Author: Mark Nelson
Publisher: Dover Publications
ISBN: 0486828654
Category : Art
Languages : en
Pages : 163
Book Description
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors
Fantasy World-Building
Author: Mark Nelson
Publisher: Dover Publications
ISBN: 0486828654
Category : Art
Languages : en
Pages : 163
Book Description
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors
Publisher: Dover Publications
ISBN: 0486828654
Category : Art
Languages : en
Pages : 163
Book Description
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors
Fantasy Worlds
Author: John Maizels
Publisher:
ISBN: 9783822832196
Category : Architecture
Languages : en
Pages : 0
Book Description
"Cheval's palace is one of many works of architectural fantasy in this book, the result of over 20 years' research by architectural photographer Deidi von Schaewen. Like Cheval, the creators of these extraordinary worlds simply started building, with no rules to guide them and, in most cases, no previous artistic experience."--Global Books in Print.
Publisher:
ISBN: 9783822832196
Category : Architecture
Languages : en
Pages : 0
Book Description
"Cheval's palace is one of many works of architectural fantasy in this book, the result of over 20 years' research by architectural photographer Deidi von Schaewen. Like Cheval, the creators of these extraordinary worlds simply started building, with no rules to guide them and, in most cases, no previous artistic experience."--Global Books in Print.
Patricia A. McKillip and the Art of Fantasy World-Building
Author: Audrey Isabel Taylor
Publisher: McFarland
ISBN: 1476665168
Category : Literary Criticism
Languages : en
Pages : 191
Book Description
From wondrous fairy-lands to nightmarish hellscapes, the elements that make fantasy worlds come alive also invite their exploration. This first book-length study of critically acclaimed novelist Patricia A. McKillip's lyrical other-worlds analyzes her characters, environments and legends and their interplay with genre expectations. The author gives long overdue critical attention to McKillip's work and demonstrates how a broader understanding of world-building enables a deeper appreciation of her fantasies.
Publisher: McFarland
ISBN: 1476665168
Category : Literary Criticism
Languages : en
Pages : 191
Book Description
From wondrous fairy-lands to nightmarish hellscapes, the elements that make fantasy worlds come alive also invite their exploration. This first book-length study of critically acclaimed novelist Patricia A. McKillip's lyrical other-worlds analyzes her characters, environments and legends and their interplay with genre expectations. The author gives long overdue critical attention to McKillip's work and demonstrates how a broader understanding of world-building enables a deeper appreciation of her fantasies.
Titan
Author: Steve Jackson
Publisher:
ISBN: 9780140321272
Category : Fantasy games
Languages : en
Pages : 128
Book Description
Covers the turbulent history of the planet Titan, from its early civilizations, through the devestating war of the wizards, to the present-day wilderness and anarchy where the delicate balance between good and chaos could at any moment be overturned.
Publisher:
ISBN: 9780140321272
Category : Fantasy games
Languages : en
Pages : 128
Book Description
Covers the turbulent history of the planet Titan, from its early civilizations, through the devestating war of the wizards, to the present-day wilderness and anarchy where the delicate balance between good and chaos could at any moment be overturned.
Beetle & the Hollowbones
Author: Aliza Layne
Publisher: Atheneum Books for Young Readers
ISBN: 1534441530
Category : Juvenile Fiction
Languages : en
Pages : 256
Book Description
A Stonewall Honor Book An enchanting, riotous, and playfully illustrated debut graphic novel following a young goblin trying to save her best friend from the haunted mall—perfect for fans of Steven Universe and Adventure Time. In the eerie town of ‘Allows, some people get to be magical sorceresses, while other people have their spirits trapped in the mall for all ghastly eternity. Then there’s twelve-year-old goblin-witch Beetle, who’s caught in between. She’d rather skip being homeschooled completely and spend time with her best friend, Blob Glost. But the mall is getting boring, and B.G. is cursed to haunt it, tethered there by some unseen force. And now Beetle’s old best friend, Kat, is back in town for a sorcery apprenticeship with her Aunt Hollowbone. Kat is everything Beetle wants to be: beautiful, cool, great at magic, and kind of famous online. Beetle’s quickly being left in the dust. But Kat’s mentor has set her own vile scheme in motion. If Blob Ghost doesn’t escape the mall soon, their afterlife might be coming to a very sticky end. Now, Beetle has less than a week to rescue her best ghost, encourage Kat to stand up for herself, and confront the magic she’s been avoiding for far too long. And hopefully ride a broom without crashing.
Publisher: Atheneum Books for Young Readers
ISBN: 1534441530
Category : Juvenile Fiction
Languages : en
Pages : 256
Book Description
A Stonewall Honor Book An enchanting, riotous, and playfully illustrated debut graphic novel following a young goblin trying to save her best friend from the haunted mall—perfect for fans of Steven Universe and Adventure Time. In the eerie town of ‘Allows, some people get to be magical sorceresses, while other people have their spirits trapped in the mall for all ghastly eternity. Then there’s twelve-year-old goblin-witch Beetle, who’s caught in between. She’d rather skip being homeschooled completely and spend time with her best friend, Blob Glost. But the mall is getting boring, and B.G. is cursed to haunt it, tethered there by some unseen force. And now Beetle’s old best friend, Kat, is back in town for a sorcery apprenticeship with her Aunt Hollowbone. Kat is everything Beetle wants to be: beautiful, cool, great at magic, and kind of famous online. Beetle’s quickly being left in the dust. But Kat’s mentor has set her own vile scheme in motion. If Blob Ghost doesn’t escape the mall soon, their afterlife might be coming to a very sticky end. Now, Beetle has less than a week to rescue her best ghost, encourage Kat to stand up for herself, and confront the magic she’s been avoiding for far too long. And hopefully ride a broom without crashing.
The Science Fiction and Fantasy World of Tim White
Author: Tim White
Publisher: Avery Publishing Group
ISBN: 9781850280576
Category : Fantasy in art.
Languages : en
Pages : 143
Book Description
Tim White’s paintings give shape to the fantastic, to the might-have-been and what-still-could-happen. With its frequently optimistic tone and obsessive attention to detail, White’s art offers a convincing landscape of the imagi-nation. “A collection of White’s vivid commercial works spanning a decade....the captivating paintings that transport the viewer from the outwardly familiar to the alien skies.” —Publishers Weekly.
Publisher: Avery Publishing Group
ISBN: 9781850280576
Category : Fantasy in art.
Languages : en
Pages : 143
Book Description
Tim White’s paintings give shape to the fantastic, to the might-have-been and what-still-could-happen. With its frequently optimistic tone and obsessive attention to detail, White’s art offers a convincing landscape of the imagi-nation. “A collection of White’s vivid commercial works spanning a decade....the captivating paintings that transport the viewer from the outwardly familiar to the alien skies.” —Publishers Weekly.
Magic Casement
Author: Dave Duncan
Publisher: Open Road Media
ISBN: 1497606454
Category : Fiction
Languages : en
Pages : 588
Book Description
The Man of His Word series debut—a novel “with enough fresh ideas to allow it to sit unashamedly alongside the great fantasy books of recent times” (Fantasy Book Review). “Duncan’s unique concept of goblins, fauns, and imps adds a new twist to this imaginative fantasy adventure” as Princess Inosolan is forced to leave behind her carefree childhood—as well as her dear friend, the stableboy Rap (Library Journal). Now of marriageable age, she is sent to a finishing school to hone the skills that all noble ladies should possess. Mystery, menace, and the gods appear in short order, as Inos and Rap begin to discover their magical powers, even as Inos is courted by a charming man with motives far more dangerous than the eye—and heart—can see . . . “Magic Casement has a charm and vibrant sense of humor. . . . If it’s traditional fantasy adventure with a bit of nudge-nudge wink-wink you’re after, Dave Duncan is your go-to guy.” —SFReviews.net
Publisher: Open Road Media
ISBN: 1497606454
Category : Fiction
Languages : en
Pages : 588
Book Description
The Man of His Word series debut—a novel “with enough fresh ideas to allow it to sit unashamedly alongside the great fantasy books of recent times” (Fantasy Book Review). “Duncan’s unique concept of goblins, fauns, and imps adds a new twist to this imaginative fantasy adventure” as Princess Inosolan is forced to leave behind her carefree childhood—as well as her dear friend, the stableboy Rap (Library Journal). Now of marriageable age, she is sent to a finishing school to hone the skills that all noble ladies should possess. Mystery, menace, and the gods appear in short order, as Inos and Rap begin to discover their magical powers, even as Inos is courted by a charming man with motives far more dangerous than the eye—and heart—can see . . . “Magic Casement has a charm and vibrant sense of humor. . . . If it’s traditional fantasy adventure with a bit of nudge-nudge wink-wink you’re after, Dave Duncan is your go-to guy.” —SFReviews.net
My Big Sister Lives in a Fantasy World: Volume 1
Author: Tsuyoshi Fujitaka
Publisher: J-Novel Club
ISBN: 1718300123
Category : Young Adult Fiction
Languages : en
Pages : 170
Book Description
One day, first year high school student Yuichi Sakaki suddenly awakens the power of "Soul Reader" within him, and he can see words above peoples heads that describe their true nature! With just a glance at the people around him, he sees crazy things like "Zombie", "Witch", and "Vampire"... That would be bad enough, but then there is "Serial Killer" Natsuki Takeuchi walking straight toward him... Nobody would ever believe him! Well, except for his older sister Mutsuko: This kind of stuff is right up her alley.
Publisher: J-Novel Club
ISBN: 1718300123
Category : Young Adult Fiction
Languages : en
Pages : 170
Book Description
One day, first year high school student Yuichi Sakaki suddenly awakens the power of "Soul Reader" within him, and he can see words above peoples heads that describe their true nature! With just a glance at the people around him, he sees crazy things like "Zombie", "Witch", and "Vampire"... That would be bad enough, but then there is "Serial Killer" Natsuki Takeuchi walking straight toward him... Nobody would ever believe him! Well, except for his older sister Mutsuko: This kind of stuff is right up her alley.
Fantasy Mapmaker
Author: Jared Blando
Publisher: Penguin
ISBN: 1440354251
Category : Art
Languages : en
Pages : 130
Book Description
Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. • 30+ step-by-step demonstrations show you how to create your own unique RPG maps • Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator • Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements Put your design and drawing skills on the map!
Publisher: Penguin
ISBN: 1440354251
Category : Art
Languages : en
Pages : 130
Book Description
Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. • 30+ step-by-step demonstrations show you how to create your own unique RPG maps • Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator • Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements Put your design and drawing skills on the map!
Worldbuilding For Fantasy Fans And Authors
Author: M D Presley
Publisher:
ISBN:
Category :
Languages : en
Pages : 310
Book Description
Worlds can exist without stories, but fantasy stories cannot exist without a vibrant and enthralling world. But what makes a good fantasy world? Be you a top-down planner, a bottom-up pantser, or a fantasy fan experiencing the worldbuilding from the inside-out, this comprehensive guide has you covered. Adopting a "tools not rules" approach, you will discover dozens of worldbuilding strategies, including: Ineffective, effective, and inspired worldbuilding. Designing comprehensive magic systems. The four Cs of worldbuilding and how to use them. The ins and outs of immersion. Enhancing the audience experience with fantasy conceits. Also featuring: Case studies from famous worldbuilders. Map design 101. Survey results showing what audiences want. Answers to these questions and more were once scattered throughout the realms, but have finally been compiled and synthesized for fantasy fans and authors alike.
Publisher:
ISBN:
Category :
Languages : en
Pages : 310
Book Description
Worlds can exist without stories, but fantasy stories cannot exist without a vibrant and enthralling world. But what makes a good fantasy world? Be you a top-down planner, a bottom-up pantser, or a fantasy fan experiencing the worldbuilding from the inside-out, this comprehensive guide has you covered. Adopting a "tools not rules" approach, you will discover dozens of worldbuilding strategies, including: Ineffective, effective, and inspired worldbuilding. Designing comprehensive magic systems. The four Cs of worldbuilding and how to use them. The ins and outs of immersion. Enhancing the audience experience with fantasy conceits. Also featuring: Case studies from famous worldbuilders. Map design 101. Survey results showing what audiences want. Answers to these questions and more were once scattered throughout the realms, but have finally been compiled and synthesized for fantasy fans and authors alike.