Author: Various
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 24
Book Description
**Brian Wood!** Brian Wood writes the series leading into _EVE: Valkyrie_�a groundbreaking virtual reality space-dogfighting shooter game from the creators of _EVE Online_. R�n seizes the opportunity of a lifetime, using her skills and ingenuity to dominate the field of battle as descent rises and the truth is revealed! * Based on the upcoming game for the Oculus Rift!
EVE: Valkyrie #3
Author: Various
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 24
Book Description
**Brian Wood!** Brian Wood writes the series leading into _EVE: Valkyrie_�a groundbreaking virtual reality space-dogfighting shooter game from the creators of _EVE Online_. R�n seizes the opportunity of a lifetime, using her skills and ingenuity to dominate the field of battle as descent rises and the truth is revealed! * Based on the upcoming game for the Oculus Rift!
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 24
Book Description
**Brian Wood!** Brian Wood writes the series leading into _EVE: Valkyrie_�a groundbreaking virtual reality space-dogfighting shooter game from the creators of _EVE Online_. R�n seizes the opportunity of a lifetime, using her skills and ingenuity to dominate the field of battle as descent rises and the truth is revealed! * Based on the upcoming game for the Oculus Rift!
EVE: The Burning Life
Author: Hjalti Danielsson
Publisher: Macmillan
ISBN: 1429934964
Category : Fiction
Languages : en
Pages : 398
Book Description
A new novel set in the world of the popular science fiction online role playing game, EVE. We all crave a purpose. A fire to spark our lives into action. It's this burning life within that drives us to our destinies. But when it burns too deep, or goes unchecked, it can shatter innocent lives in its wake. A vicious attack on a deep-space mining colony rains death and destruction on nearly all its inhabitants. Only a handful survive. Among the shattered survivors is a young man, hell-bent on an impossible revenge. In another part of the universe, a wealthy agent of death finds her tenuous grip on sanity slipping, and is forced to leave everything she's come to know and love. But her last chance at redemption lies in the last place she ever thought to look. Their respective paths take them through the vast universe of EVE, to galactic empires built on faith, hedonism, discipline, and rebellion. Their fates plunge them into the darkest parts of this galaxy, to encounters with denizens of the chaotic and dangerous pirate kingdoms. And all the while, as each draws closer to what they seek, they begin to realize that the only stakes worth playing for are the ones from which they've run so far away. . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Macmillan
ISBN: 1429934964
Category : Fiction
Languages : en
Pages : 398
Book Description
A new novel set in the world of the popular science fiction online role playing game, EVE. We all crave a purpose. A fire to spark our lives into action. It's this burning life within that drives us to our destinies. But when it burns too deep, or goes unchecked, it can shatter innocent lives in its wake. A vicious attack on a deep-space mining colony rains death and destruction on nearly all its inhabitants. Only a handful survive. Among the shattered survivors is a young man, hell-bent on an impossible revenge. In another part of the universe, a wealthy agent of death finds her tenuous grip on sanity slipping, and is forced to leave everything she's come to know and love. But her last chance at redemption lies in the last place she ever thought to look. Their respective paths take them through the vast universe of EVE, to galactic empires built on faith, hedonism, discipline, and rebellion. Their fates plunge them into the darkest parts of this galaxy, to encounters with denizens of the chaotic and dangerous pirate kingdoms. And all the while, as each draws closer to what they seek, they begin to realize that the only stakes worth playing for are the ones from which they've run so far away. . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
EVE Universe: The Art of New Eden
Author: Various
Publisher: Dark Horse Comics
ISBN: 1630081752
Category : Games & Activities
Languages : en
Pages : 195
Book Description
Revealing over a decade of images created during the development of EVE Online, DUST 514, and EVE: Valkyrie--this is the ultimate look at the most massive and dynamic universe in video games! Created in close collaboration with the developers behind each game, this gorgeous full-color hardcover immerses readers in New Eden through hundreds of stunning, never-before-seen pieces of art. With in-depth commentary by CCP throughout, this is a must-have for any fan of science fiction, video games, or jaw-dropping visuals!
Publisher: Dark Horse Comics
ISBN: 1630081752
Category : Games & Activities
Languages : en
Pages : 195
Book Description
Revealing over a decade of images created during the development of EVE Online, DUST 514, and EVE: Valkyrie--this is the ultimate look at the most massive and dynamic universe in video games! Created in close collaboration with the developers behind each game, this gorgeous full-color hardcover immerses readers in New Eden through hundreds of stunning, never-before-seen pieces of art. With in-depth commentary by CCP throughout, this is a must-have for any fan of science fiction, video games, or jaw-dropping visuals!
EVE: Templar One
Author: Tony Gonzales
Publisher: Macmillan
ISBN: 1429990724
Category : Fiction
Languages : en
Pages : 570
Book Description
Following some of the key characters from his first novel, EVE: The Empyrean Age, Tony Gonzales once again embarks on an epic journey expanding the EVE universe, the largest science fiction massive multiplayer online game. This publication will tie into EVE's first expansion into console gaming. "There will be neither compassion nor mercy; Nor peace, nor solace For those who bear witness to these Signs And still do not believe." Book of Reclaiming 25:10 New Eden: the celestial battleground of a catastrophic war that has claimed countless lives. The immortal starship captains spearheading this epic conflict continue their unstoppable dominance, shaping the universe to their will and ensuring a bloody, everlasting stalemate. But a powerful empire is on the verge of a breakthrough that could end the war and secure their rule over mankind forever. For deep in a prison reclamation camp, a secret program is underway...one that will unlock dangerous secrets of New Eden's past. It all begins with inmate 487980-A . . . Templar One. Prepare for DUST 514. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Macmillan
ISBN: 1429990724
Category : Fiction
Languages : en
Pages : 570
Book Description
Following some of the key characters from his first novel, EVE: The Empyrean Age, Tony Gonzales once again embarks on an epic journey expanding the EVE universe, the largest science fiction massive multiplayer online game. This publication will tie into EVE's first expansion into console gaming. "There will be neither compassion nor mercy; Nor peace, nor solace For those who bear witness to these Signs And still do not believe." Book of Reclaiming 25:10 New Eden: the celestial battleground of a catastrophic war that has claimed countless lives. The immortal starship captains spearheading this epic conflict continue their unstoppable dominance, shaping the universe to their will and ensuring a bloody, everlasting stalemate. But a powerful empire is on the verge of a breakthrough that could end the war and secure their rule over mankind forever. For deep in a prison reclamation camp, a secret program is underway...one that will unlock dangerous secrets of New Eden's past. It all begins with inmate 487980-A . . . Templar One. Prepare for DUST 514. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Stevenson's Sea Guide and Yachting Manual
Author: Paul Eve Stevenson
Publisher:
ISBN:
Category :
Languages : en
Pages : 248
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 248
Book Description
Imagining Transmedia
Author: Ed Finn
Publisher: MIT Press
ISBN: 0262377519
Category : Social Science
Languages : en
Pages : 493
Book Description
How the blurring of media forms—transmedia—became the default for how we experience narratives, and how that cultural transformation has redefined the worlds of education, entertainment, and our increasingly polarized public discourse. Over the past decade, the power of narrative has been unleashed with awesome and terrifying consequences, and it has been consumed in its blurred media forms by millions of people as news, entertainment, and education. Imagining Transmedia, edited by Ed Finn, Bob Beard, Joey Eschrich, and Ruth Wylie, explores the surprising ways that narratives working across media forms became the default grammar for both media consumption and personal expression and how multiplatform storytelling creates new media literacies and modes of civil discourse. Understanding this shift reveals transmedia as an essential building block of media literacy today. Transmedia is how we create, interpret, and participate in our increasingly mediated society. It extends beyond popular culture into professional and public spheres while, at the same time, it fuels the misinformation and polarization that have contributed to America’s fraying civic discourse. Reaching beyond traditional academic analyses, this probing collection of essays and conversations features transmedia practitioners sharing their experiences and inviting readers to imagine the types of multimodal stories and experiences they might create. Prioritizing conversation over a single unified theory, each section of this volume pairs thematically linked essays from international contributors with a dialogue between authors to create an accessible, practical synthesis of ideas.
Publisher: MIT Press
ISBN: 0262377519
Category : Social Science
Languages : en
Pages : 493
Book Description
How the blurring of media forms—transmedia—became the default for how we experience narratives, and how that cultural transformation has redefined the worlds of education, entertainment, and our increasingly polarized public discourse. Over the past decade, the power of narrative has been unleashed with awesome and terrifying consequences, and it has been consumed in its blurred media forms by millions of people as news, entertainment, and education. Imagining Transmedia, edited by Ed Finn, Bob Beard, Joey Eschrich, and Ruth Wylie, explores the surprising ways that narratives working across media forms became the default grammar for both media consumption and personal expression and how multiplatform storytelling creates new media literacies and modes of civil discourse. Understanding this shift reveals transmedia as an essential building block of media literacy today. Transmedia is how we create, interpret, and participate in our increasingly mediated society. It extends beyond popular culture into professional and public spheres while, at the same time, it fuels the misinformation and polarization that have contributed to America’s fraying civic discourse. Reaching beyond traditional academic analyses, this probing collection of essays and conversations features transmedia practitioners sharing their experiences and inviting readers to imagine the types of multimodal stories and experiences they might create. Prioritizing conversation over a single unified theory, each section of this volume pairs thematically linked essays from international contributors with a dialogue between authors to create an accessible, practical synthesis of ideas.
Advances in Usability, User Experience, Wearable and Assistive Technology
Author: Tareq Z. Ahram
Publisher: Springer Nature
ISBN: 3030800911
Category : Technology & Engineering
Languages : en
Pages : 1163
Book Description
This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2021 Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, held virtually on 25–29 July, 2021, from USA, this book provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.
Publisher: Springer Nature
ISBN: 3030800911
Category : Technology & Engineering
Languages : en
Pages : 1163
Book Description
This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2021 Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, held virtually on 25–29 July, 2021, from USA, this book provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.
Valkyrie
Author: Kate O'Hearn
Publisher: Simon and Schuster
ISBN: 1481447394
Category : Juvenile Fiction
Languages : en
Pages : 368
Book Description
From the bestselling author of the Pegasus books, Kate O’Hearn, comes an exciting new series that puts a fresh twist on Norse mythology. Valkyrie: Norse Goddess. Reaper of Souls. Defender of the Weak. Not someone you want to mess with… Freya is dreading her upcoming birthday when she’ll officially have to take up her duties as a Valkyrie. She doesn’t want to follow in the footsteps of the legends before her—legends including her mother and sisters. And she certainly doesn’t want anything to do with humans! Freya thinks humans are cruel, hate-filled creatures, but as she observes their world, she begins to wonder what it would be like to make friends with the girls or laugh with the boys she sees. And what would it be like to live without the fear that she could cause someone’s death with a single touch? Then when she’s sent on her first mission, she reaps the soul of a fallen soldier with unfinished business…business that sends her on an epic quest to the mortal world. Will Freya find the true meaning of being a human, or will she finally accept her destiny?
Publisher: Simon and Schuster
ISBN: 1481447394
Category : Juvenile Fiction
Languages : en
Pages : 368
Book Description
From the bestselling author of the Pegasus books, Kate O’Hearn, comes an exciting new series that puts a fresh twist on Norse mythology. Valkyrie: Norse Goddess. Reaper of Souls. Defender of the Weak. Not someone you want to mess with… Freya is dreading her upcoming birthday when she’ll officially have to take up her duties as a Valkyrie. She doesn’t want to follow in the footsteps of the legends before her—legends including her mother and sisters. And she certainly doesn’t want anything to do with humans! Freya thinks humans are cruel, hate-filled creatures, but as she observes their world, she begins to wonder what it would be like to make friends with the girls or laugh with the boys she sees. And what would it be like to live without the fear that she could cause someone’s death with a single touch? Then when she’s sent on her first mission, she reaps the soul of a fallen soldier with unfinished business…business that sends her on an epic quest to the mortal world. Will Freya find the true meaning of being a human, or will she finally accept her destiny?
STUFF史塔夫科技 國際中文版 2017 3月號
Author:
Publisher: 史塔夫科技
ISBN:
Category :
Languages : en
Pages : 132
Book Description
10 Hot Four ● Razer Project Valerie ● Sony Bravia A1 ● HTC U Ultra ● Casio PRO TREK Smart WSD-F2016 Vital Stats Fujifilm X-A10 16Vital Stats Dell XPS 13 18 你說哈囉,我⋯⋯ 20 Apps 本月不可錯過的手機應程式 22 Start Menu Stagg EKG 24 Icon NVIDIA SHIELD 26 Games 尼爾:自動人形 28 Choice 技客T恤 30 Vital Stats Panasonic DMC-GH5 32 Best Of Alexa的新朋友 38 雙強爭鋒 這次我們測試了科技界中的各路英雄好漢,找出確實值得你死忠追隨的好物。 56 Group Test Soundbars 64 Test Apps 最佳App 65 First Test ● Canon EOS M5 ● Apple Airpods 70 Test SONY MDR-1000X 72 SonyPS-HX500黑膠唱盤 不但能聆聽黑膠唱片,還可以轉錄成Hi-Res高解析數位音樂,一魚二吃⋯⋯ 74 Test Panasonic LUMIX DMC-G80 75 Samsung SEAO Forum2017 Samsung於新加坡舉辦的Samsung SEAO Forum 2017論壇,透過科技的幫 助,讓我們離想像中的生活也更進一步了! 81 Test PORSCHE DESIGN HUAWEI Mate 9 82 自我升級Android Nougat 讓Google最新、最令人滿意的行動作業系統Android 7.1發揮最強大功能! 84 Test Sony KD-65ZD9BU 85 城市自行車 我們最愛的城市兜風,保證讓你到達目的地時,臉上帶著微笑,牙齒上還黏著 死掉的蒼蠅⋯⋯ 92 Test B&O BeoSound 1 93 25款最佳獨立遊戲 小工作室的經典遊戲,哪些小英雄能夠進榜? 98 智慧管家大對決 這些喇叭配備虛擬個人助理,哪一款最厲害? 100 立即升級PlayStation VR 現在就透過各種方式讓最酷的PlayStation VR更好玩! 102 Test HTC 10 EVO 103 Group Test 運動耳機 118 Test Drive ● SUBARU Impreza 1.6i-s Sedan ● Hyundai Elantra & IONIQ Hybrid 120 Test Apps 運動健身Apps 121 Hot News ● Movie ● Music ● Gadgets 126 Information 130 Next Big Thing 情緒互動遊戲
Publisher: 史塔夫科技
ISBN:
Category :
Languages : en
Pages : 132
Book Description
10 Hot Four ● Razer Project Valerie ● Sony Bravia A1 ● HTC U Ultra ● Casio PRO TREK Smart WSD-F2016 Vital Stats Fujifilm X-A10 16Vital Stats Dell XPS 13 18 你說哈囉,我⋯⋯ 20 Apps 本月不可錯過的手機應程式 22 Start Menu Stagg EKG 24 Icon NVIDIA SHIELD 26 Games 尼爾:自動人形 28 Choice 技客T恤 30 Vital Stats Panasonic DMC-GH5 32 Best Of Alexa的新朋友 38 雙強爭鋒 這次我們測試了科技界中的各路英雄好漢,找出確實值得你死忠追隨的好物。 56 Group Test Soundbars 64 Test Apps 最佳App 65 First Test ● Canon EOS M5 ● Apple Airpods 70 Test SONY MDR-1000X 72 SonyPS-HX500黑膠唱盤 不但能聆聽黑膠唱片,還可以轉錄成Hi-Res高解析數位音樂,一魚二吃⋯⋯ 74 Test Panasonic LUMIX DMC-G80 75 Samsung SEAO Forum2017 Samsung於新加坡舉辦的Samsung SEAO Forum 2017論壇,透過科技的幫 助,讓我們離想像中的生活也更進一步了! 81 Test PORSCHE DESIGN HUAWEI Mate 9 82 自我升級Android Nougat 讓Google最新、最令人滿意的行動作業系統Android 7.1發揮最強大功能! 84 Test Sony KD-65ZD9BU 85 城市自行車 我們最愛的城市兜風,保證讓你到達目的地時,臉上帶著微笑,牙齒上還黏著 死掉的蒼蠅⋯⋯ 92 Test B&O BeoSound 1 93 25款最佳獨立遊戲 小工作室的經典遊戲,哪些小英雄能夠進榜? 98 智慧管家大對決 這些喇叭配備虛擬個人助理,哪一款最厲害? 100 立即升級PlayStation VR 現在就透過各種方式讓最酷的PlayStation VR更好玩! 102 Test HTC 10 EVO 103 Group Test 運動耳機 118 Test Drive ● SUBARU Impreza 1.6i-s Sedan ● Hyundai Elantra & IONIQ Hybrid 120 Test Apps 運動健身Apps 121 Hot News ● Movie ● Music ● Gadgets 126 Information 130 Next Big Thing 情緒互動遊戲
Encyclopedia of Video Games [3 volumes]
Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
ISBN: 1440870209
Category : Games & Activities
Languages : en
Pages : 1365
Book Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Publisher: Bloomsbury Publishing USA
ISBN: 1440870209
Category : Games & Activities
Languages : en
Pages : 1365
Book Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.