Everything to Play For

Everything to Play For PDF Author: Marijam Did
Publisher: Verso Books
ISBN: 1804293261
Category : Social Science
Languages : en
Pages : 289

Get Book Here

Book Description
An insider’s account of the videogame industry telling how gaming can become a force for good Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public. The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming’s influence so that this extraordinary power can be harnessed for good.

Everything to Play For

Everything to Play For PDF Author: Marijam Did
Publisher: Verso Books
ISBN: 1804293261
Category : Social Science
Languages : en
Pages : 289

Get Book Here

Book Description
An insider’s account of the videogame industry telling how gaming can become a force for good Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public. The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming’s influence so that this extraordinary power can be harnessed for good.

The Everything Kids' Travel Activity Book

The Everything Kids' Travel Activity Book PDF Author: Erik A. Hanson
Publisher: Adams Media
ISBN: 9781580626415
Category : Juvenile Nonfiction
Languages : en
Pages : 144

Get Book Here

Book Description
Do you love riding on planes, trains, and automobiles but get restless on the way? If the answer is yes, take along The Everything Kids' Travel Activity Book and you'll be there before you know it! Packed full of puzzles, activities, quizzes, and games, this book provides hours of nonstop fun that can be done alone or shared with other kids. There's cool stuff to do, like: Create your own postcard Invent a new automobile Play detective The Everything Kids' Travel Activity Book also gives you answers to all sorts of crazy questions: What makes your foot "go to sleep"? Why does your sister cough? Why do we daydream? On top of all that, you can draw caricatures, test your memory, and even keep a weather diary. The traveling fun is so endless you'll never ask "Are we there yet?" again!

The Everything Tabletop Games Book

The Everything Tabletop Games Book PDF Author: Bebo
Publisher: Everything
ISBN: 1507210620
Category : Games & Activities
Languages : en
Pages : 320

Get Book Here

Book Description
Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.

Play to Learn

Play to Learn PDF Author: Sharon Boller
Publisher: Association for Talent Development
ISBN: 1562867725
Category : Business & Economics
Languages : en
Pages : 186

Get Book Here

Book Description
When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide.

The Everything Kids' Environment Book

The Everything Kids' Environment Book PDF Author: Sheri Amsel
Publisher: Simon and Schuster
ISBN: 1605502456
Category : Juvenile Nonfiction
Languages : en
Pages : 272

Get Book Here

Book Description
You Can Help Our Earth Live Longer! Everything we do has an impact on the world around us--from the clothes we wear and food we eat to the gardens we grow and the trash we throw away. And to take the best care of the earth--and ourselves--it's important to make smart choices. With The Everything Kids' Environment Book, you'll find out what you can do every day to help protect our planet. You'll also learn why the rainforest is so important to us, how animals go extinct, and what environmentalists can tell us about taking good care of our world. Learn how to "go green" and to: Find new uses for recycled grocery bags. Create your own greenhouse. Make acid rain--safely!--to see how it affect plants. Test organic food against foods grown with chemicals. Make your own compost pile. Re-create deforestation with the soil from timbered trees. Test your sensitivity to noise. Whether you are in the classroom, surfing the Internet, or just hanging out with your friends, you can make a difference. Start today--so our Earth can live another 4.5 billion years!

Get Everything Done

Get Everything Done PDF Author: Mark Forster
Publisher: Hachette UK
ISBN: 1444718444
Category : Self-Help
Languages : en
Pages : 192

Get Book Here

Book Description
Time is what our lives are made of. Failure to use it properly is disastrous. Yet most books on time management don't work because they take little account of human psychology or the unexpected. This book, written for everyone who has to juggle different demands in a busy schedule, includes lots of help and advice in finding a system that works effectively and leads to more enjoyment of work and leisure. 'I left Mark Forster's time management workshop a changed woman. Yesterday I used his system for a whole day. It was stress-free and fun. I felt energised and satisfied at the end of it.' Sarah Litvinoff

The First 20 Hours

The First 20 Hours PDF Author: Josh Kaufman
Publisher: Penguin
ISBN: 1101623047
Category : Self-Help
Languages : en
Pages : 288

Get Book Here

Book Description
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

The Book of Everything

The Book of Everything PDF Author: Guus Kuijer
Publisher: Scholastic Inc.
ISBN: 0545298989
Category : Juvenile Fiction
Languages : en
Pages : 101

Get Book Here

Book Description
Faith is joy is love is hope in this novel of exquisite power and everyday miracles, reminiscent of Barbara Kingsolver's THE POISONWOOD BIBLE.Thomas can see things no one else can see. Tropical fish swimming in the canals. The magic of Mrs. Van Amersfoort, the Beethoven-loving witch next door. The fierce beauty of Eliza with her artificial leg. And the Lord Jesus, who tells him, "Just call me Jesus." Thomas records these visions in his "Book of Everything." They comfort him when his father beats him, when the angels weep for his mother's black eyes. And they give him the strength to finally confront his father and become what he wants to be when he grows up: "Happy."

Play 1...d6 Against Everything

Play 1...d6 Against Everything PDF Author: Erik Zude
Publisher: New In Chess
ISBN: 9056917455
Category : Games & Activities
Languages : en
Pages : 207

Get Book Here

Book Description
All the average club player needs is a small and manageable chess opening repertoire. They don’t have time and energy to study hundreds of pages of chess opening theory. And why would they? Amateur games are rarely decided in the opening. Understanding structures and finding tactics are much more important. Renowned German chess trainers Erik Zude and Jörg Hickl have created an ideal club player’s repertoire for Black. This compact manual presents a set of lines that is conveniently limited in scope, yet varied, solid and complete. The core repertoire is based on lines that the authors have successfully played at (grand)master level for decades: the Antoshin variation of the Philidor Defence against 1.e4 and the Old-Indian Defence against 1.d4. There is only a limited number of plans, ideas and structures that you need to learn, and very few forcing variations. After an initial phase in which Black may at first sight look slightly passive, you will develop your position with a sequence of strong standard moves and start your highly effective counterplay. Zude and Hickl provide common sense guidance, explain all typical characteristics and give practical examples. If you have an Elo rating between 1400 and 2200, you don’t need to look further because you can Play 1..d6 Against Everything!

The Book of Everything

The Book of Everything PDF Author: Richard Tulloch
Publisher:
ISBN: 9780868198682
Category : Children's plays, Australian
Languages : en
Pages : 50

Get Book Here

Book Description
Thomas is 9 and he's started writing a book. His father says all important books are about God. Even so, Thomas writes down all the interesting things he sees that other people seem to ignore: tropical fish in the canal, a deluge of frogs, the Son of God popping in for a chat... This play is based on the popular children's novel.