stopped playing. He only seems to get off of the couch when he goes to eat, sleep, and work out. This is now starting to affect the relationships he has with his parents, Monica and Harold, and his brother Mitch, and especially with his girlfriend, Dawna Langston. Then, on a rainy day in August 2013, a major thunderstorm hits Calgary. Ronald, who has been playing throughout the storm, is just about to hit a new high score on his video game when lightning strikes the console, causing an electrical current to travel down the wire to his controller, which then surrounds him, and transports him to the video game world. He soon finds out from the government of the video game world, commonly called The VGG, that he must physically play and complete a number of games in a certain order only known to them in order to get home. Ronald, along with his guide Pixie, then embark on a journey to return Ronald home. Will he make it back to the real world, or is Ronald doomed to stay in the video game world forever?
Publisher: Ashad Mukadam
ISBN: 0993803814
Category : Fiction
Languages : en
Pages : 373
Book Description
In February 2013, Ronald Charlton was laid off from his job at Pacific IT and Consulting in Calgary, Alberta, Canada. Soon after, he decided to start playing video games, initially as a way to just let out some steam. However, it is now August, and he has still not stopped playing. He only seems to get off of the couch when he goes to eat, sleep, and work out. This is now starting to affect the relationships he has with his parents, Monica and Harold, and his brother Mitch, and especially with his girlfriend, Dawna Langston. Then, on a rainy day in August 2013, a major thunderstorm hits Calgary. Ronald, who has been playing throughout the storm, is just about to hit a new high score on his video game when lightning strikes the console, causing an electrical current to travel down the wire to his controller, which then surrounds him, and transports him to the video game world. He soon finds out from the government of the video game world, commonly called The VGG, that he must physically play and complete a number of games in a certain order only known to them in order to get home. Ronald, along with his guide Pixie, then embark on a journey to return Ronald home. Will he make it back to the real world, or is Ronald doomed to stay in the video game world forever?
Celebrating Board Games
Author: Nina Chertoff
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402738951
Category : Antiques & Collectibles
Languages : en
Pages : 170
Book Description
This beautiful and nostalgic pictorial celebration of board games will transport readers back to a simpler time, when child’s play didn’t involve video games or computer screens of any kind. More than 100 of the best are featured, from the 19th century until today, with pictures of both the boards and the various pieces. They include Animal Crackers, which dates from 1883; Across the Continent (1888); the ever-popular children’s favorite Candyland (1938); Nurse Ames (1944); the mystery game Clue (1950); Elvis (1958); and many more. Some are well-known, others more rare, but they will surely send readers scrambling to their old toy chests to play another round.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402738951
Category : Antiques & Collectibles
Languages : en
Pages : 170
Book Description
This beautiful and nostalgic pictorial celebration of board games will transport readers back to a simpler time, when child’s play didn’t involve video games or computer screens of any kind. More than 100 of the best are featured, from the 19th century until today, with pictures of both the boards and the various pieces. They include Animal Crackers, which dates from 1883; Across the Continent (1888); the ever-popular children’s favorite Candyland (1938); Nurse Ames (1944); the mystery game Clue (1950); Elvis (1958); and many more. Some are well-known, others more rare, but they will surely send readers scrambling to their old toy chests to play another round.
Blood Loss
Author: Mathias G. B. Colwell
Publisher: Lulu.com
ISBN: 1680461966
Category : Fiction
Languages : en
Pages : 156
Book Description
Presumed dead by the Guild, Philip, a former Collector who used to kill and capture supernatural creatures, has finally accepted the fact that he is actually the very prey he once hunted-a hybrid. With the appearance of a human and the blood of a troll, Philip has powers no human could ever possess. These powers are exhilarating, but they come with a price. Philip must hide his true identity, lest he become a hunted creature himself. While on the road, Philip and Alayna-Philip's lovely, Elfas companion-get wind of a tragic occurrence. Beathan, the gypsy fairy, has been captured and is now a captive of the Collectors Guild, bound for the hellish supernatural prison known as St. Thomas's. Will Philip and Alayna risk their lives and their freedom to attempt a jailbreak of unimaginable proportions? Or will they abandon their roguish fairy friend to his fate as a doomed prisoner?
Publisher: Lulu.com
ISBN: 1680461966
Category : Fiction
Languages : en
Pages : 156
Book Description
Presumed dead by the Guild, Philip, a former Collector who used to kill and capture supernatural creatures, has finally accepted the fact that he is actually the very prey he once hunted-a hybrid. With the appearance of a human and the blood of a troll, Philip has powers no human could ever possess. These powers are exhilarating, but they come with a price. Philip must hide his true identity, lest he become a hunted creature himself. While on the road, Philip and Alayna-Philip's lovely, Elfas companion-get wind of a tragic occurrence. Beathan, the gypsy fairy, has been captured and is now a captive of the Collectors Guild, bound for the hellish supernatural prison known as St. Thomas's. Will Philip and Alayna risk their lives and their freedom to attempt a jailbreak of unimaginable proportions? Or will they abandon their roguish fairy friend to his fate as a doomed prisoner?
Star Crossed
Author: Alex Roberts
Publisher:
ISBN: 9781945633065
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781945633065
Category :
Languages : en
Pages :
Book Description