Author: Stewart Woods
Publisher: McFarland
ISBN: 0786467975
Category : Games & Activities
Languages : en
Pages : 269
Book Description
While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.
Eurogames
Play and Curriculum
Author: Myae Han
Publisher: Rowman & Littlefield
ISBN: 0761871772
Category : Psychology
Languages : en
Pages : 229
Book Description
Educators have long been pursuing and applying ways that play can be a context and even a medium for teaching and learning. Volume 15 of Play & Culture Studies focuses on the special topic on Play and Curriculum, a long waited topic to many educators and researchers in the field of play and education. This volume includes chapters reporting recent studies and practical ideas examining the relations between the play and curriculum from early education to higher education. The volume has 3 sections with the 9 chapters grouped to represent various voices on play and curriculum: in Culture, in STEM, in Higher Education. The uniqueness of this book is represented by its breadths and depths of diversity from investigating play and curriculum in an indigenous group in Columbia to play in a New York City Public school and from play and curriculum in a Family Child Care context to the uses of play with college students.
Publisher: Rowman & Littlefield
ISBN: 0761871772
Category : Psychology
Languages : en
Pages : 229
Book Description
Educators have long been pursuing and applying ways that play can be a context and even a medium for teaching and learning. Volume 15 of Play & Culture Studies focuses on the special topic on Play and Curriculum, a long waited topic to many educators and researchers in the field of play and education. This volume includes chapters reporting recent studies and practical ideas examining the relations between the play and curriculum from early education to higher education. The volume has 3 sections with the 9 chapters grouped to represent various voices on play and curriculum: in Culture, in STEM, in Higher Education. The uniqueness of this book is represented by its breadths and depths of diversity from investigating play and curriculum in an indigenous group in Columbia to play in a New York City Public school and from play and curriculum in a Family Child Care context to the uses of play with college students.
Analog Game Studies: Volume II
Author: Aaron Trammell
Publisher: Lulu.com
ISBN: 1365640930
Category : Education
Languages : en
Pages : 264
Book Description
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.
Publisher: Lulu.com
ISBN: 1365640930
Category : Education
Languages : en
Pages : 264
Book Description
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.
Sport, Identity and Inclusion in Europe
Author: Ilse Hartmann-Tews
Publisher: Taylor & Francis
ISBN: 1000618226
Category : Sports & Recreation
Languages : en
Pages : 196
Book Description
This book explores and critically assesses the challenges and experiences of LGBTQ people within sport in Europe. It presents cutting-edge research data and insights from across the continent, with a focus on sport policy, sport systems, and issues around anti-discrimination and inclusion. The book introduces the theoretical and methodological foundations of research into LGBTQ people in sport and then presents in-depth comparative surveys of systems and experiences in Austria, Belgium, France, Germany, Hungary, Italy, the UK, and Spain. A final section considers the effectiveness of policy in this area and motives for participation, and looks ahead at future directions in research, policy, and practice. Tracing the frontiers of our understanding of the experiences of LGBTQ people in contemporary Europe, this is fascinating reading for anybody with an interest in the sociology of sport, sport policy, LGBTQI studies, gender and sexuality studies, or cultural studies. The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
Publisher: Taylor & Francis
ISBN: 1000618226
Category : Sports & Recreation
Languages : en
Pages : 196
Book Description
This book explores and critically assesses the challenges and experiences of LGBTQ people within sport in Europe. It presents cutting-edge research data and insights from across the continent, with a focus on sport policy, sport systems, and issues around anti-discrimination and inclusion. The book introduces the theoretical and methodological foundations of research into LGBTQ people in sport and then presents in-depth comparative surveys of systems and experiences in Austria, Belgium, France, Germany, Hungary, Italy, the UK, and Spain. A final section considers the effectiveness of policy in this area and motives for participation, and looks ahead at future directions in research, policy, and practice. Tracing the frontiers of our understanding of the experiences of LGBTQ people in contemporary Europe, this is fascinating reading for anybody with an interest in the sociology of sport, sport policy, LGBTQI studies, gender and sexuality studies, or cultural studies. The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
Videogame Sciences and Arts
Author: Nelson Zagalo
Publisher: Springer Nature
ISBN: 3030379833
Category : Computers
Languages : en
Pages : 282
Book Description
This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.
Publisher: Springer Nature
ISBN: 3030379833
Category : Computers
Languages : en
Pages : 282
Book Description
This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.
Analog Game Studies: Volume III
Author: Evan Torner
Publisher: Lulu.com
ISBN: 0359383971
Category : Education
Languages : en
Pages : 348
Book Description
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.
Publisher: Lulu.com
ISBN: 0359383971
Category : Education
Languages : en
Pages : 348
Book Description
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.
Rerolling Boardgames
Author: Douglas Brown
Publisher: McFarland
ISBN: 147667079X
Category : Games & Activities
Languages : en
Pages : 228
Book Description
Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.
Publisher: McFarland
ISBN: 147667079X
Category : Games & Activities
Languages : en
Pages : 228
Book Description
Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.
AI 2017: Advances in Artificial Intelligence
Author: Wei Peng
Publisher: Springer
ISBN: 3319630040
Category : Computers
Languages : en
Pages : 380
Book Description
This book constitutes the refereed proceedings of the 30th Australasian Joint Conference on Artificial Intelligence, AI 2017, held in Melbourne, VIC, Australia, in August 2017. The 29 full papers were carefully reviewed and selected from 58 submissions. This volume covers a wide spectrum of research streams in artificial intelligence ranging from machine learning, optimization to big data science and their practical applications.
Publisher: Springer
ISBN: 3319630040
Category : Computers
Languages : en
Pages : 380
Book Description
This book constitutes the refereed proceedings of the 30th Australasian Joint Conference on Artificial Intelligence, AI 2017, held in Melbourne, VIC, Australia, in August 2017. The 29 full papers were carefully reviewed and selected from 58 submissions. This volume covers a wide spectrum of research streams in artificial intelligence ranging from machine learning, optimization to big data science and their practical applications.
Routledge International Encyclopedia of Queer Culture
Author: David A. Gerstner
Publisher: Routledge
ISBN: 1136761810
Category : Reference
Languages : en
Pages : 786
Book Description
The Routledge International Encyclopedia of Queer Culture covers gay, lesbian, bisexual, transgender and queer (GLBTQ) life and culture post-1945, with a strong international approach to the subject.The scope of the work is extremely comprehensive, with entries falling into the broad categories of Dance, Education, Film, Health, Homophobia, the Int
Publisher: Routledge
ISBN: 1136761810
Category : Reference
Languages : en
Pages : 786
Book Description
The Routledge International Encyclopedia of Queer Culture covers gay, lesbian, bisexual, transgender and queer (GLBTQ) life and culture post-1945, with a strong international approach to the subject.The scope of the work is extremely comprehensive, with entries falling into the broad categories of Dance, Education, Film, Health, Homophobia, the Int
Board Games as Media
Author: Paul Booth
Publisher: Bloomsbury Publishing USA
ISBN: 1501357182
Category : Social Science
Languages : en
Pages : 297
Book Description
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Publisher: Bloomsbury Publishing USA
ISBN: 1501357182
Category : Social Science
Languages : en
Pages : 297
Book Description
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.