Author: Hans Rudolf Velten
Publisher: transcript Verlag
ISBN: 3839470587
Category : Literary Criticism
Languages : en
Pages : 265
Book Description
Fantasy novels are products of popular culture. They owe their popularity also to the visualization of medievalist artifacts on book covers and designs, illustrations, maps, and marketing: Castles on towering cliffs, cathedral-like architecture, armored heroes and enchanting fairies, fierce dragons and mages follow mythical archetypes and develop pictorial aesthetics of fantasy, completed by gothic fonts, maps and page layout that refer to medieval manuscripts and chronicles. The contributors to this volume explore the patterns and paradigms of a specific medievalist iconography and book design of fantasy which can be traced from the 19th century to the present.
Fantasy Aesthetics
Author: Hans Rudolf Velten
Publisher: transcript Verlag
ISBN: 3839470587
Category : Literary Criticism
Languages : en
Pages : 265
Book Description
Fantasy novels are products of popular culture. They owe their popularity also to the visualization of medievalist artifacts on book covers and designs, illustrations, maps, and marketing: Castles on towering cliffs, cathedral-like architecture, armored heroes and enchanting fairies, fierce dragons and mages follow mythical archetypes and develop pictorial aesthetics of fantasy, completed by gothic fonts, maps and page layout that refer to medieval manuscripts and chronicles. The contributors to this volume explore the patterns and paradigms of a specific medievalist iconography and book design of fantasy which can be traced from the 19th century to the present.
Publisher: transcript Verlag
ISBN: 3839470587
Category : Literary Criticism
Languages : en
Pages : 265
Book Description
Fantasy novels are products of popular culture. They owe their popularity also to the visualization of medievalist artifacts on book covers and designs, illustrations, maps, and marketing: Castles on towering cliffs, cathedral-like architecture, armored heroes and enchanting fairies, fierce dragons and mages follow mythical archetypes and develop pictorial aesthetics of fantasy, completed by gothic fonts, maps and page layout that refer to medieval manuscripts and chronicles. The contributors to this volume explore the patterns and paradigms of a specific medievalist iconography and book design of fantasy which can be traced from the 19th century to the present.
Tales From the Loop
Author: Simon Stålenhag
Publisher: Simon and Schuster
ISBN: 198215070X
Category : Fiction
Languages : en
Pages : 128
Book Description
Now an Amazon Prime Original Series! Perfect for fans of E.T. and Stranger Things—the first narrative artbook from acclaimed author and artist Simon Stålenhag about a fictionalized suburban town in the 1980s inhabited by fantastic machines and strange, imaginative beasts. In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop. These are its strange tales. From the same author who wrote the imaginative artbook The Electric State, this “haunting,” (The Verge) “sophisticated sci-fi” (The Nerdist) follows the bizarre stories from otherworldly creatures and is a page-turner you won’t be able to put down.
Publisher: Simon and Schuster
ISBN: 198215070X
Category : Fiction
Languages : en
Pages : 128
Book Description
Now an Amazon Prime Original Series! Perfect for fans of E.T. and Stranger Things—the first narrative artbook from acclaimed author and artist Simon Stålenhag about a fictionalized suburban town in the 1980s inhabited by fantastic machines and strange, imaginative beasts. In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop. These are its strange tales. From the same author who wrote the imaginative artbook The Electric State, this “haunting,” (The Verge) “sophisticated sci-fi” (The Nerdist) follows the bizarre stories from otherworldly creatures and is a page-turner you won’t be able to put down.
Dawn
Author: Yoshitaka Amano
Publisher: Dark Horse Comics
ISBN: 9781593078683
Category : Color drawing
Languages : en
Pages : 0
Book Description
There is only one Final Fantasy. Through more than a dozen wildly diverse adventures, from the release of the first game in 1987 to the most recent expansion on the story, the international influence of the game is legendary both inside the video-game industry and throughout popular culture. It is a tale of bold heroes and heroines, breathtaking landscapes and terrifying creatures. Through Final Fantasy, names like Luneth, Refia, Rosa Farrell, Cecil Harvey, and many others have become household names to millions of players across the globe.
Publisher: Dark Horse Comics
ISBN: 9781593078683
Category : Color drawing
Languages : en
Pages : 0
Book Description
There is only one Final Fantasy. Through more than a dozen wildly diverse adventures, from the release of the first game in 1987 to the most recent expansion on the story, the international influence of the game is legendary both inside the video-game industry and throughout popular culture. It is a tale of bold heroes and heroines, breathtaking landscapes and terrifying creatures. Through Final Fantasy, names like Luneth, Refia, Rosa Farrell, Cecil Harvey, and many others have become household names to millions of players across the globe.
Here There Are Monsters
Author: Amelinda Bérubé
Publisher: Sourcebooks, Inc.
ISBN: 1492671029
Category : Young Adult Fiction
Languages : en
Pages : 248
Book Description
A bone-chilling read about creating monsters, sisterhood turned toxic, and secrets that won't stay buried, perfect for fans of The Night She Disappeared, Wilder Girls, and The Blair Witch Project. Sixteen-year-old Skye is done playing the knight in shining armor for her insufferable younger sister, Deirdre. And moving across the country seems like the perfect chance to start over as someone different. In their isolated new neighborhood, Skye manages to fit in, but Deirdre withdraws from everyone, becoming fixated on the swampy woods behind their house and building monstrous sculptures out of sticks and bones. Then Deirdre disappears. And when something awful comes scratching at Skye's window in the middle of the night, claiming Skye's the only one who can save Deirdre, Skye knows she will stop at nothing to bring her sister home. A great buy for readers who want: young adult horror books the teen girl book best sellers of 2018 creepy stories Praise for Here There Are Monsters: "Thick with atmosphere and tension, Here There Are Monsters does what fairy tales do: it edifies as it terrifies."—Foreword *STARRED REVIEW* "Seamlessly executed... an intricate, subtle, and deeply unsettling read."—Kirkus "Dark and eerie with just the right amount of creepiness...perfect for any fan of young adult horror."—School Library Journal "Everything and everyone reeks of malice while nothing and no one can be trusted—perfect conditions for a compelling YA horror."—Shelf Awareness "The horror of this creepy tale rests upon an increasing sense of inevitability and powerlessness against the spirit entities that inhabit the woods."—BCCB Also by Amelinda Bérubé: The Dark Beneath the Ice
Publisher: Sourcebooks, Inc.
ISBN: 1492671029
Category : Young Adult Fiction
Languages : en
Pages : 248
Book Description
A bone-chilling read about creating monsters, sisterhood turned toxic, and secrets that won't stay buried, perfect for fans of The Night She Disappeared, Wilder Girls, and The Blair Witch Project. Sixteen-year-old Skye is done playing the knight in shining armor for her insufferable younger sister, Deirdre. And moving across the country seems like the perfect chance to start over as someone different. In their isolated new neighborhood, Skye manages to fit in, but Deirdre withdraws from everyone, becoming fixated on the swampy woods behind their house and building monstrous sculptures out of sticks and bones. Then Deirdre disappears. And when something awful comes scratching at Skye's window in the middle of the night, claiming Skye's the only one who can save Deirdre, Skye knows she will stop at nothing to bring her sister home. A great buy for readers who want: young adult horror books the teen girl book best sellers of 2018 creepy stories Praise for Here There Are Monsters: "Thick with atmosphere and tension, Here There Are Monsters does what fairy tales do: it edifies as it terrifies."—Foreword *STARRED REVIEW* "Seamlessly executed... an intricate, subtle, and deeply unsettling read."—Kirkus "Dark and eerie with just the right amount of creepiness...perfect for any fan of young adult horror."—School Library Journal "Everything and everyone reeks of malice while nothing and no one can be trusted—perfect conditions for a compelling YA horror."—Shelf Awareness "The horror of this creepy tale rests upon an increasing sense of inevitability and powerlessness against the spirit entities that inhabit the woods."—BCCB Also by Amelinda Bérubé: The Dark Beneath the Ice
The Cure for Dreaming
Author: Cat Winters
Publisher: Abrams
ISBN: 1613126913
Category : Young Adult Fiction
Languages : en
Pages : 311
Book Description
A “spellbinding” tale of a headstrong young woman, a mysterious hypnotist, and a battle for freedom in early twentieth-century Oregon (School Library Journal). Olivia Mead is a headstrong, independent young suffragist in an age that prefers its girls to be docile. It’s 1900 in Oregon, and Olivia’s father, concerned that she’s headed for trouble, convinces a stage mesmerist to try to hypnotize the rebellion out of her. But the hypnotist, an intriguing man named Henri Reverie, gives her a terrible gift instead: she’s able to see people’s true natures, manifesting as visions of darkness and goodness, while also unable to speak her true thoughts out loud. These supernatural challenges only make Olivia more determined to speak her mind, and so she’s drawn into a dangerous relationship with the hypnotist and his mysterious motives, all while secretly fighting for the rights of women. Cat Winters, award-winning author of The Uninvited, breathes new life into history once again with an atmospheric, vividly real story, including archival photos and art from the period throughout.
Publisher: Abrams
ISBN: 1613126913
Category : Young Adult Fiction
Languages : en
Pages : 311
Book Description
A “spellbinding” tale of a headstrong young woman, a mysterious hypnotist, and a battle for freedom in early twentieth-century Oregon (School Library Journal). Olivia Mead is a headstrong, independent young suffragist in an age that prefers its girls to be docile. It’s 1900 in Oregon, and Olivia’s father, concerned that she’s headed for trouble, convinces a stage mesmerist to try to hypnotize the rebellion out of her. But the hypnotist, an intriguing man named Henri Reverie, gives her a terrible gift instead: she’s able to see people’s true natures, manifesting as visions of darkness and goodness, while also unable to speak her true thoughts out loud. These supernatural challenges only make Olivia more determined to speak her mind, and so she’s drawn into a dangerous relationship with the hypnotist and his mysterious motives, all while secretly fighting for the rights of women. Cat Winters, award-winning author of The Uninvited, breathes new life into history once again with an atmospheric, vividly real story, including archival photos and art from the period throughout.
Speculative Aesthetics
Author: Robin Mackay
Publisher: MIT Press
ISBN: 0957529570
Category : Philosophy
Languages : en
Pages : 133
Book Description
An examination of the new technological mediations between the human sensorium and the planetary media network and of the aesthetic as an enabler of new modes of knowledge. This series of interventions on the ramifications of Speculative Realism for aesthetics ranges from contemporary art's relation to the aesthetic, to accelerationism and abstraction, logic and design. From varied perspectives of philosophy, art, and design, participants examine the new technological mediations between the human sensorium and the massive planetary media network within which it now exists and consider how the aesthetic enables new modes of knowledge by processing sensory data through symbolic formalisms and technological devices. Speculative Aesthetics anticipates the possibility of a theory and practice no longer invested in the otherworldly promise of the aesthetic, but acknowledging the real force and traction of images in the world today, experimentally employing techniques of modelling, formalisation, and presentation so as to simultaneously engineer new domains of experience and map them through a reconfigured aesthetics that is inseparable from its sociotechnical conditions.
Publisher: MIT Press
ISBN: 0957529570
Category : Philosophy
Languages : en
Pages : 133
Book Description
An examination of the new technological mediations between the human sensorium and the planetary media network and of the aesthetic as an enabler of new modes of knowledge. This series of interventions on the ramifications of Speculative Realism for aesthetics ranges from contemporary art's relation to the aesthetic, to accelerationism and abstraction, logic and design. From varied perspectives of philosophy, art, and design, participants examine the new technological mediations between the human sensorium and the massive planetary media network within which it now exists and consider how the aesthetic enables new modes of knowledge by processing sensory data through symbolic formalisms and technological devices. Speculative Aesthetics anticipates the possibility of a theory and practice no longer invested in the otherworldly promise of the aesthetic, but acknowledging the real force and traction of images in the world today, experimentally employing techniques of modelling, formalisation, and presentation so as to simultaneously engineer new domains of experience and map them through a reconfigured aesthetics that is inseparable from its sociotechnical conditions.
Imagination from Fantasy to Delusion
Author: Lois Oppenheim
Publisher: Routledge
ISBN: 1135280010
Category : Psychology
Languages : en
Pages : 242
Book Description
In Imagination from Fantasy to Delusion, Lois Oppenheim illustrates the enhancement of self that creativity affords, the relationship of imagination to the self as agent. The premise of this book is twofold: First, that the imaginary is real. Where it differs from what we commonly take to be reality is in structure and in form. The imaginary of art, for example, is not illusionary for it is phenomenologically describable and even depictable, as demonstrated by the self-reflexive efforts of modernist painters and writers. No less real than the imaginary of art, and thus fantasy, is the imaginary of delusion, ascertainable in the very function it serves. Though fundamentally different, fantasy and delusion do share a significant feature: a preoccupation with agency. Second is that change, the enhancement of self through an increase in agency, is facilitated by the biology of reward: The pleasure of increased self-cohesion—the efficacy acquired through knowledge of, and the attribution of meaning to, the world—is ultimately the sine qua non of imaginative thought. Oppenheim emphasizes the idea that imagination generates knowledge. Our sensory systems, like our higher cognitive functions, give the human brain knowledge to maintain the homeostatic balance required for survival and to enrich the sense of self required for agency. And, she suggests, imagination is a function of their doing so. Moreover, she explores the construct by which we apprehend the workings of imagination—fantasy—and considers in what the mental imagery that endows it consists, how fantasy may be transmitted transgenerationally, and how delusion can be an impediment to imagination while also being a product of it. Additionally, she likens psychoanalysis to the making of art as a process of acquiring knowledge and looks at creativity itself as a coming-to-know. Throughout this book, there run several opposing threads. The first is that of the intra- and interpsychic psychoanalytic paradigms. This theoretical contrast bears on our understanding of aesthetic experience as sublimatory versus object relational and on our understanding of the construction of meaning. A second opposition resides in the notion of agency (with its implication of self-cohesion) which has everything to do with ego function and, seemingly, the usefulness of "unconscious fantasy," a cornerstone of psychoanalysis now thrown into question by the postmodern favoring of dissociation over repression and other mechanisms of defense. Last, but no less significant, is the contrast interwoven between the empiricism of neuroscience and the metaphysics of philosophical thought. Oppenheim's underlying effort is to explore the validity of these oppositions, which seem not to hold as steadfastly as we tend to suppose.
Publisher: Routledge
ISBN: 1135280010
Category : Psychology
Languages : en
Pages : 242
Book Description
In Imagination from Fantasy to Delusion, Lois Oppenheim illustrates the enhancement of self that creativity affords, the relationship of imagination to the self as agent. The premise of this book is twofold: First, that the imaginary is real. Where it differs from what we commonly take to be reality is in structure and in form. The imaginary of art, for example, is not illusionary for it is phenomenologically describable and even depictable, as demonstrated by the self-reflexive efforts of modernist painters and writers. No less real than the imaginary of art, and thus fantasy, is the imaginary of delusion, ascertainable in the very function it serves. Though fundamentally different, fantasy and delusion do share a significant feature: a preoccupation with agency. Second is that change, the enhancement of self through an increase in agency, is facilitated by the biology of reward: The pleasure of increased self-cohesion—the efficacy acquired through knowledge of, and the attribution of meaning to, the world—is ultimately the sine qua non of imaginative thought. Oppenheim emphasizes the idea that imagination generates knowledge. Our sensory systems, like our higher cognitive functions, give the human brain knowledge to maintain the homeostatic balance required for survival and to enrich the sense of self required for agency. And, she suggests, imagination is a function of their doing so. Moreover, she explores the construct by which we apprehend the workings of imagination—fantasy—and considers in what the mental imagery that endows it consists, how fantasy may be transmitted transgenerationally, and how delusion can be an impediment to imagination while also being a product of it. Additionally, she likens psychoanalysis to the making of art as a process of acquiring knowledge and looks at creativity itself as a coming-to-know. Throughout this book, there run several opposing threads. The first is that of the intra- and interpsychic psychoanalytic paradigms. This theoretical contrast bears on our understanding of aesthetic experience as sublimatory versus object relational and on our understanding of the construction of meaning. A second opposition resides in the notion of agency (with its implication of self-cohesion) which has everything to do with ego function and, seemingly, the usefulness of "unconscious fantasy," a cornerstone of psychoanalysis now thrown into question by the postmodern favoring of dissociation over repression and other mechanisms of defense. Last, but no less significant, is the contrast interwoven between the empiricism of neuroscience and the metaphysics of philosophical thought. Oppenheim's underlying effort is to explore the validity of these oppositions, which seem not to hold as steadfastly as we tend to suppose.
Another Aesthetics Is Possible
Author: Jennifer Ponce de León
Publisher: Duke University Press
ISBN: 1478012781
Category : Art
Languages : en
Pages : 233
Book Description
In Another Aesthetics Is Possible Jennifer Ponce de León examines the roles that art can play in the collective labor of creating and defending another social reality. Focusing on artists and art collectives in Argentina, Mexico, and the United States, Ponce de León shows how experimental practices in the visual, literary, and performing arts have been influenced by and articulated with leftist movements and popular uprisings that have repudiated neoliberal capitalism and its violence. Whether enacting solidarity with Zapatista communities through an alternate reality game or using surrealist street theater to amplify the more radical strands of Argentina's human rights movement, these artists fuse their praxis with forms of political mobilization from direct-action tactics to economic resistance. Advancing an innovative transnational and transdisciplinary framework of analysis, Ponce de León proposes a materialist understanding of art and politics that brings to the fore the power of aesthetics to both compose and make visible a world beyond capitalism.
Publisher: Duke University Press
ISBN: 1478012781
Category : Art
Languages : en
Pages : 233
Book Description
In Another Aesthetics Is Possible Jennifer Ponce de León examines the roles that art can play in the collective labor of creating and defending another social reality. Focusing on artists and art collectives in Argentina, Mexico, and the United States, Ponce de León shows how experimental practices in the visual, literary, and performing arts have been influenced by and articulated with leftist movements and popular uprisings that have repudiated neoliberal capitalism and its violence. Whether enacting solidarity with Zapatista communities through an alternate reality game or using surrealist street theater to amplify the more radical strands of Argentina's human rights movement, these artists fuse their praxis with forms of political mobilization from direct-action tactics to economic resistance. Advancing an innovative transnational and transdisciplinary framework of analysis, Ponce de León proposes a materialist understanding of art and politics that brings to the fore the power of aesthetics to both compose and make visible a world beyond capitalism.
Games
Author: C. Thi Nguyen
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Hydranos
Author: Constantina Maud
Publisher:
ISBN: 9781983055850
Category :
Languages : en
Pages : 584
Book Description
On Cosmos, death is not everyone's fate. There, where children cannot grow up away from their birth land and humanity is split into four Nations... are Stones that are not stones. A cadet official of her country's royal council, Drynoe keeps finding herself torn between duty and her very nature. And her scarred past has forced her to believe that being governed by one's feelings is a weakness that comes with a fatal price... When a most revered, supercentenarian ruler who was unable to die meets his unforeseen end, and Hydranos, the primordial Stone-'essence' of water that uncovers even the most hidden of feelings, takes flight, the cosmic balances start to go haywire. Drynoe and her friends end up in the vibrant colony of Helicasteros and on the threshold of life-altering events, like their encounter with the enigmatic master builder Lythes, who constantly challenges anyone that isn't true to oneself... when he's not weaving his own impenetrable mist of secrets. Immersed into the oblivion and almost eternal summer of a land where treasure hunters are entitled to sanctuary and no barriers between wishes and real life exist, Drynoe's resolve is tested more than ever. And the group's protean hostess Vryx is⸺like Hydranos⸺tenaciously set on unmasking their hearts' deepest desires... and turning them from dreams into reality. Hydranos is the first novel in the series The Age of Stones.
Publisher:
ISBN: 9781983055850
Category :
Languages : en
Pages : 584
Book Description
On Cosmos, death is not everyone's fate. There, where children cannot grow up away from their birth land and humanity is split into four Nations... are Stones that are not stones. A cadet official of her country's royal council, Drynoe keeps finding herself torn between duty and her very nature. And her scarred past has forced her to believe that being governed by one's feelings is a weakness that comes with a fatal price... When a most revered, supercentenarian ruler who was unable to die meets his unforeseen end, and Hydranos, the primordial Stone-'essence' of water that uncovers even the most hidden of feelings, takes flight, the cosmic balances start to go haywire. Drynoe and her friends end up in the vibrant colony of Helicasteros and on the threshold of life-altering events, like their encounter with the enigmatic master builder Lythes, who constantly challenges anyone that isn't true to oneself... when he's not weaving his own impenetrable mist of secrets. Immersed into the oblivion and almost eternal summer of a land where treasure hunters are entitled to sanctuary and no barriers between wishes and real life exist, Drynoe's resolve is tested more than ever. And the group's protean hostess Vryx is⸺like Hydranos⸺tenaciously set on unmasking their hearts' deepest desires... and turning them from dreams into reality. Hydranos is the first novel in the series The Age of Stones.