Fantasy Vector Designs

Fantasy Vector Designs PDF Author: Alan Weller
Publisher: Courier Corporation
ISBN: 0486991024
Category : Crafts & Hobbies
Languages : en
Pages : 130

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Book Description
Handpicked from ancient texts, architectural details, rare pictographs, and other sources, 200 vector-based images of dragons, wizards, fairies, elves, and other creatures from myth and legend can be manipulated easily without losing image quality.

Fantasy Vector Designs

Fantasy Vector Designs PDF Author: Alan Weller
Publisher: Courier Corporation
ISBN: 0486991024
Category : Crafts & Hobbies
Languages : en
Pages : 130

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Book Description
Handpicked from ancient texts, architectural details, rare pictographs, and other sources, 200 vector-based images of dragons, wizards, fairies, elves, and other creatures from myth and legend can be manipulated easily without losing image quality.

Fantasy Art Bible

Fantasy Art Bible PDF Author: Jane Moseley
Publisher: Chartwell
ISBN: 0785825525
Category : Art
Languages : en
Pages : 195

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Book Description
"A comprehensive guide for fantasy and science-fiction artists and students working in traditional or digital media."--Page 4 of cover

Fantasy/Animation

Fantasy/Animation PDF Author: Christopher Holliday
Publisher: Routledge
ISBN: 1351681400
Category : Performing Arts
Languages : en
Pages : 327

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Book Description
This book examines the relationship that exists between fantasy cinema and the medium of animation. Animation has played a key role in defining our collective expectations and experiences of fantasy cinema, just as fantasy storytelling has often served as inspiration for our most popular animated film and television. Bringing together contributions from world-renowned film and media scholars, Fantasy/Animation considers the various historical, theoretical, and cultural ramifications of the animated fantasy film. This collection provides a range of chapters on subjects including Disney, Pixar, and Studio Ghibli, filmmakers such as Ralph Bakshi and James Cameron, and on film and television franchises such as Dreamworks’ How To Train Your Dragon (2010–) and HBO’s Game of Thrones (2011–).

Dragon's Lair and the Fantasy of Interactivity

Dragon's Lair and the Fantasy of Interactivity PDF Author: MJ Clarke
Publisher: Rowman & Littlefield
ISBN: 1793636044
Category : Social Science
Languages : en
Pages : 151

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Book Description
Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as Dragon’s Lair. A bit of a technological neanderthal, the game implemented a unique combination of videogame components and home video replay, garnering great popular media and user attention in a moment of contracted economic returns and popularity for the videogame arcade business. But subsequently, writers and critics have cast the game aside as a cautionary tale of bad game design. In Dragon’s Lair and the Fantasy of Interactivity, MJ Clarke revives Dragon’s Lair as a fascinating textual experiment interlaced with powerful industrial strategies, institutional discourse, and textual desires around key notions of interactivity and fantasy. Constructing a multifaceted historical study of the game that considers its design, its makers, its recording medium, and its in-game imagery, Clarke suggests that the more appropriate metaphor for Dragon’s Lair is not that of a neanderthal, but a socio-technical network, infusing and advancing debates about the production and consumption of new screen technologies. Far from being the gaming failure posited by evolutionary-minded lay critics, Clarke argues, Dragon’s Lair offers a fascinating provisional solution to still-unsettled questions about screen media.

Games | Game Design | Game Studies

Games | Game Design | Game Studies PDF Author: Gundolf S. Freyermuth
Publisher: transcript Verlag
ISBN: 3839429838
Category : Social Science
Languages : en
Pages : 291

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Book Description
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies. With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.

Drawing and Painting Fantasy Beasts

Drawing and Painting Fantasy Beasts PDF Author: Kevin Walker
Publisher: B.E.S. Publishing
ISBN:
Category : Animals, Mythical, in art
Languages : en
Pages : 132

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Book Description
A guide to drawing and painting fantasy beasts that uses step-by-step instructions and illustrations to explain how to create dragons, serpents, sea monsters, trolls, and centaurs.

Fashion Forward

Fashion Forward PDF Author:
Publisher: BRILL
ISBN: 1848880014
Category : Social Science
Languages : en
Pages : 443

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Book Description


Once and Future Antiquities in Science Fiction and Fantasy

Once and Future Antiquities in Science Fiction and Fantasy PDF Author: Brett M. Rogers
Publisher: Bloomsbury Publishing
ISBN: 1350068969
Category : Literary Criticism
Languages : en
Pages : 249

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Book Description
In 15 all-new essays, this volume explores how science fiction and fantasy draw on materials from ancient Greece and Rome, 'displacing' them from their original settings-in time and space, in points of origins and genre-and encouraging readers to consider similar 'displacements' in the modern world. Modern examples from a wide range of media and genres-including Philip Pullman's His Dark Materials and the novels of Helen Oyeyemi, the Rocky Horror Picture Show and Hayao Miyazaki's Spirited Away, and the role-playing games Dungeons and Dragons and Warhammer 40K-are brought alongside episodes from ancient myth, important moments from history, and more. All together, these multifaceted studies add to our understanding of how science fiction and fantasy form important areas of classical reception, not only transmitting but also transmuting images of antiquity. The volume concludes with an inspiring personal reflection from the New York Times-bestselling author of speculative fiction, Catherynne M. Valente, offering her perspective on the limitless potential of the classical world to resonate with experience today.

Fantasy Literature for Children and Young Adults

Fantasy Literature for Children and Young Adults PDF Author: Ruth Nadelman Lynn
Publisher: Libraries Unlimited
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 1186

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Book Description
Drawing on distinguished review sources, this updated and expanded guide recommends more than 4,800 American and British fantasy novels and anthologies, including nearly 1,500 new to this edition. Ten topical chapters embrace the entire range of fantasy literature, from allegory to witchcraft. Detailed annotations note major awards won, review citations, suggested reading level, other related titles by the author, and more. - Back cover.

Digital Fantasy Painting

Digital Fantasy Painting PDF Author: Michael Burns
Publisher:
ISBN: 9780823015740
Category : Art
Languages : en
Pages : 130

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Book Description
Offers a step-by-step guide for fantasy painting on your computer, and presents the work of thirty-five artists along with three-dimensional display systems.