Author: Jordan Gershowitz
Publisher: Penguin Young Readers Licenses
ISBN: 0593096320
Category : Juvenile Fiction
Languages : en
Pages : 82
Book Description
Join the cast of Netflix's Fast & Furious: Spy Racers, for hours of high-speed fun! With profiles, statistics, new facts, and bits of information about your favorite racers, this is the perfect introduction to the new Netflix animated series. Get a crash course in all things gears, gadgets, characters, and cars in this introductory handbook, featuring favorite characters from Netflix's original animated series Fast & Furious: Spy Racers, set in the Fast and the Furious world.
Fast and Furious: Spy Racers: from Gears to Gadgets: a Companion Guide
Author: Jordan Gershowitz
Publisher: Penguin Young Readers Licenses
ISBN: 0593096320
Category : Juvenile Fiction
Languages : en
Pages : 82
Book Description
Join the cast of Netflix's Fast & Furious: Spy Racers, for hours of high-speed fun! With profiles, statistics, new facts, and bits of information about your favorite racers, this is the perfect introduction to the new Netflix animated series. Get a crash course in all things gears, gadgets, characters, and cars in this introductory handbook, featuring favorite characters from Netflix's original animated series Fast & Furious: Spy Racers, set in the Fast and the Furious world.
Publisher: Penguin Young Readers Licenses
ISBN: 0593096320
Category : Juvenile Fiction
Languages : en
Pages : 82
Book Description
Join the cast of Netflix's Fast & Furious: Spy Racers, for hours of high-speed fun! With profiles, statistics, new facts, and bits of information about your favorite racers, this is the perfect introduction to the new Netflix animated series. Get a crash course in all things gears, gadgets, characters, and cars in this introductory handbook, featuring favorite characters from Netflix's original animated series Fast & Furious: Spy Racers, set in the Fast and the Furious world.
Sleeper Shift
Author: Liz Marsham
Publisher: Penguin Young Readers Licenses
ISBN: 0593094964
Category : Juvenile Fiction
Languages : en
Pages : 82
Book Description
Race through this action-packed chapter book featuring favorite characters from Netflix's original animated series Fast & Furious: Spy Racers, set in the Fast and the Furious world. Ms. Nowhere gives Tony Toretto and his crew their latest mission: Find the hacker known as Alecto and stop her before she releases stolen (and super confidential ) data. Unfortunately, their mission doesn't go quite as planned Follow along as Tony and his crew chase Alecto, her sleeper cars, high-tech drones, and tricked-out racers all around Los Angeles, from a warehouse in the Valley to the beaches of Santa Monica in this exciting brand-new fiction chapter book filled with two-color illustrations.
Publisher: Penguin Young Readers Licenses
ISBN: 0593094964
Category : Juvenile Fiction
Languages : en
Pages : 82
Book Description
Race through this action-packed chapter book featuring favorite characters from Netflix's original animated series Fast & Furious: Spy Racers, set in the Fast and the Furious world. Ms. Nowhere gives Tony Toretto and his crew their latest mission: Find the hacker known as Alecto and stop her before she releases stolen (and super confidential ) data. Unfortunately, their mission doesn't go quite as planned Follow along as Tony and his crew chase Alecto, her sleeper cars, high-tech drones, and tricked-out racers all around Los Angeles, from a warehouse in the Valley to the beaches of Santa Monica in this exciting brand-new fiction chapter book filled with two-color illustrations.
The Stolen Vault
Author: Landry Q. Walker
Publisher: Penguin
ISBN: 0593095278
Category : Juvenile Fiction
Languages : en
Pages : 82
Book Description
Race through this action-packed chapter book featuring favorite characters from Netflix's original animated series Fast & Furious: Spy Racers, set in the Fast and the Furious world. When four criminals steal a vault from a bank, Tony Toretto and his crew have to jump into action . . . and fast! The stolen vault isn't full of money or gold like the thieves originally thought. Instead, the vault is holding a one-of-a-kind, highly sensitive, miniaturized transflux particle accelerator. An accelerator that can't be driven over forty miles per hour or it might explode! Follow along as Tony, Echo, Layla, Frostee, and Cisco race against time through the San Francisco Bay tunnels to catch the criminals and save the city in this exciting brand-new fiction chapter book filled with two-color illustrations.
Publisher: Penguin
ISBN: 0593095278
Category : Juvenile Fiction
Languages : en
Pages : 82
Book Description
Race through this action-packed chapter book featuring favorite characters from Netflix's original animated series Fast & Furious: Spy Racers, set in the Fast and the Furious world. When four criminals steal a vault from a bank, Tony Toretto and his crew have to jump into action . . . and fast! The stolen vault isn't full of money or gold like the thieves originally thought. Instead, the vault is holding a one-of-a-kind, highly sensitive, miniaturized transflux particle accelerator. An accelerator that can't be driven over forty miles per hour or it might explode! Follow along as Tony, Echo, Layla, Frostee, and Cisco race against time through the San Francisco Bay tunnels to catch the criminals and save the city in this exciting brand-new fiction chapter book filled with two-color illustrations.
Limits and Renewals
Author: Rudyard Kipling
Publisher: House of Stratus
ISBN: 075511728X
Category :
Languages : en
Pages : 287
Book Description
Limits and Renewals, Kipling's last collection of short stories, was written shortly after the death of his only son. Dark and penetrating in tone, these are brilliant portraits of a soul in torment with some welcome relief coming in the tales of 'Aunt Ellen' and 'The Miracle of Saint Jubanus'.
Publisher: House of Stratus
ISBN: 075511728X
Category :
Languages : en
Pages : 287
Book Description
Limits and Renewals, Kipling's last collection of short stories, was written shortly after the death of his only son. Dark and penetrating in tone, these are brilliant portraits of a soul in torment with some welcome relief coming in the tales of 'Aunt Ellen' and 'The Miracle of Saint Jubanus'.
Designing Games
Author: Tynan Sylvester
Publisher: "O'Reilly Media, Inc."
ISBN: 144933802X
Category : Computers
Languages : en
Pages : 416
Book Description
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design
Publisher: "O'Reilly Media, Inc."
ISBN: 144933802X
Category : Computers
Languages : en
Pages : 416
Book Description
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design
The Last Foundling
Author: Tom Mackenzie
Publisher: Pan Macmillan
ISBN: 1447253264
Category : Biography & Autobiography
Languages : en
Pages : 329
Book Description
A deeply moving memoir from one of the last children to be taken in by the Foundling Hospital, London. When she fell pregnant in London in 1938, Jean knew that she couldn’t keep her baby. The unmarried daughter of an elder in the Church of Scotland, she would shame her family if she returned to the north in such a condition. Scared and alone in a city on the brink of war, she begged the Foundling Hospital to give her baby the start in life that she could not. The institution, which had been providing care for deserted infants since the eighteenth century, allowed Jean to nurse her son for nine weeks, leaving her heartbroken when the time came to let him go. But little Tom knew nothing of her love as he grew up in the Foundling Hospital – which, during years of the Second World War, was more like a prison than a children’s home. Locked in and subject to public canings and the sadistic whims of the older boys, there was no one to give him a hug, no one to wipe away his tears. A true story of desertion and neglect, this is also a moving account of survival from one of the very last foundlings. It stands as a testament to the love that ultimately led a family back together.
Publisher: Pan Macmillan
ISBN: 1447253264
Category : Biography & Autobiography
Languages : en
Pages : 329
Book Description
A deeply moving memoir from one of the last children to be taken in by the Foundling Hospital, London. When she fell pregnant in London in 1938, Jean knew that she couldn’t keep her baby. The unmarried daughter of an elder in the Church of Scotland, she would shame her family if she returned to the north in such a condition. Scared and alone in a city on the brink of war, she begged the Foundling Hospital to give her baby the start in life that she could not. The institution, which had been providing care for deserted infants since the eighteenth century, allowed Jean to nurse her son for nine weeks, leaving her heartbroken when the time came to let him go. But little Tom knew nothing of her love as he grew up in the Foundling Hospital – which, during years of the Second World War, was more like a prison than a children’s home. Locked in and subject to public canings and the sadistic whims of the older boys, there was no one to give him a hug, no one to wipe away his tears. A true story of desertion and neglect, this is also a moving account of survival from one of the very last foundlings. It stands as a testament to the love that ultimately led a family back together.
I Am Error
Author: Nathan Altice
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Transformers: Exiles
Author: Alex Irvine
Publisher: Del Rey
ISBN: 0804180547
Category : Fiction
Languages : en
Pages : 386
Book Description
The epic battles between Optimus Prime and Megatron have long thrilled Transformers fans. But these two giants weren’t always great leaders and bitter foes. This new novel continues the electrifying saga that started with Transformers: Exodus, unveiling the origins of the conflict—the explosive events that unfolded before Optimus and Megatron arrived Earthside, forever altering the destiny of their kind. Once allies, Optimus and Megatron are now enemies in a civil war. To prevent Cybertron from falling into Megatron’s hands, Optimus jettisons the planet’s heart, the AllSpark, into space, then sets out to find it with Megatron hot on his heels. Optimus is determined to defeat Megatron, bring the AllSpark home, and restore Cybertron to its former glory. But a saboteur lurks aboard Optimus’s spaceship, and ahead lie lost colonies, some of them hostile. Optimus needs help of the highest caliber, but from whom? Heroes such as Solus, Nexus, and Vector Prime are just names from make-believe stories of long ago. Or are they? Maybe it’s time for Optimus Prime to find out. Maybe it’s the only chance he has to vanquish mighty Megatron.
Publisher: Del Rey
ISBN: 0804180547
Category : Fiction
Languages : en
Pages : 386
Book Description
The epic battles between Optimus Prime and Megatron have long thrilled Transformers fans. But these two giants weren’t always great leaders and bitter foes. This new novel continues the electrifying saga that started with Transformers: Exodus, unveiling the origins of the conflict—the explosive events that unfolded before Optimus and Megatron arrived Earthside, forever altering the destiny of their kind. Once allies, Optimus and Megatron are now enemies in a civil war. To prevent Cybertron from falling into Megatron’s hands, Optimus jettisons the planet’s heart, the AllSpark, into space, then sets out to find it with Megatron hot on his heels. Optimus is determined to defeat Megatron, bring the AllSpark home, and restore Cybertron to its former glory. But a saboteur lurks aboard Optimus’s spaceship, and ahead lie lost colonies, some of them hostile. Optimus needs help of the highest caliber, but from whom? Heroes such as Solus, Nexus, and Vector Prime are just names from make-believe stories of long ago. Or are they? Maybe it’s time for Optimus Prime to find out. Maybe it’s the only chance he has to vanquish mighty Megatron.
Adventures of Ook and Gluk: Kung Fu Cavemen from the Future
Author: Dav Pilkey
Publisher: Scholastic Inc.
ISBN: 0545513162
Category : Juvenile Fiction
Languages : en
Pages : 657
Book Description
Tra-la-laaa! Dav Pilkey -- ahem -- we mean, George and Harold, the authors of SUPER DIAPER BABY, are back with their second epic novel! Meet Ook and Gluk, the stars of this sensationally silly graphic novel from the creators of Captain Underpants! It's 500,001 BC, and Ook and Gluk's hometown of Caveland, Ohio, is under attack by an evil corporation from the future. When Ook, Gluk, and their little dinosaur pal Lily are pulled through a time portal to 2222, they discover a future world that's even more devastated than their own. Luckily, they find a friend in Master Wong, a martial arts instructor who trains them in the ways of kung fu. Now all they have to do is travel back in time 502,223 years and save the day!
Publisher: Scholastic Inc.
ISBN: 0545513162
Category : Juvenile Fiction
Languages : en
Pages : 657
Book Description
Tra-la-laaa! Dav Pilkey -- ahem -- we mean, George and Harold, the authors of SUPER DIAPER BABY, are back with their second epic novel! Meet Ook and Gluk, the stars of this sensationally silly graphic novel from the creators of Captain Underpants! It's 500,001 BC, and Ook and Gluk's hometown of Caveland, Ohio, is under attack by an evil corporation from the future. When Ook, Gluk, and their little dinosaur pal Lily are pulled through a time portal to 2222, they discover a future world that's even more devastated than their own. Luckily, they find a friend in Master Wong, a martial arts instructor who trains them in the ways of kung fu. Now all they have to do is travel back in time 502,223 years and save the day!
Star Wars: The Screaming Citadel
Author:
Publisher: Marvel
ISBN: 9781302906788
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
A rebel pilot and a rogue archaeologist delve into the darkest shadows of the galaxy side by side, as Luke Skywalker reluctantly teams up with Doctor Aphra! The not-so-good Doctor will make Luke an offer he can't afford to pass up...one that leads him to a very rare gathering at the heart of the infamous Screaming Citadel! Will Luke fi nd what he's looking for? Can Aphra be trusted? Or will they both wind up victims of the Citadel's queen? And as this unlikely duo steps right into the lair of one of the most powerful, reclusive and dangerous women in the galaxy, can Han and Leia be far behind them? COLLECTING: STAR WARS: DOCTOR APHRA 7-8, STAR WARS 31-32, STAR WARS: THE SCREAMING CITADEL 1
Publisher: Marvel
ISBN: 9781302906788
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
A rebel pilot and a rogue archaeologist delve into the darkest shadows of the galaxy side by side, as Luke Skywalker reluctantly teams up with Doctor Aphra! The not-so-good Doctor will make Luke an offer he can't afford to pass up...one that leads him to a very rare gathering at the heart of the infamous Screaming Citadel! Will Luke fi nd what he's looking for? Can Aphra be trusted? Or will they both wind up victims of the Citadel's queen? And as this unlikely duo steps right into the lair of one of the most powerful, reclusive and dangerous women in the galaxy, can Han and Leia be far behind them? COLLECTING: STAR WARS: DOCTOR APHRA 7-8, STAR WARS 31-32, STAR WARS: THE SCREAMING CITADEL 1