Author: Spencer Drate
Publisher: Adams Media
ISBN: 9781581800937
Category : Art publicitaire
Languages : en
Pages : 0
Book Description
Designers are always in need of new books to help spark their imagination and fill their work with fresh ideas. This guide delivers all that and more with examples of today's most earth-shattering design and illustration achievements from 40 top designers. Extreme Design also helps designers incorporate its ideas into their own work by providing practical information on the concept and development of every design. From brochures to print ads to CD covers, Extreme Design features work from the world's most innovative design houses, including Chris Ashworth, Why Not Associates, Graphic Havoc, Sayuri Studio, Attik and many others. It is a must-have idea book for every graphic artist and designer because its inspiration goes beyond the visual. Spencer Drate is a noted graphic designer and consultant specializing in CD packaging graphics. His award-winning designs include CD covers for U2, the Beach Boys and Bob Marley. Jütka Salavetz has collaborated with Drate on package design for more than 13 years. They have co-authored several design books including Cool Type 2wo. They live in New York City.
Extreme Design
Author: Spencer Drate
Publisher: Adams Media
ISBN: 9781581800937
Category : Art publicitaire
Languages : en
Pages : 0
Book Description
Designers are always in need of new books to help spark their imagination and fill their work with fresh ideas. This guide delivers all that and more with examples of today's most earth-shattering design and illustration achievements from 40 top designers. Extreme Design also helps designers incorporate its ideas into their own work by providing practical information on the concept and development of every design. From brochures to print ads to CD covers, Extreme Design features work from the world's most innovative design houses, including Chris Ashworth, Why Not Associates, Graphic Havoc, Sayuri Studio, Attik and many others. It is a must-have idea book for every graphic artist and designer because its inspiration goes beyond the visual. Spencer Drate is a noted graphic designer and consultant specializing in CD packaging graphics. His award-winning designs include CD covers for U2, the Beach Boys and Bob Marley. Jütka Salavetz has collaborated with Drate on package design for more than 13 years. They have co-authored several design books including Cool Type 2wo. They live in New York City.
Publisher: Adams Media
ISBN: 9781581800937
Category : Art publicitaire
Languages : en
Pages : 0
Book Description
Designers are always in need of new books to help spark their imagination and fill their work with fresh ideas. This guide delivers all that and more with examples of today's most earth-shattering design and illustration achievements from 40 top designers. Extreme Design also helps designers incorporate its ideas into their own work by providing practical information on the concept and development of every design. From brochures to print ads to CD covers, Extreme Design features work from the world's most innovative design houses, including Chris Ashworth, Why Not Associates, Graphic Havoc, Sayuri Studio, Attik and many others. It is a must-have idea book for every graphic artist and designer because its inspiration goes beyond the visual. Spencer Drate is a noted graphic designer and consultant specializing in CD packaging graphics. His award-winning designs include CD covers for U2, the Beach Boys and Bob Marley. Jütka Salavetz has collaborated with Drate on package design for more than 13 years. They have co-authored several design books including Cool Type 2wo. They live in New York City.
Learning Vulkan
Author: Parminder Singh
Publisher: Packt Publishing Ltd
ISBN: 178646084X
Category : Computers
Languages : en
Pages : 457
Book Description
Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan About This Book Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics Understand memory management in Vulkan and implement image and buffer resources Get hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipeline Who This Book Is For This book is ideal for graphic programmers who want to get up and running with Vulkan. It's also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected. What You Will Learn Learn fundamentals of Vulkan programing model to harness the power of modern GPU devices. Implement device, command buffer and queues to get connected with the physical hardware. Explore various validation layers and learn how to use it for debugging Vulkan application. Get a grip on memory management to control host and device memory operations. Understand and implement buffer and image resource types in Vulkan. Define drawing operations in the Render pass and implement graphics pipeline. Manage GLSL shader using SPIR-V and update the shader resources with descriptor sets and push constants. Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain. Bring realism to your rendered 3D scene with textures, and implement linear and optimal textures In Detail Vulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements. We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you'll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan's layer and extension features. You'll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We'll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information. You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking. By the end, you'll know everything you need to know to get your hands dirty with the coolest Graphics API on the block. Style and approach This book takes a practical approach to guide you through the Vulkan API, and you will get to build an application throughout the course of the book. Since you are expected to be familiar with C/C++, there is not much hand-holding throughout the course of the book.
Publisher: Packt Publishing Ltd
ISBN: 178646084X
Category : Computers
Languages : en
Pages : 457
Book Description
Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan About This Book Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics Understand memory management in Vulkan and implement image and buffer resources Get hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipeline Who This Book Is For This book is ideal for graphic programmers who want to get up and running with Vulkan. It's also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected. What You Will Learn Learn fundamentals of Vulkan programing model to harness the power of modern GPU devices. Implement device, command buffer and queues to get connected with the physical hardware. Explore various validation layers and learn how to use it for debugging Vulkan application. Get a grip on memory management to control host and device memory operations. Understand and implement buffer and image resource types in Vulkan. Define drawing operations in the Render pass and implement graphics pipeline. Manage GLSL shader using SPIR-V and update the shader resources with descriptor sets and push constants. Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain. Bring realism to your rendered 3D scene with textures, and implement linear and optimal textures In Detail Vulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements. We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you'll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan's layer and extension features. You'll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We'll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information. You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking. By the end, you'll know everything you need to know to get your hands dirty with the coolest Graphics API on the block. Style and approach This book takes a practical approach to guide you through the Vulkan API, and you will get to build an application throughout the course of the book. Since you are expected to be familiar with C/C++, there is not much hand-holding throughout the course of the book.
Upgrading and Repairing PCs
Author: Scott Mueller
Publisher: Pearson Education
ISBN: 0789750007
Category : Computers
Languages : en
Pages : 1126
Book Description
Accompanying DVD includes two hours of how-to instruction, plus the complete 19th and 20th editions of the book in printable form, technical reference material, a glossary, and more.
Publisher: Pearson Education
ISBN: 0789750007
Category : Computers
Languages : en
Pages : 1126
Book Description
Accompanying DVD includes two hours of how-to instruction, plus the complete 19th and 20th editions of the book in printable form, technical reference material, a glossary, and more.
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 138
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 138
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 198
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 198
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 472
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 472
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 138
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 138
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 140
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 140
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 124
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 124
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 124
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 124
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.