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Author: Frances Payne
Publisher: Redback Publishing
ISBN: 1925860701
Category : Juvenile Nonfiction
Languages : en
Pages : 32
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Book Description
Learning to code is like learning a new language, only instead of talking to people we are learning how to talk to computers. This book explains how coding works, demystifying it and revealing that people, and even other animals, are all natural coders. Computers are everywhere, from watches to satellites, and toys to vacuum cleaners. Just knowing how to switch computers on is no longer enough.
Author: Frances Payne
Publisher: Redback Publishing
ISBN: 1925860701
Category : Juvenile Nonfiction
Languages : en
Pages : 32
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Book Description
Learning to code is like learning a new language, only instead of talking to people we are learning how to talk to computers. This book explains how coding works, demystifying it and revealing that people, and even other animals, are all natural coders. Computers are everywhere, from watches to satellites, and toys to vacuum cleaners. Just knowing how to switch computers on is no longer enough.
Author: Joe Herz
Publisher: Teacher Created Resources
ISBN: 1576904628
Category : Computers
Languages : en
Pages : 178
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Book Description
Author:
Publisher: Pearson Education India
ISBN: 9788177583120
Category :
Languages : en
Pages : 116
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Book Description
Author: Sehgal Nancy
Publisher: Pearson Education India
ISBN: 9788131703618
Category :
Languages : en
Pages : 124
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Book Description
Author:
Publisher: Pearson Education India
ISBN: 9788177583113
Category :
Languages : en
Pages : 112
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Book Description
Author:
Publisher: Pearson Education India
ISBN: 9788177583137
Category :
Languages : en
Pages : 120
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Book Description
Author: Harold Abelson
Publisher: MIT Press
ISBN: 9780262510370
Category : Computers
Languages : en
Pages : 502
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Book Description
Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
Author: Joel Shaul
Publisher: Jessica Kingsley Publishers
ISBN: 1784502081
Category : Education
Languages : en
Pages : 80
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Book Description
This highly visual social skills book uses computer metaphors and visual diagrams to help children on the autism spectrum to understand how their words and actions can affect other people. Easily identifiable computing and social networking metaphors are used to explain how memories are saved in the brain, like files in computer folders, and how, just as files can be shared and downloaded on the internet, people learn about you by sharing their positive and negative impressions with each other. The author explains why certain actions may be 'liked' or 'disliked' by others, and offers guidance on appropriate and inappropriate social behavior. This book also features photocopiable worksheets to reinforce the guidance and lessons offered in the book.
Author: Jan Leeuwen
Publisher: Springer Science & Business Media
ISBN: 3540678239
Category : Computers
Languages : en
Pages : 633
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Book Description
This book constitutes the refereed proceedings of the International Conference IFIP TCS 2000 held in Sendai, Japan in August 2000. The 32 revised full papers presented together with nine invited contributions were carefully reviewed and selected from a total of 70 submissions. The papers are organized in two tracks on algorithms, complexity, and models of computation and on logics, semantics, specification, and verification. The book is devoted to exploring new frontiers of theoretical informatics and addresses all current topics in theoretical computer science.
Author: Christopher Barnatt
Publisher: Createspace Independent Publishing Platform
ISBN: 9781976098062
Category : Artificial intelligence
Languages : en
Pages : 258
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Book Description
Digital Genesis charts the evolution of computing and the rise of artificial intelligence. From cloud AI services and autonomous robots, to 3D printers and quantum processors, the book details the latest digital technologies and predicts their future development and implications. Late last century the human race learnt how to enter cyberspace. But in the 2020s the reverse will happen, with computers, robots and AI set to transform the physical world. Soon driverless vehicles will rule our highways, while many products will be manufactured in 'dark factories' by smart machines. Some of tomorrow's most sophisticated technologies may even be organically grown using the latest digital science of synthetic biology. Digital Genesis is written by futurist Christopher Barnatt, who in his 1995 book Cyber Business predicted the arrival of e-business and online social networks. Over 20 years later, he looks ahead to the Cognitive Computing Age, and beyond that to the era of 'cyborg fusion' in which the future of computing will become the future of ourselves.