Author: Alicia Z. Klepeis
Publisher: Nomad Press
ISBN: 161930564X
Category : Juvenile Nonfiction
Languages : en
Pages : 200
Book Description
Bridges, furniture, musical instruments, games, vehicles—all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 through 10 explore what it means to be an engineer. They discover how inventors use science, art, and math to create new and exciting structures, games, and more. Readers also learn how to set up their own makerspaces at home, using inexpensive and easy-to-find supplies for their tinkering projects. Humans have been inventors throughout history. From the wheel to the rocket, scientists and other engineers have designed new technologies that have made daily life easier and stretched our horizons far beyond our own atmosphere. But inventions don’t have to be full of computer chips or other sophisticated parts. Designing the fastest toy car made from recycled materials can be just as thrilling! Makerspaces can be found in schools, libraries, community centers, and homes all around the country. These are places where both children and adults can work with materials and use the engineer design process to come up with new ideas. Here, imagination, art, and logic combine to produce lasting lessons in science, math, and physics. In Explore Makerspace! With 25 Great Projects, readers learn how to think proactively when faced with a challenge and discover the trial-and-error processes that lead to new discoveries. They find out about the motivation behind some of the world’s most amazing inventions. Through STEAM projects ranging from designing a bridge to creating board games and musical instruments, children discover how to be an engineer.
Explore Makerspace!
Author: Alicia Z. Klepeis
Publisher: Nomad Press
ISBN: 161930564X
Category : Juvenile Nonfiction
Languages : en
Pages : 200
Book Description
Bridges, furniture, musical instruments, games, vehicles—all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 through 10 explore what it means to be an engineer. They discover how inventors use science, art, and math to create new and exciting structures, games, and more. Readers also learn how to set up their own makerspaces at home, using inexpensive and easy-to-find supplies for their tinkering projects. Humans have been inventors throughout history. From the wheel to the rocket, scientists and other engineers have designed new technologies that have made daily life easier and stretched our horizons far beyond our own atmosphere. But inventions don’t have to be full of computer chips or other sophisticated parts. Designing the fastest toy car made from recycled materials can be just as thrilling! Makerspaces can be found in schools, libraries, community centers, and homes all around the country. These are places where both children and adults can work with materials and use the engineer design process to come up with new ideas. Here, imagination, art, and logic combine to produce lasting lessons in science, math, and physics. In Explore Makerspace! With 25 Great Projects, readers learn how to think proactively when faced with a challenge and discover the trial-and-error processes that lead to new discoveries. They find out about the motivation behind some of the world’s most amazing inventions. Through STEAM projects ranging from designing a bridge to creating board games and musical instruments, children discover how to be an engineer.
Publisher: Nomad Press
ISBN: 161930564X
Category : Juvenile Nonfiction
Languages : en
Pages : 200
Book Description
Bridges, furniture, musical instruments, games, vehicles—all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 through 10 explore what it means to be an engineer. They discover how inventors use science, art, and math to create new and exciting structures, games, and more. Readers also learn how to set up their own makerspaces at home, using inexpensive and easy-to-find supplies for their tinkering projects. Humans have been inventors throughout history. From the wheel to the rocket, scientists and other engineers have designed new technologies that have made daily life easier and stretched our horizons far beyond our own atmosphere. But inventions don’t have to be full of computer chips or other sophisticated parts. Designing the fastest toy car made from recycled materials can be just as thrilling! Makerspaces can be found in schools, libraries, community centers, and homes all around the country. These are places where both children and adults can work with materials and use the engineer design process to come up with new ideas. Here, imagination, art, and logic combine to produce lasting lessons in science, math, and physics. In Explore Makerspace! With 25 Great Projects, readers learn how to think proactively when faced with a challenge and discover the trial-and-error processes that lead to new discoveries. They find out about the motivation behind some of the world’s most amazing inventions. Through STEAM projects ranging from designing a bridge to creating board games and musical instruments, children discover how to be an engineer.
Beyond the Makerspace
Author: Ann Shivers-McNair
Publisher: University of Michigan Press
ISBN: 0472902415
Category : Language Arts & Disciplines
Languages : en
Pages : 159
Book Description
Makerspaces—local workshops that offer access to and training on fabrication technologies, often with a focus on creativity, education, and entrepreneurship—proliferated in the 2010s, popping up in cities across the world. Beyond the Makerspace is a longitudinal, ethnographically informed study of a particular Seattle makerspace that begins in 2015 and ends with the closing of the space in 2018. Examining acts of making with objects, tools, words, and relationships, Beyond the Makerspace reads making as a kind of rhetoric, or meaning-making work, and argues that acts of making things are rhetorical in the sense that they are culturally situated and that they mark boundaries of what counts as making and who counts as maker. By focusing on a particular makerspace over time, Shivers-McNair attends to a changing cohort of makerspace regulars as they face challenges of bringing their vision of inclusivity and diversity to fruition, and offers an examination of how makers are made (and unmade, and remade) in a makerspace. Beyond the Makerspace contributes not only to our understanding of making and makerspaces, but also to our understanding of how to study making—and meaning making, more broadly—in ways that examine and intervene in the marking of difference. Thus, the book examines what (and whose) values and practices we are taking up when we identify as makers or when we turn a writing classroom or a library space into a makerspace.
Publisher: University of Michigan Press
ISBN: 0472902415
Category : Language Arts & Disciplines
Languages : en
Pages : 159
Book Description
Makerspaces—local workshops that offer access to and training on fabrication technologies, often with a focus on creativity, education, and entrepreneurship—proliferated in the 2010s, popping up in cities across the world. Beyond the Makerspace is a longitudinal, ethnographically informed study of a particular Seattle makerspace that begins in 2015 and ends with the closing of the space in 2018. Examining acts of making with objects, tools, words, and relationships, Beyond the Makerspace reads making as a kind of rhetoric, or meaning-making work, and argues that acts of making things are rhetorical in the sense that they are culturally situated and that they mark boundaries of what counts as making and who counts as maker. By focusing on a particular makerspace over time, Shivers-McNair attends to a changing cohort of makerspace regulars as they face challenges of bringing their vision of inclusivity and diversity to fruition, and offers an examination of how makers are made (and unmade, and remade) in a makerspace. Beyond the Makerspace contributes not only to our understanding of making and makerspaces, but also to our understanding of how to study making—and meaning making, more broadly—in ways that examine and intervene in the marking of difference. Thus, the book examines what (and whose) values and practices we are taking up when we identify as makers or when we turn a writing classroom or a library space into a makerspace.
The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn
Author: Colleen Graves
Publisher: McGraw Hill Professional
ISBN: 125964426X
Category : Technology & Engineering
Languages : en
Pages : 304
Book Description
Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements
Publisher: McGraw Hill Professional
ISBN: 125964426X
Category : Technology & Engineering
Languages : en
Pages : 304
Book Description
Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements
Getting the Most Out of Makerspaces to Explore Arduino & Electronics
Author: Don Rauf
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477778160
Category : Juvenile Nonfiction
Languages : en
Pages : 67
Book Description
If makerspaces allow young people to collaborate on building projects, then Arduino allows them to go to the next level. Arduino is a do-it-yourself kit that includes a microcontroller that makes using electronics more accessible. Basically, this means that even those who are not experts in electronics can do amazing things, such as build and program robots. This book opens young people up to the possibilities of this exciting world by explaining exactly what makerspaces and Arduino are and how virtually anyone can use these tools to build programmable devices, a skill that is essential in any STEM field.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477778160
Category : Juvenile Nonfiction
Languages : en
Pages : 67
Book Description
If makerspaces allow young people to collaborate on building projects, then Arduino allows them to go to the next level. Arduino is a do-it-yourself kit that includes a microcontroller that makes using electronics more accessible. Basically, this means that even those who are not experts in electronics can do amazing things, such as build and program robots. This book opens young people up to the possibilities of this exciting world by explaining exactly what makerspaces and Arduino are and how virtually anyone can use these tools to build programmable devices, a skill that is essential in any STEM field.
Makerspaces
Author: Michelle Kay Compton
Publisher: Redleaf Press
ISBN: 160554714X
Category : Education
Languages : en
Pages : 566
Book Description
Makerspaces is a first-to-market resource for early childhood professionals that focuses on how to cultivate the maker mind-set in the youngest learners, how to engage young children in maker-centered learning, design and introduce makerspaces, and how to select/use open-ended tools and materials. Field tested in real classrooms, home settings, libraries, and museums, the authors have practical suggestions, student samples, implementers’ suggestions, photographs, anchor charts, and many other forms of documentation. Each chapter focuses on a different type of makerspace, details ways to successfully set up that makerspaces, offers provocation ideas for how to extend learning, and shows how educators can document evidence of how a child can develop a stronger growth mind-set by interacting with the makerspace. Full-color demonstrative photos give readers additional visual guidance.
Publisher: Redleaf Press
ISBN: 160554714X
Category : Education
Languages : en
Pages : 566
Book Description
Makerspaces is a first-to-market resource for early childhood professionals that focuses on how to cultivate the maker mind-set in the youngest learners, how to engage young children in maker-centered learning, design and introduce makerspaces, and how to select/use open-ended tools and materials. Field tested in real classrooms, home settings, libraries, and museums, the authors have practical suggestions, student samples, implementers’ suggestions, photographs, anchor charts, and many other forms of documentation. Each chapter focuses on a different type of makerspace, details ways to successfully set up that makerspaces, offers provocation ideas for how to extend learning, and shows how educators can document evidence of how a child can develop a stronger growth mind-set by interacting with the makerspace. Full-color demonstrative photos give readers additional visual guidance.
Making, Makers, Makerspaces
Author: Janette Hughes
Publisher: Springer Nature
ISBN: 3031098196
Category : Education
Languages : en
Pages : 206
Book Description
This book is about makers and makerspaces in education. It furnishes and analyzes case studies from sixty teachers working in twenty different school districts in Ontario, Canada. Each author provides research and analyzes data about the process of establishing makerspaces and implementing maker pedagogies with students in grades K-8. The first chapter sets the stage for the book, describing the theoretical framework and methodology used and offering information on the schools in which the research occurred. Subsequent chapters focus on specific topics and individual case studies, including assessment, pedagogic techniques, equity, inclusivity, and methods of making. The book will prove valuable to both researchers and practitioners, any educator interested in this developing topic, including school leaders, school district leaders, educational researchers, and teacher educators. It will also be useful for initial teacher education programs.
Publisher: Springer Nature
ISBN: 3031098196
Category : Education
Languages : en
Pages : 206
Book Description
This book is about makers and makerspaces in education. It furnishes and analyzes case studies from sixty teachers working in twenty different school districts in Ontario, Canada. Each author provides research and analyzes data about the process of establishing makerspaces and implementing maker pedagogies with students in grades K-8. The first chapter sets the stage for the book, describing the theoretical framework and methodology used and offering information on the schools in which the research occurred. Subsequent chapters focus on specific topics and individual case studies, including assessment, pedagogic techniques, equity, inclusivity, and methods of making. The book will prove valuable to both researchers and practitioners, any educator interested in this developing topic, including school leaders, school district leaders, educational researchers, and teacher educators. It will also be useful for initial teacher education programs.
The Kickstart Guide to Making GREAT Makerspaces
Author: Laura Fleming
Publisher: Corwin Press
ISBN: 1506392539
Category : Business & Economics
Languages : en
Pages : 169
Book Description
Creating powerful learning environments Anyone can create a makerspace. This is the guide to creating a GREAT makerspace. Written by makerspace pioneer Laura Fleming, The Kickstart Guide to Making GREAT Makerspaces is filled with step-by-step, practical ideas that demystify the process of planning and creating a makerspace. Its workbook style ensures that by the time educators are done reading, they have a ready-to-implement plan, personalized for their classroom, school, or district. Readers will find A wealth of examples of great makerspaces in action Activities and strategies for inspiring making across the curriculum Plenty of room and guidance for brainstorming and developing a personalized plan
Publisher: Corwin Press
ISBN: 1506392539
Category : Business & Economics
Languages : en
Pages : 169
Book Description
Creating powerful learning environments Anyone can create a makerspace. This is the guide to creating a GREAT makerspace. Written by makerspace pioneer Laura Fleming, The Kickstart Guide to Making GREAT Makerspaces is filled with step-by-step, practical ideas that demystify the process of planning and creating a makerspace. Its workbook style ensures that by the time educators are done reading, they have a ready-to-implement plan, personalized for their classroom, school, or district. Readers will find A wealth of examples of great makerspaces in action Activities and strategies for inspiring making across the curriculum Plenty of room and guidance for brainstorming and developing a personalized plan
Academic Library Makerspaces
Author: Katy B. Mathuews
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Education
Languages : en
Pages : 16
Book Description
Moving beyond simplistic equipment lists, this book provides contextual and practical information to help academic library personnel learn how to plan, collaborate, and sustain relevant makerspaces positioned within the broader ecology of campus innovation. The makerspace movement within academic libraries has largely focused on providing space and equipment for making. Academic libraries, however, have a unique opportunity to push beyond the 3D printer to create makerspaces that complement the broader ecology of innovation happening on campus. Intended for academic library personnel, this book is for those seeking guidance on how to establish a makerspace that is more than an equipment room. Katy Mathuews and Daniel Harper provide important context for the maker movement, a review of the process of making, and an overview of the various types of makerspaces, including the hub-and-spoke model, the centralized model, and the mobile makerspace. Additionally, the book provides practical steps to consider, including situating the academic library makerspace within the campus environment, creating valuable collaborations on campus, finding innovative ways to support the entire making process, programming, curriculum planning, and sustaining daily operations such as staffing, funding, and public service.
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Education
Languages : en
Pages : 16
Book Description
Moving beyond simplistic equipment lists, this book provides contextual and practical information to help academic library personnel learn how to plan, collaborate, and sustain relevant makerspaces positioned within the broader ecology of campus innovation. The makerspace movement within academic libraries has largely focused on providing space and equipment for making. Academic libraries, however, have a unique opportunity to push beyond the 3D printer to create makerspaces that complement the broader ecology of innovation happening on campus. Intended for academic library personnel, this book is for those seeking guidance on how to establish a makerspace that is more than an equipment room. Katy Mathuews and Daniel Harper provide important context for the maker movement, a review of the process of making, and an overview of the various types of makerspaces, including the hub-and-spoke model, the centralized model, and the mobile makerspace. Additionally, the book provides practical steps to consider, including situating the academic library makerspace within the campus environment, creating valuable collaborations on campus, finding innovative ways to support the entire making process, programming, curriculum planning, and sustaining daily operations such as staffing, funding, and public service.
Makerspaces
Author: John J. Burke
Publisher: Rowman & Littlefield
ISBN: 1538108194
Category : Language Arts & Disciplines
Languages : en
Pages : 209
Book Description
Makerspaces: A Practical Guide for Librarians, Second Edition is an A–Z guidebook jam-packed with resources, advice, and information to help you develop and fund your own makerspace from the ground up. Learn what other libraries are making, building, and doing in their makerspaces and how you can, too. Readers are introduced to makerspace equipment, new technologies, models for planning and assessing projects, and useful case studies that will equip them with the knowledge to implement their own library makerspaces. This expanded second edition features eighteen brand new library makerspace profiles providing advice and inspiration for how to create your own library makerspace, over twenty new images and figures illustrating maker tools and trends as well as library makerspaces in action and new lists of actual grant and funding sources for library makerspaces.
Publisher: Rowman & Littlefield
ISBN: 1538108194
Category : Language Arts & Disciplines
Languages : en
Pages : 209
Book Description
Makerspaces: A Practical Guide for Librarians, Second Edition is an A–Z guidebook jam-packed with resources, advice, and information to help you develop and fund your own makerspace from the ground up. Learn what other libraries are making, building, and doing in their makerspaces and how you can, too. Readers are introduced to makerspace equipment, new technologies, models for planning and assessing projects, and useful case studies that will equip them with the knowledge to implement their own library makerspaces. This expanded second edition features eighteen brand new library makerspace profiles providing advice and inspiration for how to create your own library makerspace, over twenty new images and figures illustrating maker tools and trends as well as library makerspaces in action and new lists of actual grant and funding sources for library makerspaces.
The Elementary School Library Makerspace
Author: Marge Cox
Publisher: Bloomsbury Publishing USA
ISBN: 1440853398
Category : Language Arts & Disciplines
Languages : en
Pages : 150
Book Description
A must-read for elementary school librarians interested in starting a makerspace at their school, but who are concerned about the cost and are looking for curriculum links for getting started. Makerspaces are a powerful way to expand a school library's influence as an educational partner in the school community. However, many elementary school librarians and educators are hesitant to consider adding a makerspace to their programming due to concerns about costs. This book focuses on effective ways to start a makerspace in your school on a shoestring budget while simultaneously supporting curriculum standards and inviting the collaboration of other members of your school community. Today's school librarians have many responsibilities and often face a shrinking budget. The Elementary School Library Makerspace: A Start-Up Guide is a one-stop shop for learning the specific steps to successfully starting an elementary school library makerspace, without getting behind on managing your current school library tasks and responsibilities or blowing your budget. You'll learn how and where the makerspace movement started, and why; understand why today's young students crave hands-on experiences; and receive dozens of makerspace examples for each grade level by content area, including ones for language arts, math, science, engineering, arts, social studies, and technology. The book also covers how and why to track particular numbers regarding program performance, explains how to use creativity to start your makerspace with minimal dollars, and outlines how to make your PR efforts in letting others know about your school library makerspace effective in engaging many possible audiences.
Publisher: Bloomsbury Publishing USA
ISBN: 1440853398
Category : Language Arts & Disciplines
Languages : en
Pages : 150
Book Description
A must-read for elementary school librarians interested in starting a makerspace at their school, but who are concerned about the cost and are looking for curriculum links for getting started. Makerspaces are a powerful way to expand a school library's influence as an educational partner in the school community. However, many elementary school librarians and educators are hesitant to consider adding a makerspace to their programming due to concerns about costs. This book focuses on effective ways to start a makerspace in your school on a shoestring budget while simultaneously supporting curriculum standards and inviting the collaboration of other members of your school community. Today's school librarians have many responsibilities and often face a shrinking budget. The Elementary School Library Makerspace: A Start-Up Guide is a one-stop shop for learning the specific steps to successfully starting an elementary school library makerspace, without getting behind on managing your current school library tasks and responsibilities or blowing your budget. You'll learn how and where the makerspace movement started, and why; understand why today's young students crave hands-on experiences; and receive dozens of makerspace examples for each grade level by content area, including ones for language arts, math, science, engineering, arts, social studies, and technology. The book also covers how and why to track particular numbers regarding program performance, explains how to use creativity to start your makerspace with minimal dollars, and outlines how to make your PR efforts in letting others know about your school library makerspace effective in engaging many possible audiences.