The Ultimate Guide To Choosing a Medical Specialty

The Ultimate Guide To Choosing a Medical Specialty PDF Author: Brian Freeman
Publisher: McGraw Hill Professional
ISBN: 0071457135
Category : Medical
Languages : en
Pages : 493

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Book Description
The first medical specialty selection guide written by residents for students! Provides an inside look at the issues surrounding medical specialty selection, blending first-hand knowledge with useful facts and statistics, such as salary information, employment data, and match statistics. Focuses on all the major specialties and features firsthand portrayals of each by current residents. Also includes a guide to personality characteristics that are predominate with practitioners of each specialty. “A terrific mixture of objective information as well as factual data make this book an easy, informative, and interesting read.” --Review from a 4th year Medical Student

People of the Rainbow

People of the Rainbow PDF Author: Michael I. Niman
Publisher: Univ. of Tennessee Press
ISBN: 9780870499890
Category : History
Languages : en
Pages : 308

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Book Description
A fictional re-creation of a day in the life of a Rainbow character named Sunflower begins the book, illustrating events that might typically occur at an annual North American Rainbow Gathering. Using interviews with Rainbows, content analysis of media reports, participant observation, and scrutiny of government documents relating to the group, Niman presents a complex picture of the Family and its relationship to mainstream culture - called "Babylon" by the Rainbows. Niman also looks at internal contradictions within the Family and examines members' problematic relationship with Native Americans, whose culture and spiritual beliefs they have appropriated.

The Chinatown Death Cloud Peril

The Chinatown Death Cloud Peril PDF Author: Paul Malmont
Publisher: Simon and Schuster
ISBN: 074328786X
Category : Fiction
Languages : en
Pages : 7

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Book Description
Set in the colorful world of the 1930s and peopled with writers H.P. Lovecraft, L. Ron Hubbard, Lester Dent, and Walter Gibson, this swashbuckling literary thriller propels the characters into a genuine pulp adventure in which they try to thwart a madman intent on creating a new global empire.

The Guide to Classic Graphic Adventures

The Guide to Classic Graphic Adventures PDF Author: Kurt Kalata
Publisher: Createspace Independent Publishing Platform
ISBN: 9781460955796
Category : Computer adventure games
Languages : en
Pages : 0

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Book Description
Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.

Achieving DevOps

Achieving DevOps PDF Author: Dave Harrison
Publisher: Apress
ISBN: 1484243889
Category : Business & Economics
Languages : en
Pages : 515

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Book Description
Ben is stuck. A development lead with a strong vision for how the intersection of development and operations at his office can be improved, he can’t help but feel overwhelmed and discouraged by common problems such as slow turnaround time, rushed and ineffective handover documentation, mounting technical debt, and a lagging QA process. What steps should Ben take to build the momentum needed to create positive changes within his company? In this unique business novel by Dave Harrison and Knox Lively, two DevOps professionals with years of diverse experience in the industry, you follow Ben as he solves work frustrations in order to adopt Agile, DevOps, and microservices architectures for his organization. Achieving DevOps addresses the “Now what?” moment many DevOps professionals face on their journey. The story provides you with the knowledge you need to navigate the internal political waters, build management support, show measurable results, and bring DevOps successfully into your organization. Come away with practical lessons and timeless business concepts. You’ll know how to effect change in a company from the bottom up, gain support, and instill a pattern of progressively building on success. Experience Ben’s progress vicariously in Achieving DevOps and bridge the gap between inspiration and the implementation of your own DevOps practices. Who This Book Is For Those serving as change agents who are working to influence and move their organizations toward a DevOps approach to software development and deployment: those working to effect change from the bottom up such as development leads, QA leads, project managers, and individual developers; and IT directors, CTOs, and others at the top of an organization who are being asked to lend their support toward DevOps implementation efforts

Star Wars and the History of Transmedia Storytelling

Star Wars and the History of Transmedia Storytelling PDF Author: Sean Guynes
Publisher:
ISBN: 9789462986213
Category : Communication. Mass media
Languages : en
Pages : 0

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Book Description
Star Wars has reached more than three generations of casual and hardcore fans alike, and as a result many of the producers of franchised Star Wars texts (films, television, comics, novels, games, and more) over the past four decades have been fans-turned-creators. Yet despite its dominant cultural and industrial positions, Star Wars has rarely been the topic of sustained critical work. Star Wars and the History of Transmedia Storytelling offers a corrective to this oversight by curating essays from a wide range of interdisciplinary scholars in order to bring Star Wars and its transmedia narratives more fully into the fold of media and cultural studies. The collection places Star Wars at the center of those studies' projects by examining video games, novels and novelizations, comics, advertising practices, television shows, franchising models, aesthetic and economic decisions, fandom and cultural responses, and other aspects of Star Wars and its world-building in their multiple contexts of production, distribution, and reception. In emphasizing that Star Wars is both a media franchise and a transmedia storyworld, Star Wars and the History of Transmedia Storytelling demonstrates the ways in which transmedia storytelling and the industrial logic of media franchising have developed in concert over the past four decades, as multinational corporations have become the central means for subsidizing, profiting from, and selling modes of immersive storyworlds to global audiences. By taking this dual approach, the book focuses on the interconnected nature of corporate production, fan consumption, and transmedia world-building. As such, this collection grapples with the historical, cultural, aesthetic, and political-economic implications of the relationship between media franchising and transmedia storytelling as they are seen at work in the world's most profitable transmedia franchise.

Killer Show

Killer Show PDF Author: John Barylick
Publisher: UPNE
ISBN: 1611682657
Category : History
Languages : en
Pages : 328

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Book Description
The definitive book on The Station nightclub fire on the 10th anniversary of the disaster

A Guide to Japanese Role-Playing Games

A Guide to Japanese Role-Playing Games PDF Author: Bitmap Books
Publisher:
ISBN: 9781838019143
Category :
Languages : en
Pages : 0

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Book Description


Playing with the Past

Playing with the Past PDF Author: Matthew Wilhelm Kapell
Publisher: Bloomsbury Publishing USA
ISBN: 1623568242
Category : Social Science
Languages : en
Pages : 493

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Book Description
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.

The Interactive Past

The Interactive Past PDF Author: Angus A. A. Mol
Publisher:
ISBN: 9789088904363
Category : Archaeology
Languages : en
Pages : 0

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Book Description
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.

Ethics in Police Service

Ethics in Police Service PDF Author: Kooken Don L
Publisher: Legare Street Press
ISBN: 9781016288996
Category : History
Languages : en
Pages : 0

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Book Description
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.